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Other Discussion Boards => Arts & Entertainment => Topic started by: Rushy on June 09, 2019, 08:52:09 PM

Title: Cyberpunk 2077 E3
Post by: Rushy on June 09, 2019, 08:52:09 PM
https://youtu.be/qIcTM8WXFjk

Release date set in April 2020.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 09, 2019, 11:51:18 PM
Yep, this is it.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 10, 2019, 04:49:31 AM
That's a pretty lame trailer. There's nothing really flashy or impressive about it. It looks more like a cutscene from the game than anything else, and I'd prefer to actually play through a scene like this than just have it be a cutscene. It's good to have a release date, even if it is a year from now, and I'm glad we have confirmation that Jackie won't be guiding us through the whole game like an immortal NPC from CoD.

I wish I felt more hyped for this game, but so much of what's been revealed over the last year or so has just been disappointing to me. I was hoping for something like TW3 in a cyberpunk setting and instead we're getting something like...Far Cry in a cyberpunk setting.
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on June 10, 2019, 09:02:15 AM
I loved the Witcher 3 ... but these are not casual games. Games like this are going to want 200+ hours of your life from you. And if I am going to give 200 hours, I have to be really hyped about a game ... and this one doesn't make me want to play it.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 10, 2019, 03:18:00 PM
ITT:  "I want this game to be just like all of the other games I have played..."
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 10, 2019, 03:26:48 PM
As opposed to a linear, scripted FPS, which we totally haven't seen before.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 10, 2019, 03:33:00 PM
Which is what I say about Doom and everyone flerps on about "bEsT gAMe eVeR!!"
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 10, 2019, 03:40:16 PM
Game looks great to me, seems like Saddam and Thork just have a severe case of whinging. They'll get over it.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on June 10, 2019, 07:43:33 PM
That's a pretty lame trailer. There's nothing really flashy or impressive about it. It looks more like a cutscene from the game than anything else, and I'd prefer to actually play through a scene like this than just have it be a cutscene. It's good to have a release date, even if it is a year from now, and I'm glad we have confirmation that Jackie won't be guiding us through the whole game like an immortal NPC from CoD.

I wish I felt more hyped for this game, but so much of what's been revealed over the last year or so has just been disappointing to me. I was hoping for something like TW3 in a cyberpunk setting and instead we're getting something like...Far Cry in a cyberpunk setting.

Nice try, Todd.

I couldn't really get into the Witcher series, but I'll definitely be getting into this.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 04:36:59 AM
actually nvm

(https://imgur.com/rFVMZLu.png)
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 11, 2019, 03:24:22 PM
Wasn't the entire enjoyment of FF7 based in the storyline which you already know the full details of, anyway? It's like watching a modern remake of an old movie you really liked. The only thing they can do is make it worse.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 03:55:13 PM
Wasn't the entire enjoyment of FF7 based in the storyline which you already know the full details of, anyway? It's like watching a modern remake of an old movie you really liked. The only thing they can do is make it worse.

Yes, I typically remember the full details of media I consumed over two decades prior, especially media that consumes 60+ hours. Obviously I know the main tenets of the story, but there there are going to be a million new things and nuances that will be better conveyed using modern tech. Also nostalgia.

There is also a new generation who likely only has passing knowledge of the game, so there is something for everyone.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 11, 2019, 05:02:07 PM
Yes, I typically remember the full details of media I consumed over two decades prior, especially media that consumes 60+ hours. Obviously I know the main tenets of the story, but there there are going to be a million new things and nuances that will be better conveyed using modern tech. Also nostalgia.

Remembering key plot points and twists is exactly what ruins it, though.

There is also a new generation who likely only has passing knowledge of the game, so there is something for everyone.

They're too busy playing Fortnite to play Final Weaboo 7.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 11, 2019, 05:17:48 PM
They're too busy playing Fortnite to play Final Weaboo 7.

