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Other Discussion Boards => Arts & Entertainment => Topic started by: Rushy on June 09, 2019, 08:52:09 PM

Title: Cyberpunk 2077 E3
Post by: Rushy on June 09, 2019, 08:52:09 PM
https://youtu.be/qIcTM8WXFjk

Release date set in April 2020.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 09, 2019, 11:51:18 PM
Yep, this is it.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 10, 2019, 04:49:31 AM
That's a pretty lame trailer. There's nothing really flashy or impressive about it. It looks more like a cutscene from the game than anything else, and I'd prefer to actually play through a scene like this than just have it be a cutscene. It's good to have a release date, even if it is a year from now, and I'm glad we have confirmation that Jackie won't be guiding us through the whole game like an immortal NPC from CoD.

I wish I felt more hyped for this game, but so much of what's been revealed over the last year or so has just been disappointing to me. I was hoping for something like TW3 in a cyberpunk setting and instead we're getting something like...Far Cry in a cyberpunk setting.
Title: Re: Cyberpunk 2077 E3
Post by: Baby Thork on June 10, 2019, 09:02:15 AM
I loved the Witcher 3 ... but these are not casual games. Games like this are going to want 200+ hours of your life from you. And if I am going to give 200 hours, I have to be really hyped about a game ... and this one doesn't make me want to play it.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 10, 2019, 03:18:00 PM
ITT:  "I want this game to be just like all of the other games I have played..."
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 10, 2019, 03:26:48 PM
As opposed to a linear, scripted FPS, which we totally haven't seen before.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 10, 2019, 03:33:00 PM
Which is what I say about Doom and everyone flerps on about "bEsT gAMe eVeR!!"
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 10, 2019, 03:40:16 PM
Game looks great to me, seems like Saddam and Thork just have a severe case of whinging. They'll get over it.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on June 10, 2019, 07:43:33 PM
That's a pretty lame trailer. There's nothing really flashy or impressive about it. It looks more like a cutscene from the game than anything else, and I'd prefer to actually play through a scene like this than just have it be a cutscene. It's good to have a release date, even if it is a year from now, and I'm glad we have confirmation that Jackie won't be guiding us through the whole game like an immortal NPC from CoD.

I wish I felt more hyped for this game, but so much of what's been revealed over the last year or so has just been disappointing to me. I was hoping for something like TW3 in a cyberpunk setting and instead we're getting something like...Far Cry in a cyberpunk setting.

Nice try, Todd.

I couldn't really get into the Witcher series, but I'll definitely be getting into this.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 04:36:59 AM
actually nvm

(https://imgur.com/rFVMZLu.png)
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 11, 2019, 03:24:22 PM
Wasn't the entire enjoyment of FF7 based in the storyline which you already know the full details of, anyway? It's like watching a modern remake of an old movie you really liked. The only thing they can do is make it worse.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 03:55:13 PM
Wasn't the entire enjoyment of FF7 based in the storyline which you already know the full details of, anyway? It's like watching a modern remake of an old movie you really liked. The only thing they can do is make it worse.

Yes, I typically remember the full details of media I consumed over two decades prior, especially media that consumes 60+ hours. Obviously I know the main tenets of the story, but there there are going to be a million new things and nuances that will be better conveyed using modern tech. Also nostalgia.

There is also a new generation who likely only has passing knowledge of the game, so there is something for everyone.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 11, 2019, 05:02:07 PM
Yes, I typically remember the full details of media I consumed over two decades prior, especially media that consumes 60+ hours. Obviously I know the main tenets of the story, but there there are going to be a million new things and nuances that will be better conveyed using modern tech. Also nostalgia.

Remembering key plot points and twists is exactly what ruins it, though.

There is also a new generation who likely only has passing knowledge of the game, so there is something for everyone.

They're too busy playing Fortnite to play Final Weaboo 7.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 05:17:48 PM
They're too busy playing Fortnite to play Final Weaboo 7.

