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Online Lord Dave

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Re: The Elder Scrolls Online
« Reply #100 on: January 31, 2014, 12:06:22 AM »
Thanks for posting a link to said trailer, Dave. ::)


I assumed that you posted the link already and I was too lazy to see it.  You've been following it far more closely than I.

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #101 on: January 31, 2014, 01:10:06 AM »
19:45   Saddam   Blanko is no true Morrowind fan
19:45   Saddam   He has no understanding of lore lore lore
19:46   Blanko   Fucking lorefags
19:46   Saddam   lore lore lore
19:46   Saddam   It is important
19:46   Saddam   Anyway, Morrowind is inferior to Skyrim
19:47   Saddam   Prove me wrong
19:47   Blanko   Yes
19:47   Blanko   Morrowind is less casual than Skyrim
19:47   Blanko   Therefore it would be inferior to casual scum such as yourself
19:47      *** pizaaaaplanet joined #theflatearthsociety
19:47   Saddam   You talk to information kiosks
19:47      *** pizaaaplanet quit (Connection closed)
19:47   Saddam   And the combat is nerdy dice-rolling
19:48   Saddam   I bet you hated Dark Souls because there's actual skill involved in the combat
19:49   Blanko   You're implying there's actual skill involved in Skyrim
19:49   Saddam   Indeed
19:49   Blanko   But it's the same thing
19:49   Saddam   Incorrect
19:49   Blanko   You click the attack button
19:49   Saddam   In Skyrim, there are tactics
19:50   Blanko   And if you are in range of your target, your attack connects and you deal damage
19:50   Saddam   In Morrowind, it's just repeatedly hitting attack and hoping you get lucky
19:50   Saddam   Also, there are too many redundant skills
19:51   Blanko   In Skyrim, it's just repeatedly hitting attack and not having to care about supposedly trivial things such as character building in order to be successful
19:51   Saddam   lol, "character building"
19:51   Blanko   For a supposedly more action-oriented game, it actually makes no imprevement mechanically over Morrowind
19:51   Saddam   You mean going to a trainer to crank up your stats?
19:52   Blanko   There are no hitboxes and it's entirely range-based
19:52   Blanko   And in Skyrim in specific, for some reason there's a significant amount of delay between triggering an action and the action occurring
19:54   Saddam   Maybe that's because you're a PC-fag
19:55   Blanko   Well, yes
19:55   Blanko   Consolefags have to get used to it because it's in virtually every game
19:55   Saddam   Lies
19:56   Blanko   It's just what you get when your games run at 30fps
19:56   Blanko   But in Skyrim, it makes no difference
19:57   Saddam   Irrelevant
19:57   Blanko   Well, actually it does, it's even more unbearable at 30fps
19:57   Saddam   Why do characters in Morrowind talk like information kiosks?
19:57   Saddam   At least Skyrim makes them seem like people
19:57   Blanko   Because it's a more efficient methos of providing lore lore lore
19:57   Blanko   Also, I would disagree
19:58   Saddam   You select a topic and get a wall of text
19:58   Blanko   Since Skyrim reuses voice actors so much, it feels like you're talking to a lot of same people a lot
19:58   Saddam   That's not how people talk
19:58   Saddam   Yes, but I'm talking about the writing, not Bethesda's ridiculous approach to voice acting
19:59   Blanko   It's the same shit as in Skyrim
19:59   Blanko   What are you talking about
20:00   Saddam   In Skyrim, and even Oblivion to a degree, the dialogue seems like the way people talk
20:00   Saddam   The weird menu style in Morrowind is incredibly artificial
20:01   Blanko   I'm confused
20:02   Blanko   First you say you're talking about the writing, now it's about menu boxes again
20:02   Saddam   It's both
20:02   Saddam   The writing seems designed to fit the menu style
20:02   Saddam   That's why it's so weird
20:03   Blanko   I don't see how
20:04   Saddam   Parsifal_Droid2, weigh in on this
20:04   Blanko   They say shit, and then you pick topics based on what they said
20:04   Blanko   It's literally the same thing as in Skyrim and Oblivion
20:04   Saddam   But it seems more like a conversation in those games
20:04   Blanko   Except instead, Oblivion and Skyrim put your dialogue options in full sentences
20:05   Blanko   Which I would say is worse
20:05   Blanko   Because that makes it look like you don't really like to talk that much
20:05   Blanko   Morrowind leaves the rest of your side of the dialogue up to abstraction
20:05   Saddam   Or does it?
20:06   Blanko   Yes, it does
20:06   Saddam   Oh
20:06   Saddam   Okay
20:06   Saddam   I should get back to playing it, actually
20:06   Blanko   You are defeated
20:07   Saddam   I have been bested
20:08   Blanko   bamboozled

Re: The Elder Scrolls Online
« Reply #102 on: January 31, 2014, 01:34:52 AM »
19:47   Blanko   Therefore it would be inferior to casual scum such as yourself

Shots fired!

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Online Lord Dave

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Re: The Elder Scrolls Online
« Reply #103 on: January 31, 2014, 01:52:21 AM »
I like how blanko thinks that swords hit instantly upon deciding to swing.
I also like how blanko assumes that sword fights don't require actively blocking.