You are as bad as Saddam, sometimes...
Title: Re: Cyberpunk 2077 E3
Post by: Clyde Frog on June 11, 2019, 10:48:31 PM
I'm excited about this game. I know this thread isn't about Gears 5, but I'm looking forward to that too, especially after seeing the Terminator crossover.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 16, 2019, 01:38:11 PM
What specifically has me underwhelmed is the emphasis on FPS combat and narrow class/skill system. Especially seeing how I definitely remember some of the devs teasing that the classes from the tabletop RPG would be present in the game, and they most certainly are not. You can mix and match skills only from the solo, techie, and netrunner classes, and most of these skills seem to be centered around killing people in an FPS format. The game itself seems to largely be centered around killing people in an FPS format. There should be a ton of ways to thrive in a setting like this, and yet this game seems to have locked itself firmly into just one. The devs have paid lip service to the idea that your choices will heavily impact the missions you complete, but they haven't shown us that you can actually complete any of them without having to gun down dozens of enemies in a standard, scripted FPS setpiece. In fact, we've seen at least two missions now where you approach gangs in the spirit of cooperation, but then someone pulls a double-cross and you have to kill everyone in a standard, scripted FPS setpiece.
Title: Re: Cyberpunk 2077 E3
Post by: Снупс on June 16, 2019, 08:12:05 PM
They did say the game can be completed non-lethally, so I'm guessing there's a little more than they've shown. Why they haven't shown more is beyond me.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 17, 2019, 03:02:12 PM
What specifically has me underwhelmed is the emphasis on FPS combat and narrow class/skill system. Especially seeing how I definitely remember some of the devs teasing that the classes from the tabletop RPG would be present in the game, and they most certainly are not. You can mix and match skills only from the solo, techie, and netrunner classes, and most of these skills seem to be centered around killing people in an FPS format. The game itself seems to largely be centered around killing people in an FPS format. There should be a ton of ways to thrive in a setting like this, and yet this game seems to have locked itself firmly into just one. The devs have paid lip service to the idea that your choices will heavily impact the missions you complete, but they haven't shown us that you can actually complete any of them without having to gun down dozens of enemies in a standard, scripted FPS setpiece. In fact, we've seen at least two missions now where you approach gangs in the spirit of cooperation, but then someone pulls a double-cross and you have to kill everyone in a standard, scripted FPS setpiece.

Do they have the skill system pinned up somewhere? I seem to have missed a lot of information about the game.

They did say the game can be completed non-lethally, so I'm guessing there's a little more than they've shown. Why they haven't shown more is beyond me.

IIRC, they're always overly tight-lipped about their games, even after the game is released. The original Witcher game didn't have a good description of the game on the box it came in, Witcher 2 had basically no good marketing and Witcher 3 had overall terrible marketing as well. I think they're just penny-pinchers when it comes to marketing, but given that assumption, hiring Keanu Reeves no longer makes sense. Hopefully we'll see a change in trend and more information than just the one demo will come out. Unlike Saddam, I really like what I've seen so far, so having more or less information wouldn't hurt my feelings either way.
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on June 17, 2019, 05:34:55 PM
I'm in the "looks cool" camp, I'm just not super excited about playing through 60 hours of my balls are bigger than my balls cocksucking asshole shit faggot cunt motherfucker dialogue, which, as far as I can tell, they're still going with.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 19, 2019, 05:04:05 AM
Do they have the skill system pinned up somewhere? I seem to have missed a lot of information about the game.

They do not, and I must sheepishly admit that I got a little carried away there. I was going by a few journalists noting that some of the demonstrated skills of the netrunner class were hacking robots to kill enemies, hacking gym equipment to kill enemies, hacking enemies' mechanical limbs to kill their owners, and strangling enemies with a unique garrote called a nanowire. But I'm sure they'll have plenty of nonlethal skills, and the demo did show a stealth section completed without bloodshed. That's good, but I can't imagine we'll be free to play through the whole game like that, given how we've already seen a few scripted battles.

I guess the main point I'm trying to make here is that I'm not particularly excited to play yet another FPS. It takes a lot to rise above the glut of competent-but-uninspired shooters we receive every year, and the only ones that really catch my interest are the ones coming from devs that have already proven themselves in the genre. Yes, experimentation and trying new things are good, but to make this a full-blown FPS is just a weird sidestep into very, very well-worn territory. It's like BioWare abandoning thoughtful, character-driven RPGs in favor of cashing in on the "live service" trend in gaming with a Destiny ripoff. Okay, it's not that bad, but it's the same general principle. What'll make this game good, or even great, will be the well-designed, immersive world CDPR creates, the memorable characters, the well-written story, and, I'm sure, having far more content than any of its peers. That's what I'm excited for, and I'd have preferred that CDPR hadn't bothered trying to compete with the big boys at id and MachineGames with a flashy FPS.

That being said, the game will undoubtedly still end up being one of the best of the year, and of course I'm going to play the hell out of it. I'm not unreasonable.
Title: Re: Cyberpunk 2077 E3
Post by: Снупс on June 20, 2019, 06:35:10 PM
It could, unfortunately, be like Deus Ex's non-lethal run where it requires you to just sprint through several gunfire sections that would normally require killing.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 08, 2019, 01:23:53 AM
https://www.youtube.com/watch?v=FknHjl7eQ6o

This is looking good. Video contains some mild spoilers (includes a warning in the video itself).

