Re: Now Playing (the Video Game Version)
« Reply #880 on: November 16, 2018, 05:08:10 AM »
red dead 2

so far my only beef with this game is the honor system.  wtf is the point of offering me choices in how i play the game if you're just going to punish me for making the "wrong" choices.  not to mention that this game's delineation between honorable and not-honorable is...odd.

other than that, i like everything about it.  it's really fun.
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Offline StapleBattery

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Re: Now Playing (the Video Game Version)
« Reply #881 on: November 16, 2018, 02:31:53 PM »
read dead 2 has shrinking horse balls.
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You just made my list, buddy.  >:(
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Offline junker

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Re: Now Playing (the Video Game Version)
« Reply #882 on: November 17, 2018, 12:14:52 AM »
red dead 2

so far my only beef with this game is the honor system.  wtf is the point of offering me choices in how i play the game if you're just going to punish me for making the "wrong" choices.  not to mention that this game's delineation between honorable and not-honorable is...odd.

other than that, i like everything about it.  it's really fun.

>mfw downloaded but havent played
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Offline honk

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Re: Now Playing (the Video Game Version)
« Reply #883 on: November 17, 2018, 02:57:13 AM »
I don't care about shrinking horse balls, or lengthy skinning animations, or having to brush your horse regularly, or almost all of the super-detailed minutiae that Rockstar apparently poured so much time and effort into. I'm sure it's a fantastic game that I probably won't get to ever play because Rockstar inexplicably doesn't want my money, but so much of what I've heard about the sheer attention to detail just seems like it would be a pain in the ass to have to deal with.
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Re: Now Playing (the Video Game Version)
« Reply #884 on: November 17, 2018, 03:59:15 AM »
so much of what I've heard about the sheer attention to detail just seems like it would be a pain in the ass to have to deal with.

i sympathize with that sentiment.  some of it is.

also i absolutely refuse to craft anything unless the game forces me to.  i'm a fucking gunslinger, ifiots; i'm not trying to open a flower shop.
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Re: Now Playing (the Video Game Version)
« Reply #885 on: November 17, 2018, 10:46:03 AM »
I've been playing a lot of Metal Gear Solid V: The Phantom Pain. So far the only thing I kind of don't like about it is having to call a chopper when I'm on Mother Base. Like, surely it should just be waiting for me out on the helipad. Everything else is great. I love all the gadgets and development stuff, and the stealth is the best it's ever been. Everything feels really open ended and aside from the wild plants none of the mat gathering feels like a chore. I am shit at the game, I keep getting spotted by some guy I didn't tag and end up having to kill everyone—Snake is usually covered in blood at the end of every mission—but god damn I am having a blast with it. Also, and maybe this is a thing that happens later in the game (I am only at 8% completion), it would be cool if you could install your own troops at a captured outpost.

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Offline beardo

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Re: Now Playing (the Video Game Version)
« Reply #886 on: November 19, 2018, 05:56:00 AM »
Since Destiny 2 was free recently, I played that and finished it tonight. I'm not going to pay for DLCs though.
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Offline Fortuna

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Re: Now Playing (the Video Game Version)
« Reply #887 on: November 19, 2018, 09:36:05 AM »
Since Destiny 2 was free recently, I played that and finished it tonight. I'm not going to pay for DLCs though.

Really? The slot machine gameplay is pretty addicting at first.
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Re: Now Playing (the Video Game Version)
« Reply #888 on: November 19, 2018, 01:25:59 PM »
I do want to play the DLCs, just not enough to justify spending 40 bux on them.
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Offline rooster

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Re: Now Playing (the Video Game Version)
« Reply #889 on: December 06, 2018, 08:37:43 PM »
RDR2 is great.

Arthur Morgan is best boah.

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Offline Fortuna

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Re: Now Playing (the Video Game Version)
« Reply #890 on: December 07, 2018, 06:18:12 AM »
If anyone wants to get crushed in Smash, here's my friend code:

SW-1892-8594-7203
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Offline rooster

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Re: Now Playing (the Video Game Version)
« Reply #891 on: December 12, 2018, 07:55:04 PM »
I don't care about shrinking horse balls, or lengthy skinning animations, or having to brush your horse regularly, or almost all of the super-detailed minutiae that Rockstar apparently poured so much time and effort into. I'm sure it's a fantastic game that I probably won't get to ever play because Rockstar inexplicably doesn't want my money, but so much of what I've heard about the sheer attention to detail just seems like it would be a pain in the ass to have to deal with.
It's really not that much of a pain. Skinning doesn't take super long and it's not like you even have to hunt/skin animals. You have to brush your horse about once every 2 in game days depending on how well you ride.. or you can just run through a river and clean it. There are odd little moments, like having to pour shots, that you'll only do once, but I think it makes it feel more immersive than just watching a cut-scene.

