*

Offline Snupes

  • Planar Moderator
  • *****
  • Posts: 1826
  • I summon my love back to me
    • View Profile
Re: Fallout series
« Reply #280 on: March 11, 2014, 06:38:47 AM »
Quote from: garygreen date=1480782226
i also took an online quiz that said i was a giraffe.  and i guess you're dumb enough to believe that i must be because the internet said so.

*

Online beardo

  • *
  • Posts: 4488
    • View Profile
Re: Fallout series
« Reply #281 on: March 11, 2014, 09:50:30 AM »
He was in a porno.
The Mastery.

Saddam Hussein

Re: Fallout series
« Reply #282 on: March 11, 2014, 01:09:40 PM »
He was in a porno.

My character is actually a lady.  And now all the other wimminz in town are jelly and bitching at me wherever I go.

Offline Blanko

  • Administrator
  • *****
  • Posts: 2471
    • View Profile
Re: Fallout series
« Reply #283 on: March 11, 2014, 01:13:40 PM »
Saddam wants to be the little girl.

*

Online beardo

  • *
  • Posts: 4488
    • View Profile
Re: Fallout series
« Reply #284 on: March 11, 2014, 05:56:11 PM »
>playing as female
The Mastery.

Ghost of V

Re: Fallout series
« Reply #285 on: March 11, 2014, 07:43:51 PM »
He was in a porno.

My character is actually a lady.  And now all the other wimminz in town are jelly and bitching at me wherever I go.

Don't worry. I play female characters too.  :P

Saddam Hussein

Re: Fallout series
« Reply #286 on: March 11, 2014, 07:45:24 PM »
>playing as female

It's a roleplaying game!  I can play whatever role I want! >o<
« Last Edit: March 14, 2014, 02:03:15 AM by Saddam Hussein »

*

Online beardo

  • *
  • Posts: 4488
    • View Profile
Re: Fallout series
« Reply #287 on: March 12, 2014, 05:54:41 AM »
>roleplaying as female
The Mastery.

*

Offline Snupes

  • Planar Moderator
  • *****
  • Posts: 1826
  • I summon my love back to me
    • View Profile
Re: Fallout series
« Reply #288 on: March 12, 2014, 06:04:23 AM »
Isn't the point of roleplaying to play various roles :P
Quote from: garygreen date=1480782226
i also took an online quiz that said i was a giraffe.  and i guess you're dumb enough to believe that i must be because the internet said so.

*

Online beardo

  • *
  • Posts: 4488
    • View Profile
Re: Fallout series
« Reply #289 on: March 12, 2014, 06:29:48 AM »
Ha ha ha.
The Mastery.

Saddam Hussein

Re: Fallout series
« Reply #290 on: March 15, 2014, 02:58:22 AM »
You can meet the people in Vault 13.  Just turn around and walk right back in.  There's even a couple of quests you can do there.

As it turns out, this isn't quite true.  You have to wait some game time before they let you back in.  Just thought I'd correct this. :P

*

Offline Lemon

  • *
  • Posts: 551
  • Lime
    • View Profile
    • Disco
Re: Fallout series
« Reply #291 on: March 15, 2014, 12:11:28 PM »
Stop playing the gender you're not!!!  >o< †††††††††††††††
NOTHING TO SEE HERE. IGNORE RAMA SET.

*

Offline Crudblud

  • *
  • Posts: 1570
  • A Most Respectable Gentleman
    • View Profile
Re: Fallout series
« Reply #292 on: March 15, 2014, 01:27:53 PM »
Degenerate's!  >o<

Saddam Hussein

Re: Fallout series
« Reply #293 on: April 03, 2014, 10:11:40 PM »
So, in many respects, F2 is a big improvement over the original.  Two technical issues I had with the last one were fixed - there's now an option to push a companion aside if he's blocking you, and it's definitely easier to move the little screen around.  As well as that, there's a lot more story, a lot more character (particularly with the companions), and the world itself is larger, more complex, and more developed.  It's less "post-apocalyptic" and more "post-post-apocalyptic," you could say.

