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Other Discussion Boards => Arts & Entertainment => Topic started by: Rushy on January 26, 2014, 02:49:07 AM

Title: Star Citizen
Post by: Rushy on January 26, 2014, 02:49:07 AM
This game was kickstarted a pretty long time ago but is getting closer to being, well, a game.

https://robertsspaceindustries.com/about-the-game

It gives off a definite feeling of "looks like Eve Online" but it has some key differentiating factors. Star Citizen, unlike most MMOs, is abandoning certain RPG elements, such as skills (you can fly/use anything, assuming you can obtain it). This more or less limits itself to what you can do, rather than what your character can do. It also is primarily in first person and merges the piloting of spaceships with FPS combat. Ships can be boarded as a means of attack, rather than locking on to them and hitting your "fire rockets" button.

I think this is a much more interesting MMO versus something like ESO.

My referral code is STAR-4LZP-G4TL. If I finally trick you into buying this scam, Chris Roberts himself will give me virtual items. You also get $5 in credits added to your account (5000 UEC).

Title: Re: Star Citizen
Post by: Lord Dave on January 26, 2014, 03:09:47 AM
Looks boring.
Title: Re: Star Citizen
Post by: Rushy on January 26, 2014, 03:20:25 AM
Looks boring.

Well screw you too, buddy.
Title: Re: Star Citizen
Post by: Saddam Hussein on January 26, 2014, 05:05:40 AM
Looks uninspired.
Title: Re: Star Citizen
Post by: Lord Dave on January 26, 2014, 01:07:31 PM
Looks boring.

Well screw you too, buddy.
That would be less boring. :p
Title: Re: Star Citizen
Post by: Rushy on January 26, 2014, 03:27:38 PM
Looks uninspired.

Coming from the person who started the ESO thread?

That would be less boring. :p

Well, they have talked about plans on being very immersive.
Title: Re: Star Citizen
Post by: Lord Dave on January 26, 2014, 04:57:47 PM
That would be less boring. :p

Well, they have talked about plans on being very immersive.
That's not the problem.  It could be so immersive that I actually believe I'm in the game for 8 hours a day.
The problem is that I'm doing what normal people (in the future) do.  Being a trader is not exciting for me.  Or interesting.  I have no eye for money or good deals.

After reading it a bit more, it sounds like it's basically EVE but with First Person.  You either fight for a merchant, trade with him, or kill him.

I prefer more specific and less personal goals.
Title: Re: Star Citizen
Post by: Rushy on January 26, 2014, 05:29:05 PM
That's not the problem.  It could be so immersive that I actually believe I'm in the game for 8 hours a day.
The problem is that I'm doing what normal people (in the future) do.  Being a trader is not exciting for me.  Or interesting.  I have no eye for money or good deals.

The game is combat-focused. They've already stated the economy will be 90% NPC driven and that they will control prices. While I don't agree with that personally, I think its best Star Citizen not try to emulate Eve Online. They are different games with different audiences, though there are a lot of people who play both games, if only because they involve space.

After reading it a bit more, it sounds like it's basically EVE but with First Person.  You either fight for a merchant, trade with him, or kill him.

I prefer more specific and less personal goals.

Actually its more like Guild Wars in space. There's not even a monthly fee. Once you buy the game that's it.
Title: Re: Star Citizen
Post by: Rushy on November 16, 2014, 11:26:35 PM
Since the E:D thread is really just E:D vs Star Citizen, I thought I'd bring this thread back to properly post SC related media. These are screenshots that I made, just to show some rough perspective of the ship.

(http://i.imgur.com/bnQ4PMr.jpg)

(http://i.imgur.com/K1ahcM2.jpg)

(http://i.imgur.com/pAjlFvY.jpg)



Title: Re: Star Citizen
Post by: Rushy on November 22, 2014, 01:41:55 AM
They're now selling a Destroyer sized ship with Lifetime Insurance (meaning it can never truly blow up) for $2500.

https://robertsspaceindustries.com/comm-link/transmission/14314-Star-Citizen-Anniversary-Sale


Yeah, okay, I admit... they're getting a little... money hungry. I'm going to try to buy one anyway!
Title: Re: Star Citizen
Post by: Ghost of V on November 22, 2014, 01:47:38 AM




Yeah, okay, I admit... they're getting a little... money hungry. I'm going to try to buy one anyway!

$2500 for an indestructible ship? That's unfair to po people.

This is just one step away from pay-to-win models, and the devs just lost some of my respect.
Title: Re: Star Citizen
Post by: Rushy on November 22, 2014, 01:52:40 AM
$2500 for an indestructible ship? That's unfair to po people.

This is just one step away from pay-to-win models, and the devs just lost some of my respect.


Well, all the ships sold right now are pretty much "indestructible." It just so happens this is a big one.

What I mean by "it can't blow up" is that you can't lose it. The ship can very much be destroyed just like a normal ship in the game, but you don't have to pay any extra dough to replace it. Think of it like having a new car where everytime you crash it/break it, the insurance company gives you a brand new one for free.
Title: Re: Star Citizen
Post by: Ghost of V on November 22, 2014, 01:57:18 AM
That's a bit better, but it still gives an advantage to those who pay for the magical self-repairing ships.. unless in-game currency is really easy to get.
Title: Re: Star Citizen
Post by: Rushy on November 22, 2014, 02:18:47 AM
That's a bit better, but it still gives an advantage to those who pay for the magical self-repairing ships.. unless in-game currency is really easy to get.

They've said repeatedly that insurance will be laughably easy to get and that even with Lifetime Insurance, if your (capital) ship explodes it could be days, weeks, or more for the insurance company to "build" you a new one. I think the veteran backers will be extra peeved if the developers hold true and make insurance little more than a bother to pay.

Regardless, the Destroyer they are selling has no weapon loadout. It is a completely defenseless military ship turned freighter, and while they said you can hunt down the right tools, I imagine that won't be easy.
Title: Re: Star Citizen
Post by: Ghost of V on November 22, 2014, 04:35:59 AM
So if you can get all this shit in game without paying $2500, why are people paying $2500 for all this shit?
Title: Re: Star Citizen
Post by: Rushy on November 22, 2014, 04:49:28 AM
So if you can get all this shit in game without paying $2500, why are people paying $2500 for all this shit?

No one has any idea quite how hard it will be to get it in game and to compound the issue no one knows if Lifetime Insurance (LTI) is essentially meaningless or if it is the most valuable thing in the game. A destroyer which you basically can't lose in the game could mean a lot to someone who tends to stick to one game for years and years.

To really sum it all up in one "word": e-peen.
Title: Re: Star Citizen
Post by: Rushy on November 23, 2014, 01:35:16 AM
I'm going to try to buy the $2500 ship because reasons.
Title: Re: Star Citizen
Post by: Ghost of V on November 23, 2014, 01:36:15 AM
I'm going to try to buy the $2500 ship because

To really sum it all up in one "word": e-peen.
Title: Re: Star Citizen
Post by: Rushy on November 23, 2014, 01:54:03 AM
Yes. My massive e-peen will crush all others.

(http://img4.wikia.nocookie.net/__cb20140221204752/starcitizen/images/d/df/Javelin_REV3_WIP_Hobbins.png)

As a size indicator this ship should be roughly 400m in length.
Title: Re: Star Citizen
Post by: Rushy on November 23, 2014, 03:28:53 AM
You're going to regret it.

That, or my cognitive dissonance kicks in and I'm 100% convinced that it was a perfectly fine purchase which I don't regret at all.

We can name it the USS John Davis and travel the galaxy telling all that this game is a lie and that the earth is flatter than a pancake.
Title: Re: Star Citizen
Post by: Fortuna on November 23, 2014, 03:31:20 AM
Actually that would be worth it.
Title: Re: Star Citizen
Post by: Ghost of V on November 23, 2014, 04:25:07 AM
I support this outrageous waste of money now.
Title: Re: Star Citizen
Post by: Rushy on November 28, 2014, 03:53:06 PM
I tried to get one of the fifty large ships in the first round. They sold out in a 11 seconds. I'll try again on the next three rounds, but it ain't lookin' good, folks. The USS John Davis may never come to fruition.
Title: Re: Star Citizen
Post by: Ghost of V on November 28, 2014, 05:40:53 PM
I tried to get one of the fifty large ships in the first round. They sold out in a 11 seconds. I'll try again on the next three rounds, but it ain't lookin' good, folks. The USS John Davis may never come to fruition.

Unacceptable. We demand the USS John Davis, and several smaller guard ships named after various FES members.
Title: Re: Star Citizen
Post by: Rushy on November 28, 2014, 05:46:52 PM
Unacceptable. We demand the USS John Davis, and several smaller guard ships named after various FES members.

John Davis works alone, for he is a supreme being of unlimited power and a bad case of writer's block.
Title: Re: Star Citizen
Post by: Rushy on November 28, 2014, 08:16:32 PM
Second batch of 50 ships disappeared in... no joke... 2 seconds. I'm not sure if I can compete with this...
Title: Re: Star Citizen
Post by: Rushy on November 29, 2014, 02:56:17 PM
Well guys I failed miserably. I tried to spend $2700 dollars on a video game and luck just wouldn't let me be as dumb as I wanted to be. bummer.
Title: Re: Star Citizen
Post by: Rushy on December 03, 2014, 02:15:01 AM
In regards to PP's insistence that SC's ships make no sense:

Quote from: Reddit
     This is something a lot of players seem miss when they complain about things like the 300 series being very obviously designed around their looks; I mean, of course they are. They're meant to be flashy, showboating vehicles that just happen to have a lot of real power under the hood. The Hornet looks ugly and functional because it's a military dogfighter. The Mustang has ridiculous thruster placement because it was designed to the whims of a playboy millionaire, and he presumably thought it would look really badass like that.
     Personally I love that the ships all have this kind of personality to them. It's why Elite leaves me so cold; the ship designs are all so purely functional, and they have no real variety to them. Obviously, this leads to drawbacks, but I think it's fair to say that CIG are pricing with those drawbacks in mind. If something like the Mustang didn't have a few design flaws, it would probably be too good to be a starter ship.
Title: Re: Star Citizen
Post by: Rushy on December 07, 2014, 08:59:19 PM
https://www.youtube.com/watch?v=uw18M19BMSI
Title: Re: Star Citizen
Post by: Particle Person on December 07, 2014, 09:01:20 PM
In regards to PP's insistence that SC's ships make no sense:

Quote from: Reddit
     This is something a lot of players seem miss when they complain about things like the 300 series being very obviously designed around their looks; I mean, of course they are. They're meant to be flashy, showboating vehicles that just happen to have a lot of real power under the hood. The Hornet looks ugly and functional because it's a military dogfighter. The Mustang has ridiculous thruster placement because it was designed to the whims of a playboy millionaire, and he presumably thought it would look really badass like that.
     Personally I love that the ships all have this kind of personality to them. It's why Elite leaves me so cold; the ship designs are all so purely functional, and they have no real variety to them. Obviously, this leads to drawbacks, but I think it's fair to say that CIG are pricing with those drawbacks in mind. If something like the Mustang didn't have a few design flaws, it would probably be too good to be a starter ship.

An excellent response. I especially like the fact that it's months late and written by somebody else. I wasn't just talking about luxury ships. I was talking about all of them.
Title: Re: Star Citizen
Post by: Rushy on December 07, 2014, 09:23:24 PM
An excellent response. I especially like the fact that it's months late and written by somebody else. I wasn't just talking about luxury ships. I was talking about all of them.

Well the lore was always there, you just never bothered to look at it. I also completely forgot about the discussion until I read the post that I put up. Anyway, that Retaliator video is from two months ago, it is almost ready to be placed in the game now.
Title: Re: Star Citizen
Post by: Rushy on December 08, 2014, 12:22:50 AM
https://www.youtube.com/watch?v=eNxW0IeCKZk
Title: Re: Star Citizen
Post by: Rushy on December 19, 2014, 11:04:01 PM
While E:D has been released, SC also got a rather large update, some very interesting stuff:

http://www.reddit.com/r/starcitizen/comments/2pt2kv/stream_is_live/cmzr4i1
Title: Re: Star Citizen
Post by: Thork on December 20, 2014, 05:42:40 PM
I'm going to try to buy the $2500 ship because reasons.
You've lost your mind?
You believe it to be a real ship that they deliver to your door?
Your Uncle Brewster has challenged you to spent $30m in a month?
Title: Re: Star Citizen
Post by: Rushy on December 20, 2014, 08:39:02 PM
I'm going to try to buy the $2500 ship because reasons.
You've lost your mind?
You believe it to be a real ship that they deliver to your door?
Your Uncle Brewster has challenged you to spent $30m in a month?

(http://i.imgur.com/HcT37.png?1?fb)
Title: Re: Star Citizen
Post by: Rushy on February 21, 2015, 05:06:23 AM
https://robertsspaceindustries.com/comm-link/transmission/14518-Rugged-Colossus-Orion-Mining-Platform

https://vimeo.com/120215200



(https://robertsspaceindustries.com/media/z54qspf2lpbcdr/slideshow_wide/Orion-Concept.jpg)
Title: Re: Star Citizen
Post by: Rama Set on February 21, 2015, 05:17:17 AM
Can you just load it up with guns?
Title: Re: Star Citizen
Post by: Rushy on February 21, 2015, 05:22:41 AM
Can you just load it up with guns?

Pretty much all of the ships are loaded with guns, the ones for fighting just have more gun than the others. e.g. a ship this size could probably swat away most small fighters but if a war frigate comes plodding along it'd be screwed.

In other news, I have my doubts about the whole rotating container bays thing. I mean, it is definitely awesome, but that seems like it would be very difficult to implement from a gameplay perspective. Maybe that's just me lacking experience in game development.
Title: Re: Star Citizen
Post by: Rushy on February 21, 2015, 06:33:19 AM
(https://robertsspaceindustries.com/media/hfpnkupg7gr6er/source/RSI_Orion_Situ1b_150219_GH.jpg)

It will mine your face off.
Title: Re: Star Citizen
Post by: Saddam Hussein on February 21, 2015, 02:09:04 PM
Wow, these ships are ugly.
Title: Re: Star Citizen
Post by: Rushy on February 21, 2015, 03:14:43 PM
Wow, these ships are ugly.

I actually don't believe you believe this.
Title: Re: Star Citizen
Post by: Thork on February 21, 2015, 07:51:13 PM
https://www.youtube.com/watch?v=eNxW0IeCKZk
Being an Englishmen who watches Top Gear with Jeremy Clarkson, I have to say that was really rather good.
Title: Re: Star Citizen
Post by: Rushy on February 21, 2015, 08:03:23 PM
They have a team of two guys that do those commercials. They more-or-less use the commercials to test different features, here they were trying to improve the facial movements and speech. It was before they fully implemented their motion capture studio and now, according to the devs, the actors look and feel more realistic (they have yet to actually release the new visuals, though). The most interesting thing about the commercials is they are not pre-rendered, but rather run through the engine as normal and then recorded. The graphics you see in their commercials are the game's current graphics, so being in alpha the ships look nice but the actors are still a bit shoddy.

They plan to release the First-Person shooter aspect of the game within a few weeks and presumably that update will include the new motion capture actors.

Title: Re: Star Citizen
Post by: Thork on February 21, 2015, 08:12:14 PM
Yeah look, I don't care about the game. I don't play games. I just liked the advert.
Title: Re: Star Citizen
Post by: Vindictus on February 21, 2015, 08:23:35 PM
Yeah look, I don't care about the game. I don't play games. I just liked the advert.

>posting in a thread about games
Title: Re: Star Citizen
Post by: Rushy on February 22, 2015, 01:35:18 AM
(http://i.imgur.com/5O5FbKO.png)

It appears that people really like the new ship...
Title: Re: Star Citizen
Post by: Ghost of V on February 22, 2015, 01:37:51 AM
Or one guy donated a lot of money.
Title: Re: Star Citizen
Post by: Rama Set on February 22, 2015, 01:54:33 AM
Rushy tax sheltered his Bitcoin gains in Star Citizen willing to trade monetary gain for a shot at the uber ship.
Title: Re: Star Citizen
Post by: Rushy on February 22, 2015, 01:58:03 AM
In hindsight I'm actually pretty glad that the horde of idiots I was with ended up being faster than I was. While I have spent an awfully stupid amount of money on this game, $2500 would have been a whole new level of dumb.
Title: Re: Star Citizen
Post by: Ghost of V on February 22, 2015, 01:58:38 AM
$2500 would have been a whole new level of dumb.

You're just realizing that now?
Title: Re: Star Citizen
Post by: Rushy on February 22, 2015, 02:00:54 AM
$2500 would have been a whole new level of dumb.

You're just realizing that now?

No, I realized it before I even tried buying it. In fact, given the chance, I would still try to buy it. Knowing something is dumb doesn't bar me from doing it anyway.
Title: Re: Star Citizen
Post by: Fortuna on February 22, 2015, 10:13:52 PM
After reading about the mining profession in this game, I'm thoroughly pumped. All I want to do is pilot a big ass space freighter in the middle of the night, listening to nothing but the thrum of my engines and miscellaneous status updates by the ship's AI all while traversing brilliant, celestial backdrops.
Title: Re: Star Citizen
Post by: Rushy on February 22, 2015, 10:40:05 PM
Here is the mining document Andrew was referring to: https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining
Title: Re: Star Citizen
Post by: Rushy on March 08, 2015, 02:37:59 AM
Star Citizen at PAX East is showing off a lot of new features, so be prepared for more posts from me which you probably care nothing about anyway.

First part of below video is the new dynamic damage system. The previous system they used had to be done by hand for each part. Now damage uses a mostly dynamic damage state based on the weapon used. The second part is the new dynamic weapon state combined with the overall damage system (parts shearing off). Notice during the latter part of the video that bullets actually have a velocity impact. That is, bullets actually affect the ship's movement.

I found the design document on the new damage system: https://robertsspaceindustries.com/comm-link/transmission/14568-Design-The-New-Damage-System

https://www.youtube.com/watch?v=OkAaLd0FdK0

Below is the newest ship added to the hangar (meaning it is fully modeled, but not yet flight ready). Oh look, it has an interior. Take notes, Frontier. You might notice the huge torpedoes in it, its planned role is to be a long range torpedo bomber for striking capital ships. The game also has shorter range single-manned bombers that will have to launch from planetside or carriers.

https://www.youtube.com/watch?v=fxEWc6IvtQc
Title: Re: Star Citizen
Post by: Particle Person on March 08, 2015, 05:56:32 AM
Sweet dude when does this game come out again?
Title: Re: Star Citizen
Post by: Rushy on March 08, 2015, 03:44:36 PM
Sweet dude when does this game come out again?

The two videos I just showed you are playable portions. You don't have to spend real money to get the ships anymore. Why are you still whining? Are you upset that this game makes babby's first space sim look like old poo? Star Citizen even has a real physics flight model!
Title: Re: Star Citizen
Post by: Fortuna on March 08, 2015, 07:14:51 PM
Sweet dude when does this game come out again?

The two videos I just showed you are playable portions. You don't have to spend real money to get the ships anymore. Why are you still whining? Are you upset that this game makes babby's first space sim look like old poo? Star Citizen even has a real physics flight model!