Spoiler: Keanu Reeves is just a figment of your imagination lmao
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 08, 2019, 05:06:30 AM
My roller coaster of feels regarding this game is on the rise once more, for the most part. The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game, and there are definitely some great ideas there. I like the idea of a combat-oriented build punching dudes in the throat to take them down and ripping open doors with brute strength, but that bullet-sponge boss battle looked like absolute ass, and I really hope they aren't going to be giving us lots of those kinds of enemies. Yes, people enhance themselves with implants and body-modification technology in this setting. That doesn't mean they should all need mag after mag of ammunition to be poured into them before they go down. The stealthy netrunner build looks far more interesting, with hacking the environment to do cool shit, using crazy gadgets to nail enemies from afar, and the like.

The dialogue is still very crude and juvenile, but that's really only a minor annoyance to me.
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on September 08, 2019, 06:01:11 PM
I also can't make up my mind.

They made a big thing in that video about how you choose to play the game. But the footage makes it look like every story line is on rails. You defeat this guy with his own weights machine. This guy with the vending machine. I feel like everything is placed so you do the thing. Like there is a lot less choice than you think all the time.

Still Kerbal Space Program 2 is nailed on for me so that's likely my next large waste of time.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 08, 2019, 11:03:58 PM
I also can't make up my mind.

They made a big thing in that video about how you choose to play the game. But the footage makes it look like every story line is on rails. You defeat this guy with his own weights machine. This guy with the vending machine. I feel like everything is placed so you do the thing. Like there is a lot less choice than you think all the time.

Still Kerbal Space Program 2 is nailed on for me so that's likely my next large waste of time.

The end of the video literally has a flow chart which showed most of the events you see in the video can be bypassed entirely by not aligning yourself with the voodoo boys...

Title: Re: Cyberpunk 2077 E3
Post by: honk on September 09, 2019, 04:12:35 AM
The end of the video literally has a flow chart which showed most of the events you see in the video can be bypassed entirely by not aligning yourself with the voodoo boys...

The flow chart just shows a bunch of scenes that we saw in the video and draws some lines between them. It's meant to look complex, but it's pretty straightforward. The only thing that does seem to be an actual branching path is whether or not you choose to jump ship to Netwatch, which happens after you've infiltrated and taken out the Animals for the Voodoo Boys. The video doesn't make the sequence of events entirely clear (and I have a sneaking suspicion as to why), but we know this from the coverage of the game some months back, discussed on the previous page. We also know from those articles that the Voodoo Boys will betray you even if you stay loyal to them, so you're probably going to have to fight them either way.
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on September 10, 2019, 01:55:52 AM
bunch of scenes that we saw in the video and draws some lines between them.

Yes, Saddam, that's called a flow chart. Thank you for describing it.

It's meant to look complex

It really isn't, it's a flow chart. They're a visual aid meant to simplify the flow of events.

The only thing that does seem to be an actual branching path is whether or not you choose to jump ship to Netwatch, which happens after you've infiltrated and taken out the Animals for the Voodoo Boys. The video doesn't make the sequence of events entirely clear (and I have a sneaking suspicion as to why), but we know this from the coverage of the game some months back, discussed on the previous page. We also know from those articles that the Voodoo Boys will betray you even if you stay loyal to them, so you're probably going to have to fight them either way.

Well, for starters, no, that's not all the options. That's only one example. There's nothing in the video that has indicated this is even a required quest. No where in it did it state that all paths you take in the game lead you to this mission. You also don't know they betray you no matter what, as that's likely still one of many outcomes for the quest. You've played Witcher 3, you know CDPR does a fair job of making choice have a decent impact on other missions in their games. I'm not sure why you seem almost out to get them. It's almost like you want the game to be bad.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on September 10, 2019, 01:58:53 AM
Probably because of the MCs white privilege.
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 12, 2019, 04:56:01 AM
Yes, Saddam, that's called a flow chart. Thank you for describing it.

You said that the chart shows that the events shown in the video can be bypassed entirely. That isn't true, for the simple reason that every scene we see in the chart was in the video.

Quote
It really isn't, it's a flow chart. They're a visual aid meant to simplify the flow of events.

That's what flow charts are meant to do, but this one is three-dimensional and goes on a weird winding path all the way around the screen, muddling the flow of information. It's meant to make a linear chain of events with precisely one player decision impacting the narrative look like an elaborate web of choices and consequences.