The story is absolutely fantastic. I don't think a game has ever made me cry like RDR2. And Roger Clark 100% earned his win for best performance as Arthur Morgan. Arthur is way more endearing and complex than John Marston in RDR1.
« Last Edit: December 12, 2018, 07:56:41 PM by rooster »

Re: Now Playing (the Video Game Version)
« Reply #892 on: March 19, 2019, 01:39:30 AM »
Apex Legends is lit. Playing it on PS4. Hit me up if you want to beat up on 12 year olds together.

As far as the game, it's the best Battle Royale made so far by a pretty big margin imo. Well made, minimal bugs, relatively stable. Considering every other game in this genre is ass it's a lot of fun.
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Offline StapleBattery

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Re: Now Playing (the Video Game Version)
« Reply #893 on: March 19, 2019, 11:07:22 AM »
I'm conflicted about Apex. Sure, it's a good game. But I wanted Titanfall 3 instead.  :'(
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Offline beardo

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Re: Now Playing (the Video Game Version)
« Reply #894 on: March 20, 2019, 02:18:21 AM »
I'd try it, but I refuse to install Origin. Fuck EA.
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Offline honk

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Re: Now Playing (the Video Game Version)
« Reply #895 on: March 20, 2019, 03:54:26 AM »
Hitman: Absolution

This was my introduction to the Hitman series a few years ago. It's not particularly representative of the series, being more of a modern, linear action game full of scripted setpieces, lengthy cutscenes, and the like, with an emphasis on infiltration rather than assassination. This shift in priorities seems to be accounted for by a number of the devs having previously worked on the shitty Kane & Lynch series. There are occasional moments in the game where you're required to assassinate certain people, but these targets are usually random-ass extras with only the barest hint of personality or motivation to them. It's better than nothing, I guess, but having proper context for your targets is half the fun in a Hitman game. In the latest two games, by contrast, every target has a fleshed-out personality, a certain motivation, and a distinct role in the "story" of the mission they appear in. You never get the feeling that they're just cannon fodder, someone you have to kill for the sake of it. They all exist as a seamless part of the world they inhabit.

The story gets a lot of focus here, which is remarkable, given how shitty it is. I mean, yes, a lot of video games have terrible stories, but I don't think I've seen one this bad be taken so seriously by the game since I played through the AssCreed series. There are so many long cutscenes, so much dialogue, a narrative that constantly twists and turns as justification for driving you all over the map - and it's all done in favor of what amounts to a pastiche of awful exploitation movies. Okay, so taking 47 out of the fancy suits and exotic locales and putting him in a grittier setting isn't a bad idea. It could have been a nice change of pace for the series. But doing it like this? Dumping him in a world of S&M dungeons, latex nuns, and corrupt backwater towns full of hick stereotypes? I don't think that could ever have resulted in a good story. Also, the girl who drives the plot has no real agency and is treated as a plot device rather than a character most of the time, and this familiar "protect the special young girl" trope has been handled far better by plenty of games both before and since.

In many other regards, the game is immature and mean-spirited, with an unmistakable edgelord streak. The profanity from almost every character is excessive and contrived, putting two unconscious NPCs in a closet together will have one of them slump forwards so it looks like he's taking it in the ass (somewhere a thirteen-year-old is in hysterics), and there's a truly weird emphasis on sex (strip clubs, lurid ads for porn, NPCs watching porn, the latex nuns, the focus on the sex life of one character who's into S&M, etc.) in the environments, despite the fact that nothing about the story is directly related to sex at all. The harder Absolution tries to insist that this an edgy, mature game, the more childish and desperate it looks. The constant hick jokes during the middle act of the game grate as well. They're not funny, and they go on for so long that they eventually just end up seeming far too nasty.

On the notion of game mechanics. The disguise system sucks. They won't fool people you're dressed as - which is usually everyone in the room you're trying to get through - unless you burn through your "Instinct" meter (which is very tricky to refill), so you usually end up cowering at the other side of the room ducking in and out of cover to get past everyone. It doesn't feel like you're really in disguise at all. There should be some limits on a disguise system, but doing it like this was a terrible idea. I feel like this should have been brought to their attention during testing. I also don't like that it counts as SPOTTED!!! and you receive a hefty penalty to your score if an NPC gets suspicious of your disguise or if you poke one toe into a trespassing zone for half a second. The biggest issue of all is the lack of manual saving. That is bullshit, designed to waste your time and add artificial difficulty to a game that would otherwise be pretty easy to get through quickly. Maybe as far as the infiltration sections of the game go it makes a little bit of sense, but when you're given an open area to roam and targets to assassinate, it becomes a fucking pain. You're trying to explore, to experiment, to play around, and the game keeps smacking you down while yelling "No! Wrong! Now start everything over again, and play the game properly this time!" It's like it's going out of its way to stop you from playing the game in your own way.