The writing is, for the most part, of the same high quality as F1 and NV.  There are still moral dilemmas, social commentary, and deep stuff like that.  The one aspect in which it's quite a bit different is the comedy, which I have mixed feelings about.  This game does not take itself seriously, and it shows.  It's constantly throwing jokes at you, constantly trying to make you laugh.  There are pop culture references, fourth wall jokes, zany random encounters, and the like.  The writers must have especially liked dirty jokes, too, because there's a ton of them.  Now, are these jokes funny?  Absolutely.  They're hilarious at times.  But they're so silly and excessive that they have a tendency to overshadow the ostensibly-serious parts of the game, like the main story.  It's kind of hard to worry about my kidnapped tribe when I'm deciding if I should be called Courtney Coxsleeve or Pokeahotass, after all.

There's one more issue that I had with this game.  With both games, really, but it's more prominent in this one because the main story is so much more complex.  There isn't much organization or structure in the main quests.  You're given only a few vague clues, and then it's up to you to figure out where you need to go and what you need to do there.  By itself, that's fine.  I'm not saying there ought to be quest markers or hand-holding or anything.  But the problem is that the game assumes that you're doing every step in the order that the developers must have had in mind when they wrote all this.  As a result, you can stumble onto a step out of order when you're just asking around for clues.

Here's the biggest example of this I encountered.  My tribe has been abducted.  My only clues are that the kidnappers were armed with energy weapons and were headed towards the sea.  So I travel to a city on the coast, San Francisco, and start asking around.  One random guy on the docks I'm talking to is guarding a boat.  An option is there to ask him to use the boat, so I select it, and all of a sudden a speech check pops up in which I give a long spiel about how I need to travel to the oil rig to rescue my tribe from the Enclave and therefore I need his boat to get to the submarine.  Wait, what?  Who are the Enclave?  How do I know they abducted my tribe?  What oil rig?  How do I know that's where my tribe is?  What submarine?  What does a submarine have to do with an oil rig, anyway?  It was very jarring, and dare I say it, immersion-breaking.

...

Ignore me all you want, but I'm going to keep posting!  You're all going to read what I'm saying just out of boredom, in any case.  It could be worse.  You could be reading Parsifal's Zappa reviews.  Anyway, now that I've played the first two games, I feel like I can address Crudblud's criticisms of the lore in F3 a bit better than when I had just read the information on the fan wikis, so here goes.

First of all, the super mutants in the Capital Wasteland were complete bullshit.  The development of the mutants on the West Coast wasn't some simple accident that could have happened anywhere there was FEV; the Master had arranged it all carefully from the start.  He created more of the mutants, he organized them, he armed them, he directed their activities, etc.  It makes no sense that these mutants would be doing all this similar stuff of their own accord.  Basically, what Crudblud said.  Also, Tim Cain himself called out this element as being a rehash in an otherwise highly-complimentary review of the game, which I found to be fairly interesting.

Then there's the Enclave, and yeah, they're another repeat performance.  Their involvement is certainly more justified than the mutants, being that they're obviously a powerful national organization, but from a writing perspective, very little that's new is offered.  Maybe one new element that they could have expanded on a bit was Autumn's motivation - as ruthless as he was, he didn't want to wipe out the inhabitants of the wasteland, but to make sure that the Enclave were the ones distributing water to them rather than the Brotherhood, thereby gaining their loyalty and trust.  That's an interestingly political goal, and might have made for a better focus than Eden's rehashed plan from F2, but alas, we didn't get to see much of it.

Speaking of the Brotherhood, I'm going to stick to my guns on that point.  If the way it worked was that you met the Brotherhood and they just handwaved away their history with something like "We used to collect technology, but now we help people lol," there would be reason to complain, but that's not what happened.  Bethesda made a big effort to stress that it wasn't what the Brotherhood usually does, and that Lyons's decision to prioritize helping people was extremely controversial within the organization, with a number of members deserting, others growing openly resentful of him, and most of the senior leadership only supporting him out of personal loyalty.  I'm not saying that it was fantastic writing, and I wish they could have made a bit more of it, but as it is, I really don't think it's unfaithful to the lore.

The Capital Wasteland is overly ridiculous to the point of stretching credibility, as has been discussed.  However, Bethesda doesn't really deserve all the blame for that one, not after Black Isle got the nonsense ball rolling with F2.  Is the mere existence of Megaton, a town built around a nuclear warhead, absurd?  Of course it is.  But you know what, so is a giant fucking molerat who's worshipped as a god and determined to take over the world!  And so is the wizard who lives by a bridge and somehow has the power to blow you up if you answer a question wrong.  And so are the aliens that you randomly just run into sometimes.  The point I'm making is that the franchise was in a very silly state when Bethesda started working on F3, and the game we got was scarcely more goofy than the one that came before it.  Of course, they didn't have to continue the trend of silliness, and I'm glad that NV took a few steps back in that regard, but it wasn't unreasonable for Bethesda to assume that fans wanted more of what they saw in F2.