There was nothing in his post to indicate he was whining.
Title: Re: Star Citizen
Post by: Ghost of V on March 08, 2015, 07:51:00 PM


babby's first space sim

Title: Re: Star Citizen
Post by: Vindictus on March 08, 2015, 08:45:19 PM
I'm pretty ignorant of this game and Rushy likes talking about it, so can you ELI5 what you do in it? I've been enjoying some military jet sims lately with my new joystick and I'd love a space sim to have a go at.
Title: Re: Star Citizen
Post by: Rushy on March 08, 2015, 11:51:14 PM
There was nothing in his post to indicate he was whining.

And this is why you fail.

I'm pretty ignorant of this game and Rushy likes talking about it, so can you ELI5 what you do in it? I've been enjoying some military jet sims lately with my new joystick and I'd love a space sim to have a go at.

Well as of right now, that really is all you can do - play a military combat simulator in "jets". The game uses a fully physics based flight model, and as such, it won't be like flying other jet sims (if you're looking for airplanes in space, look no further than Elite: Dangerous). The learning curve is obnoxious, but after you get used to it the combat is unique, especially against players in faster ships that try to hide around asteroids.

Later this month the game will introduce the First Person Shooter mode. The multi-crew ships (ships with multiple people in them) planned for release some time this Summer. As the game moves toward 2016 they plan total intergration of all the individual game modes into one huge Persistent Universe which will be an MMO.

There are no subscription fees for this game and it is a crowdfunded game. Thus, you are free to pledge ridiculous amounts of money towards the game or you can just buy the cheapest game pack (sitting at $30). Keep in mind if you buy the cheapest pack you won't get access to the alpha and beta modules, but you will get the complete game when it comes out (which will probably be late 2016). The cheapest game pack for beta access is $45. You'll have to pay an additional $5 for each module because they stopped selling alpha packages. (again, you can just wait it out until the game enters beta, which is the beta Persistent Universe sometime in early 2016).

If you're interested in playing the game immediately then go here: https://robertsspaceindustries.com/fly-now

Before you ask, yes they both suck balls in multiplayer, but lucky you they add the credit system on Tuesday so you don't have to pay le real monies for the spacey ships.
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 12:11:01 AM
Oh, right, I forgot they're doing a freebie week for PAX East.

https://robertsspaceindustries.com/promotions/paxeast-2015

code: PAXEASTFREEFLY2K15
Title: Re: Star Citizen
Post by: Vindictus on March 09, 2015, 02:03:06 AM
So which is objectively better for flying around and doing sick barrel rolls, Elite: Dangerous or Star Citizen?
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 02:12:33 AM
So which is objectively better for flying around and doing sick barrel rolls, Elite: Dangerous or Star Citizen?

Star Citizen, since E:D nerfs the hell out of thruster navigation. You can do barrel rolls so fast in Star Citizen you pass out. No, seriously. It has black-out G forces.
Title: Re: Star Citizen
Post by: Vindictus on March 09, 2015, 02:28:30 AM
Hey cool, do I get the game for free with the PAX thingo? I'll see how I go when I get home.
Title: Re: Star Citizen
Post by: Particle Person on March 09, 2015, 02:39:52 AM
So which is objectively better for flying around and doing sick barrel rolls, Elite: Dangerous or Star Citizen?

Star Citizen, since E:D nerfs the hell out of thruster navigation. You can do barrel rolls so fast in Star Citizen you pass out. No, seriously. It has black-out G forces.

https://www.youtube.com/watch?v=VH6V7ACofiQ
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 02:45:06 AM
So which is objectively better for flying around and doing sick barrel rolls, Elite: Dangerous or Star Citizen?

Star Citizen, since E:D nerfs the hell out of thruster navigation. You can do barrel rolls so fast in Star Citizen you pass out. No, seriously. It has black-out G forces.

https://www.youtube.com/watch?v=VH6V7ACofiQ

404 - Not found.

Oh my god the lawlz.
Title: Re: Star Citizen
Post by: Vindictus on March 09, 2015, 02:46:47 AM
Wait, what? In E:D you turn so hard the game just throws up a prompt saying you lost consciousness? That's not how it works at all.
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 02:49:32 AM
https://www.youtube.com/watch?v=H-QFfQEzPVw

Really old video, looks a bit better now, but this is the idea.
Title: Re: Star Citizen
Post by: Particle Person on March 09, 2015, 02:57:24 AM
Wait, what? In E:D you turn so hard the game just throws up a prompt saying you lost consciousness? That's not how it works at all.

That's from a pretty old build of the game. I'm actually not sure how it works now.
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 03:03:25 AM
You see, PP2 was so devastated by the lack of content he completely stopped playing the game, presumably to pick it up in a year hoping it will actually have something interesting to do.
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 03:29:25 AM
Here is some rough footage of the event at PAX East (they'll upload official footage that is HD on Tuesday). Yes, it is a blatant rip-off of Ender's game. Yes, they readily admit to it. No, they don't care, it looks fun.

https://www.youtube.com/watch?v=0FsuaKEQr2s

Title: Re: Star Citizen
Post by: Snupes on March 09, 2015, 08:05:32 AM
So which is objectively better for flying around and doing sick barrel rolls, Elite: Dangerous or Star Citizen?

Star Citizen, since E:D nerfs the hell out of thruster navigation. You can do barrel rolls so fast in Star Citizen you pass out. No, seriously. It has black-out G forces.

https://www.youtube.com/watch?v=VH6V7ACofiQ

Are those stars flying directly by your ship?
Title: Re: Star Citizen
Post by: Vindictus on March 09, 2015, 09:33:33 AM
Are those stars flying directly by your ship?

Yep. Space schlock.

Anyway, I signed up and downloaded the installer. Can't log in or use my account because I haven't activated it, never got any email, and there doesn't appear to be an option to resend. GG Star Citizen.

edit: half an hour later..
Title: Re: Star Citizen
Post by: Ghost of V on March 09, 2015, 04:48:19 PM
Did you check your junk/spam folder?
Title: Re: Star Citizen
Post by: Rushy on March 09, 2015, 05:30:06 PM
Anyway, I signed up and downloaded the installer. Can't log in or use my account because I haven't activated it, never got any email, and there doesn't appear to be an option to resend. GG Star Citizen.

edit: half an hour later..

Their system is probably lagging because of all the extra people signing up for the free play.
Title: Re: Star Citizen
Post by: Rushy on March 16, 2015, 02:50:09 AM
https://www.youtube.com/watch?v=sbZLbb0_RBI

A trailer with some very new clips of the FPS and planetside modules getting closer to completion. I don't like that the trailer implies this is a "right now" thing, though. So many people come to the site and get disappointed when they find out most of that content is still months to years away. FPS should be next month, though.
Title: Re: Star Citizen
Post by: Rushy on March 22, 2015, 07:02:58 PM
(http://i.imgur.com/4anm5kl.png?1)

Just posting this here so I can check back in a few months and see all the dates they completely missed.
Title: Re: Star Citizen
Post by: Particle Person on March 22, 2015, 08:02:05 PM
So Star Citizen is now at version 1.1. Not Arena Commander, Star Citizen. I guess it's done!
Title: Re: Star Citizen
Post by: Rushy on March 22, 2015, 09:38:29 PM
So Star Citizen is now at version 1.1. Not Arena Commander, Star Citizen. I guess it's done!

Ugh, yes, the community has already given them plenty of suggestions about this, or at least naming it "Star Citizen Alpha" but they didn't really seem to care. They seem to be thinking in terms of the future versus now, as if they wanted to name it that so they don't have to bother changing it later. In fact, they did the same thing with the rental credit system. The rental credit system had people crying "pay to win" because, well, it is. You can only rent ships for so long, the only way to buy them is to use real monies. This confused the devs, apparently, who justified it by saying they "don't want people playing [Arena Commander] all the time when the persistent universe is released." Which does make sense in the end, but gave people a bad taste in their mouth because it doesn't make sense right now.
Title: Re: Star Citizen
Post by: Rushy on April 02, 2015, 04:58:38 AM
https://www.youtube.com/watch?v=ssor6TM8qc0&feature=youtu.be
Title: Re: Star Citizen
Post by: Rushy on April 11, 2015, 10:10:31 PM
Man, and I thought some of the things the community suggested were frightening. What the developers are doing is worse.

(http://i.imgur.com/FKAFgjY.jpg)

This is something the developers have conceptualized. A boarding torpedo.

(http://i.imgur.com/i3JkjwI.jpg)

The design suggests it is used by the game's primary alien antagonists.
Title: Re: Star Citizen
Post by: Rushy on July 03, 2015, 05:46:10 PM
Alright, it's been two months of me not having a computer. I was fairly certain once I got back up and running, Star Citizen FPS would be out in the wild. Well? Where dafuq is it? God dammit Robbie Chrisberts, you got me again.
Title: Re: Star Citizen
Post by: Rushy on August 08, 2015, 01:20:11 AM
https://www.youtube.com/watch?v=4xSOzEWsHOs

The quality of the video isn't very good. Hopefully I can find a better one here soon.
Title: Re: Star Citizen
Post by: Thork on August 08, 2015, 10:40:39 AM
Is this game ever likely to be made or is selling invincible ships that don't exists at $5000 each a better business model?
Title: Re: Star Citizen
Post by: Rushy on August 08, 2015, 02:41:02 PM
Anyone who isn't a daft troll willing to respond?
Title: Re: Star Citizen
Post by: beardo on August 08, 2015, 02:50:54 PM
Anyone who isn't a daft troll willing to respond?
Th*rk isn't a troll. He's just a massive moron.
Title: Re: Star Citizen
Post by: Parsifal on August 08, 2015, 02:56:32 PM
I'm actually pretty interested in this game. As soon as they have a Linux version that works with my Radeon HD 6850, I'm there.

I'm possibly there either way if the final release looks good enough to warrant a graphics upgrade.
Title: Re: Star Citizen
Post by: Fortuna on August 10, 2015, 08:36:09 AM
If this game is released complete and whole as a fully imagined space simulator, it will be the 8th wonder of the world.
Title: Re: Star Citizen
Post by: Saddam Hussein on September 28, 2015, 01:46:45 AM
I have just seen the prices for Star Citizen.

https://robertsspaceindustries.com/pledge/game-packages

The greed on display here is mind blowing. Would you like a game pack with a battleship? $15,000 please. Yeah, I'm not shitting you. You can spend $15,000 on this game to get the best ships.

So what if your wallet is a bit emptier? Well you can play the game in a skip for $30 but that doesn't give you access to the alpha and betas for the game. Most small ships will set you back $100. And that's before you have bought any upgrades for your ships.

Their pricing model is ridiculous. This is a game for the children of Chinese millionaires. Anyone else might as well hide in a small corner of the universe and hope never to be found.
Title: Re: Star Citizen
Post by: Parsifal on September 28, 2015, 02:01:03 AM
Their pricing model is ridiculous. This is a game for the children of Chinese millionaires. Anyone else might as well hide in a small corner of the universe and hope never to be found.

I spent a couple of minutes Googling and came upon this:

Quote from: http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions
Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.

So you can work your way up to those advanced ships in the game, they're just funding the game's development by allowing people to pledge large sums of money in exchange for skipping ahead. If the game wouldn't exist without crowd funding, that seems fair to me. It's no more unbalanced than it will be once people start acquiring those ships through gameplay and new people start joining in pleb ships; if the game doesn't have a mechanic to deal with that, it's going to suck for noobs either way.

Now, I'm not familiar enough with the game to categorically rule out it being a rip-off, but there's more to it than just "you have to pay $15k to get the best ships".
Title: Re: Star Citizen
Post by: Rushy on September 28, 2015, 01:44:50 PM
Parsifal, are you aware that Saddam just copy and pasted a Thork post?
Title: Re: Star Citizen
Post by: Parsifal on September 28, 2015, 02:04:02 PM
Parsifal, are you aware that Saddam just copy and pasted a Thork post?

No. I try not to read Thork's posts in threads I'm not already engaged in, and that was entirely believable coming out of Saddam's mouth.
Title: Re: Star Citizen
Post by: beardo on September 28, 2015, 02:34:45 PM
It was.
Title: Re: Star Citizen
Post by: Blanko on September 28, 2015, 02:41:34 PM
It most certainly was.
Title: Re: Star Citizen
Post by: Sean on September 28, 2015, 04:16:16 PM
It really was
Title: Re: Star Citizen
Post by: Particle Person on September 29, 2015, 03:05:36 AM
Haha she was
Title: Re: Star Citizen
Post by: Rushy on October 10, 2015, 09:55:50 PM
https://www.youtube.com/watch?v=SrpeLpQWzTk

Press release version of the CitCon stream video of the newer combined FPS/Multicrew setup.
Title: Re: Star Citizen
Post by: Thork on October 11, 2015, 09:14:12 PM
https://www.youtube.com/watch?v=SrpeLpQWzTk

Press release version of the CitCon stream video of the newer combined FPS/Multicrew setup.
I got 2 mins in, but the sound of that guy running about on a tambourine was pretty annoying. Why the super noisy feet?

Quote from: http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions
Some in-game items may be available as microtransactions,
$15,000 is a microtransaction? Not to me it isn't. It's a majortransaction. Imagine explaining that to the wife or girlfriend. Yeah, sorry, we can't do those 4 cruises we wanted. I bought a digital ship. Nah, that new car would of been quite useful, but I got a digital ship instead. The deposit for the house? Nah, I bought a kick ass digital ship instead. Jack and the beanstalk is taught to all children, and yet there are still morons who didn't get the moral of the story.
Title: Re: Star Citizen
Post by: Fortuna on October 11, 2015, 10:11:31 PM
https://www.youtube.com/watch?v=SrpeLpQWzTk

Press release version of the CitCon stream video of the newer combined FPS/Multicrew setup.

I like how the guy is standing up in the ship when it warps and he isn't instantly turned into goop on the wall. Still, it looks like a pretty sweet game. I hope it gets finished.
Title: Re: Star Citizen
Post by: Rushy on October 11, 2015, 11:01:42 PM
I got 2 mins in, but the sound of that guy running about on a tambourine was pretty annoying. Why the super noisy feet?

Come on, you can come up with a better complaint than that. How about the fact that their helmets don't connect to their suits, leaving an obvious air gap between the head and torso? The ships that move like they all weigh ten pounds? At least put some effort into your Thorking.

I like how the guy is standing up in the ship when it warps and he isn't instantly turned into goop on the wall. Still, it looks like a pretty sweet game. I hope it gets finished.

They were really proud of the physics grid allowing you to walk around while the ship is moving so quickly across the map. In the earlier versions, you'd just clip right out of the ship as it speeds away.
Title: Re: Star Citizen
Post by: garygreen on October 11, 2015, 11:08:01 PM
$15,000 is a microtransaction? Not to me it isn't. It's a majortransaction. Imagine explaining that to the wife or girlfriend. Yeah, sorry, we can't do those 4 cruises we wanted. I bought a digital ship. Nah, that new car would of been quite useful, but I got a digital ship instead. The deposit for the house? Nah, I bought a kick ass digital ship instead. Jack and the beanstalk is taught to all children, and yet there are still morons who didn't get the moral of the story.

Not everyone has the same budget.  Some people are rich.
Title: Re: Star Citizen
Post by: Rushy on October 12, 2015, 03:12:06 AM
This is footage of the singleplayer campaign (in very ultra early development). Most of the characters aren't lipsynced properly or have weird facial animations, clip into things, etc. still interesting.

https://www.youtube.com/watch?v=qexLUpQJPw8&index=11&list=PLVct2QDhDrB2kIxmg7ZanJVOXOdlgd9V8
Title: Re: Star Citizen
Post by: Saddam Hussein on October 12, 2015, 03:31:49 AM
It was.

Of course it was.

Jack and the beanstalk is taught to all children, and yet there are still morons who didn't get the moral of the story.

Did that story even have a moral?

On-topic, the game looks awful.  And the guy who was playing it did a terrible job.
Title: Re: Star Citizen
Post by: Rushy on October 26, 2015, 01:35:00 PM
https://www.youtube.com/watch?v=JziXKzhLp74
Title: Re: Star Citizen
Post by: Rushy on October 30, 2015, 12:56:25 AM
https://robertsspaceindustries.com/comm-link/transmission/15031-Star-Citizen-Alpha-20-Flight-Model-Changes

https://player.vimeo.com/video/143803540

Pretty interesting article and video. The video is 16 minutes and the article probably takes just as much time to read. Neither will be interesting unless you are a top level space game nerd.
Title: Re: Star Citizen
Post by: Rushy on November 29, 2015, 04:17:50 PM
https://www.youtube.com/watch?v=j_qAtqm4XUI

It's the best video I could find that shows off the aspects of the game in a relatively short timeframe.
Title: Re: Star Citizen
Post by: Ghost Spaghetti on November 30, 2015, 01:39:08 PM
It was.

Of course it was.

Jack and the beanstalk is taught to all children, and yet there are still morons who didn't get the moral of the story.

Did that story even have a moral?

Don't fuck with Englishmen.

Title: Re: Star Citizen
Post by: Rushy on December 17, 2015, 02:01:06 AM
https://www.youtube.com/watch?v=-yLTm8DZ8s4&feature=share

https://www.youtube.com/watch?v=X5XSiww9ZO4&feature=youtu.be

Freeform landings!
Title: Re: Star Citizen
Post by: Fortuna on December 17, 2015, 02:37:08 AM
That's actually really impressive.
Title: Re: Star Citizen
Post by: Rushy on August 08, 2016, 12:43:15 AM
Star citizen sucked?

It does right now at least. Piloting a ship feels like stirring a stick around in thick mud, laser shots have no impact feeling, super glitchy, nowhere to go really. I know it isn't finished, but there are some core mechanics they'll have to improve on for it to be good.

Piloting a ship feels like stirring a stick around in thick mud

This greatly depends on the ship you're actually flying.

laser shots have no impact feeling

...it's a laser. What do you mean by "impact feeling"?

super glitchy, nowhere to go really.

I can't argue with this.
Title: Re: Star Citizen
Post by: Sean on August 18, 2016, 06:41:03 AM
Scam Shitizen
Title: Re: Star Citizen
Post by: Rushy on August 18, 2016, 12:28:17 PM
There will supposedly be a major Scam Shitizen presentation near Gamescom tomorrow. Hopefully something other than a new ship.
Title: Re: Star Citizen
Post by: Fortuna on August 19, 2016, 09:04:49 PM
I just watched the Gamescom stream. They need to incorporate the NMS engine in this game, and add a Destiny narrative. Then it would be GOAT. As it stands, the game still seems kind of empty. Like you go to an empty moon and kill two space pirates and you get a box. That seems fairly boring, but we'll see how the final game is (if it ever comes out). I probably still play it just because it's impossible for me to ignore sci-fi games, but I just hope they improve on the gameplay feeling and add a shitload of more content.
Title: Re: Star Citizen
Post by: George on August 19, 2016, 09:11:18 PM
A Destiny narrative?  Something like this?

https://www.youtube.com/watch?v=FlOYatDYC40

That would be a big improvement.
Title: Re: Star Citizen
Post by: Fortuna on August 19, 2016, 09:15:58 PM
A Destiny narrative?  Something like this?