You are as bad as Saddam, sometimes...
Title: Re: Cyberpunk 2077 E3
Post by: TheRealDave on June 11, 2019, 10:48:31 PM
I'm excited about this game. I know this thread isn't about Gears 5, but I'm looking forward to that too, especially after seeing the Terminator crossover.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 16, 2019, 01:38:11 PM
What specifically has me underwhelmed is the emphasis on FPS combat and narrow class/skill system. Especially seeing how I definitely remember some of the devs teasing that the classes from the tabletop RPG would be present in the game, and they most certainly are not. You can mix and match skills only from the solo, techie, and netrunner classes, and most of these skills seem to be centered around killing people in an FPS format. The game itself seems to largely be centered around killing people in an FPS format. There should be a ton of ways to thrive in a setting like this, and yet this game seems to have locked itself firmly into just one. The devs have paid lip service to the idea that your choices will heavily impact the missions you complete, but they haven't shown us that you can actually complete any of them without having to gun down dozens of enemies in a standard, scripted FPS setpiece. In fact, we've seen at least two missions now where you approach gangs in the spirit of cooperation, but then someone pulls a double-cross and you have to kill everyone in a standard, scripted FPS setpiece.
Title: Re: Cyberpunk 2077 E3
Post by: Snupes on June 16, 2019, 08:12:05 PM
They did say the game can be completed non-lethally, so I'm guessing there's a little more than they've shown. Why they haven't shown more is beyond me.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 17, 2019, 03:02:12 PM
What specifically has me underwhelmed is the emphasis on FPS combat and narrow class/skill system. Especially seeing how I definitely remember some of the devs teasing that the classes from the tabletop RPG would be present in the game, and they most certainly are not. You can mix and match skills only from the solo, techie, and netrunner classes, and most of these skills seem to be centered around killing people in an FPS format. The game itself seems to largely be centered around killing people in an FPS format. There should be a ton of ways to thrive in a setting like this, and yet this game seems to have locked itself firmly into just one. The devs have paid lip service to the idea that your choices will heavily impact the missions you complete, but they haven't shown us that you can actually complete any of them without having to gun down dozens of enemies in a standard, scripted FPS setpiece. In fact, we've seen at least two missions now where you approach gangs in the spirit of cooperation, but then someone pulls a double-cross and you have to kill everyone in a standard, scripted FPS setpiece.

Do they have the skill system pinned up somewhere? I seem to have missed a lot of information about the game.

They did say the game can be completed non-lethally, so I'm guessing there's a little more than they've shown. Why they haven't shown more is beyond me.

IIRC, they're always overly tight-lipped about their games, even after the game is released. The original Witcher game didn't have a good description of the game on the box it came in, Witcher 2 had basically no good marketing and Witcher 3 had overall terrible marketing as well. I think they're just penny-pinchers when it comes to marketing, but given that assumption, hiring Keanu Reeves no longer makes sense. Hopefully we'll see a change in trend and more information than just the one demo will come out. Unlike Saddam, I really like what I've seen so far, so having more or less information wouldn't hurt my feelings either way.
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on June 17, 2019, 05:34:55 PM
I'm in the "looks cool" camp, I'm just not super excited about playing through 60 hours of my balls are bigger than my balls cocksucking asshole shit faggot cunt motherfucker dialogue, which, as far as I can tell, they're still going with.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 19, 2019, 05:04:05 AM
Do they have the skill system pinned up somewhere? I seem to have missed a lot of information about the game.

They do not, and I must sheepishly admit that I got a little carried away there. I was going by a few journalists noting that some of the demonstrated skills of the netrunner class were hacking robots to kill enemies, hacking gym equipment to kill enemies, hacking enemies' mechanical limbs to kill their owners, and strangling enemies with a unique garrote called a nanowire. But I'm sure they'll have plenty of nonlethal skills, and the demo did show a stealth section completed without bloodshed. That's good, but I can't imagine we'll be free to play through the whole game like that, given how we've already seen a few scripted battles.