Quote
Well, for starters, no, that's not all the options. That's only one example. There's nothing in the video that has indicated this is even a required quest. No where in it did it state that all paths you take in the game lead you to this mission. You also don't know they betray you no matter what, as that's likely still one of many outcomes for the quest.

Yeah, those would have been great things to depict in the flow chart that was supposed to show how complex the game's narrative was, rather than a bunch of scenes that are (as far as the video shows) entirely linear and sequential. They could have showed us how the main character ended up working for the Voodoo Boys to begin with, what paths are opened to you if you stay loyal to them, what you can do if you work with Netwatch instead, etc.

Quote
You've played Witcher 3, you know CDPR does a fair job of making choice have a decent impact on other missions in their games. I'm not sure why you seem almost out to get them. It's almost like you want the game to be bad.

We only ended up on this subject because you started talking about that stupid flow chart. I know CDPR has what it takes to deliver, and despite my disappointment with the emphasis on FPS action, I have very high hopes for this game. I'm just not going to look at what we know about the game and see something that simply isn't there.
Title: Re: Cyberpunk 2077 E3
Post by: junker on September 12, 2019, 05:22:22 AM
The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game...

How many cyberpunk games have you played?...
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on September 12, 2019, 08:19:17 AM
Deus Ex is the only cyberpunk FPS RPG I can think of off the top of my head. The other games I'm aware of are either top down RPGs or adventure games.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on September 12, 2019, 11:22:53 AM
Deus Ex is the only cyberpunk FPS RPG I can think of off the top of my head. The other games I'm aware of are either top down RPGs or adventure games.

I started playing The Observer a while back. It is a FPS with less emphasis on the shooting and more on investigation.
Title: Re: Cyberpunk 2077 E3
Post by: honk on September 13, 2019, 03:16:29 PM
The FPS combat looks decent enough, even if it isn't the most creative approach to a cyberpunk game...

How many cyberpunk games have you played?...

Probably just the Deus Ex series, as I have yet to explore the wild world of Snatcher. If I wasn't clear, I'm not saying that a ton of cyberpunk games have already gone the FPS route, just that the setting in general should lend itself to more unique gameplay.

Also, I went back and rewatched the demo (https://www.youtube.com/watch?v=vjF9GgrY9c0) from last year, discussed at the time here (https://forum.tfes.org/index.php?topic=10575.0). I'm hyped for the game again! Exciting gunplay with cool weapons and nifty mods where you can slow time down to slide past your enemies to blow their legs off, or use ricocheting bullets to take people out from cover, scuttling around on walls to get the drop on enemies, hacking them to disable their weapons, dialogue trees where you have to quickly work to escalate or defuse volatile situations, quests that clearly have many different paths through them, etc. Had my enthusiasm simply been dulled by that boring E3 trailer and the lukewarm reactions to the E3 coverage by snooty journalists? Ethics in video game journalism! Power to the people!
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on January 16, 2020, 08:35:55 PM
(https://pbs.twimg.com/media/EOa2ITXW4AAbcag?format=png&name=large)

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Cyberpunk 2077 E3
Post by: honk on January 16, 2020, 09:56:08 PM
We are clearly being punished for something.
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on January 17, 2020, 01:07:06 AM
They are pretty much the only company left that would do something like this.

Can you imagine Bethesda or EA delaying a launch to fix bugs and finish the game properly before release?
Title: Re: Cyberpunk 2077 E3
Post by: honk on January 17, 2020, 05:33:23 AM
DOOM Eternal was delayed from last year to this March, and that's being published by Bethesda. Also, relevant:

(https://i.imgur.com/t6uwPMO.jpg)
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on June 18, 2020, 09:40:45 PM
(https://pbs.twimg.com/media/EazneGsWsAMp5ok?format=jpg&name=large)

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on June 20, 2020, 09:04:48 PM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 20, 2020, 10:46:16 PM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.

Given how that contradicts the message from CDPR, do you have a source for this?
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on June 20, 2020, 11:12:19 PM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.

Given how that contradicts the message from CDPR, do you have a source for this?

Cyberpunk release ... November.
PS5 release ... November.
Coincidence?

Also the mainstream press that are going to give you crap about using adblockers if you follow my links are also of the same opinion.
https://www.forbes.com/sites/paultassi/2020/06/19/cyberpunk-2077s-new-delay-sure-looks-like-an-xbox-series-x-release-date-hint/#3bc3f2064e60


https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
^This article being better. You do need to agree to their terms and conditions to read it. Something about a human centipede and ... just click 'I agree' its fine, I'm sure.