That would be a big improvement.

No. The shitloads of narrative in the grimoire cards.

Edit by Rushy: I removed a double-post of the YouTube link that George posted.
Title: Re: Star Citizen
Post by: Rushy on August 19, 2016, 10:44:39 PM
https://www.twitch.tv/starcitizen/v/84518331

Actual presentation starts around 1:26:00. The gameplay presentation starts at around 2:01:00 if you want to skip to that.

(https://i.imgur.com/My7vTiK.png)

They show off the planetary tech, running around on a planet, planetary first-person combat, among some other things. Looking very good.

I just watched the Gamescom stream. They need to incorporate the NMS engine in this game, and add a Destiny narrative. Then it would be GOAT. As it stands, the game still seems kind of empty. Like you go to an empty moon and kill two space pirates and you get a box. That seems fairly boring, but we'll see how the final game is (if it ever comes out). I probably still play it just because it's impossible for me to ignore sci-fi games, but I just hope they improve on the gameplay feeling and add a shitload of more content.

You'll get plenty of story and lore lore lore in the single player campaign. The quests in the MMO game right now are fully voiced, but pretty short. I guess the Covalex Shipping Hub quest is something more like what you want to see, right?

Edit: added full 3.0 gameplay demo video. Keep in mind the time from when the player gets out of the bed to until he enters a planet's atmosphere is already in the game. Getting into a Freelancer and flying around shooting at pirates and doing space-quests isn't new.

https://www.youtube.com/watch?v=GucYhhLwIxg
Title: Re: Star Citizen
Post by: Lord Dave on August 22, 2016, 09:06:33 PM
Gotta say, pretty damn good looking.
Title: Re: Star Citizen
Post by: Rushy on October 10, 2016, 11:03:14 PM
New planet weather, some new exploration gameplay, etc.

https://youtu.be/XuDj5v81Nd0?t=1h24m51s

I suggest starting the video at 1:25:00. For whatever reason, the FES' video embedding ignores start times.
Title: Re: Star Citizen
Post by: Parsifal on October 24, 2016, 03:50:12 AM
So I bought this game. I have nothing to install it on yet, but I have bought it, since Rushy mentioned the price will go up later.

Once I've moved all my important shit across to my new laptop (https://forum.tfes.org/index.php?topic=5312), I intend to install Windows on this computer and give it a spin. The graphics card might be a bit of a letdown, but at least then I'll know if I like the game and if it's worth spending money on better hardware.

For whatever reason, the FES' video embedding ignores start times.

I'll see about fixing that when I have a moment.
Title: Re: Star Citizen
Post by: Lord Dave on October 24, 2016, 12:47:13 PM
It's free on Steam until the end of October.

I'd download it but my system can't handle Planetside 2.  It'll die horribly at this thing.
Title: Re: Star Citizen
Post by: George on October 24, 2016, 01:50:26 PM
It's not even on Steam, bro.
Title: Re: Star Citizen
Post by: Lord Dave on October 24, 2016, 01:58:58 PM
It's not even on Steam, bro.
You're right.  Not sure why I thought it was...

https://robertsspaceindustries.com/promotions/Free-Fly-Fall-2016

But it is free.
Title: Re: Star Citizen
Post by: Particle Person on October 24, 2016, 04:04:20 PM
So I bought this game. I have nothing to install it on yet, but I have bought it, since Rushy mentioned the price will go up later.

Once I've moved all my important shit across to my new laptop (https://forum.tfes.org/index.php?topic=5312), I intend to install Windows on this computer and give it a spin. The graphics card might be a bit of a letdown, but at least then I'll know if I like the game and if it's worth spending money on better hardware.

For whatever reason, the FES' video embedding ignores start times.

I'll see about fixing that when I have a moment.

The portion of the game available to the public is a very early alpha, so playing it won't really be a good indicator of whether or not you like the game.
Title: Re: Star Citizen
Post by: Lord Dave on October 24, 2016, 04:32:31 PM
I downloaded the game for free.
Played it for like an hour.
My system can't really handle it but it worked on. (with no one else around and on low)

I got bored and deleted it.
Title: Re: Star Citizen
Post by: Fortuna on October 25, 2016, 08:32:49 AM
I downloaded the game for free.
Played it for like an hour.
My system can't really handle it but it worked on. (with no one else around and on low)

I got bored and deleted it.

That was basically my experience, except it ran decently for me.
Title: Re: Star Citizen
Post by: Rushy on October 25, 2016, 11:50:30 PM
I don't think anyone in this thread bought Star Citizen solely for the current user experience. The key point here is that the game is fundamentally solid and will expand quickly. You either say "this is definitely a game I am going to play a lot of in the future" and buy it now, or you don't like the genre at all and never buy it.

With Star Citizen, there is almost no benefit to waiting to buy it. You'll end up paying more for a game you probably know right now you're going to play anyway.

Oh, and my referral code is STAR-4LZP-G4TL. If I finally trick you into buying this scam, Chris Roberts himself will give me virtual items. You also get $5 in credits added to your account (5000 UEC).
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2016, 01:07:35 AM
Oh, and my referral code is STAR-4LZP-G4TL. If I finally trick you into buying this scam, Chris Roberts himself will give me virtual items. You also get $5 in credits added to your account (5000 UEC).

Mine is STAR-JF4S-5HYN, and you get the same $5 in credits whether you use Rushy's or mine. Now you get to choose which of us you like better.
Title: Re: Star Citizen
Post by: Parsifal on November 16, 2016, 02:28:53 AM
Now shrinking my Linux partition to make way for Windows so I can play this game. It's happening.
Title: Re: Star Citizen
Post by: Rushy on November 16, 2016, 03:21:52 AM
Star Citizen is so powerful it made Parsifal install Windows. We did it, FES!
Title: Re: Star Citizen
Post by: Parsifal on November 16, 2016, 06:30:13 AM
Just booted up Windows 10 for the first time. Now just to reinstall onto my internal SSD with legacy boot now that my licence is associated with this PC.
Title: Re: Star Citizen
Post by: Parsifal on November 16, 2016, 06:37:45 AM
Just booted up Windows 10 for the first time. Now just to reinstall onto my internal SSD with legacy boot now that my licence is associated with this PC.

Scratch that. Windows mysteriously has "problems" it can't fix with my network adapter, so I can't get online. Back on OpenBSD for now.
Title: Re: Star Citizen
Post by: Lord Dave on November 16, 2016, 07:36:08 AM
Just booted up Windows 10 for the first time. Now just to reinstall onto my internal SSD with legacy boot now that my licence is associated with this PC.

Scratch that. Windows mysteriously has "problems" it can't fix with my network adapter, so I can't get online. Back on OpenBSD for now.
Sounds like windows installed the wrong driver.
Title: Re: Star Citizen
Post by: Parsifal on November 16, 2016, 10:56:48 AM
Sounds like windows installed the wrong driver.

Yeah, I got it to work by installing a driver from Dell. I have now created a Windows installation USB stick and am installing Windows to its final home on my internal SSD.
Title: Re: Star Citizen
Post by: Fortuna on November 16, 2016, 11:21:51 AM
Now shrinking my Linux partition to make way for Windows

If only Thork was still here. He'd have a couple of paragraphs to say about this.
Title: Re: Star Citizen
Post by: Crudblud on November 16, 2016, 12:23:06 PM
Now shrinking my Linux partition to make way for Windows

If only Thork was still here. He'd have a couple of paragraphs to say about this.

You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting
Title: Re: Star Citizen
Post by: Parsifal on November 16, 2016, 12:32:58 PM
I have successfully installed Windows and configured my existing bootloader to provide it as an option. For the record, Windows is terrible. Just terrible.

Next up: Installing Star Citizen.
Title: Re: Star Citizen
Post by: Lord Dave on November 16, 2016, 01:00:50 PM
You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting


Next up: Installing Star Citizen.

And now you understand why.
Title: Re: Star Citizen
Post by: Crudblud on November 16, 2016, 02:13:53 PM
You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting


Next up: Installing Star Citizen.

And now you understand why.

lurk moar
Title: Re: Star Citizen
Post by: Lord Dave on November 16, 2016, 02:22:54 PM
You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting


Next up: Installing Star Citizen.

And now you understand why.

lurk moar
Are you suggesting his desire to install windows is not directly related to playing Star Citizen?
Title: Re: Star Citizen
Post by: Crudblud on November 16, 2016, 04:05:45 PM
You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting


Next up: Installing Star Citizen.

And now you understand why.

lurk moar
Are you suggesting his desire to install windows is not directly related to playing Star Citizen?
No, I'm suggesting you don't lurk enough.
Title: Re: Star Citizen
Post by: junker on November 16, 2016, 04:42:35 PM
I looked at Star Citizen because Parsifal told me to. Made an account, then realized it looks dumb. Good thing too because I was about to buy the $15,000 completionist pack which is actually rather incomplete. Saved myself a headache there...
Title: Re: Star Citizen
Post by: Lord Dave on November 16, 2016, 04:57:29 PM
You hate Windows, and now you're installing Windows, so you'll be using Windows, which you hate.

kinda interesting


Next up: Installing Star Citizen.

And now you understand why.

lurk moar
Are you suggesting his desire to install windows is not directly related to playing Star Citizen?
No, I'm suggesting you don't lurk enough.
You're probably right.
Title: Re: Star Citizen
Post by: Parsifal on November 17, 2016, 04:13:01 AM
I looked at Star Citizen because Parsifal told me to. Made an account, then realized it looks dumb. Good thing too because I was about to buy the $15,000 completionist pack which is actually rather incomplete. Saved myself a headache there...

Those ultra-expensive packs are for people really keen on supporting the game. There's absolutely no reason to spend more than $45 (or $60 if you want the single-player Squadron 42) before you've even tried the game.

Anyway, I have been downloading Star Citizen for about 14 hours now. It should be done by sometime tomorrow and then I can start blowing Rushy up.
Title: Re: Star Citizen
Post by: Parsifal on November 18, 2016, 11:27:32 AM
Star Citizen has finished downloading.

It is time.
Title: Re: Star Citizen
Post by: Lord Dave on November 18, 2016, 11:48:20 AM
Have fun.
Title: Re: Star Citizen
Post by: Parsifal on November 18, 2016, 02:51:44 PM
I have died four times already. This game is great.
Title: Re: Star Citizen
Post by: Rushy on November 19, 2016, 12:46:28 AM
Dynamic ship skinning. Hopefully they'll release the ship skinning system soon.

https://gfycat.com/LameParallelIguana

----

Greyboxed cutlass album:

http://imgur.com/gallery/0J5tM

----

Prowler concept:

(http://i.imgur.com/SJLqaQj.png)

----

Capital ship trailer:

https://www.youtube.com/watch?v=iGWggc7KjJE

----

Capital ship overview:

https://www.youtube.com/watch?v=Rp43tiIpi4Y
Title: Re: Star Citizen
Post by: Parsifal on December 24, 2016, 12:49:00 AM
2.6 Alpha has just been released. For a limited time, you can try it for free (https://robertsspaceindustries.com/promotions/welcome-to-sc).

Use the referral code STAR-JF4S-5HYN when creating an account (this will get you free in-game money if you decide to buy the game later), and the coupon code WELCOME2SC to redeem the free trial.
Title: Re: Star Citizen
Post by: Fortuna on March 02, 2017, 08:11:23 AM
So what do you do in this game exactly? Can you actually fly down onto planets? I tried the demo awhile back and I just flew around for a bit and crashed into a space rock. It seems like it's trying to be an mmo.
Title: Re: Star Citizen
Post by: Parsifal on March 03, 2017, 12:57:20 AM
There is no "demo", it's an alpha. Most of the features that will be in the final game haven't been released yet, not even as a preview. Any other game that's not entirely crowdfunded, you wouldn't even have heard of at this stage in development, let alone be able to play.

So what do you do in this game exactly?

Currently, there are maybe a dozen or so scripted missions you can do, and they're adding more with each alpha release. Most involve space combat, though some only involve finding items in abandoned stations and what not. This is because movement and combat are really the only mechanisms that are ready to play right now.

Can you actually fly down onto planets?

Not yet, that's coming in alpha 3.0.

I tried the demo awhile back and I just flew around for a bit and crashed into a space rock. It seems like it's trying to be an mmo.

It will be an MMO when it's finished.
Title: Re: Star Citizen
Post by: Fortuna on March 03, 2017, 03:49:23 AM
Oh, I was under the impression that the full single player campaign had been released already since it allows you to purchase it on the site, and I was watching a video of some guy doing missions. May end up buying into the Alpha just because it seems like it has a lot of potential.
Title: Re: Star Citizen
Post by: Parsifal on March 03, 2017, 04:40:06 AM
Oh, I was under the impression that the full single player campaign had been released already since it allows you to purchase it on the site

If you actually go to purchase it, it makes you tick a box saying you understand the game is still in development before you can pay.

and I was watching a video of some guy doing missions. May end up buying into the Alpha just because it seems like it has a lot of potential.

That's why I bought into it as well. And to be clear, the current alpha can be fun to play, you just have to go into it being aware that there will be lots of bugs and the game mechanics are still fairly limited.
Title: Re: Star Citizen
Post by: Particle Person on March 04, 2017, 02:10:34 AM
Oh, I was under the impression that the full single player campaign had been released already since it allows you to purchase it on the site, and I was watching a video of some guy doing missions. May end up buying into the Alpha just because it seems like it has a lot of potential.

You could also buy Elite: Dangerous, which is a similar kind of game, just much further along in development.
Title: Re: Star Citizen
Post by: Parsifal on March 04, 2017, 02:26:28 AM
You could also buy Elite: Dangerous, which is a similar kind of game, just much further along in development.

Not really. Elite is much further developed in some respects and much less developed in others.

I actually find Elite to be extremely lacking with regard to building a believable universe. Even in its current alpha state, the Star Citizen universe feels alive. I wake up in Port Olisar feeling like there is a real world going about its business around me, even if I can't see it all. With every mission in the game, even such as it is right now, I have some sense of why I'm doing it, not just going through the motions to get money.

In Elite, cargo missions are just a menu of options. It's very literally Euro Truck Simulator 2 in space.
Title: Re: Star Citizen
Post by: Fortuna on March 04, 2017, 02:52:25 AM
Are we going to make a TFES Star Citizen squadron?

Also, I hope they don't focus so much on the little details and graphics that they neglect the gameplay. It looks like I'll be suiting up this weekend. I've decided I want to do a small part in providing feedback to the team so they can make this game shine. Would you recommend getting Squadron 42 also, or just a core package?
Title: Re: Star Citizen
Post by: Parsifal on March 04, 2017, 08:29:37 AM
Are we going to make a TFES Star Citizen squadron?

If we ever get more than three people from FES with radically different in-game career interests playing the game, perhaps.

Also, I hope they don't focus so much on the little details and graphics that they neglect the gameplay.

You might be interested in subscribing to their YouTube channel (https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA), where they broadcast several videos a week about things they're working on and occasionally future plans and tech demos. Their incredible attention to detail applies to every aspect of the game, including gameplay. That's why it's taking so long, but it looks like it will be totally worth it when it finally releases.

It looks like I'll be suiting up this weekend. I've decided I want to do a small part in providing feedback to the team so they can make this game shine.

Have you decided which starter ship you want? I can wholeheartedly recommend the Avenger Titan, which is a $20 upgrade (purchased separately) over the Mustang Alpha starter package -- or a $25 upgrade over the Aurora MR package which is the same price as the Mustang, so don't get an Aurora if you just plan to upgrade it. The Aurora is the superior option if not upgrading, though.

If you have an extra $20 to spare, it really is a fantastic upgrade no matter what you want to do in the game -- it's faster and better at just about everything than either of the base offerings. More manoeuvrable, better guns, more cargo space, and it's slated to be better at exploration once that mechanic is introduced too.

If you're not sure, you can always upgrade later (even using in-game currency after release), so there's no need to choose now.

Would you recommend getting Squadron 42 also, or just a core package?

That's entirely up to you. We haven't seen and won't see an alpha of Squadron 42 (Chris Roberts has said that there won't be an alpha or a beta, only a full release of each episode), so it depends on whether you think it's a game you'd like to play.

It will be much more story-driven and combat-focused than the open-world MMO of Star Citizen, but it is set in the same universe, and you will get some flight training while in the UEE Navy (which can be important because Star Citizen will be a skill-based game, not a traditional XP-based RPG). Perhaps more importantly for me, they're putting a lot of work into everything from detailed motion capture for NPCs (https://www.youtube.com/watch?v=R8wTqdDXplc) to detailed and fully functional capital ship designs (https://www.youtube.com/watch?v=Rp43tiIpi4Y) and a reactive music system (https://www.youtube.com/watch?v=vUlKk2VfspU).

There's also a demo from 2015 (https://www.youtube.com/watch?v=qexLUpQJPw8) which is probably the best indication we have so far of what Squadron 42 will be like. The level of detail in the characters and the ship is stunning.

Right now, I'm thinking of it as a Star Wars movie I get to participate in. I've bought one of the combo packages with Squadron 42, but I can see why it wouldn't be for everyone.

I would suggest deciding now if you want Squadron 42 or not, though. Currently it's a $15 upgrade over Star Citizen by itself, but that is going to go up substantially by final release.

And most importantly, use my referral code for some free in-game money: STAR-JF4S-5HYN.
Title: Re: Star Citizen
Post by: Fortuna on March 05, 2017, 01:09:49 AM
That's some great info, thanks. I subscribed to their Youtube channel. As for ship, I was thinking about getting the Mustang Alpha SC. Are the ships really that different, and not just cosmetic differences?
Title: Re: Star Citizen
Post by: Fortuna on March 05, 2017, 02:27:58 AM
I also used your referral code. See you on the frontier lads.

(http://i.imgur.com/PXuqhgU.jpg)
Title: Re: Star Citizen
Post by: Parsifal on March 05, 2017, 04:34:33 AM
That's some great info, thanks. I subscribed to their Youtube channel. As for ship, I was thinking about getting the Mustang Alpha SC. Are the ships really that different, and not just cosmetic differences?

Yes, extremely different. The Avenger is a good 50% faster than the Aurora, for instance, and different ships have different default weapon loadouts and can carry different numbers and sizes of weapons. They also vary in terms of number and size of thrusters, which impacts their manoeuvrability -- for instance, the Herald has a huge engine for the ship's size, but not many thrusters, which makes it extremely fast in a straight line but terrible at turning.

In the final game, the ships will also have different loadouts in other areas that haven't been implemented yet. For instance, an exploration-focused ship is likely to have advanced scanners and come with a jump drive, whereas those may be optional extras on other ships. A cargo hauler will obviously have a large part of the ship's interior (or exterior, in the case of the Hull series) dedicated to storing cargo, but a fighter may not have any cargo space at all. The ships page (https://robertsspaceindustries.com/pledge/ships) lists the intended use of each ship -- most fit into the common categories like fighter, transport, mercenary, explorer or miner, but there are a few unique options like the Herald (for intercepting and securely transporting data) and the Reclaimer (for salvaging derelicts).

