I'm sure what you're saying is true, but the dialogue in that scene was still confusing and contradictory. It struck me as being lazy work on the part of the writers, and it really sticks out in a bad way, because if there's one thing that the rest of this game isn't, it's lazy. And I still don't like that he talks to you. Part of the immersion of being this cool, self-sufficient sailor going on whimsical adventures and the like is lost when he does things like interrupt you and say, "Oh, sorry, we're not going to go that way," and all that. Bah.
In other news, I have finally returned to my AssCreed odyssey. Revelations was a bit of a disappointment overall. There were a few neat additions, like the hookblade, the new setting (I'd still have preferred multiple smaller cities to one big city, but I'm guessing that they keep that to the numbered titles), and the more creative missions, but for the most part, I felt like it had strayed too far from the roots of the series without offering enough good innovations of its own. You do hardly any actual assassinating in it, the "local" story about Constantinople and its princes is convoluted, uninteresting, and ends on a very unsatisfying note, the romantic subplot was kind of icky (come on, Ezio, date women your own age), the den defense minigame was retarded and I made sure never to play it, your notoriety being easier to raise and more difficult to lower is annoying, and the combat is much more frustrating with most of the enemies relying mainly on shooting, which is for some reason tough to interrupt. You wouldn't think it would be, but these soldiers are somehow easily able to dodge or block your attacks while continuing to aim their gun at you.
Still, I did like how it wrapped up the stories of Ezio and Altair while tying it into Desmond's, and while it does seem like they're relying heavily on the 2012 apocalypse bullshit as a plot device (way to date your game, Ubisoft), I'm excited to see where it's all going from here.
P.S. One thing that I forgot to mention about AssCreed II is that Mario introducing himself to you with "It's a-me, Mario!" made me painfully cringe. I might have been okay with a Nintendo game doing something like that, but some random other studio putting that line in some random game is just...ugh. Truly a terrible markjoke.