Despite everything I've just said, Absolution is still an enjoyable game, and much too competently put together for me to really call it bad. Some of the assassinations are pretty nifty in the classic Hitman way, and a few levels are genuinely great. I also appreciate that crowds of people look and feel realistic and weighty, which is something that the later games haven't really been able to nail down. Besides, at least IO came to their senses and returned the series to form for the next installment, which is more than I can say for the Splinter Cell series, which took a similar detour into heavy action, watered-down stealth, and stupid edgelord writing with Conviction, and sadly never came back.

Nioh

This is easily the best non-From Soulslike I've played, which isn't really saying much when its main competition seems to be Deck13's mediocre ripoffs Lords of the Fallen and The Surge. Unlike those games, Nioh clearly had a vision behind it, and it feels like its own unique game despite the heavy Souls influence. The combat emphasizes rhythm and speed over brute force, with a feature that lets you regain spent stamina by tapping a button at the right moment - it's not uncommon in any given encounter to spend a lot more time dancing around the enemy than attacking or blocking. There's also a ton of loot to collect, and frequently switching out your weapons and armor for higher-leveled gear is all but required, as the option to upgrade your current equipment is available, but prohibitively expensive to use too often. And instead of making your way through an enormous, interconnected world, the game is split up into a few dozen fairly brief levels.

The fatal flaw in Nioh, the one thing that almost kills this game for me, are the boss fights. These bosses are bullshit. They are the very definition of fake difficulty. They can change attacks mid-attack, attack while retreating in almost the same movement, hit you with attacks that are all but unavoidable unless you turn around and sprint in the other direction, knock you to the ground and hit you while you're lying there motionless, freeze you in place and continue to pound you for another few seconds, and so on. They all have absurd amounts of health, and most of them can easily one- or two-shot you with certain attacks, even if you've leveled up your vitality extensively. It's ridiculous. Now, I know that there are ways to take out these bosses quickly, as shown by numerous speedruns, largely through delicate combinations of the right equipment and the right spells and all that, but even if I knew how it was achieved with every boss, I can't imagine anything less fun than suiting myself up in an ultra-precise manner for one quick moment of gameplay and then dropping the build completely. I shouldn't have to do that for boss fights, and there's no way that it was the intended playstyle. If you play this game the normal way like a normal person, you're going to find that the bosses are insanely overpowered, and it feels like a very cheap way to pump up the game's difficulty.

I really miss Blanko. He would probably argue with me about the bosses and say that I was a scrub who needed to git gud, but more than that, I'd have been interested in his thoughts on the mechanics, particularly the combat system. May he find peace, wherever he is. :'(
« Last Edit: July 25, 2019, 09:06:33 PM by honk »
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Offline Crudblud

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Re: Now Playing (the Video Game Version)
« Reply #896 on: March 20, 2019, 08:00:23 AM »
knock you to the ground
I WHUPPED YOKAI'S ASS

Also, I was interested in Nioh until I saw how much it seemed to rely on damage sponges. Maybe the footage I saw was not well played but it gave me Devil May Cry flashbacks.

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Offline junker

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Re: Now Playing (the Video Game Version)
« Reply #897 on: April 01, 2019, 04:05:54 PM »
Episode Ardyn.

It wasn't worth $10 but I got it anyway since that is the last thing ever being released for FFXV.
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Offline beardo

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Re: Now Playing (the Video Game Version)
« Reply #898 on: April 01, 2019, 04:56:10 PM »
Vermintide 2. Come here, wazzoks!
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Offline StapleBattery

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Re: Now Playing (the Video Game Version)
« Reply #899 on: April 01, 2019, 06:16:49 PM »
Titanfall 2

I'm timetraveling and shooting grunts with a shotgun that has a horizontal spread.
I just smashed a giant robot that shoots balls of fire by dropping my giant robot that's practically a samurai on it, then I proceeded to destroy another giant robot that was wielding a minigun by going apeshit with the aformentioned sword.

Shitty description aside, it's honestly an amazing game. The playerbase is abysmally low, though.
10/10
You just made my list, buddy.  >:(
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