I also used your referral code. See you on the frontier lads.

Excellent. Welcome to the Verse.
Title: Re: Star Citizen
Post by: Fortuna on March 07, 2017, 11:02:03 AM
I didn't know the ships varied so much. This is going to be a great game when it's done. How many ships do you have so far?

At this point I've bought a new space suit and explored all the jump points on Crusader. The parts of the game that aren't bugged to hell are breathtaking. I explored an area with an asteroid belt and was able to land on one of the larger ones. I also got a ride from a guy with a giant red ship (can't remember the name). Took about 20 minutes to find an exit since I entered through an engineering bay and I was never able to find the access point again. It also had a little console that let you redirect power to the main systems of the ship.

Like you said, I probably should have opted for a more advanced ship since mine only has 2 basic laser canons, and no missiles, which makes shooting people down pretty hard.
Title: Re: Star Citizen
Post by: Parsifal on March 07, 2017, 12:56:16 PM
I didn't know the ships varied so much. This is going to be a great game when it's done. How many ships do you have so far?

I only have two (Avenger Titan and Freelancer), and will probably be buying a limited one (Dragonfly or maybe a Hull series) whenever there's another sale. I am a subscriber, though, which means I get to fly a different ship for free each month, which is a nice perk.

At this point I've bought a new space suit and explored all the jump points on Crusader.

There are no jump points in the game yet. A jump point is what you use to travel between systems, and currently you can only play in a small part of one system; quantum drive is for sub-light travel within a system, and that's what you can use now. The points you have available to travel to are saved coordinates in your ship's computer, and those will vary depending on what missions you've taken and other factors (for instance, if you have a crime stat then you can quantum to the outlaw base, GrimHEX).

The parts of the game that aren't bugged to hell are breathtaking. I explored an area with an asteroid belt and was able to land on one of the larger ones.

That sounds like the Yela asteroid belt. Did you find the GrimHEX outlaw base among the asteroids? If not, you can always just commit a crime and then die to respawn there.

I also got a ride from a guy with a giant red ship (can't remember the name). Took about 20 minutes to find an exit since I entered through an engineering bay and I was never able to find the access point again. It also had a little console that let you redirect power to the main systems of the ship.

The only vaguely red, flight-ready, multicrew ship I'm aware of is the Caterpillar Pirate Edition (https://robertsspaceindustries.com/pledge/ships/drake-caterpillar/Caterpillar-Pirate-Edition).

All of the ships in the game right now are tiny compared to the capital ships that haven't been released yet. Squadron 42 will feature the Idris and the Javelin, which are both enormous military ships comparable to the likes of the USS Enterprise or Battlestar Galactica. The Bengal is bigger and slower yet, taking the honour of the largest UEE (human) ship, but the largest ship in the game will be the Vanduul Kingship at 3 kilometres long.

Edit: Here's a size comparison for a bunch of ships: https://robertsspaceindustries.com/community/citizen-spotlight/1574-Ship-Size-Comparison

Like you said, I probably should have opted for a more advanced ship since mine only has 2 basic laser canons, and no missiles, which makes shooting people down pretty hard.

You can upgrade (https://robertsspaceindustries.com/pledge/ship-upgrades) at any time. You can also change your weapon loadout by renting ship weapons with REC -- weapons bought with REC and equipped to ships appear in the PU, but ships bought with REC can't be flown in the PU.

Supposedly, they're going to start making ships buyable with in-game currency before the end of this year, though they've sprinted past so many deadlines already that I'll believe that when it happens.
Title: Re: Star Citizen
Post by: Fortuna on March 10, 2017, 11:00:52 AM
I've been getting tremendous lag and FPS drops in the PU. At first I thought it was my PC, but Arena Commander runs at 60 fps. Apparently the client-server optimizations are horrendous in the game's current state. If I'm understanding it right, every action I take gets sent to SC servers and is then sent to every other player in the PU regardless of distance. I read that a big ship loading in needs to send about 5MB worth of data to every player. That is huge when there are many other players constantly spawning ships, shooting, and jumping too.

The supposed solution is for players to only receive data from other players in the immediate area, rather than from the entire instance. But, won't large ship battles still be an issue? I see this as the biggest problem facing SC right now. If they can't iron this out the game will be dead in the water.

I'm no networking expert, so does anyone else have any input? How feasible would it be to optimize a game this huge to the point where massive space battles will run smoothly? I feel like it would behoove the dev team to fix this quickly because they are undoubtedly spending more on bandwidth with optimization this poor.
Title: Re: Star Citizen
Post by: Parsifal on March 10, 2017, 12:21:47 PM
I've been getting tremendous lag and FPS drops in the PU. At first I thought it was my PC, but Arena Commander runs at 60 fps. Apparently the client-server optimizations are horrendous in the game's current state. If I'm understanding it right, every action I take gets sent to SC servers and is then sent to every other player in the PU regardless of distance. I read that a big ship loading in needs to send about 5MB worth of data to every player. That is huge when there are many other players constantly spawning ships, shooting, and jumping too.

The supposed solution is for players to only receive data from other players in the immediate area, rather than from the entire instance. But, won't large ship battles still be an issue? I see this as the biggest problem facing SC right now. If they can't iron this out the game will be dead in the water.

I'm no networking expert, so does anyone else have any input? How feasible would it be to optimize a game this huge to the point where massive space battles will run smoothly? I feel like it would behoove the dev team to fix this quickly because they are undoubtedly spending more on bandwidth with optimization this poor.

Yes, this is currently a big issue for them. 3.0 promises to remedy a lot of the network issues, but as you say, large ship battles are something they're yet to solve.
Title: Re: Star Citizen
Post by: crutonius on March 10, 2017, 10:18:45 PM
I seriously hope they succeed.  The game sounds amazing.  But until they support VR I'm out.  A space sim without VR is a waste.
Title: Re: Star Citizen
Post by: Fortuna on March 11, 2017, 10:11:08 AM
I've been getting tremendous lag and FPS drops in the PU. At first I thought it was my PC, but Arena Commander runs at 60 fps. Apparently the client-server optimizations are horrendous in the game's current state. If I'm understanding it right, every action I take gets sent to SC servers and is then sent to every other player in the PU regardless of distance. I read that a big ship loading in needs to send about 5MB worth of data to every player. That is huge when there are many other players constantly spawning ships, shooting, and jumping too.

The supposed solution is for players to only receive data from other players in the immediate area, rather than from the entire instance. But, won't large ship battles still be an issue? I see this as the biggest problem facing SC right now. If they can't iron this out the game will be dead in the water.

I'm no networking expert, so does anyone else have any input? How feasible would it be to optimize a game this huge to the point where massive space battles will run smoothly? I feel like it would behoove the dev team to fix this quickly because they are undoubtedly spending more on bandwidth with optimization this poor.

Yes, this is currently a big issue for them. 3.0 promises to remedy a lot of the network issues, but as you say, large ship battles are something they're yet to solve.

There will probably be no way to fix big ship battles. People with higher latency are going to have a really bad time. Even in games like WoW (with far less bandwidth requirements) massive battles (80+ players) have crashed servers before. It took Blizzard awhile to nail down their optimizations and it's still not perfect.

I think in the end they may have to implement some type of instancing tech to keep at least part of the vision alive. This is how Blizzard mostly solved their infamous server crashes. For example, the space surrounding a planet and the planet below could be separate instances or something. But let's be honest, we're never going to see 100 v 100 battles or anything like that unless they invent some groundbreaking new server code.
Title: Re: Star Citizen
Post by: Rama Set on March 11, 2017, 04:32:32 PM
Eve Online seems to have mass combat solved although I can't imagine a battle happening at 1/10th speed is any fun to be in.
Title: Re: Star Citizen
Post by: Fortuna on March 11, 2017, 06:54:23 PM
Eve Online seems to have mass combat solved although I can't imagine a battle happening at 1/10th speed is any fun to be in.

As far as I know, Eve is like WoW where only rudimentary data like movement and damage is handled by the server.
Title: Re: Star Citizen
Post by: Parsifal on March 11, 2017, 09:39:12 PM
I think in the end they may have to implement some type of instancing tech to keep at least part of the vision alive. This is how Blizzard mostly solved their infamous server crashes. For example, the space surrounding a planet and the planet below could be separate instances or something. But let's be honest, we're never going to see 100 v 100 battles or anything like that unless they invent some groundbreaking new server code.

They will be using instancing. But they still want to try to have large battles be a thing. I'm not sure if they'll manage, but I also don't really care that much since I'm not all that interested in combat.
Title: Re: Star Citizen
Post by: Screamer on March 11, 2017, 10:21:57 PM
Star citizen is crowd funded, not investor backed. As with your very own flat earth comic, the law does not do anything to enforce delivery of a product with crowd funding.

http://www.bbc.co.uk/news/technology-39191064
Its a story that happens over and over.

I don't think star citizen will ever see the light of day.
Title: Re: Star Citizen
Post by: Parsifal on March 11, 2017, 10:32:49 PM
Star citizen is crowd funded, not investor backed. As with your very own flat earth comic, the law does not do anything to enforce delivery of a product with crowd funding.

We have nothing to do with the Flat Earth comic you are referring to, apart from linking to it as it is likely to be of interest here.

http://www.bbc.co.uk/news/technology-39191064
Its a story that happens over and over.

Generally when this sort of thing happens, the project goes silent about progress for a while before it gets dumped. Star Citizen has been anything but silent; they are now producing at least four YouTube videos every week covering various aspects of the game's development. While it is true that they have failed to deliver on numerous deadlines, they have not yet given up on delivery of a single feature, and are now being more transparent than ever (https://robertsspaceindustries.com/schedule-report) about their timelines for delivery.

I don't think star citizen will ever see the light of day.

While you may be correct, there is no reason to suppose that you are, given how well the project is progressing thus far.
Title: Re: Star Citizen
Post by: Screamer on March 11, 2017, 10:42:35 PM
I'm aware the FE comic isn't yours as per the thread. But your members did put money behind it expecting to receive a copy or playing cards or whatever. They didn't get it, it all went quiet and their money was stolen. That isn't your fault, but a lack of legal safeguards and the lack of moral integrity of the comic maker.

I hear what you are saying about star citizen not going quiet, but if the money coming in from new ships is still exceeding the production costs of 4 youtube videos per week, it doesn't need to.

I suppose the point I'm trying to make is that crowd funding isn't something I would do due to lack of consumer safeguards. If a product has a proper business model, investors will back it. The cynic in me fears those who bought into star citizen will get burned and no one will be held to account. As the world record crowd fund, if it does go pop, that might be the final nail in crowd funding before governments move to legislate ... but that isn't going to bring Jonny his pocket money back.
Title: Re: Star Citizen
Post by: Parsifal on March 11, 2017, 11:06:55 PM
I suppose the point I'm trying to make is that crowd funding isn't something I would do due to lack of consumer safeguards. If a product has a proper business model, investors will back it. The cynic in me fears those who bought into star citizen will get burned and no one will be held to account. As the world record crowd fund, if it does go pop, that might be the final nail in crowd funding before governments move to legislate ... but that isn't going to bring Jonny his pocket money back.

Of course that can happen. I just don't think it's reasonable to assume that it will happen, given progress to date.

The whole point of crowdfunding Star Citizen is that it is dreaming big, no matter how long it takes to deliver. Nobody wants to invest in a game that is trying something on a scale nobody has before with no guarantee on a return date. Frustrated space sim players that want something bigger and better, on the other hand, would jump (and have jumped) at the chance. If that doesn't describe you, nobody is forcing you to back the game.

Everyone who has bought into the game knew what they were getting into (or should have known, unless they didn't actually read the disclaimer they had to agree to which says the game is in development, etc.). If it fails and they get nothing for their money, that's just the risk they took.

At the risk of turning this into a political discussion, I don't think it's reasonable to want the government to absolve crowdfunding backers of the consequences of their own decisions. If you don't like crowdfunding, simply don't back crowdfunded projects.
Title: Re: Star Citizen
Post by: Screamer on March 11, 2017, 11:34:22 PM
I think crowdfunding provides opportunity for entrepreneurs to get products realised when no investor would touch the business model. And that's not to say they don't have a good idea. But I think if you go down this route, you need to be liable for the money you have taken. Otherwise it is theft. You promised a product and didn't deliver it.

Were I supreme overlord of the world, I would permit crowd funding but I would limit it to small businesses. Max limit of $100,000 and you are liable for full refund if you don't deliver the product you described. You aren't allowed to steal investor money, why the public's? I take particular exception to crowd funding because so many of the products are aimed at kids. Toys, games, apps, comics etc. So your argument to say "these people knew what they were getting in to" doesn't really hold much legal sway. Children are not allowed to invest in business by law, or gamble or commit to contracts. Because they lack the judgement and business sense to do so. I am of the opinion that the law is there to protect people and crowd funding lacks adequate protection. I would say no more than $100,000, a delivery no later than 2 years. If the product is not delivered in 2 years, a class action on behalf of all the 'investors' should be initiated to recover the full costs + statutory judgment interest rate for High Court judgments is 8% + court costs (of course all only if you lose the case as the product maker). I would also insist that all 'donations' were made via credit card to ensure adulthood. No debit transactions.

If your project is larger than $100,000 and takes longer than 2 years, you aren't a small business with a first time product and you should be lower risk. If you can't get adequate investment from banks and professional backers, you don't have a business as it has always been, nor should you try to be exempt from paying real investors their percentage of equity in your business.

I understand you don't want to make this political, but being as their is no tangible product to discuss, there isn't much left. But I've had my say now and will let the thread return to dreams of spaceships and the best game ever created.

Title: Re: Star Citizen
Post by: Fortuna on March 12, 2017, 01:45:55 AM
As Parsifal said, the backer is responsible. It's unfortunate that some people decided to spend thousands on SC packages and didn't bother to read the fine print. But whether they get their pledge refunded or not is at the discretion of CIG.

You only have to spend $45 if you want to help the development of the game and get a little sneak peak into the gameplay. No one said you have spend thousands.
Title: Re: Star Citizen
Post by: Rushy on April 14, 2017, 06:28:18 PM
https://www.youtube.com/watch?v=dqv78x5ZEwE

Lots of nice updates and displays of newer features. Also, a really big look into the Aegis Javelin.
Title: Re: Star Citizen
Post by: Particle Person on April 15, 2017, 12:55:58 AM
Star Citizen sucks lol
Title: Re: Star Citizen
Post by: junker on April 15, 2017, 03:53:05 AM
Star Citizen sucks lol

Title: Re: Star Citizen
Post by: Rushy on April 15, 2017, 02:53:47 PM
Star Citizen sucks lol
Star Citizen sucks lol



Rude tbh
Title: Re: Star Citizen
Post by: Parsifal on April 15, 2017, 02:58:05 PM
Star Citizen doesn't suck, Rushy is just playing it wrong by buying all the ships you can't fly yet.
Title: Re: Star Citizen
Post by: Rushy on April 16, 2017, 12:04:27 AM
https://robertsspaceindustries.com/schedule-report

This is the schedule for the next patch and what's left to be done. Also, this:

Quote
ALREADY COMPLETE AND IN 3.0.0 BRANCH:

GRAPHICS

RenderTarget refactor
This saves over 50% of video memory usage.
Area Lights with proper shadowing
Shadow System refactor
This is more efficient and allows for planetary scale shadows.

DESIGN

Crusader Converted to Object Container Setup
With the transition to Object Containers, the Crusader map was completely re-designed. Each Point of interest is now an object container laid out via the Solar System Editor. This is in preparation for Object Container streaming and seamless transitions from different POI’s and between Star Systems. Mission Flowgraphs are converted over to use Subsumption and the new Mission System
Mega Map for Persistent Universe
Mega Map tech (also used in Crusader for seamless loading between different gamemodes) is now possible in the new PU map, which is setup in the solar system editor. This allows the utilization of Mega Map technology.
Revamp of Power Plants / Shield Generators / Coolers and the Heat & Power System for improved gameplay and conversion to Item 2.0

ENVIRONMENT

Modular Room System for procedural generation of planetary outposts
Official Outpost Spawning System ready for mission designers
Integrated Outpost distribution to PlanetEd
Single outpost Object Preset
Cluster of Outposts
Crash site mission
Interface to hand place modules and save to Layer
Interface to teleport the camera to the closest outpost
Area boxes created by artists (all room sizes are now usable in the outpost procedural system)
Entrance Room system working (stairs and ramps are now available as initial rooms)
Rooftop Prop system working for Solar panel
Wall prop system working for additional prop variations
Material Wear/Dirt on props using Layer Blend done and actually working
Developed Outpost “feet” system
Set random rotation and offset caps on planet editor
Start documenting 3 possible map layouts looping system (using 2 or 4 meters metrics * system; using connection additional corridor pieces; using spline skinned corridors)
Support Aircon/solar panel system on outposts
Added color tinting to Outposts
Added color tinting interface to Planet Ed
Created material distinction for interior / exteriors
Group elements offset in Planet Object Preset to be able to offset landing pads

TOOLS

Solar System Editor
A tool that will layout entire solar system with their astral objects (sun, planets moons) as well as space stations, etc.

PERFORMANCE

New Light Controller for runtime light switches
New network message queue (current in QATR) to reduce network bandwidth and network thread time.
Light Entity Render node merging.
Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations.
Highly optimized vertex and position format for all geometry
Texture memory usage reduced across the project
Unified material libraries for use across all departments
Comparing and finding all duplicated normal maps and albedo maps in the LayerBlend texture library
Clean up LayerBlend Material Libraries, Resolution Adjustments, Renames to Lower Case
Follow-ups on list of unused textures and materials
Massively improved LOD computation and average face sizes for ships
Shared hair assets (instead of bespoke asset per head) for character creation
Automated facial asset LODs, skinning algorithm per lod updated.
Reworked mesh setup of facial assets for optimal performance and reduced drawcalls.
Unified helmet and character mesh into singular render proxy for better performance and visuals.
Various portal and culling improvements.
Improved Animation Data Base collection and build process for optimized animation data streaming also added external tools to manage this.
Deprecated thousands of legacy and test assets including animations, geometry, libraries and more for reduced build size.
Automatic Asset Error collection and tracking.
Reworked itemport layout for characters and character items
Updated all assets using HumanSkin to highly optimized HumanSkinv2 shader. This saves upwards of a 100 megs of texture memory per face.