From the article
Quote from: https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
The release date of “Cyberpunk 2077” has been delayed from September 17 to November 19, CD Projekt Red announced in a tweet on Thursday. The change in date — the second for the title — has led to speculation around the release dates of the upcoming next generation consoles, the Xbox Series X and the PlayStation 5.

and

Quote from: https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
“Last generation, Sony and Microsoft launched one week apart,” video game business journalist and consultant Mike Futter wrote in a message to The Post. “I expect that it will be about the same for this generation. Additionally, Microsoft has a history of partnership with CD Projekt Red. ‘The Witcher 3’ was shown off on Microsoft’s E3 2013 stage (and it was one of the major highlights). Additionally, ‘Cyberpunk 2077’ is one of the handful of currently confirmed third-party Smart Delivery games.”
Title: Re: Cyberpunk 2077 E3
Post by: TrueRoundEarther on June 21, 2020, 12:25:06 AM
It's getting released on November because they to make Keanu Reeves 8K and the rest of the model at least 720p to show contrasting graphics. DUH
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 21, 2020, 01:34:24 AM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.

Given how that contradicts the message from CDPR, do you have a source for this?

Cyberpunk release ... November.
PS5 release ... November.
Coincidence?

Also the mainstream press that are going to give you crap about using adblockers if you follow my links are also of the same opinion.
https://www.forbes.com/sites/paultassi/2020/06/19/cyberpunk-2077s-new-delay-sure-looks-like-an-xbox-series-x-release-date-hint/#3bc3f2064e60


https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
^This article being better. You do need to agree to their terms and conditions to read it. Something about a human centipede and ... just click 'I agree' its fine, I'm sure.

From the article
Quote from: https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
The release date of “Cyberpunk 2077” has been delayed from September 17 to November 19, CD Projekt Red announced in a tweet on Thursday. The change in date — the second for the title — has led to speculation around the release dates of the upcoming next generation consoles, the Xbox Series X and the PlayStation 5.

and

Quote from: https://www.washingtonpost.com/video-games/2020/06/18/cyberpunk-2077-delayed-again-fueling-speculation-around-next-gen-console-release-dates/
“Last generation, Sony and Microsoft launched one week apart,” video game business journalist and consultant Mike Futter wrote in a message to The Post. “I expect that it will be about the same for this generation. Additionally, Microsoft has a history of partnership with CD Projekt Red. ‘The Witcher 3’ was shown off on Microsoft’s E3 2013 stage (and it was one of the major highlights). Additionally, ‘Cyberpunk 2077’ is one of the handful of currently confirmed third-party Smart Delivery games.”

It's not a next-gen game, which is why waiting until the next gen seems a little pointless. If anything, releasing the game first and then introducing the upgrade when the next gen rolls around would give it a nice post-launch boost.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 21, 2020, 04:13:49 AM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.

You know the top 5 PS4 games blow anything PC has out of the water, right? I mean, yeah it is great you can play at 4K/144Hz if you spend enough money, but who gives a shit if the games are junk?

Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on June 21, 2020, 08:39:10 AM
Apparently its nothing to do with not being ready, but more to do with launching at the same time as next gen consoles like the PS5. Apparently console peasants wouldn't be able to bear it if the PC master race got a title 6 months earlier than them. Meanwhile PC gamers had to wait forever for red dead.

You know the top 5 PS4 games blow anything PC has out of the water, right? I mean, yeah it is great you can play at 4K/144Hz if you spend enough money, but who gives a shit if the games are junk?

PC has an enduring library of great games spanning any genre you can think of over literal decades, and that's more true than ever these days thanks to industry efforts to bring older titles into compatibility with newer operating systems through services like GOG. PS4 has Bloodborne (of which I am admittedly gelatinous, but apparently it can't even run at 60fps thanks to that weak PS4 hardware lmao) and a bunch of nice looking but mediocre story games that were made by people who wish they were making movies in Hollywood instead.

All well-made cross-platform releases run better on PC, and even if you don't have a great rig you can tune the settings to suit your spec perfectly. PC also doesn't leave you at the mercy of suboptimal hardware, you can upgrade any part at any time to improve your gaming experience, whereas consoles leave you waiting for at least seven years between generations, and the best they can offer in terms of intragenerational upgrades is swappable storage, or worse, new versions of the console you already bought sold to you again at full price.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 22, 2020, 04:30:33 AM
Ah yes, the near-infinite list of MMOs and FPS games spanning decades on PC. Truly a marvel to behold.
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on June 22, 2020, 07:31:59 AM
any genre you can think of

MMOs and FPS games

That's some nice thinking there buddy.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 22, 2020, 11:23:48 PM
That's some nice thinking there buddy.

