<Saddam> This game's ridiculous choices
<Saddam> It automatically kills you if you get too close to the Imperial City
<Snupes> wat
<Saddam> Yeah, they call it "environmental damage" and it registers as 0 damage
<Blanko> How does dying work in TESO
<Saddam> But it just automtically kills you
<Saddam> When you die you respawn at a wayshrine
<beardo> you respawn at a wayshrine, or if you have a full soulgem, you can respawn in palce
<beardo> place, even
<Saddam> And there's a perk you can get that allows you to respawn right there once an hour
<beardo> Yes
<beardo> But all the enemies in the area will have full HP again once you respawn
<Blanko> >once an hour
<Blanko> So you can always respawn right where you die, right? :^)
<Saddam> No
<Blanko> Saddam dies more than once an hour, confirmed
<Saddam> The game is super-difficult
<Blanko> lol
<Snupes> It's literally the Dark Souls of MMOs
<Blanko> Dark Souls isn't hard though
<beardo> It's only difficult when you're in high level areas
<Snupes> Blanko does not need to play a game to know its difficulty
<Snupes> He is literlaly Rishy
<Saddam> All of Cyrodiil is high-level
<Blanko> They wouldn't make a TES game hard
<Saddam> Because they apparently want to discourage PvP
<beardo> If you're level 20, and you try to fight level 30 enemies, you run a big chanse of getting killed
<Blanko> Gotta pander to the fanbase of literally babies
<Blanko> beardo: Uh no shit
<Blanko> Pretty sure you're supposed to be killing things of your level m80
<Snupes> Where's the fun if you can't put a ton of time and effort into taking down things way more powerful than you
<beardo> punishing exploration
<Blanko> Yes
<beardo> I killed a level 21 boss when I was level 14
<beardo> It took a few tries
<Blanko> They want to railroad you through the Correct Way to Play The Game
<Saddam> Linear Theme Park
<beardo> Some quests doesn't even involve killing anyone, so those are always easy even if they are 15 levels higher than you are