ART

New Assets:
Heavy Marine Armor
Explorer Suit Armor
Cloth and Clothing simulation on various assets old and new
Updated helmet interiors and exterior for updated art, FOV tech and standardization
Armor converted to work within modular customization structure
Finalized delivery of ALL facial assets from 3lateral.
Ships:
New Skinning and Rigging tools for landing gear on ships.
Constellation Cargo Bay/Elevator extensions
Light Group entity optimization

CODE

New Radar Databank
Subsumption
This is the initial release of the foundational technology that drives all of the AI, mission, dynamic content, and conversational logic. The mission content previously created with FlowGraph has been replaced and the implementation time to achieve a desired effect has been cut dramatically.
Various Performance improvements
Planetary Physics Grid to support orbiting and rotating planets
MFD implementation for Item 2.0 Components on ships
IFCS improvements to support AI & Takeoff System
Unified Visor for seamless Ship 2.0 / FPS transition
HUD/Visor integration for new Radar Databank
Vehicles No Longer Use Lua
This is a huge step forward on the code side.
Skeleton Extension support for Item Port Offset overrides per item
Numerous types of physics simulation for all Item 2.0 attachments including hair, weapons, grenades and more.
Destructible component for items, props and environment assets
Nested Physics Grids support for vehicle transportation inside large ships, i.e. DragonFly & Rover
Physics simulation gravity vector now respects planetary gravity
Modular loadouts rule sets and support for up to five loadouts
Animation driven facial audio implemented
Updated Sandbox Editor Python integration.
Zone culling on all character assets and layers, system complete and mesh markup complete supplemented with tools to easily support new assets.

The next update to Star Citizen will be the biggest it's ever had. This will make or break the game and the set the pace going forward (again). If these features are implemented properly Star Citizen will have a glorious future. If we get another buggy mess, it's going to be downhill from here.
Title: Re: Star Citizen
Post by: Sean on April 23, 2017, 04:02:54 AM
Did this game cone out yet
Title: Re: Star Citizen
Post by: honk on April 23, 2017, 01:22:35 PM
Did this game cone out yet

No, Roberts wants to buy a few more yachts first.
Title: Re: Star Citizen
Post by: Particle Person on April 30, 2017, 01:28:23 AM
The next update to Star Citizen will be the biggest it's ever had. This will make or break the game and the set the pace going forward (again). If these features are implemented properly Star Citizen will have a glorious future. If we get another buggy mess, it's going to be downhill from here.

That's a bit dramatic. Of course it's going to be a buggy mess - that doesn't mean that it's all downhill afterwards.
Title: Re: Star Citizen
Post by: Rushy on May 01, 2017, 02:56:55 AM
The next update to Star Citizen will be the biggest it's ever had. This will make or break the game and the set the pace going forward (again). If these features are implemented properly Star Citizen will have a glorious future. If we get another buggy mess, it's going to be downhill from here.

That's a bit dramatic. Of course it's going to be a buggy mess - that doesn't mean that it's all downhill afterwards.

I'm not talking about silly bugs like T-posed players or physics garbage. The current game has serious network issues that make multiplayer gameplay in the 'universe' module a huge headache, so much so that I've told friends specifically not to get the game yet. Keep in mind it's been two years since the last major network update, so yes a lot hinges on them actually fixing it.

It might be dramatic to say "it's all downhill now!" but if they don't fix it, it'll be hard for me to continue hoping they eventually will.
Title: Re: Star Citizen
Post by: Parsifal on July 02, 2017, 10:24:15 PM
Guess who's going to CitizenCon 2017!
Title: Re: Star Citizen
Post by: Fortuna on July 03, 2017, 10:12:17 PM
Guess who's going to CitizenCon 2017!

Lucky bastard. I wanna go see 3.0 get delayed to 2018 in person too.
Title: Re: Star Citizen
Post by: Rushy on July 04, 2017, 03:01:35 AM
Guess who's going to CitizenCon 2017!

Lucky bastard. I wanna go see 3.0 get delayed to 2018 in person too.

It won't be 2018 but I wouldn't be surprised if it's late August or early September.
Title: Re: Star Citizen
Post by: Screamer on July 11, 2017, 08:45:22 AM
Guess who's going to CitizenCon 2017!

Well at least Roberts is upfront enough to tell you what's happening in the event name.
Title: Re: Star Citizen
Post by: junker on August 25, 2017, 04:19:18 PM
It seems that my current "gaming PC" (https://forum.tfes.org/index.php?topic=2419.msg60514#msg60514), with its FX-6300 and R9 270X is not up to the task of running Star Citizen very well. It runs like shit on medium settings. A little less laggy on low settings, but looks like balls.

Not sure what I am going to do at the moment, but I won't be able to join in with performance this bad. Will probably need to actually build a proper gaming PC if I want to have any fun, but I can't really justify the cost given how little I game these days.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 05:37:02 PM
It seems that my current "gaming PC" (https://forum.tfes.org/index.php?topic=2419.msg60514#msg60514), with its FX-6300 and R9 270X is not up to the task of running Star Citizen very well. It runs like shit on medium settings. A little less laggy on low settings, but looks like balls.

What mode did you play in? The PU is a terrible indicator of how your system performs, because framerate is currently limited by the netcode.

For the record, it was perfectly playable on my Radeon HD 6850 back in Sydney.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 06:20:44 PM
In 40 minutes there will be a big reveal at Gamescom. Join us at https://twitch.tv/starcitizen.
Title: Re: Star Citizen
Post by: junker on August 25, 2017, 06:24:34 PM
It seems that my current "gaming PC" (https://forum.tfes.org/index.php?topic=2419.msg60514#msg60514), with its FX-6300 and R9 270X is not up to the task of running Star Citizen very well. It runs like shit on medium settings. A little less laggy on low settings, but looks like balls.

What mode did you play in? The PU is a terrible indicator of how your system performs, because framerate is currently limited by the netcode.

For the record, it was perfectly playable on my Radeon HD 6850 back in Sydney.

Ah okay. I'll try out some other modes,

I also will still be looking to upgrade soon anyway because I ended up having to install Windows 7. After I did the Win 10 1703v2 update yesterday, my sound stopped working altogether. No errors in the log, no driver conflicts, no explanation why the shit broke. This was in addition to my issues with USB WiFi where I couldn't get more than 1.5Mb/s. On a whim I put Win 7 back on and after all updates, my sound worked fine again and I get 150Mb/s on the same USB WiFi.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 07:17:39 PM
In 40 minutes there will be a big reveal at Gamescom. Join us at https://twitch.tv/starcitizen.

The stream is delayed. Should be starting any minute now, though.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 07:20:55 PM
They've started streaming, but it's not the big announcement, I think they're just filling time with bullshit.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 07:48:47 PM
They're still just killing time. I'll keep you posted whenever they actually start.
Title: Re: Star Citizen
Post by: junker on August 25, 2017, 07:50:39 PM
They're still just killing time. I'll keep you posted whenever they actually start.

Glad I didn't bother trying...
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 07:56:26 PM
It's starting any moment, apparently.
Title: Re: Star Citizen
Post by: Parsifal on August 25, 2017, 08:00:13 PM
Okay it's really starting now
Title: Re: Star Citizen
Post by: junker on August 25, 2017, 08:56:42 PM
Literally the entire demo:

(http://i.imgur.com/e0LXzIC.png)
Title: Re: Star Citizen
Post by: junker on August 25, 2017, 09:01:10 PM
This poor kid:

(http://i.imgur.com/skRhMXF.png)
Title: Re: Star Citizen
Post by: junker on August 26, 2017, 02:48:33 AM
Wow this game is awful. I literally just started walking, then glitched through a wall, and got permastuck in the floor.
Title: Re: Star Citizen
Post by: Fortuna on August 26, 2017, 08:56:07 PM
They're trying to put in way too many features instead of making the game playable. And wasting time making cinematics for new ships.
Title: Re: Star Citizen
Post by: Crudblud on August 26, 2017, 09:49:39 PM
tfw your vanity project sucks ass but people keep giving you money for it anyway
Title: Re: Star Citizen
Post by: Parsifal on August 26, 2017, 10:09:11 PM
They're trying to put in way too many features instead of making the game playable.

I don't think that's entirely true. Yes, this game does suffer from scope creep, but they are working on making it stable at the same time. They have a very large development team, so they can afford to work on many things at once.

If you're basing this on the demo they showed last night, you should know that that was a preview of their development code, ahead of even the features in 3.0. I wouldn't expect any game to be particularly stable that far from release.

And wasting time making cinematics for new ships.

I can't disagree that the cinematics are pointless, but again, the people making these cinematics are likely in between tasks while the devs are whittling down bugs for the 3.0 release. Not everyone at CIG has the same job.
Title: Re: Star Citizen
Post by: junker on August 27, 2017, 12:10:31 AM
I don't think that's entirely true.

It is most certainly, entirely true.
Title: Re: Star Citizen
Post by: Parsifal on September 01, 2017, 07:14:16 PM
Today I bought a Carrack, the king of exploration vessels, for the measly sum of 350 USD.

https://robertsspaceindustries.com/pledge/ships/carrack/Carrack
Title: Re: Star Citizen
Post by: Rushy on September 02, 2017, 02:50:22 AM
Actually the king of exploration vessels is the Javelin.
Title: Re: Star Citizen
Post by: Screamer on September 05, 2017, 11:23:29 AM
Today I bought a Carrack, the king of exploration vessels, for the measly sum of 350 USD.

https://robertsspaceindustries.com/pledge/ships/carrack/Carrack

And what will you do with it?

You may find this useful in the future ...
http://gameranx.com/updates/id/65926/article/how-to-get-a-refund-in-star-citizen/
Title: Re: Star Citizen
Post by: Parsifal on September 06, 2017, 06:10:56 PM
And what will you do with it?

Fly around in space. What else would I do with it?

You may find this useful in the future ...
http://gameranx.com/updates/id/65926/article/how-to-get-a-refund-in-star-citizen/

Thanks for the microaggression, but I have successfully gotten a refund for ships in the past when I was new to Star Citizen. I know what I'm doing now.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 12:26:08 AM
I'm leaving for the airport to go to CitizenCon in about 6 hours. Should be a fun time.
Title: Re: Star Citizen
Post by: junker on October 27, 2017, 03:07:26 AM
Hopefully it's at least as good as your trip to see the eclipse...
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 12:14:11 PM
Just got checked into my hotel. Now heading over to ShitizenCon.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 12:24:47 PM
... and waiting in the long as fuck queue to get inside. Wonder how long this'll take.
Title: Re: Star Citizen
Post by: Ghost Spaghetti on October 27, 2017, 12:35:00 PM
Today I bought a Carrack, the king of exploration vessels, for the measly sum of 350 USD.

https://robertsspaceindustries.com/pledge/ships/carrack/Carrack

Wait, 350 real life dollars? For a spaceship in a videogame? Are you mad?
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 12:41:07 PM
Wait, 350 real life dollars? For a spaceship in a videogame? Are you mad?

You should see what Rushy has spent.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 01:28:20 PM
Intel is now in on the scam. They're releasing a new model of SSD, and if you buy it, you get a limited edition ship in Star Citizen.

(https://lh3.googleusercontent.com/-V_LbIl7SILc/WfMws3D9YXI/AAAAAAAAAC8/v58DuIwVJx8_z1a-wfJJjTWLtQXWwGsaQCJoC/w1446-h1086-n/gplus220446062.jpg)
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 01:52:18 PM
Join me at https://twitch.tv/starcitizen. The opening address is 52 minutes late and counting, so who knows when it will start.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 02:58:59 PM
Just got to play 3.0 for a bit. Fuck yeah.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 04:24:27 PM
Join me at https://twitch.tv/starcitizen. The opening address is 52 minutes late and counting, so who knows when it will start.

Linguistic autism panel up next. You won't want to miss this.
Title: Re: Star Citizen
Post by: Parsifal on October 27, 2017, 07:30:16 PM
Last panel finished. Only the keynote left now. Yes, I know how retarded finishing with a keynote sounds, I didn't write the programme.
Title: Re: Star Citizen
Post by: Rama Set on October 28, 2017, 12:53:19 AM
... and waiting in the long as fuck queue to get inside. Wonder how long this'll take.

Waiting forever for Star Citizen irl. So meta...
Title: Re: Star Citizen
Post by: Rushy on October 28, 2017, 01:22:08 AM
Today I bought a Carrack, the king of exploration vessels, for the measly sum of 350 USD.

https://robertsspaceindustries.com/pledge/ships/carrack/Carrack

Wait, 350 real life dollars? For a spaceship in a videogame? Are you mad?

If 350 dollars is the "mad" zone then I must be insane beyond any known measurement.

Here's some videos that everyone should watch:

https://www.youtube.com/watch?v=0MPgd23V7c8

https://www.youtube.com/watch?v=olxI7X7eac8

https://www.youtube.com/watch?v=mGcG0g7GsOI
Title: Re: Star Citizen
Post by: Parsifal on October 28, 2017, 09:36:06 AM
Here's some videos that everyone should watch:

You forgot the best one.

https://www.youtube.com/watch?v=zQLaMlg1ICY
Title: Re: Star Citizen
Post by: Parsifal on October 28, 2017, 05:02:43 PM
Just got home from CitizenCon. It was okay, but not great. It wouldn't have been worth the trip if I didn't live so close to Frankfurt, so I probably won't be going to next year's in LA.
Title: Re: Star Citizen
Post by: honk on October 28, 2017, 06:58:32 PM
Did you experience unparalled immersion?
Title: Re: Star Citizen
Post by: Lord Dave on October 28, 2017, 08:08:07 PM
Did you experience unparalled immersion?
When ya open your wallet to buy a ship, you damn well better believe you feel immersion.  It's just like real life: all your hard earned money goes to buying ships.
:P
Title: Re: Star Citizen
Post by: Parsifal on October 28, 2017, 09:05:30 PM
Did you experience unparalled immersion?

No, idiot. That happens in the game, not the convention.
Title: Re: Star Citizen
Post by: Lord Dave on October 28, 2017, 09:09:52 PM
Did you experience unparalled immersion?

No, idiot. That happens in the game, not the convention.
Just got to play 3.0 for a bit. Fuck yeah.
Title: Re: Star Citizen
Post by: Parsifal on October 28, 2017, 09:23:23 PM
Did you experience unparalled immersion?

No, idiot. That happens in the game, not the convention.
Just got to play 3.0 for a bit. Fuck yeah.

Even in 3.0, the immersion is still paralled. The process of making it unparalled is what keeps delaying the full release.
Title: Re: Star Citizen
Post by: Ghost Spaghetti on November 02, 2017, 11:57:42 AM
Today I bought a Carrack, the king of exploration vessels, for the measly sum of 350 USD.

https://robertsspaceindustries.com/pledge/ships/carrack/Carrack

Wait, 350 real life dollars? For a spaceship in a videogame? Are you mad?

If 350 dollars is the "mad" zone then I must be insane beyond any known measurement.

Here's some videos that everyone should watch:

Don't get me wrong, it's your money and if you're getting $350+ worth of entertainment from your ship, then all power to you. I just literally cannot fathom spending that amount of money on an in-game asset which you can lose the second that the servers are switched off.

Out of curiosity, how much have you actually spent on this game?
Title: Re: Star Citizen
Post by: Rushy on November 02, 2017, 04:18:22 PM
Don't get me wrong, it's your money and if you're getting $350+ worth of entertainment from your ship, then all power to you. I just literally cannot fathom spending that amount of money on an in-game asset which you can lose the second that the servers are switched off.

Out of curiosity, how much have you actually spent on this game?

I don't see how something that disappears when the servers shut off is much different from, say, someone spending a lot of money on fancy dinners or drinks. Do you buy everything you have with the intent to have and use it forever?

As far as how much I've spent on the game goes, let's, uhh, not get into that.



Title: Re: Star Citizen
Post by: Ghost Spaghetti on November 02, 2017, 04:43:13 PM
Don't get me wrong, it's your money and if you're getting $350+ worth of entertainment from your ship, then all power to you. I just literally cannot fathom spending that amount of money on an in-game asset which you can lose the second that the servers are switched off.

Out of curiosity, how much have you actually spent on this game?

I don't see how something that disappears when the servers shut off is much different from, say, someone spending a lot of money on fancy dinners or drinks. Do you buy everything you have with the intent to have and use it forever?

As far as how much I've spent on the game goes, let's, uhh, not get into that.

No, but if I'm spending $350 on a dinner, it had better be the best damn dinner of my life. Also, with a dinner or drinks, you know in advance how long the benefits of those are and you accept that. If I buy something then I don't expect it to last forever, but I know roughly how long I expect it to work before it either breaks or I replace it. If I bought a new phone and it broke within a month of buying it I'd be banging down the door of the phone shop for either a replacement or a refund.

 Do you have any protection if the servers got switched off tomorrow? (honest question, not trying to point-score)
Title: Re: Star Citizen
Post by: Rushy on November 02, 2017, 04:48:56 PM
No, but if I'm spending $350 on a dinner, it had better be the best damn dinner of my life. Also, with a dinner or drinks, you know in advance how long the benefits of those are and you accept that. If I buy something then I don't expect it to last forever, but I know roughly how long I expect it to work before it either breaks or I replace it. If I bought a new phone and it broke within a month of buying it I'd be banging down the door of the phone shop for either a replacement or a refund.

That's a lot of words just to answer my question with a "no".

Do you have any protection if the servers got switched off tomorrow? (honest question, not trying to point-score)

You're honestly asking if a video game comes with actual insurance on the money you spent? The answer is no.

I expect this game to have the lifespan of most MMOs, which is at least a few years. A good MMO may last well over a decade or two when given constant updates. Eve Online and WoW have both passed the decade mark, but for very different reasons.
Title: Re: Star Citizen
Post by: crutonius on November 02, 2017, 07:41:39 PM
I don't suppose they mentioned VR support?
Title: Re: Star Citizen
Post by: Parsifal on November 02, 2017, 08:19:06 PM
Out of curiosity, how much have you actually spent on this game?

Let's just say that $350 is on the wrong order of magnitude for Rushy.
Title: Re: Star Citizen
Post by: Rushy on November 02, 2017, 09:21:31 PM
I don't suppose they mentioned VR support?

VR support is planned at some undetermined point in the future. All of the game's menus are rendered inside the game, that is, they appear rendered in front of the camera, rather than overlaid on to the player's camera. This should theoretically make it easier to add VR support later. The only problem is that the game takes away player control of the camera a lot. Getting into a ship, getting out of a bed, using certain items, etc. will take away camera control, which is very bad for VR.
Title: Re: Star Citizen
Post by: beardo on November 03, 2017, 01:39:08 AM
Don't get me wrong, it's your money and if you're getting $350+ worth of entertainment from your ship, then all power to you. I just literally cannot fathom spending that amount of money on an in-game asset which you can lose the second that the servers are switched off.

Out of curiosity, how much have you actually spent on this game?

I don't see how something that disappears when the servers shut off is much different from, say, someone spending a lot of money on fancy dinners or drinks. Do you buy everything you have with the intent to have and use it forever?

As far as how much I've spent on the game goes, let's, uhh, not get into that.

No, but if I'm spending $350 on a dinner, it had better be the best damn dinner of my life. Also, with a dinner or drinks, you know in advance how long the benefits of those are and you accept that. If I buy something then I don't expect it to last forever, but I know roughly how long I expect it to work before it either breaks or I replace it. If I bought a new phone and it broke within a month of buying it I'd be banging down the door of the phone shop for either a replacement or a refund.

 Do you have any protection if the servers got switched off tomorrow? (honest question, not trying to point-score)
They see it as donating money to support the development of the game, but they get a fancy digital space ship in return.
Title: Re: Star Citizen
Post by: Fortuna on November 04, 2017, 06:38:03 AM
How long do you reckon the current vision of the game has been in development? 2-3 years? Because I know when they first started their kickstarter it didn't have even close to the scope that it has now. It could take 4 more years to fully build this bitch out with all of the things they're trying to do. But if they succeed you'll never want to play any other game.
Title: Re: Star Citizen
Post by: Parsifal on November 04, 2017, 06:51:11 AM
How long do you reckon the current vision of the game has been in development? 2-3 years?