I guess the main point I'm trying to make here is that I'm not particularly excited to play yet another FPS. It takes a lot to rise above the glut of competent-but-uninspired shooters we receive every year, and the only ones that really catch my interest are the ones coming from devs that have already proven themselves in the genre. Yes, experimentation and trying new things are good, but to make this a full-blown FPS is just a weird sidestep into very, very well-worn territory. It's like BioWare abandoning thoughtful, character-driven RPGs in favor of cashing in on the "live service" trend in gaming with a Destiny ripoff. Okay, it's not that bad, but it's the same general principle. What'll make this game good, or even great, will be the well-designed, immersive world CDPR creates, the memorable characters, the well-written story, and, I'm sure, having far more content than any of its peers. That's what I'm excited for, and I'd have preferred that CDPR hadn't bothered trying to compete with the big boys at id and MachineGames with a flashy FPS.

That being said, the game will undoubtedly still end up being one of the best of the year, and of course I'm going to play the hell out of it. I'm not unreasonable.
Title: Re: Cyberpunk 2077 E3
Post by: Snupes on June 20, 2019, 06:35:10 PM
It could, unfortunately, be like Deus Ex's non-lethal run where it requires you to just sprint through several gunfire sections that would normally require killing.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 08, 2019, 01:23:53 AM
https://www.youtube.com/watch?v=FknHjl7eQ6o

This is looking good. Video contains some mild spoilers (includes a warning in the video itself).

Spoiler: Keanu Reeves is just a figment of your imagination lmao
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 08, 2019, 05:06:30 AM
My roller coaster of feels regarding this game is on the rise once more, for the most part. The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game, and there are definitely some great ideas there. I like the idea of a combat-oriented build punching dudes in the throat to take them down and ripping open doors with brute strength, but that bullet-sponge boss battle looked like absolute ass, and I really hope they aren't going to be giving us lots of those kinds of enemies. Yes, people enhance themselves with implants and body-modification technology in this setting. That doesn't mean they should all need mag after mag of ammunition to be poured into them before they go down. The stealthy netrunner build looks far more interesting, with hacking the environment to do cool shit, using crazy gadgets to nail enemies from afar, and the like.

The dialogue is still very crude and juvenile, but that's really only a minor annoyance to me.
Title: Re: Cyberpunk 2077 E3
Post by: Baby Thork on September 08, 2019, 06:01:11 PM
I also can't make up my mind.

They made a big thing in that video about how you choose to play the game. But the footage makes it look like every story line is on rails. You defeat this guy with his own weights machine. This guy with the vending machine. I feel like everything is placed so you do the thing. Like there is a lot less choice than you think all the time.

Still Kerbal Space Program 2 is nailed on for me so that's likely my next large waste of time.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 08, 2019, 11:03:58 PM
I also can't make up my mind.

They made a big thing in that video about how you choose to play the game. But the footage makes it look like every story line is on rails. You defeat this guy with his own weights machine. This guy with the vending machine. I feel like everything is placed so you do the thing. Like there is a lot less choice than you think all the time.

Still Kerbal Space Program 2 is nailed on for me so that's likely my next large waste of time.

The end of the video literally has a flow chart which showed most of the events you see in the video can be bypassed entirely by not aligning yourself with the voodoo boys...

Title: Re: Cyberpunk 2077 E3
Post by: honk on September 09, 2019, 04:12:35 AM
The end of the video literally has a flow chart which showed most of the events you see in the video can be bypassed entirely by not aligning yourself with the voodoo boys...

The flow chart just shows a bunch of scenes that we saw in the video and draws some lines between them. It's meant to look complex, but it's pretty straightforward. The only thing that does seem to be an actual branching path is whether or not you choose to jump ship to Netwatch, which happens after you've infiltrated and taken out the Animals for the Voodoo Boys. The video doesn't make the sequence of events entirely clear (and I have a sneaking suspicion as to why), but we know this from the coverage of the game some months back, discussed on the previous page. We also know from those articles that the Voodoo Boys will betray you even if you stay loyal to them, so you're probably going to have to fight them either way.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 10, 2019, 01:55:52 AM
bunch of scenes that we saw in the video and draws some lines between them.

Yes, Saddam, that's called a flow chart. Thank you for describing it.

It's meant to look complex

It really isn't, it's a flow chart. They're a visual aid meant to simplify the flow of events.