Apologies, I forgot about generic fantasy games that span multiple genres, as well as PUBG and its clones...

Unironically, though, can you suggest some actual decent PC titles? I generally respect your opinion and all I have done with this overpowered PC I purchased is play a broken, unfinished (never-to-be finished) spaceshit simulator, the 69th iteration of D O O M, and a 16-bit clone meme game.

Since Cybermeme 2069 isn't ever going to be released we may as well do something useful with this thread.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on June 22, 2020, 11:38:21 PM
Baldur’s Gate 2 was phenomenal and Neverwinter Nights was also excellent.

I’m going to get a console just so I can play Cyberpunk and Baldur’s Gate 3.
Title: Re: Cyberpunk 2077 E3
Post by: Crudblud on June 23, 2020, 09:33:40 AM
That's some nice thinking there buddy.

Apologies, I forgot about generic fantasy games that span multiple genres, as well as PUBG and its clones...

Unironically, though, can you suggest some actual decent PC titles? I generally respect your opinion and all I have done with this overpowered PC I purchased is play a broken, unfinished (never-to-be finished) spaceshit simulator, the 69th iteration of D O O M, and a 16-bit clone meme game.

Since Cybermeme 2069 isn't ever going to be released we may as well do something useful with this thread.

It's true that PC has traditionally lent itself to FPS, online games, strategy games, RPGs etc., and a lot of the games that are developed first for PC now do end up being ported to consoles, but it's worth noting that a great many games will run far better on PC (especially if you have a meme machine) than on any console currently available. So apart from console exclusives and bad ports of console originals (including multi-platform releases where PC was an afterthought like newer Elder Scrolls/Fallout titles, although in the case of those games you can mod them to make them slightly less garbage), most of the time you're getting a better deal playing on PC, especially since it's so easy to set up a controller now.

The big strength of PC as a platform today, and also one of its weaknesses, is ease of access for small independent developers. It means that you get a lot of lazy clones and meme 8-bit/16-bit style games, true, although quite a few of the latter are good if you can look past the retro art style, which has become cliché. Here are some good games that are either PC exclusives or were developed for PC first, came out in the last ten years, and don't necessarily conform to what you'd expect from a PC title:
None of those are going to push your PC, so if you're looking for master race games that will justify the amount of money you spent unfortunately it's either Scam Shitizen or AAA multi-platform releases like Control—you should also definitely get Sekiro btw. Because I am poor I haven't played a whole lot of new stuff, so I can't say what's good that came out this year, but PC also has a great library of older games, many of which have been updated for compatibility with newer versions of Windows. If you've never played oldschool Command & Conquer, the original Fallout games, or Diablo II, to name just a few, they're all worth checking out.
Title: Re: Cyberpunk 2077 E3
Post by: la xasop on June 23, 2020, 04:17:00 PM
Subnautica is a first person survival game. I don't normally enjoy survival mechanics, but this game has a beautiful ocean world to explore and great atmosphere, and looking for crafting materials and stuff feels more like an adventure than a chore.

This. Definitely play Subnautica, junker.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 26, 2020, 02:05:27 AM
In addition to the CRPGs already mentioned, I'd also like to recommend Planescape: Torment and Disco Elysium, both of which I have recently shilled (https://forum.tfes.org/index.php?topic=667.msg211993#msg211993) here. Anyway, to get back on topic:

https://www.youtube.com/watch?v=ixl31324UxE

fuck fuck shit cojones fuck shit mis bolas son más grandes que mis bolas fuck fuck fuck

https://www.youtube.com/watch?v=lPTxQhvGo_Q

This is a lot more informative. I like everything about it except for the dialogue, which remains awful, and the FPS action, which still looks very standard and unimpressive. To elaborate on that second point for a second, I strongly suspect that the first demo they showed us two years ago, which did look like a very interesting and creative FPS, was mostly scripted and/or hand-crafted. None of the gunplay they've shown us since then has looked anything like that, and it's entirely possible that CDPR in the two years since realized that they couldn't design the entire game to be like that and scaled the combat back drastically. I'm not saying that the game is going to suck, just that my guess is that the combat will end up being the least interesting part of it. That would give it something in common with the Witcher games.