Sounds about right.

Because I know when they first started their kickstarter it didn't have even close to the scope that it has now. It could take 4 more years to fully build this bitch out with all of the things they're trying to do. But if they succeed you'll never want to play any other game.

Honestly, it's very difficult to predict future development time because the kind of development remaining after 3.0 gets released is very different from the kind of development done so far.

The reason 3.0 is taking so long is that they are developing the groundwork that will be required to introduce features more rapidly later. An example is their internal tool for creating star systems. Just a couple of years ago they had to position everything manually within CryEngine, which really wasn't designed to handle maps larger than a planet. Now they've done the work to make that easy for designers to do rapidly with a simple UI that automatically handles things like orbital mechanics, using the Stanton system (the only one now playable) as a testbed, which means that future star systems will be done much more quickly than this first one.

Ultimately, it doesn't matter so much how long it takes to create the final game, as they've announced their intention to deliver more regular updates to the alpha after the 3.0 release. I think of it more as something that will gradually improve until it has all the features they want, rather than something that I'm waiting for the completion of. Because you're right, that could take years, but in the meantime we have a playable alpha that will continue to get better with time.
Title: Re: Star Citizen
Post by: Fortuna on December 17, 2017, 08:54:40 AM
I hope they can get through this lawsuit.
Title: Re: Star Citizen
Post by: Lord Dave on December 17, 2017, 11:08:39 AM
Lawsuit?
Title: Re: Star Citizen
Post by: Rushy on December 17, 2017, 08:41:30 PM
Lawsuit?

https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al

Crytek is suing Cloud Imperium Games for breach of contract.
Title: Re: Star Citizen
Post by: Lord Dave on December 17, 2017, 10:00:19 PM
I can't read it without paying.

Summary?
Title: Re: Star Citizen
Post by: Rushy on December 18, 2017, 02:02:08 AM
Summary?

Crytek is suing Cloud Imperium Games for breach of contract.

There's really not much more to say, really. The contract isn't public, so no one but Cloud Imperium Games knows if Crytek's claim is correct.

Title: Re: Star Citizen
Post by: Lord Dave on December 18, 2017, 07:19:13 AM
Summary?

Crytek is suing Cloud Imperium Games for breach of contract.

There's really not much more to say, really. The contract isn't public, so no one but Cloud Imperium Games knows if Crytek's claim is correct.
Oh.  I thought they had a reason as to why it was breached.
Title: Re: Star Citizen
Post by: Parsifal on December 18, 2017, 09:49:36 AM
Oh.  I thought they had a reason as to why it was breached.

They do, Rushy is just being difficult as usual.

https://www.scribd.com/document/367101474/Crytek-v-CIG
Title: Re: Star Citizen
Post by: Lord Dave on December 18, 2017, 12:44:41 PM
Oh.  I thought they had a reason as to why it was breached.

They do, Rushy is just being difficult as usual.

https://www.scribd.com/document/367101474/Crytek-v-CIG (https://www.scribd.com/document/367101474/Crytek-v-CIG)
Thank you.
Title: Re: Star Citizen
Post by: Rushy on March 14, 2018, 10:37:19 PM
I got caught on video being a dick to some streamer:

https://www.youtube.com/watch?v=HQj4CI2wgpE

I shoot all the engines off his Cutlass then just fly away.
Title: Re: Star Citizen
Post by: Cain on March 15, 2018, 12:46:50 PM
I got caught on video being a dick to some streamer:

https://www.youtube.com/watch?v=HQj4CI2wgpE

I shoot all the engines off his Cutlass then just fly away.
That's a nice meme. Also, don't be a dick.
Title: Re: Star Citizen
Post by: Rushy on April 03, 2018, 04:58:16 AM
https://www.youtube.com/watch?v=eYbJGh8KHec&feature=youtu.be
Title: Re: Star Citizen
Post by: Fortuna on April 16, 2018, 03:00:44 AM
lol
Title: Re: Star Citizen
Post by: Cain on April 26, 2018, 11:44:32 AM
So what's the general consensus here? Is Star Citizen a masterpiece, or should it be put into the trash?
Title: Re: Star Citizen
Post by: Parsifal on April 26, 2018, 06:04:26 PM
So what's the general consensus here? Is Star Citizen a masterpiece, or should it be put into the trash?

Yes.
Title: Re: Star Citizen
Post by: Crudblud on April 30, 2018, 04:11:35 PM
So what's the general consensus here? Is Star Citizen a masterpiece, or should it be put into the trash?
Maybe.
Title: Re: Star Citizen
Post by: Fortuna on May 02, 2018, 02:05:22 AM
I just upgraded to an i7-8700k, 16GB of DDR4 3000 MHz RAM and an NVMe SSD so I can finally play now.
Title: Re: Star Citizen
Post by: Fortuna on May 04, 2018, 11:05:00 PM
I may buy a Hercules Starlifter (gunship variant) when it goes on sale next week.
Title: Re: Star Citizen
Post by: Rushy on May 04, 2018, 11:22:24 PM
I may buy a Hercules Starlifter (gunship variant) when it goes on sale next week.

but then you have to buy tonks
Title: Re: Star Citizen
Post by: Fortuna on May 05, 2018, 12:05:17 AM
I may buy a Hercules Starlifter (gunship variant) when it goes on sale next week.

but then you have to buy tonks

I’ll just charge people to transport their tonks around.
Title: Re: Star Citizen
Post by: Rushy on May 05, 2018, 01:40:44 AM
I may buy a Hercules Starlifter (gunship variant) when it goes on sale next week.

but then you have to buy tonks

I’ll just charge people to transport their tonks around.

Well, the good news is it comes with a tonk. The bad news is that it's $600 lmao:

https://robertsspaceindustries.com/pledge/Add-Ons/A2-Hercules-Warbond
Title: Re: Star Citizen
Post by: Fortuna on May 05, 2018, 02:08:30 AM
I may buy a Hercules Starlifter (gunship variant) when it goes on sale next week.

but then you have to buy tonks

I’ll just charge people to transport their tonks around.

Well, the good news is it comes with a tonk. The bad news is that it's $600 lmao:

https://robertsspaceindustries.com/pledge/Add-Ons/A2-Hercules-Warbond

Dang
Title: Re: Star Citizen
Post by: Fortuna on May 06, 2018, 06:57:47 PM
Just crashed someone's Reclaimer into Delamar on accident. That ship is incredibly huge.
Title: Re: Star Citizen
Post by: Fortuna on May 08, 2018, 04:00:32 PM
Melted the Avenger for a Gladius. It’s my favorite ship so far. On Parsifal’s advice I bought an Avenger Titan and did a few cargo hauls. It’s a pretty sweet little ship, and it looks like the whole Avenger line is getting reworked to be bigger.

The game is a lot more playable than when I first got it a year ago. I’ve been able to play it for long stretches instead of turning it off after 20 minutes in frustration. My concern right now is how quickly they’ll be able to expand the verse. We know they can take care of bugs, add ships and improve performance. But the actual gameplay arena is really small and hasn’t expanded much during the years it’s been in development. They’re supposed to have 100 star systems on release. It looks like they’ll be lucky to get 3-4 in. Still, that would be quite a big play area, but nothing close to the scope that they promised.
Title: Re: Star Citizen
Post by: Cain on May 09, 2018, 11:43:55 AM
Melted the Avenger for a Gladius. It’s my favorite ship so far. On Parsifal’s advice I bought an Avenger Titan and did a few cargo hauls. It’s a pretty sweet little ship, and it looks like the whole Avenger line is getting reworked to be bigger.

The game is a lot more playable than when I first got it a year ago. I’ve been able to play it for long stretches instead of turning it off after 20 minutes in frustration. My concern right now is how quickly they’ll be able to expand the verse. We know they can take care of bugs, add ships and improve performance. But the actual gameplay arena is really small and hasn’t expanded much during the years it’s been in development. They’re supposed to have 100 star systems on release. It looks like they’ll be lucky to get 3-4 in. Still, that would be quite a big play area, but nothing close to the scope that they promised.
Don't worry, they'll probably release more systems are overpriced DLC.
Title: Re: Star Citizen
Post by: Fortuna on May 13, 2018, 05:20:21 AM
I ordered one fresh, crisp C2 Starlifter. Crusader Industries will be rolling it off the assembly line sometime next year hopefully. The ship is just too beautiful to pass up, and with the bundled LTI it will save a lot of headaches down the road. Next up, I'll be looking to get some sort of aggressive ship like a gunship or heavy bomber. We'll see what CIG has up its sleeves over the coming months. I also want to pick up a Prospector if it goes on sale in November. And I want a Terrapin so I can scan the living fuck out of things. Help.
Title: Re: Star Citizen
Post by: junker on May 13, 2018, 07:31:36 AM
Rushy will just EMP you and then shoot your wings off.
Title: Re: Star Citizen
Post by: Fortuna on May 13, 2018, 09:10:21 AM
Rushy will just EMP you and then shoot your wings off.

Rushy would know you don't need wings to fly in space so he wouldn't waste the ammo. After the EMP he'd sweep my ship for valuables, and I'd be waiting in a dark corner ready to attack.
Title: Re: Star Citizen
Post by: Lord Dave on May 13, 2018, 09:27:27 AM
When does the servers get unplugged and no money refunded?
Title: Re: Star Citizen
Post by: Rama Set on May 13, 2018, 05:55:39 PM
When does the servers get unplugged and no money refunded?

Yesterday, right after Hollocrob dumped all that cash.
Title: Re: Star Citizen
Post by: Fortuna on May 13, 2018, 06:50:52 PM
When does the servers get unplugged and no money refunded?

Maybe in 20-30 years when the game is reaching the end of its life.
Title: Re: Star Citizen
Post by: Lord Dave on May 13, 2018, 07:02:32 PM
When does the servers get unplugged and no money refunded?

Maybe in 20-30 years when the game is reaching the end of its life.
I would be shocked if it lasted 20 years.
Title: Re: Star Citizen
Post by: Fortuna on May 13, 2018, 07:09:01 PM
When does the servers get unplugged and no money refunded?

Maybe in 20-30 years when the game is reaching the end of its life.
I would be shocked if it lasted 20 years.

It will easily last that long. World of Warcraft is almost 14 years old and still going strong, and it has way less ambition/scope.
Title: Re: Star Citizen
Post by: Rama Set on May 14, 2018, 12:37:08 AM
When does the servers get unplugged and no money refunded?

Maybe in 20-30 years when the game is reaching the end of its life.
I would be shocked if it lasted 20 years.

It will easily last that long. World of Warcraft is almost 14 years old and still going strong, and it has way less ambition/scope.

But it has a stable developer.
Title: Re: Star Citizen
Post by: Rushy on May 14, 2018, 03:46:59 AM
When does the servers get unplugged and no money refunded?

Maybe in 20-30 years when the game is reaching the end of its life.
I would be shocked if it lasted 20 years.

It will easily last that long. World of Warcraft is almost 14 years old and still going strong, and it has way less ambition/scope.

But it has a stable developer.

WoW has had lots of different lead designers and has changed development studios several times. Technically speaking, it's not even the same company overseeing it anymore.

Chris Roberts isn't perfect but  I don't think anyone else could have made something like Star Citizen happen.
Title: Re: Star Citizen
Post by: Rama Set on May 15, 2018, 03:55:32 PM
Obviously he has a vision and a ton of ambition. It just seems that WoW tends to hit production deadlines more regularly and perhaps that kind of execution is missing in SC’s team.
Title: Re: Star Citizen
Post by: Rushy on May 15, 2018, 04:00:17 PM
Obviously he has a vision and a ton of ambition. It just seems that WoW tends to hit production deadlines more regularly and perhaps that kind of execution is missing in SC’s team.

Where did you find WoW's production deadlines published?
Title: Re: Star Citizen
Post by: Rushy on May 15, 2018, 07:37:15 PM
(https://i.imgur.com/BaScLBw.jpg)

The Scam Fleet
Title: Re: Star Citizen
Post by: Fortuna on May 15, 2018, 07:42:21 PM
Holy shit, and I thought the Starfarer was big. Also, my ingame name is Ocius if anyone wants to add me. Post your names so we can all be gay space bros. Grouping is coming in 3.2 it looks like.
Title: Re: Star Citizen
Post by: Rushy on May 17, 2018, 02:23:51 PM
(https://i.imgur.com/P99HyX2.png)

Size comparison of all ships announced so far (except for ships that players cannot own, such as the Pegasus, Bengal or Retribution)
Title: Re: Star Citizen
Post by: Rushy on June 01, 2018, 04:41:24 PM
(https://i.redd.it/pntpzv95pc111.png)
Title: Re: Star Citizen
Post by: Fortuna on July 07, 2018, 05:22:01 AM
I'm getting smoother gameplay in 3.2
Title: Re: Star Citizen
Post by: Fortuna on July 21, 2018, 07:21:57 AM
Traded my Connie for an Apollo ****Special Edition***** variant.
Title: Re: Star Citizen
Post by: honk on July 21, 2018, 12:43:06 PM
https://arstechnica.com/gaming/2018/07/court-denies-star-citizen-backers-4500-refund-lawsuit/

lol you've all been scammed good
Title: Re: Star Citizen
Post by: Rushy on July 21, 2018, 02:57:07 PM
Traded my Connie for an Apollo ****Special Edition***** variant.

but why

https://arstechnica.com/gaming/2018/07/court-denies-star-citizen-backers-4500-refund-lawsuit/

lol you've all been scammed good

His folly was that RSI could prove he continued to give money to the project until quite recently. Had he given them $4500 up front in 2012, he probably would have won his refund case, but instead, he's given them $4500 over the course of several years. It's very hard to convince a judge that you've been "tricked" into giving a development project money nearly every month for almost six years and that you didn't understand the terms of service.

Also: https://robertsspaceindustries.com/comm-link/engineering/16671-The-Shipyard-Medical-Gameplay
Title: Re: Star Citizen
Post by: Fortuna on July 22, 2018, 07:44:39 AM
Traded my Connie for an Apollo ****Special Edition***** variant.
but why

Because the Connie is permanently available, so I can buy it again whenever I want.

https://arstechnica.com/gaming/2018/07/court-denies-star-citizen-backers-4500-refund-lawsuit/

lol you've all been scammed good

It says when you buy shit that you can't get a refund. That guy was just a dumbass. He probably lost even more in legal fees, so he's actually a double-dumbass.
Title: Re: Star Citizen
Post by: Rama Set on July 22, 2018, 12:42:21 PM
Just because people say you can’t get a refund, doesn’t make it true. Terms of Service tend not to stand up in court because it’s generally ruled unreasonable for an average consumer to pore through a 21 page legal document to buy a pixelated ship.

 I like Rushy’s analysis though. If this guy had been donating and following the game for years then he can’t reasonably be expected to be unaware of the stipulations of the creators TOS.
Title: Re: Star Citizen
Post by: Rushy on July 22, 2018, 03:08:35 PM
Because the Connie is permanently available, so I can buy it again whenever I want.

But the Apollo is a medical ship, for doing medical things, like saving people. Absolutely haram.

Also: (https://i.redd.it/vywqwolnaeb11.jpg)

Current ship listing
Title: Re: Star Citizen
Post by: Fortuna on July 22, 2018, 11:03:11 PM
Because the Connie is permanently available, so I can buy it again whenever I want.

But the Apollo is a medical ship, for doing medical things, like saving people. Absolutely haram.

Also: (https://i.redd.it/vywqwolnaeb11.jpg)

Current ship listing

I'm surprised they have as many playable ships in as they do.
Title: Re: Star Citizen
Post by: Rushy on August 29, 2018, 02:50:39 AM
http://www.abc.net.au/radionational/programs/futuretense/space-force,-space-assets/10113944

Trump's Space Force is going to utilize Star Citizen ships, apparently.
Title: Re: Star Citizen
Post by: Fortuna on September 17, 2018, 07:43:17 AM
Hyped af for 3.3
Title: Re: Star Citizen
Post by: Rushy on September 21, 2018, 01:38:46 AM
Hyped af for 3.3

Most (pretty much all) of 3.3's features just got pulled out of 3.3 due to OCS not being complete. Pushed back to a date of "soon".

(https://i.imgur.com/y9zyDyD.jpg)
Title: Re: Star Citizen
Post by: Baby Thork on September 21, 2018, 02:07:17 AM
I'm surprised they have as many playable ships in as they do.
'Playable' is a strong word.
Title: Re: Star Citizen
Post by: junker on September 21, 2018, 02:33:32 AM
Hyped af for 3.3

Most (pretty much all) of 3.3's features just got pulled out of 3.3 due to OCS not being complete. Pushed back to a date of "soon".

(https://i.imgur.com/y9zyDyD.jpg)

*where
Title: Re: Star Citizen
Post by: Rushy on September 21, 2018, 02:46:04 AM
*where

You weren't supposed to notice that.

Title: Re: Star Citizen
Post by: Fortuna on September 22, 2018, 04:23:37 AM
Hyped af for 3.3

Most (pretty much all) of 3.3's features just got pulled out of 3.3 due to OCS not being complete. Pushed back to a date of "soon".

(https://i.imgur.com/y9zyDyD.jpg)

 >o<
Title: Re: Star Citizen
Post by: Fortuna on October 05, 2018, 05:03:07 AM
Hyped af for 3.3

Most (pretty much all) of 3.3's features just got pulled out of 3.3 due to OCS not being complete. Pushed back to a date of "soon".

(https://i.imgur.com/y9zyDyD.jpg)

Haha OCS is coming next week bitch! Get ready for 40 FPS instead of 30. YEAHHH BUDDY
Title: Re: Star Citizen
Post by: Parsifal on October 06, 2018, 01:49:17 AM
coming next week

You're new around here, aren't you?
Title: Re: Star Citizen
Post by: Fortuna on October 06, 2018, 03:11:24 AM
coming next week

You're new around here, aren't you?

Irrelevant.
Title: Re: Star Citizen
Post by: Rushy on October 12, 2018, 10:50:22 PM
https://clips.twitch.tv/ZealousFairKathyBrokeBack
Title: Re: Star Citizen
Post by: junker on October 13, 2018, 03:11:03 AM
okay well that justifies the 200 million raised so far
Title: Re: Star Citizen
Post by: Rushy on October 13, 2018, 03:14:49 AM
okay well that justifies the 200 million raised so far

Correct.
Title: Re: Star Citizen
Post by: Fortuna on October 13, 2018, 06:39:02 AM
What's our organization going to be called?
Title: Re: Star Citizen
Post by: Rushy on October 13, 2018, 06:49:38 PM
What's our organization going to be called?

