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Offline Снупс

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Re: The Elder Scrolls Online
« Reply #180 on: February 27, 2014, 01:51:28 AM »
Can you explain CHIM in terms for someone who is way too tired to read up on it right now pretty please? :]
There are cigarettes in joints. You don't smoke it by itself.

Re: The Elder Scrolls Online
« Reply #181 on: February 27, 2014, 04:17:39 AM »
Can you explain CHIM in terms for someone who is way too tired to read up on it right now pretty please? :]

Apparantly anyone that knows CHIM can reshape the land.

Quote
The line "CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled," is a reference to the Godhead/CHIM theory proposed by Michael Kirkbride, about how Tiber Septim (the aforementioned 'Red King') used his abilities to alter Cyrodiil from the jungle described in lore from earlier games, to the way it appears in Oblivion.
http://elderscrolls.wikia.com/wiki/Mythic_Dawn_Commentaries_3
« Last Edit: February 27, 2014, 04:19:28 AM by Alchemist21 »
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Re: The Elder Scrolls Online
« Reply #182 on: February 27, 2014, 04:21:10 AM »
CHIM is basically some kind of magical super-state where people can do things without being bound by the usual restraints of magic.  Mankar Camoran claimed in his writing that it was how Tiber Septim managed to transform Cyrodiil from a jungle into a more temperate grassland.  The event is also referred to here:

http://www.imperial-library.info/content/many-headed-talos

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Offline Lord Dave

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Re: The Elder Scrolls Online
« Reply #183 on: February 27, 2014, 06:45:35 PM »
So its a plot hole filler?
If you are going to DebOOonK an expert then you have to at least provide a source with credentials of equal or greater relevance. Even then, it merely shows that some experts disagree with each other.

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Offline beardo

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Re: The Elder Scrolls Online
« Reply #184 on: February 27, 2014, 06:49:45 PM »
Yes.
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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #185 on: February 28, 2014, 03:26:39 AM »
They used a literal deus ex machina to fix a plot hole. That is the very definition of not fixing the plot hole. But whatever. If Doctor Who can make a whole show where one guy has a screwdriver that does literally anything you happen to need it to when the plot demands it, then ESO can get away with this.

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #186 on: February 28, 2014, 03:31:22 AM »
Deus ex machinas are lazy writing, but that doesn't mean that the plot hole wasn't fixed.  It was fixed, just in a very lazy way.

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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #187 on: February 28, 2014, 03:33:56 AM »
I would have accepted a group of wizards bent on wild climate change before I'd like to see the excuse "god did it!"

Such BS.

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Offline Снупс

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Re: The Elder Scrolls Online
« Reply #188 on: March 06, 2014, 09:45:52 PM »
http://tay.kotaku.com/elder-scrolls-online-impressions-from-an-mmo-hater-skyr-1537221720/@tinaamini

So this has me mildly interested, mostly in how each race's armour will be different and influenced by their culture and all. I still highly doubt I'll play it unless someone inexplicably buys me a subscription, but it's kinda a neat look at the game for those who haven't tried it.
There are cigarettes in joints. You don't smoke it by itself.

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Re: The Elder Scrolls Online
« Reply #189 on: March 06, 2014, 11:09:35 PM »
I'm a little confused about how the main story is going to work.  I had thought that the war was just a PvP thing that would always be going on throughout the course of the game, but now it's being tied into the story?  You have to win the war and become the emperor so that you can fight off Molag Bal for good?  But then what happens with the PvP area and the Dark Anchors - are they just not there anymore? ???

Also, it's not the first time I've heard complaints that a lot of the writing keeps talking about how you are the Chosen One, the sole hero, and other crap that basically expects you to ignore the fact that there are dozens of people running around in the exact same area doing the exact same thing you're doing.  It's really silly.
« Last Edit: March 06, 2014, 11:16:28 PM by Saddam Hussein »

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Offline Ghost Spaghetti

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Re: The Elder Scrolls Online
« Reply #190 on: March 08, 2014, 04:08:40 PM »
Also, it's not the first time I've heard complaints that a lot of the writing keeps talking about how you are the Chosen One, the sole hero, and other crap that basically expects you to ignore the fact that there are dozens of people running around in the exact same area doing the exact same thing you're doing.  It's really silly.

It's why I hate MMOs in general, apart from games like Eve you're living in a country/ world where the overwhelming majority of the populace is an adventurer for a living. I genuinely wonder how such a nation would function in the real world - what would be the effect of thousands of gold coins from ancient times being brought back into circulation on the economy? Would the local ecosystem would collapse like Christmas Island as roving adventurers plunder the fruits of the land and hunt the local beasts into oblivion?

I'd play an MMO which actually dealt with problems like this as the game went on; dealing with hyperinflation and resource scarcity, and a deadly arms race as magical artifacts from the depth os hell flood onto the streets.

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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #191 on: March 08, 2014, 05:06:21 PM »
An actual world where everyone could shoot lightning from their hands would be chaos 24/7.

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Offline Lord Dave

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Re: The Elder Scrolls Online
« Reply #192 on: March 08, 2014, 07:00:19 PM »
Also, it's not the first time I've heard complaints that a lot of the writing keeps talking about how you are the Chosen One, the sole hero, and other crap that basically expects you to ignore the fact that there are dozens of people running around in the exact same area doing the exact same thing you're doing.  It's really silly.