Maybe there was something else I wanted to mention, but I can't remember anything now.  Eh, whatever.
« Last Edit: November 07, 2015, 04:42:47 PM by Saddam Hussein »

Offline Blanko

  • Administrator
  • *****
  • Posts: 2471
    • View Profile
Re: Fallout series
« Reply #294 on: April 04, 2014, 04:28:33 AM »
wow please stop replying to this noober troll

*

Offline rooster

  • *
  • Posts: 3138
  • cock-a-doodle-doo, darlin'
    • View Profile
Re: Fallout series
« Reply #295 on: April 04, 2014, 03:57:33 PM »
I want you to know that I read it and appreciate your review. But I have nothing to contribute.

Saddam Hussein

Re: Fallout series
« Reply #296 on: April 04, 2014, 05:13:38 PM »
12:59   Saddam   beardo: How do you like F3?
12:59   beardo   It's ok.
13:00   beardo   I'm not a Fallout lorefag, so I don't really care about whatever Crudblud don't liek about it
13:00   Saddam   But beardo
13:00   Saddam   Why are specific elements of the Master's plan just coincidentally showing up on the East Coast?
13:00   Saddam   BAW
13:01   beardo   Saddam: I do not know.
13:01   Saddam   BAW
13:01   Snupes   Why is there a character called "The Master"
13:01   Crudblud   Because he was the master of the mutant army
13:01   beardo   Because he was the master
13:01   Snupes   But
13:01   Saddam   It's not his real name, duh
13:01   Foxbox   It is clearly named after one of the greatest films
13:01   beardo   Butt
13:01   Snupes   The Master
13:01   Crudblud   His real name is Richard Grey
13:01   Snupes   He should be called Richard Grey then.
13:01   beardo   The Master is a sexy villain
13:01   Crudblud   But he is The Master
13:02   Saddam   But that's not how he referred to himself
13:02   Crudblud   Because he is a mutant computer man
13:02   Saddam   He was commanding retarded mutants, after all
13:02   Foxbox   I will watch The Master again soon, I have been wanting to
13:02   Snupes   But
13:02   Crudblud   The Master is awesome
13:02   Snupes   The Master
13:02   Barkno   The Master is a sequel, right?
13:02   Saddam   "Master" is easier to remember than "Mr. Grey"
13:02   Crudblud   Barkno: To what?
13:02   Barkno   I dunno
13:02   Barkno   I thought it was
13:02   Foxbox   It is not at all
13:02   Snupes   Sure, but it also sounds like a 90s RPG/saturday morning cartoon villain
13:02   Crudblud   Uh, no, I'm pretty sure it's a stand alone work
13:03   Barkno   oh ok
13:03   Saddam   Sounds like a Doctor Who villain, amirite?
13:03   Foxbox   PTA has never made a sequel
13:03   Snupes   Ohaho
13:03   Snupes   The Parents-Teachers' Association has never made a sequel.
13:03   Saddam   Crudblud: Respond to my lore ramblings
13:03   Foxbox   Snupes: I anways think of that when I talk about PTA
13:03   Crudblud   All in good time, Saddam
13:04   Snupes   Foxbox: I anyways do too.
13:04   Saddam   No, you have to do it nao
13:04   Saddam   Right nao
13:04   Crudblud   In good time
13:04   Barkno   All in good time
13:04   Crudblud   I have a composition contest piece I should be working on this month, I don't have time to discuss the finer points of Fallout with you

Ghost of V

Re: Fallout series
« Reply #297 on: April 04, 2014, 05:18:01 PM »
Fallout sucks. It has always sucked. You all suck.

Re: Fallout series
« Reply #298 on: April 04, 2014, 07:07:12 PM »
The desert landscapes can be a bit repetitive but apart from that the Fallout series are pretty good.

Re: Fallout series
« Reply #299 on: April 05, 2014, 03:07:52 PM »
Copy pasting chat logs gives the impression that this site is well populated and active. Please continue.