Rushy's Raiders
Title: Re: Star Citizen
Post by: Baby Thork on October 13, 2018, 07:45:28 PM
Rushy's Raiders
Gay.
Title: Re: Star Citizen
Post by: Rushy on October 13, 2018, 07:51:36 PM
Rushy's Raiders
Gay.

no u
Title: Re: Star Citizen
Post by: Fortuna on October 14, 2018, 03:21:26 AM
Rushy's Raiders
Gay.
Title: Re: Star Citizen
Post by: Crudblud on October 14, 2018, 08:59:03 AM
Homo Spaciens
Title: Re: Star Citizen
Post by: Parsifal on October 14, 2018, 01:42:28 PM
I would be fine with naming our org after Rushy if and only if it's called Rushtafari.
Title: Re: Star Citizen
Post by: honk on October 14, 2018, 01:53:07 PM
Irushwithrushy would be good too.
Title: Re: Star Citizen
Post by: Rushy on October 14, 2018, 04:33:31 PM
Out of all of your suggestions, Parsifal's is the best, and he's not even being serious. Try actually being creative.

I really wanted to name it Cerberus but I feel like that's just shamelessly lore-thieving from Mass Effect.
Title: Re: Star Citizen
Post by: Crudblud on October 14, 2018, 05:45:48 PM
Out of all of your suggestions, Parsifal's is the best, and he's not even being serious. Try actually being creative.

I really wanted to name it Cerberus but I feel like that's just shamelessly lore-thieving from Mass Effect.
I think the problem is you're the only one who actually cares that much.
Title: Re: Star Citizen
Post by: Fortuna on October 14, 2018, 06:57:48 PM
Gladius Domini Dei

That's what we'll call it.
Title: Re: Star Citizen
Post by: Baby Thork on October 14, 2018, 08:15:25 PM
The Sweaty Virgins Faction?
Title: Re: Star Citizen
Post by: Rushy on October 14, 2018, 10:47:06 PM
Out of all of your suggestions, Parsifal's is the best, and he's not even being serious. Try actually being creative.

I really wanted to name it Cerberus but I feel like that's just shamelessly lore-thieving from Mass Effect.
I think the problem is you're the only one who actually cares that much.

Rude

Gladius Domini Dei

That's what we'll call it.

no

The Sweaty Virgins Faction?

We're naming my org, not yours, you dolt.
Title: Re: Star Citizen
Post by: junker on October 15, 2018, 07:41:49 PM
Lord Rushy & Peasants
Title: Re: Star Citizen
Post by: Rushy on October 15, 2018, 07:45:37 PM
Lord Rushy & Peasants

Peasants get pretty upset if you make their peasant status too overt. Something more like Lord Rushy and the Working Class Heroes would be a lot better.
Title: Re: Star Citizen
Post by: Crudblud on October 15, 2018, 08:00:51 PM
The Donut Walnut Brigade
Title: Re: Star Citizen
Post by: junker on October 15, 2018, 08:03:06 PM
Fortuna has ruined the thread.
Title: Re: Star Citizen
Post by: Crudblud on October 15, 2018, 10:34:11 PM
Fortuna has ruined improved the thread.
Title: Re: Star Citizen
Post by: Fortuna on October 16, 2018, 03:44:59 AM
Flat Earth Entomology Division
Eat Pork Nothing Else
On The Notion of Space
The Flat Hurston Society
Credit Card Crusaders
Carrack Recycling Service
Women Are Property
Ice Wall Tours Inc.
Title: Re: Star Citizen
Post by: garygreen on October 16, 2018, 03:47:55 AM
why is everyone dancing around the obvious choice:

S P A C E F O R C E
Title: Re: Star Citizen
Post by: junker on October 16, 2018, 03:50:17 AM
why is everyone dancing around the obvious choice:

S P A C E F O R C E

okay actually how did we miss this

Title: Re: Star Citizen
Post by: honk on October 16, 2018, 04:02:44 AM
Bitcoin Battalion
Euphoric Atheists
RuneScape Champions
Jews In Space
Q Predicted This
Fabulous Voyage
This Insolence
Hitler Did Nothing Wrong
You're All NPCs
Ask Us About Thork
Chris Roberts Scammed Us
Title: Re: Star Citizen
Post by: Fortuna on October 16, 2018, 06:32:02 AM
We'll call it: Imperium Dawn

(https://i.imgur.com/ZgFVjsT.jpg)
Title: Re: Star Citizen
Post by: Fortuna on October 19, 2018, 04:41:34 AM
Can I get a rank up brah?
Title: Re: Star Citizen
Post by: Rushy on October 19, 2018, 05:21:53 PM
Can I get a rank up brah?

You do know the ranks don't actually mean anything, right? I could call your rank Super Admiral Commander Supreme and you'd have exactly the same roles as you do now.
Title: Re: Star Citizen
Post by: Fortuna on October 20, 2018, 02:43:25 AM
Can I get a rank up brah?

You do know the ranks don't actually mean anything, right? I could call your rank Super Admiral Commander Supreme and you'd have exactly the same roles as you do now.

What are my roles?
Title: Re: Star Citizen
Post by: Parsifal on October 20, 2018, 02:48:07 AM
What are my roles?

Are you aware that we're talking about flying ships that don't exist yet in an alpha that crashes every 30 minutes of a video game which is years away from release?
Title: Re: Star Citizen
Post by: Fortuna on October 20, 2018, 03:02:48 AM
What are my roles?

Are you aware that we're talking about flying ships that don't exist yet in an alpha that crashes every 30 minutes of a video game which is years away from release?

It's fun to plan out future things we'll do, even if we end up not doing them. Calm yourself, brohemian rhapsody.
Title: Re: Star Citizen
Post by: Parsifal on October 20, 2018, 03:07:06 AM
It's fun to plan out future things we'll do, even if we end up not doing them. Calm yourself, brohemian rhapsody.

It was fun like a year or two ago. Most of us have already done the imaginary planning shtick to death multiple times over by now.
Title: Re: Star Citizen
Post by: Rushy on October 20, 2018, 04:29:40 AM
Can I get a rank up brah?

You do know the ranks don't actually mean anything, right? I could call your rank Super Admiral Commander Supreme and you'd have exactly the same roles as you do now.

What are my roles?

Right now your role is to exist. Until the game becomes a little more... concrete... that's how it will remain.
Title: Re: Star Citizen
Post by: Crudblud on October 20, 2018, 10:28:47 AM
Do I have to download a brazilian gigabytes of non-game to join the org or can I do it from my account on the RSI site?
Title: Re: Star Citizen
Post by: Baby Thork on October 20, 2018, 12:48:28 PM
What are my roles?

Are you aware that we're talking about flying ships that don't exist yet in an alpha that crashes every 30 minutes of a video game which is years away from release?
Remind me, how much have you spent on spaceships?
Title: Re: Star Citizen
Post by: Parsifal on October 20, 2018, 01:18:02 PM
Do I have to download a brazilian gigabytes of non-game to join the org or can I do it from my account on the RSI site?

Yes.

Remind me, how much have you spent on spaceships?

Irrelevant.
Title: Re: Star Citizen
Post by: Rushy on October 20, 2018, 01:57:50 PM
Do I have to download a brazilian gigabytes of non-game to join the org or can I do it from my account on the RSI site?

You can just join on the website. PM me your username and I can throw an invite at you.
Title: Re: Star Citizen
Post by: Fortuna on October 20, 2018, 07:56:28 PM
Just got a Sidewinder. It set me back $550.
Title: Re: Star Citizen
Post by: Baby Thork on October 21, 2018, 01:06:18 AM
Just got a Sidewinder. It set me back $550.
I'm selling magic beans if you'd like some. You just plant them in the garden and at some point in the future they grow into an enormous beanstalk giving you access to the castle of a wealthy giant in your local area.

How long in the future? Well your beanstalk will be ready long before Star Citizen is released.
Title: Re: Star Citizen
Post by: Rushy on October 21, 2018, 01:23:16 AM
Just got a Sidewinder. It set me back $550.
I'm selling magic beans if you'd like some. You just plant them in the garden and at some point in the future they grow into an enormous beanstalk giving you access to the castle of a wealthy giant in your local area.

How long in the future? Well your beanstalk will be ready long before Star Citizen is released.

(https://i.imgur.com/9nohQh4.jpg)
Title: Re: Star Citizen
Post by: Fortuna on October 21, 2018, 01:23:40 AM
Just got a Sidewinder. It set me back $550.
I'm selling magic beans if you'd like some. You just plant them in the garden and at some point in the future they grow into an enormous beanstalk giving you access to the castle of a wealthy giant in your local area.

How long in the future? Well your beanstalk will be ready long before Star Citizen is released.

Or I could just buy a Sidewinder and not get murdered by a giant. Also, lurk moar.
Title: Re: Star Citizen
Post by: Baby Thork on October 21, 2018, 10:17:53 AM
Just got a Sidewinder. It set me back $550.
I'm selling magic beans if you'd like some. You just plant them in the garden and at some point in the future they grow into an enormous beanstalk giving you access to the castle of a wealthy giant in your local area.

How long in the future? Well your beanstalk will be ready long before Star Citizen is released.

Or I could just buy a Sidewinder and not get murdered by a giant. Also, lurk moar.
I'd prefer it if you were murdered by a giant.  >:(
Title: Re: Star Citizen
Post by: Parsifal on November 06, 2018, 10:41:18 PM
<Rushy> the latest update literally said "there is currently an infinite loading screen issue, please allow the client to load for at least 5 minutes and crash so that we can determine the cause"
Title: Re: Star Citizen
Post by: Rushy on November 06, 2018, 10:45:43 PM
<Rushy> the latest update literally said "there is currently an infinite loading screen issue, please allow the client to load for at least 5 minutes and crash so that we can determine the cause"

The absolute state of Scam Shitizen.
Title: Re: Star Citizen
Post by: Rushy on November 14, 2018, 03:59:44 AM
Screenshot Citizen delivers

(https://i.imgur.com/X4nTpH8.jpg)
Title: Re: Star Citizen
Post by: Fortuna on November 14, 2018, 05:11:05 AM
If only the gameplay was fun.
Title: Re: Star Citizen
Post by: Parsifal on November 15, 2018, 07:44:43 AM
<Rushy> garygreen: I was permanently stuck in a spaceport
<Rushy> no one could find the ship they were looking for because the ATC was bugged and would just tell you your ship is "on pad"
<Rushy> BUT WHICH ONE? WHICH ONE IS IT ATC?
<Rushy> so you had dozens of players frantically trying to get into the elevators looking for the right pad
<Rushy> and there were 8 of them and you only get ~two tries before ATC despawns your ship for being a no-show

GOTY 2015
Title: Re: Star Citizen
Post by: Rushy on November 15, 2018, 05:17:30 PM
Fortuna, for whatever reason, thought that ships slow down after their engines are turned off. I was fairly certain this is incorrect but I wanted to make sure:

https://youtu.be/6mZI_cA0o3s

and sure enough the ship keeps exactly the velocity you had while being powered off. You can even orbit planets thanks to this. Keep in mind turning the throttle to zero is NOT the same as turning the engines off. If IFCS is still on, it will slow your ship to a stop with the throttle at zero, which is what I think Fortuna was actually doing and then complaining about the "unrealistic" flight model.
Title: Re: Star Citizen
Post by: Parsifal on November 15, 2018, 07:09:30 PM
You can even orbit planets thanks to this.

Please stop with this meme until you have actually orbited a planet and verified this. At the maximum speeds of Star Citizen ships, one would need to be almost as far as the moon is from an Earth-sized planet to be at orbital velocity. The moon, say Round Earthers, orbits the Earth in about 27 days.

Even accounting for the reduced scale of the Star Citizen universe, this means you would still need to be running the game continuously, doing nothing but sitting in a ship with its engines off, for several days to complete even a single orbit. Not only would this be intensely dull, but I suspect they restart the servers more often than this as they release new patches.

In a nutshell: Bullshit.
Title: Re: Star Citizen
Post by: Rushy on November 15, 2018, 07:15:21 PM
Please stop with this meme until you have actually orbited a planet and verified this. At the maximum speeds of Star Citizen ships, one would need to be almost as far as the moon is from an Earth-sized planet to be at orbital velocity. The moon, say Round Earthers, orbits the Earth in about 27 days.

Even accounting for the reduced scale of the Star Citizen universe, this means you would still need to be running the game continuously, doing nothing but sitting in a ship with its engines off, for several days to complete even a single orbit. Not only would this be intensely dull, but I suspect they restart the servers more often than this as they release new patches.

In a nutshell: Bullshit.

https://youtu.be/amQ9OApv-Lo?t=1669

https://www.youtube.com/watch?v=Yw-Vk04_ARQ

You keep saying this in IRC and I keep linking you videos showing otherwise. You're forgetting how small Star Citizen planets are, and how high their gravity comparatively is, which makes orbital velocity very small and makes orbital periods very small as well.

Stop shitting up my thread, thanks.
Title: Re: Star Citizen
Post by: Fortuna on November 16, 2018, 05:23:30 AM
Fortuna, for whatever reason, thought that ships slow down after their engines are turned off. I was fairly certain this is incorrect but I wanted to make sure:

https://youtu.be/6mZI_cA0o3s

and sure enough the ship keeps exactly the velocity you had while being powered off. You can even orbit planets thanks to this. Keep in mind turning the throttle to zero is NOT the same as turning the engines off. If IFCS is still on, it will slow your ship to a stop with the throttle at zero, which is what I think Fortuna was actually doing and then complaining about the "unrealistic" flight model.

What if you get out of the pilot's seat?
Title: Re: Star Citizen
Post by: Rushy on November 18, 2018, 12:48:09 AM
What if you get out of the pilot's seat?

https://youtu.be/k_BQtVPyH3I

It keeps moving even if you get out of the seat.
Title: Re: Star Citizen
Post by: Fortuna on November 18, 2018, 02:29:55 AM
What if you get out of the pilot's seat?

https://youtu.be/k_BQtVPyH3I

It keeps moving even if you get out of the seat.

Okay, it's working now in the Gladius. But I'm 100% positive the last time I flew my Constellation it stopped when I got out of the seat.
Title: Re: Star Citizen
Post by: Rushy on November 18, 2018, 05:07:23 AM
Okay, it's working now in the Gladius. But I'm 100% positive the last time I flew my Constellation it stopped when I got out of the seat.

I don't recall that ever happening; Parsifal said he remembers something happening like what you described. I won't say it isn't possible that the game used to operate in that manner, but I know for certain the game does maintain ship momentum now.
Title: Re: Star Citizen
Post by: Fortuna on November 20, 2018, 08:39:12 PM
What’s everyone getting during the Anniversary sale? I want to buy some land if they offer it again.
Title: Re: Star Citizen
Post by: Parsifal on November 20, 2018, 08:40:49 PM
What’s everyone getting during the Anniversary sale? I want to buy some land if they offer it again.

>unironically giving Wobberts more money
Title: Re: Star Citizen
Post by: Fortuna on November 20, 2018, 08:44:34 PM
What’s everyone getting during the Anniversary sale? I want to buy some land if they offer it again.

>unironically giving Wobberts more money

I’ve already given him 750 USD. I might as well get to that sweet concierge level now.
Title: Re: Star Citizen
Post by: Rushy on November 21, 2018, 02:14:16 PM
What’s everyone getting during the Anniversary sale? I want to buy some land if they offer it again.

Nothing at all.

I might melt the Javelin and use that towards a bunch of other ships, but I'm definitely not giving them more money in the near future. I've spent plenty already.
Title: Re: Star Citizen
Post by: Parsifal on November 26, 2018, 01:15:04 AM
<RushyMk2> The Origin jumpworks expo has an Anvil Aerospace logo on the floor
<RushyMk2> And the ship is just three landing gear
<RushyMk2> Where's the rest of the ship
<RushyMk2> Nice expo
Title: Re: Star Citizen
Post by: Fortuna on November 28, 2018, 07:11:52 PM
There’s no way the new Aopoa fighter is actually going to have 32 size 3 missiles right? That seems OP as fuck.
Title: Re: Star Citizen
Post by: Rushy on November 28, 2018, 10:20:22 PM
There’s no way the new Aopoa fighter is actually going to have 32 size 3 missiles right? That seems OP as fuck.

Considering the rack, pretty sure that's a typo and it is 32 size 2 missiles. Considering their recent shenanigans though you never can tell. Seems like weapon creep is the next big scam.
Title: Re: Star Citizen
Post by: Snupes on November 29, 2018, 01:27:32 AM
Fortuna, for whatever reason, thought that ships slow down after their engines are turned off. I was fairly certain this is incorrect but I wanted to make sure:

https://youtu.be/6mZI_cA0o3s

and sure enough the ship keeps exactly the velocity you had while being powered off. You can even orbit planets thanks to this. Keep in mind turning the throttle to zero is NOT the same as turning the engines off. If IFCS is still on, it will slow your ship to a stop with the throttle at zero, which is what I think Fortuna was actually doing and then complaining about the "unrealistic" flight model.

I refuse to play until asteroids are no closer than a few hundred thousand miles away from each other.
Title: Re: Star Citizen
Post by: Fortuna on November 29, 2018, 10:23:54 AM
https://www.youtube.com/watch?v=k3_nDOKzXEk
Title: Re: Star Citizen
Post by: Fortuna on November 30, 2018, 07:05:55 AM
(https://i.imgur.com/elKAsBr.jpg)

And of course the dick sucking booklet and membership card are sold out.
Title: Re: Star Citizen
Post by: Rushy on November 30, 2018, 02:44:51 PM
(https://i.imgur.com/elKAsBr.jpg)

And of course the dick sucking booklet and membership card are sold out.

Why are you unironically trying to give CIG more money just to get a card that shows how much money you've given them?

Also, they've been sold out for like a year now.
Title: Re: Star Citizen
Post by: Fortuna on November 30, 2018, 06:24:51 PM
(https://i.imgur.com/elKAsBr.jpg)

And of course the dick sucking booklet and membership card are sold out.

Why are you unironically trying to give CIG more money just to get a card that shows how much money you've given them?

Also, they've been sold out for like a year now.

Because I want to troll people at restaurants with it and pretend it’s a credit card.
Title: Re: Star Citizen
Post by: Rushy on December 05, 2018, 07:43:22 PM
Complete Idris Walkthrough

https://www.youtube.com/watch?v=sMoxa5aKIvs
Title: Re: Star Citizen
Post by: Cain on December 05, 2018, 07:52:21 PM
Complete Idris Walkthrough

https://www.youtube.com/watch?v=sMoxa5aKIvs
Rushy, you appear to know Star Citizen the best. Would you call it a good game?
Title: Re: Star Citizen
Post by: Rushy on December 05, 2018, 11:43:03 PM
Rushy, you appear to know Star Citizen the best. Would you call it a good game?

No. I like to imagine it will become one, though.

It can be fun at times, but the game right now is nothing but a barrage of over-indulgent graphics and obnoxious bugs.
Title: Re: Star Citizen
Post by: Fortuna on December 08, 2018, 09:50:42 AM

No one said you have spend thousands.

My sweet, young lad. If only you knew.
Title: Re: Star Citizen
Post by: Fortuna on January 18, 2019, 05:04:17 AM
ArcCorp is going to get delayed again, isn’t it?
Title: Re: Star Citizen
Post by: honk on January 18, 2019, 06:15:22 AM
Star Citizen? Delaying the release of content? The hell you say!
Title: Re: Star Citizen
Post by: Fortuna on January 18, 2019, 07:55:59 AM
Star Citizen? Delaying the release of content? The hell you say!