It's why I hate MMOs in general, apart from games like Eve you're living in a country/ world where the overwhelming majority of the populace is an adventurer for a living. I genuinely wonder how such a nation would function in the real world - what would be the effect of thousands of gold coins from ancient times being brought back into circulation on the economy? Would the local ecosystem would collapse like Christmas Island as roving adventurers plunder the fruits of the land and hunt the local beasts into oblivion?

I'd play an MMO which actually dealt with problems like this as the game went on; dealing with hyperinflation and resource scarcity, and a deadly arms race as magical artifacts from the depth os hell flood onto the streets.

Since the currency of old is precious metals, its likely that the metal would be worth its current price and not the face value of the coin.
As gold was put into the system, its value would drop.  The nation would either make gold rare again somehow or switch to a new, less common currency base. 

But that's unlikely.  The most likely scenario is the death rate of adventurers would be too high to impact the economy co siderably.  This would lead to rules and guilds being formed to prevent people from going out adventuring without enough training.  Adventuring without a license would carry a huge fine.

Then, when things quiet down, it'll be discovered that all the old tombs have been fully plundered and a venturing will become a worthless occupation aside from escort quests.
If you are going to DebOOonK an expert then you have to at least provide a source with credentials of equal or greater relevance. Even then, it merely shows that some experts disagree with each other.

Re: The Elder Scrolls Online
« Reply #193 on: March 08, 2014, 08:05:54 PM »
It's why I hate MMOs in general, apart from games like Eve you're living in a country/ world where the overwhelming majority of the populace is an adventurer for a living. I genuinely wonder how such a nation would function in the real world - what would be the effect of thousands of gold coins from ancient times being brought back into circulation on the economy? Would the local ecosystem would collapse like Christmas Island as roving adventurers plunder the fruits of the land and hunt the local beasts into oblivion?

I'd play an MMO which actually dealt with problems like this as the game went on; dealing with hyperinflation and resource scarcity, and a deadly arms race as magical artifacts from the depth os hell flood onto the streets.
I, too, hate unrealistic video games.
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Re: The Elder Scrolls Online
« Reply #194 on: March 08, 2014, 08:52:36 PM »
Also, it's not the first time I've heard complaints that a lot of the writing keeps talking about how you are the Chosen One, the sole hero, and other crap that basically expects you to ignore the fact that there are dozens of people running around in the exact same area doing the exact same thing you're doing.  It's really silly.

It's why I hate MMOs in general, apart from games like Eve you're living in a country/ world where the overwhelming majority of the populace is an adventurer for a living. I genuinely wonder how such a nation would function in the real world - what would be the effect of thousands of gold coins from ancient times being brought back into circulation on the economy? Would the local ecosystem would collapse like Christmas Island as roving adventurers plunder the fruits of the land and hunt the local beasts into oblivion?

I'd play an MMO which actually dealt with problems like this as the game went on; dealing with hyperinflation and resource scarcity, and a deadly arms race as magical artifacts from the depth os hell flood onto the streets.

A lot of MMOs eventually end up exploring this idea because of gold farmers and whatnot. There is a lot of inflation and deflation going on in many MMOs in regards to items and how much gold/gil/whatever is really worth... Final Fantasy XI comes to mind. Wonderful game, though.

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #195 on: March 09, 2014, 04:44:38 PM »
Quote from: comment
As Astro said, a lot of the quests have NPCs referring to you as the sole hero, even though you're quite clearly surrounded by dozens of players running and jumping about on the same damn quests. I remember speaking to a ghost in some ancient library I had 'uncovered', which was swarming with other players. He said to me "You're the first person to have walked these halls for thousand of years!"

It's like the writers are doing this on purpose!

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Offline beardo

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Re: The Elder Scrolls Online
« Reply #196 on: March 09, 2014, 05:09:35 PM »
So the quests aren't instanced then.
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Offline Rushy

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Re: The Elder Scrolls Online
« Reply #197 on: March 09, 2014, 08:51:09 PM »
So the quests aren't instanced then.

The NPCs are instanced, so you can't see other player's NPCs, but you can see other players.

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Offline Ghost Spaghetti

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Re: The Elder Scrolls Online
« Reply #198 on: March 10, 2014, 08:37:51 AM »
Quote from: comment
As Astro said, a lot of the quests have NPCs referring to you as the sole hero, even though you're quite clearly surrounded by dozens of players running and jumping about on the same damn quests. I remember speaking to a ghost in some ancient library I had 'uncovered', which was swarming with other players. He said to me "You're the first person to have walked these halls for thousand of years!"

It's like the writers are doing this on purpose!

in fairness, the ghosts have always been a bit dodgy when it comes to their understanding of the present. Remember the ghost iin the Inn in Skyrim who was convinced you were his old adventuring buddy?

Saddam Hussein

Re: The Elder Scrolls Online
« Reply #199 on: March 23, 2014, 03:52:26 AM »
Behold, the ugliest Khajiit ever:

« Last Edit: March 23, 2014, 05:22:03 PM by Saddam Hussein »