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« on: April 23, 2023, 04:13:07 AM »
The Last of Us Part I
This is what gamers have been raving about for the last ten years? This mediocre walking simulator crossed with a mediocre third-person shooter? Boring level design, overwrought "emotional" dialogue, uninspired combat, and a thoroughly unlikable main character, all wrapped together in yet another zombie game, because that genre hasn't already been oversaturated for years now. This one goes in the trash for me.
Just kidding, this game is terrific. The characters and story really are as great as everyone has said they are. For all the terrible things Joel says and does, he has a weird sort of menacing charisma to him that makes him compelling, and Ellie is portrayed as a realistic and likable teenager rather than the impossibly pure and innocent waif that so many games with a similar premise show us instead. It feels kind of silly to weigh in on this debate ten years later, but I loved the ambiguity of the ending and how far from black-and-white the awful dilemma that Joel is ultimately faced with is. I wasn't expecting to be wowed by the gameplay, but it's almost as good as the story. The combat is weighty and visceral, the scarcity of ammo and resources really makes you feel like you're desperately scrounging in a post-apocalyptic world, and even the quiet exploration scenes that let you soak in the beauty and bleakness of the world are gripping. It's done so much better than, say, Bethesda's Fallout titles, where virtually every location you can visit feels untouched since the collapse of society, and the "environmental storytelling" is limited to arranging skeletons in silly positions because the devs think it's funny (it's not).
There are a few flaws with the game, but nothing major. The shotgun feels underpowered, as you have to be at practically point-blank range for one shot to take down an enemy. It's so jarring to see an enemy stagger to their feet as if you've only winged them after you've blasted them from just six feet away. The idea was presumably to stop the player from dominating the game entirely with just the shotgun, but they would have been better off just making its ammo more scarce than so obviously nerfing it. There are also a number of times during the non-combat sections where you're presented with an obstacle, typically a high wall or a body of water, but rather than solve an environmental puzzle or anything, all you do is grab the nearby ladder, pallet, or raft and bring it back to where you are. It's that simple. I'm not exaggerating; the item you need is always right there. No puzzles, no platforming, just grabbing the item that's always literally right there. It feels like a placeholder for an environmental puzzle, and it's little more than busy work. If they didn't want to take the time to create puzzles, then I honestly think they would have been better off just removing these weird sections entirely.
I'm also puzzled by the role of the military in the story. The game quickly establishes that the military are needlessly cruel and oppressive, but never really takes the time to explain how or why they came to be that way. I don't know, I feel like the U.S. military being petty tyrants is kind of a big deal and something that's worth exploring in a bit more detail. It's not helped by the fact that after the opening chapters, the military vanish from the game and are never encountered again. Why even bother having the military as antagonists when the Fireflies are there to play the role of a (supposedly) reasonable authority figure? The story would have been a lot simpler if they had dropped the idea of a military junta and a plucky rebel alliance opposing them and instead just had Joel be delivering Ellie to the remnants of the U.S. government/military who are looking for a cure.