The only thing that does seem to be an actual branching path is whether or not you choose to jump ship to Netwatch, which happens after you've infiltrated and taken out the Animals for the Voodoo Boys. The video doesn't make the sequence of events entirely clear (and I have a sneaking suspicion as to why), but we know this from the coverage of the game some months back, discussed on the previous page. We also know from those articles that the Voodoo Boys will betray you even if you stay loyal to them, so you're probably going to have to fight them either way.

Well, for starters, no, that's not all the options. That's only one example. There's nothing in the video that has indicated this is even a required quest. No where in it did it state that all paths you take in the game lead you to this mission. You also don't know they betray you no matter what, as that's likely still one of many outcomes for the quest. You've played Witcher 3, you know CDPR does a fair job of making choice have a decent impact on other missions in their games. I'm not sure why you seem almost out to get them. It's almost like you want the game to be bad.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on September 10, 2019, 01:58:53 AM
Probably because of the MCs white privilege.
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 12, 2019, 04:56:01 AM
Yes, Saddam, that's called a flow chart. Thank you for describing it.

You said that the chart shows that the events shown in the video can be bypassed entirely. That isn't true, for the simple reason that every scene we see in the chart was in the video.

Quote
It really isn't, it's a flow chart. They're a visual aid meant to simplify the flow of events.

That's what flow charts are meant to do, but this one is three-dimensional and goes on a weird winding path all the way around the screen, muddling the flow of information. It's meant to make a linear chain of events with precisely one player decision impacting the narrative look like an elaborate web of choices and consequences.

Quote
Well, for starters, no, that's not all the options. That's only one example. There's nothing in the video that has indicated this is even a required quest. No where in it did it state that all paths you take in the game lead you to this mission. You also don't know they betray you no matter what, as that's likely still one of many outcomes for the quest.

Yeah, those would have been great things to depict in the flow chart that was supposed to show how complex the game's narrative was, rather than a bunch of scenes that are (as far as the video shows) entirely linear and sequential. They could have showed us how the main character ended up working for the Voodoo Boys to begin with, what paths are opened to you if you stay loyal to them, what you can do if you work with Netwatch instead, etc.

Quote
You've played Witcher 3, you know CDPR does a fair job of making choice have a decent impact on other missions in their games. I'm not sure why you seem almost out to get them. It's almost like you want the game to be bad.

We only ended up on this subject because you started talking about that stupid flow chart. I know CDPR has what it takes to deliver, and despite my disappointment with the emphasis on FPS action, I have very high hopes for this game. I'm just not going to look at what we know about the game and see something that simply isn't there.
Title: Re: Cyberpunk 2077 E3
Post by: junker on September 12, 2019, 05:22:22 AM
The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game...

How many cyberpunk games have you played?...
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on September 12, 2019, 08:19:17 AM
Deus Ex is the only cyberpunk FPS RPG I can think of off the top of my head. The other games I'm aware of are either top down RPGs or adventure games.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on September 12, 2019, 11:22:53 AM
Deus Ex is the only cyberpunk FPS RPG I can think of off the top of my head. The other games I'm aware of are either top down RPGs or adventure games.

I started playing The Observer a while back. It is a FPS with less emphasis on the shooting and more on investigation.
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 13, 2019, 03:16:29 PM
The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game...

How many cyberpunk games have you played?...

Probably just the Deus Ex series, as I have yet to explore the wild world of Snatcher. If I wasn't clear, I'm not saying that a ton of cyberpunk games have already gone the FPS route, just that the setting in general should lend itself to more unique gameplay.

Also, I went back and rewatched the demo (https://www.youtube.com/watch?v=vjF9GgrY9c0) from last year, discussed at the time here (https://forum.tfes.org/index.php?topic=10575.0). I'm hyped for the game again! Exciting gunplay with cool weapons and nifty mods where you can slow time down to slide past your enemies to blow their legs off, or use ricocheting bullets to take people out from cover, scuttling around on walls to get the drop on enemies, hacking them to disable their weapons, dialogue trees where you have to quickly work to escalate or defuse volatile situations, quests that clearly have many different paths through them, etc. Had my enthusiasm simply been dulled by that boring E3 trailer and the lukewarm reactions to the E3 coverage by snooty journalists? Ethics in video game journalism! Power to the people!