I forgot about this shit man does it still suck ass like all MMOs you nerdy ass mofos
Some elements of it suck pretty hard. Others are surprisingly good.
What is surprisingly good?
I like the quests. Even though most of them do fit the basic MMO format, they incorporate the lore and setting in ways that help make it feel like it's a genuine Elder Scrolls game. So, to use the "bear asses" example, instead of getting a quest like "These bears are annoying me, could you kill five of them and bring me their asses?" you get something like "Ashlander shamans have cast a spell on the surrounding wildlife and have driven the bears into a mad killing frenzy! If you can gather five bear asses and bring them to me, we can perform a ritual to dispel the magic!" And then that might lead to another quest where you confront these Ashlander shamans, and so on. Obviously, that's not a real quest; there are no bears in Morrowind. That's just the general way they dress these quests up.
The combat is interesting, and actually quite challenging. Timing, blocking, and countering are a lot more important than they were in previous titles, and you have to juggle your special abilities, knowing when to use which ones against which kinds of enemies and whatnot. Speaking of special abilities, that's what your class governs, and yeah, I really like the class system. Your special abilities are of course important, but you're still free to wear whatever armor and use whatever weapons you like, just like in any other ES title. It's exactly the kind of balancing between the traditional ES format and the usual MMO format that I was talking about earlier. I wish they could have done something similar with other aspects of the game, like the dopey zone-to-zone theme park style.
Also, there is lore. lore lore lore