Speaking of The Witcher, the hand-to-hand combat looks a bit better than it was in those games, though still not great. I'd like to see the return of boxing tournaments or other optional content that'll let you fight like this more. I really like that you can choose between three possible beginnings that give the protagonist different backgrounds. Not a lot of RPGs do that, but it's a great way to encourage roleplaying and varied character builds. The braindance feature looks interesting, sort of like a more in-depth version of scene reconstruction features found in various other games, but I really, really hope you're only being walked through the process because it's (presumably) your first time doing it. The whole time I was thinking about how cool it would be if you were looking through the footage for the clues on your own, and you had to spot the security camera and access it to see what it picked up. It's like the problem I have with Jackie. Having somebody next to you constantly saying, "Okay, do this, then you do this, and now we're going to go ahead and do this..." just sucks the fun out of it.
Title: Re: Cyberpunk 2077 E3
Post by: junker on June 26, 2020, 06:46:09 PM
It's true that PC has traditionally lent itself to FPS, online games, strategy games, RPGs etc., and a lot of the games that are developed first for PC now do end up being ported to consoles, but it's worth noting that a great many games will run far better on PC (especially if you have a meme machine) than on any console currently available. So apart from console exclusives and bad ports of console originals (including multi-platform releases where PC was an afterthought like newer Elder Scrolls/Fallout titles, although in the case of those games you can mod them to make them slightly less garbage), most of the time you're getting a better deal playing on PC, especially since it's so easy to set up a controller now.

The big strength of PC as a platform today, and also one of its weaknesses, is ease of access for small independent developers. It means that you get a lot of lazy clones and meme 8-bit/16-bit style games, true, although quite a few of the latter are good if you can look past the retro art style, which has become cliché. Here are some good games that are either PC exclusives or were developed for PC first, came out in the last ten years, and don't necessarily conform to what you'd expect from a PC title:
  • Baba Is You is a pixel art logic operator puzzle game in which you screw with every aspect of the level to get the solution. Using the rabbit Baba, you push words around to affect the properties of world objects, allowing you to, for example, walk through walls, walk on lava, or even change the win condition.
  • Less retro styled but on a similar-ish theme, Hack 'n' Slash is a 2D Zelda type game that lets you edit scripts on objects (including enemies) to change their properties/behaviours and basically break the game however you want, while also potentially making it impossible to beat.
  • Lastly on the hacking theme, Hacknet is a text-based game which may scratch your cyberpunk itch, at least for style. The writing is a little memey for my taste, but if you want to hack into some servers and steal some data it's a good time.
  • Superhot is a tactical FPS in which time passes only when you move. Each level is pretty short and intense and very very easy to screw up.
  • Hotline Miami is a top-down shooter with great presentation and level design based around working out the optimal path through each stage.
  • Subnautica is a first person survival game. I don't normally enjoy survival mechanics, but this game has a beautiful ocean world to explore and great atmosphere, and looking for crafting materials and stuff feels more like an adventure than a chore.
  • Hollow Knight is a metroidvania style game which takes some inspiration from Dark Souls with its death mechanics. For the record I only played a couple of hours of this one, but it has a nice art style and atmosphere, and the movement/combat feels good.
None of those are going to push your PC, so if you're looking for master race games that will justify the amount of money you spent unfortunately it's either Scam Shitizen or AAA multi-platform releases like Control—you should also definitely get Sekiro btw. Because I am poor I haven't played a whole lot of new stuff, so I can't say what's good that came out this year, but PC also has a great library of older games, many of which have been updated for compatibility with newer versions of Windows. If you've never played oldschool Command & Conquer, the original Fallout games, or Diablo II, to name just a few, they're all worth checking out.

Thank you, Crudblud. I just purchased Superhot and Subnautica.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on June 29, 2020, 07:31:55 PM
This game is literally going to be GOAT.
Title: Re: Cyberpunk 2077 E3
Post by: honk on June 30, 2020, 03:47:31 AM
We've got some more gameplay:

https://www.youtube.com/watch?v=Mt1BtM0MJrA

There is more I could criticize here, but I'm sure it's nothing that a few more months of polish can't fix. Besides, I've been negative enough about the game already; it's best to just give it a chance to prove itself at this point.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on July 02, 2020, 04:08:26 AM
We've got some more gameplay:

https://www.youtube.com/watch?v=Mt1BtM0MJrA

There is more I could criticize here, but I'm sure it's nothing that a few more months of polish can't fix. Besides, I've been negative enough about the game already; it's best to just give it a chance to prove itself at this point.

Thanks Kotaku. We're all waiting with bated breath for your in-depth review.
Title: Re: Cyberpunk 2077 E3
Post by: honk on July 02, 2020, 06:06:49 AM
Yes, I'm sure I'll have a lot to say about the game once it's out. I hope it'll be as great as you expect it to be.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on July 02, 2020, 06:54:17 AM
Yes, I'm sure I'll have a lot to say about the game once it's out. I hope it'll be as great as you expect it to be.