Offline Blanko

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Re: The Elder Scrolls Online
« Reply #104 on: January 31, 2014, 02:02:40 AM »
I like how blanko thinks that swords hit instantly upon deciding to swing.
I also like how blanko assumes that sword fights don't require actively blocking.

What game are we talking about?

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Offline beardo

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Re: The Elder Scrolls Online
« Reply #105 on: January 31, 2014, 05:28:58 AM »
Thanks for posting a link to said trailer, Dave. ::)


Elves don't look like that.
The Mastery.

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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #106 on: February 01, 2014, 02:43:54 AM »
Game hasn't even started yet, lore is doomed.

haha

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Offline Ghost Spaghetti

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Re: The Elder Scrolls Online
« Reply #107 on: February 01, 2014, 01:40:08 PM »
Thanks for posting a link to said trailer, Dave. ::)


Kaiiijjjuuuu!


Saddam Hussein

Re: The Elder Scrolls Online
« Reply #108 on: February 02, 2014, 05:41:31 PM »
Game hasn't even started yet, lore is doomed.

haha

Be silent, Redguard.

http://elderscrollsonline.com/en/news/post/2014/01/31/ask-us-anything-variety-pack-12

So it looks like if you order this Imperial Edition thing, you can play as an Imperial.  I guess that's pretty cool.  But more importantly:

Quote
We know that not all of Tamriel will be available for exploration upon release. This is understandable as quality is more important than quantity. What I wonder is: how will the unavailable zones be separated from the rest? An invisible wall? An impassable fog? - Djem Erez

If an area isn’t ready to be explored yet, there will be natural terrain features preventing access. Slaughterfish will also discourage you from swimming too far out.

I approve of this.  Nobody likes invisible walls.
« Last Edit: December 28, 2014, 09:46:56 PM by Saddam Hussein »

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Offline Particle Person

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Re: The Elder Scrolls Online
« Reply #109 on: February 02, 2014, 06:40:07 PM »
How is restricting a race to a particular edition of the game "pretty cool" sadaam?
Your mom is when your mom and you arent your mom.

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Offline beardo

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Re: The Elder Scrolls Online
« Reply #110 on: February 02, 2014, 07:15:02 PM »
There should exist no natural terrain that would prevent access from Cyrodiil to Hammerfell, Valenwood, Elsweyr, Black Marsh and Morrowind.
The Mastery.

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #111 on: February 02, 2014, 08:55:48 PM »
How is restricting a race to a particular edition of the game "pretty cool" sadaam?

The general inclusion of Imperials is what's cool, not the restriction to one edition.

There should exist no natural terrain that would prevent access from Cyrodiil to Hammerfell, Valenwood, Elsweyr, Black Marsh and Morrowind.

They're talking about the initially unavailable zones, not the borders of Cyrodil.

Re: The Elder Scrolls Online
« Reply #112 on: February 02, 2014, 10:46:34 PM »
What kind of natural terrain will they use that can explicably open up as the new locations are released?
I don't even care to find out what you're doing wrong, but I'm sure you're doing something wrong.

Re: The Elder Scrolls Online
« Reply #113 on: February 02, 2014, 10:50:26 PM »
Um.. the same thing WoW did. Mountains, water, big locked gates, whatever. I don't think I've played an MMO where invisible walls exist.

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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #114 on: February 02, 2014, 11:06:57 PM »
How is restricting a race to a particular edition of the game "pretty cool" sadaam?

The general inclusion of Imperials is what's cool, not the restriction to one edition.

The game hasn't even released yet and I can 1-up people just by paying an extra 20 bucks? Man, this game is going to be just great.

Vanity pets! Oh boy!




 :-\

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Offline Lemon

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Re: The Elder Scrolls Online
« Reply #115 on: February 02, 2014, 11:56:37 PM »
I haven't bothered to lurk or read up on it, but will playing an Imperial really be worth it?
NOTHING TO SEE HERE. IGNORE RAMA SET.

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Online Lord Dave

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Re: The Elder Scrolls Online
« Reply #116 on: February 03, 2014, 12:35:01 AM »
What kind of natural terrain will they use that can explicably open up as the new locations are released?
Deep rivers with incomplete brides, thick jungle, lava, cliff with no path down.  Stuff like that.


Or just a steep hill all around.

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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #117 on: February 03, 2014, 02:44:36 AM »
1. lore lore lore

2. lore money lore

3. money money lore

4. money money money

5. ?? ?? ?

6. Profit



See,  step 4 isn't because of MMOs. MMOs are because of step 4.

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #118 on: February 03, 2014, 02:54:29 AM »
I laughed and laughed.

Anyway, yes, ZeniMax are whores.  I'm just saying that having Imperials is better than not having Imperials.

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Online Lord Dave

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Re: The Elder Scrolls Online
« Reply #119 on: February 03, 2014, 03:00:04 AM »
But what's the difference between having an imperial and not?  Do they not get an alliance?  Are they awesome with stats?  Do they start with more gold/items?