Don't get it twisted homie. We just tryna play the game, not read no book on that shit.
Title: Re: Cyberpunk 2077 E3
Post by: honk on July 09, 2020, 09:39:08 PM
That was very constructive; thanks for sharing. In other news:

https://www.gamespot.com/articles/cyberpunk-2077-dev-speaks-about-the-importance-of-/1100-6479510

And then the Internet furiously turned on the game.
Title: Re: Cyberpunk 2077 E3
Post by: Rama Set on July 10, 2020, 01:24:35 AM
Oh no CDPR are trying to be decent and thoughtful. The jerks.
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on July 11, 2020, 06:17:00 AM
That was very constructive; thanks for sharing. In other news:

https://www.gamespot.com/articles/cyberpunk-2077-dev-speaks-about-the-importance-of-/1100-6479510

And then the Internet furiously turned on the game.

It makes sense, since having clown characters fits the 1980s cyberpunk aesthetic.
Title: Re: Cyberpunk 2077 E3
Post by: honk on October 08, 2020, 03:17:26 AM
actually nvm

(https://i.imgur.com/WavI9Ph.png)
Title: Re: Cyberpunk 2077 E3
Post by: Toddler Thork on October 08, 2020, 08:57:58 AM
Why? Why do they have to send their gamers a message? Can't they just leave them alone to play the game? Why do they have to be 'educated' in leftist tropes?

Anyway, you just lost my money. I wanted to be entertained, not lectured.  >:(
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on October 10, 2020, 01:48:41 AM
Why? Why do they have to send their gamers a message? Can't they just leave them alone to play the game? Why do they have to be 'educated' in leftist tropes?

Anyway, you just lost my money. I wanted to be entertained, not lectured.  >:(

Companies don’t really care about the diversity. They care about their income, and dressing up like a girl and chopping your wiener off is really hot right now. If you don’t play a game purely for anti-SJW reasons then you’re not much better than the indignant SJW cancel crew.
Title: Re: Cyberpunk 2077 E3
Post by: honk on October 10, 2020, 05:17:28 AM
The Internet has not furiously turned on the game, contrary to my semi-joking prediction. I guess CDPR has enough street cred to stave off the usual gamer backlash invoked by uttering the terms "diversity" and "inclusion." Nevertheless, Fortuna is essentially correct. To give a personal example, while I'm not thrilled by how the conservative/anti-SJW community have embraced the games Kingdom Come: Deliverance and Ion Fury for what I feel are very, very stupid reasons (an all-white cast of characters, and re-adding a previously removed gay joke, respectively), it wouldn't make any sense for me to hold that against the games themselves.
Title: Re: Cyberpunk 2077 E3
Post by: garygreen on October 27, 2020, 06:47:07 PM
(https://pbs.twimg.com/media/ElWXIH1WMAA4pUi?format=jpg&name=large)
Title: Re: Cyberpunk 2077 E3
Post by: Rushy on October 27, 2020, 07:06:11 PM
(https://i.redd.it/31kx55b4dhb31.jpg)
Title: Re: Cyberpunk 2077 E3
Post by: Fortuna on October 28, 2020, 05:31:05 AM
I’m not even mad. I’ll just play Star Citizen until it CP77 comes out.

(http://i.imgur.com/FmOsC.gif)
Title: Re: Cyberpunk 2077 E3
Post by: Clyde Frog on October 28, 2020, 10:03:40 PM
I'll have enough to keep me busy with AC Valhalla until this finally comes out.
Title: Re: Cyberpunk 2077 E3
Post by: honk on October 29, 2020, 03:55:30 AM
It's not a big deal to have to wait another three weeks, but repeated delays aren't a good look for the game or CDPR in general. Part of their job is realistically predicting when their game will be done, and getting something like that wrong not once, not twice, but three times wouldn't be tolerated in any other business in the world (except for Hollywood, which has its own problems). I will be occupying myself with the next Yakuza title once it releases on November 10th. I'll admit to being very disappointed that this game will break from the series and feature turn-based combat instead of the amazing, bombastic brawling action of the previous games, and all the more so because I suspect this change will be very popular with the series' primary market, the Japanese, and the change will be permanent going forward. Still, it might have good turn-based combat, and the story and minigames are always great in those games.
Title: Re: Cyberpunk 2077 E3
Post by: honk on November 19, 2020, 06:25:20 PM
https://www.youtube.com/watch?v=BO8lX3hDU30

Looks awesome. Three more weeks to go, lads.