We'll find out tomorrow probably.
Title: Re: Star Citizen
Post by: Rushy on January 18, 2019, 01:52:30 PM
The schedule isn't useful as far as telling what will and will not get released. Take, for example, how ships will be 20% done only two weeks before release then they suddenly turn 100%.

We're still two months away from 3.5, so it's impossible to say what might get released, though it wouldn't surprise me to see ArcCorp delayed again.
Title: Re: Star Citizen
Post by: Parsifal on January 18, 2019, 07:00:40 PM
The schedule isn't useful as far as telling what will and will not get released. Take, for example, how ships will be 20% done only two weeks before release then they suddenly turn 100%.

This is just the result of using "agile" methodology to try to predict delivery dates, when that is actually antithetical to its goals. "Agile" development intentionally trades off certainty regarding delivery dates in exchange for more steady delivery of features as they become ready.

Most of the complaints about Scam Shitizen's delays are just people not understanding this, and not reading the honking great disclaimers about it that CIG releases either. I can't believe I'm actually defending CIG, but seriously, this is just how software development works.
Title: Re: Star Citizen
Post by: Pete Svarrior on January 18, 2019, 07:19:36 PM
I can't believe I'm agreeing with Parsifal on software development.

This thread is truly cursed.
Title: Re: Star Citizen
Post by: Fortuna on January 19, 2019, 02:43:34 AM
The schedule isn't useful as far as telling what will and will not get released. Take, for example, how ships will be 20% done only two weeks before release then they suddenly turn 100%.

We're still two months away from 3.5, so it's impossible to say what might get released, though it wouldn't surprise me to see ArcCorp delayed again.

This happened. ArcCorp went from scheduled to 50% finished.
Title: Re: Star Citizen
Post by: Rushy on January 19, 2019, 03:09:36 PM
ArcCorp by 2018
Title: Re: Star Citizen
Post by: Baby Thork on January 20, 2019, 12:27:34 PM
x4 Foundations looks good.

Why didn't Roberts launch something like that ... and then start adding the BS MMO part afterwards?

The fact x4 exists ... would worry me that Star citizen isn't as good after all this time and all this money.

https://www.youtube.com/watch?v=2ZHqid2t7vM
Title: Re: Star Citizen
Post by: Fortuna on January 20, 2019, 09:20:54 PM
x4 Foundations looks good.

Why didn't Roberts launch something like that ... and then start adding the BS MMO part afterwards?

The fact x4 exists ... would worry me that Star citizen isn't as good after all this time and all this money.

https://www.youtube.com/watch?v=2ZHqid2t7vM

You can already do everything in that game in Star Citizen, only with other players and with graphics that aren't from 1996.
Title: Re: Star Citizen
Post by: Parsifal on January 20, 2019, 10:51:55 PM
Don't feed the Thork.
Title: Re: Star Citizen
Post by: Rushy on March 23, 2019, 04:23:28 PM
https://www.youtube.com/watch?v=R3yx8bbSfa0&feature=youtu.be
Title: Re: Star Citizen
Post by: Fortuna on March 30, 2019, 07:00:08 AM
Who's going hot for 3.5?
Title: Re: Star Citizen
Post by: Rushy on March 30, 2019, 04:27:00 PM
I've been playing 3.5 for about a week now. What I thought was just a serious bug is actually an intended feature according to Chris Roberts:

https://youtu.be/BXNGpg6ZfD0?t=719

Ships Constellation-sized and smaller will not be able to make long jumps. That is, for example, an Avenger will not be able to jump from Crusader to ArcCorp without overheating/damaging its engines. I thought this was a bug, as when I used an Avenger, I was stopping multiple times due to an overheat warning in 3.5 while trying to travel to ArcCorp.
Title: Re: Star Citizen
Post by: Fortuna on March 31, 2019, 06:05:20 AM
I can maybe understand fighters not being able to make the jump, but Connie sized ships? That's fucking dumb bro.
Title: Re: Star Citizen
Post by: Fortuna on April 02, 2019, 06:49:05 AM
After several hours playing around with 3.5, I think the game is starting to become enjoyable. If it weren't for the random crashes, I'd probably play it as a regular game. Once full persistence is in, maybe we should start playing for real since all our stuff will stay patch to patch and we can begin building our empire.
Title: Re: Star Citizen
Post by: Parsifal on April 02, 2019, 07:05:17 AM
Once full persistence is in, maybe we should start playing for real

This has been the idea for about the past 3 years now.

Note, however, that even once full persistence is in for the alpha, all the state is likely going to be reset for the final release so that everyone can start on a level footing (modulo ridiculously priced OP ships).
Title: Re: Star Citizen
Post by: Fortuna on April 02, 2019, 06:00:58 PM
Once full persistence is in, maybe we should start playing for real

This has been the idea for about the past 3 years now.

Note, however, that even once full persistence is in for the alpha, all the state is likely going to be reset for the final release so that everyone can start on a level footing (modulo ridiculously priced OP ships).

Based on what CR said at the last CitizenCon it sounds like they’re already running their “live service” and the game will just be improved on over time. Apparently there won’t be any hard release date like there will be with SQ42. Server meshing and full persistence will probably mark a soft release, so I don’t see them ever resetting the game once those are in.

Also, as Rushy pointed out, why would they stop selling ships for cash if they’re making so much off of it? They might offer them for credits instead of cash to obscure the scam a little bit, but they’d probably still cost the same. I suspect, long after the game is “released”, we’ll still see new concepts being sold for current prices.
Title: Re: Star Citizen
Post by: Fortuna on August 24, 2019, 06:12:29 PM
(https://i.redd.it/2tfjl0tolfi31.png)

I actually love this ship. It has turret mines and homing mines. It’s going to be the kiting ship of Scam Shitizen, assuming they ever get the mines to work properly. And it looks dope af. It’s going to be hard to resist this one. And apparently those are size 7 guns?
Title: Re: Star Citizen
Post by: Rushy on August 24, 2019, 11:44:38 PM
I actually love this ship. It has turret mines and homing mines. It’s going to be the kiting ship of Scam Shitizen, assuming they ever get the mines to work properly. And it looks dope af. It’s going to be hard to resist this one. And apparently those are size 7 guns?

It'd be much cheaper for you to buy Homeworld/Homeworld 2 and receive a real-time lesson in why mines and weapons platforms are absolute garbage in military space strategy. The bonus is that the purchase of those games comes with an actual game.
Title: Re: Star Citizen
Post by: Fortuna on August 25, 2019, 01:12:15 AM
I actually love this ship. It has turret mines and homing mines. It’s going to be the kiting ship of Scam Shitizen, assuming they ever get the mines to work properly. And it looks dope af. It’s going to be hard to resist this one. And apparently those are size 7 guns?

It'd be much cheaper for you to buy Homeworld/Homeworld 2 and receive a real-time lesson in why mines and weapons platforms are absolute garbage in military space strategy. The bonus is that the purchase of those games comes with an actual game.

Yes, I'll play Homeworld/Homeworld 2 to see how mines will work in Star Citizen.
Title: Re: Star Citizen
Post by: Rushy on August 25, 2019, 04:18:32 PM
Yes, I'll play Homeworld/Homeworld 2 to see how mines will work in Star Citizen.

Considering that the way they work in the Homeworld series is the way that the memelayer powerpoint described them to work, I'm not sure what your point is. You drop them and they will propel themselves towards an enemy target that flies into range. However, considering this is space we're talking about, the enemy tends to just shoot them down or go around them. If you bother playing any strategy games, you'll quickly realize why mines are awful ideas in a space theater. The amount of resources and planning that goes into laying space mines is never worth the advantage you obtain with them. There's no reason to waste crew on a Nautilus when the same amount of people could crew another Polaris or Hammerhead, both of which would be more effective even in a defensive posture and don't require the assumption that your enemy is dumb enough to fly straight into a floating minefield.

https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Nautilus-Solstice-Limited-Edition-Warbond

Here's the link to the store page if you absolutely need to give Roberts another 675 dollarydoos.
Title: Re: Star Citizen
Post by: Baby Thork on August 25, 2019, 04:50:53 PM
Something that actually will be good and delivered on time without any money beforehand ...

https://www.youtube.com/watch?v=P_nj6wW6Gsc
Title: Re: Star Citizen
Post by: Fortuna on August 25, 2019, 06:07:53 PM
Yes, I'll play Homeworld/Homeworld 2 to see how mines will work in Star Citizen.

Considering that the way they work in the Homeworld series is the way that the memelayer powerpoint described them to work, I'm not sure what your point is. You drop them and they will propel themselves towards an enemy target that flies into range. However, considering this is space we're talking about, the enemy tends to just shoot them down or go around them. If you bother playing any strategy games, you'll quickly realize why mines are awful ideas in a space theater. The amount of resources and planning that goes into laying space mines is never worth the advantage you obtain with them. There's no reason to waste crew on a Nautilus when the same amount of people could crew another Polaris or Hammerhead, both of which would be more effective even in a defensive posture and don't require the assumption that your enemy is dumb enough to fly straight into a floating minefield.

https://robertsspaceindustries.com/pledge/Standalone-Ships/Aegis-Nautilus-Solstice-Limited-Edition-Warbond

Here's the link to the store page if you absolutely need to give Roberts another 675 dollarydoos.

Obviously it depends on how easily the mines can be targeted, the proximity to enemy ships that causes them to activate, how much damage they do and how many you can deploy at once etc. They probably won’t be targetable in hibernation mode. If a Nautilus sees an HH coming after it it can just run away while deploying homing mines. If the HH decides to chase it’s going to get hit with mines and S7 guns. If the HH decides to fuck off, the Nautilus can still harass it with its main turret. Pretty classic kiting gameplay.
Title: Re: Star Citizen
Post by: Rushy on August 25, 2019, 06:26:16 PM
Obviously it depends on how easily the mines can be targeted, the proximity to enemy ships that causes them to activate, how much damage they do and how many you can deploy at once etc. They probably won’t be targetable in hibernation mode. If a Nautilus sees an HH coming after it it can just run away while deploying homing mines. If the HH decides to chase it’s going to get hit with mines and S7 guns. If the HH decides to fuck off, the Nautilus can still harass it with its main turret. Pretty classic kiting gameplay.

A Hammerhead is an anti-fighter corvette. What would really happen is the Hammerhead runs away and a Polaris or Retaliator destroys you from 20km away. Again, you need to play something like Homeworld to understand why "kiting" strategies simply don't work in space combat. Also, the S7 guns are on the front of the Nautilus. You can't deploy mines behind you and be simultaneously facing the enemy with the S7 guns. How you're imagining your minelaying playing out and how it actually does in a real-time scenario are worlds apart from each other.

This will be an interesting ship to appear in SQ42 with some "get through the minefield" mission. It will be worthless in the PU.
Title: Re: Star Citizen
Post by: Fortuna on August 25, 2019, 07:06:00 PM
Obviously it depends on how easily the mines can be targeted, the proximity to enemy ships that causes them to activate, how much damage they do and how many you can deploy at once etc. They probably won’t be targetable in hibernation mode. If a Nautilus sees an HH coming after it it can just run away while deploying homing mines. If the HH decides to chase it’s going to get hit with mines and S7 guns. If the HH decides to fuck off, the Nautilus can still harass it with its main turret. Pretty classic kiting gameplay.

A Hammerhead is an anti-fighter corvette. What would really happen is the Hammerhead runs away and a Polaris or Retaliator destroys you from 20km away. Again, you need to play something like Homeworld to understand why "kiting" strategies simply don't work in space combat. Also, the S7 guns are on the front of the Nautilus. You can't deploy mines behind you and be simultaneously facing the enemy with the S7 guns. How you're imagining your minelaying playing out and how it actually does in a real-time scenario are worlds apart from each other.

This will be an interesting ship to appear in SQ42 with some "get through the minefield" mission. It will be worthless in the PU.

The “just dodge the mines” logic is pretty bad though, especially if you’re in a huge ship and have to fly 2-3km to avoid them. I’m sure they will be quite good at locking onto large ships. Meanwhile, the Nautilus can do whatever it wants. I just think it’s a neat concept, and obviously balance passes will prevent it from being useless. It’s certainly more interesting than the dull and uninspired Polaris.
Title: Re: Star Citizen
Post by: Rushy on August 25, 2019, 09:28:47 PM
The “just dodge the mines” logic is pretty bad though, especially if you’re in a huge ship and have to fly 2-3km to avoid them. I’m sure they will be quite good at locking onto large ships. Meanwhile, the Nautilus can do whatever it wants. I just think it’s a neat concept, and obviously balance passes will prevent it from being useless. It’s certainly more interesting than the dull and uninspired Polaris.

Flying 2-3 km to avoid mines is not a very big obstacle when you're in space. Even large ships like the 890J can quickly maneuver distances that small.

Balance passes won't prevent them from being useless, as I've just explained this is a strategic problem, not one that can be overcome by just making the mines OP. Laying minefields in space is not a good strategy under anything but the most narrow conditions (e.g. if you could lay thousands of mines around a space station). I doubt CIG intends on letting players lay out thousands of these things. This is just another ship concept that CIG has failed to think through in terms of multiplayer gameplay. How CIG thinks space combat should work and how it actually plays out is a gulf that widens with every update.



Title: Re: Star Citizen
Post by: Fortuna on August 26, 2019, 05:24:03 PM
The “just dodge the mines” logic is pretty bad though, especially if you’re in a huge ship and have to fly 2-3km to avoid them. I’m sure they will be quite good at locking onto large ships. Meanwhile, the Nautilus can do whatever it wants. I just think it’s a neat concept, and obviously balance passes will prevent it from being useless. It’s certainly more interesting than the dull and uninspired Polaris.

Flying 2-3 km to avoid mines is not a very big obstacle when you're in space. Even large ships like the 890J can quickly maneuver distances that small.

Balance passes won't prevent them from being useless, as I've just explained...

I better go tell the developers not to even bother with it then. Rushy has already decided its fate. lols
Title: Re: Star Citizen
Post by: Parsifal on August 26, 2019, 08:03:56 PM
I better go tell the developers not to even bother with it then. Rushy has already decided its fate. lols

I mean, have you even played Scam Shitizen? CIG's idea of "balance passes" is to alternate between making something ridiculously OP in one patch and utterly useless in the next. Meanwhile, they add new broken features faster than they can pretend to be fixing the existing ones.

You'd have to be delusional to assume this ship is going to be useful for any purpose except Chris Roberts's yacht fund.
Title: Re: Star Citizen
Post by: Baby Thork on August 27, 2019, 10:49:42 PM
Recently, Forbes had the following to say about star citizen

Quote from: https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/
And Roberts has enticed gamers with a steady stream of hype, including promising a vast, playable universe with “100 star systems.” But most of the money is gone, and the game is still far from finished. At the end of 2017, for example, Roberts was down to just $14 million in the bank. He has since raised more money. Those 100 star systems? He has not completed a single one. So far he has two mostly finished planets, nine moons and an asteroid.

Ho Lee Fuk.

Quote from: https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/
At one point, Roberts set the release date for Squadron 42 in the fall of 2015, with a full commercial version of Star Citizen coming in 2016. Roberts now says a beta version of Squadron 42 will come out in 2020 and has stopped trying to guess when Star Citizen will happen.
  :o

Title: Re: Star Citizen
Post by: Rama Set on August 28, 2019, 12:18:56 AM
It’s so surprising.
Title: Re: Star Citizen
Post by: Parsifal on August 28, 2019, 10:38:55 AM
Recently, Forbes had the following to say about star citizen

None of this is news.
Title: Re: Star Citizen
Post by: junker on August 28, 2019, 03:34:53 PM
Recently, Forbes had the following to say about star citizen

None of this is news.

I think it is for the people who may be casually following the game's (lack of) progress. Not everyone is blessed to follow the scam daily like we do in IRC.
Title: Re: Star Citizen
Post by: crutonius on August 28, 2019, 10:14:28 PM
It's amazing that this is still going on.  One would have thought that people would have wised up to this by now.

I don't think Chris Roberts is a scammer though.  I think this is what happens when you give a game designer unlimited resources and zero pressure from management to actually finish.
Title: Re: Star Citizen
Post by: Baby Thork on August 29, 2019, 12:52:42 AM
I think it is for the people who may be casually following the game's (lack of) progress. Not everyone is blessed to follow the scam daily like we do in IRC.
This. I haven't sunk a small fortune into this because I'm not an idiot, so I'm just a casual observer.

I think this is what happens when you give a game designer unlimited resources and zero pressure from management to actually finish.
I think this is what happens when a game makes more money whilst it is in development, than it ever could when it is released.
Title: Re: Star Citizen
Post by: Rushy on November 10, 2019, 06:15:41 AM
(https://i.imgur.com/CVGbtgi.jpg)
Title: Re: Star Citizen
Post by: Lord Dave on November 10, 2019, 10:51:14 AM
Did they ever finish and/or commercially release this thing?
Title: Re: Star Citizen
Post by: Baby Thork on November 10, 2019, 12:02:43 PM
Did they ever finish and/or commercially release this thing?

Is the Pope a Muslim?
Title: Re: Star Citizen
Post by: Pete Svarrior on November 10, 2019, 01:36:27 PM
Is the Pope a Muslim?
Probably.
Title: Re: Star Citizen
Post by: Rushy on November 10, 2019, 04:37:01 PM
Parsifal, Anastas and myself have played patch 3.7 about 40 hours the past few weeks. It's incredibly stable (relative to all previous patches) and has a lot of things to do, both officially in the game and also incredibly dumb things we made up ourselves. My personal favorite missions are the ones where Hurston Dynamics pays us to "evict" people from their property by killing them on sight.

I'd say the majority of the time we spend playing the game is spent annoying and/or killing each other in some way with brief pauses to do group missions.
Title: Re: Star Citizen
Post by: Samuelrul on November 11, 2019, 03:06:19 PM
Do you have unlimited time to play the 3.7 patch btw? Or do they give you a certain amount of time to check it out?
Title: Re: Star Citizen
Post by: Rushy on November 11, 2019, 10:31:12 PM
Do you have unlimited time to play the 3.7 patch btw? Or do they give you a certain amount of time to check it out?

They have free flies that are timed for people who haven't bought the game, usually 3 days or a week depending on when it happens. If you've bought the game, you can play as much as you want.
Title: Re: Star Citizen
Post by: Fortuna on November 24, 2019, 08:58:23 AM
Cautious optimism intensifies.
Title: Re: Star Citizen
Post by: Parsifal on November 24, 2019, 02:24:27 PM
So, take-aways from ShitizenConned 2949 (n.b. I only watched some of the presentations):
Title: Re: Star Citizen
Post by: Baby Thork on November 24, 2019, 05:53:55 PM
won't see it for another couple of years yet

I get bored of games after a while. I certainly don't keep playing the same game for 'years'. Are you really committing to scam shitizen for years?

Kerbal Space Program 2 is my next space game. I'll likely play it a lot for 3 months ... then never touch it again.
Title: Re: Star Citizen
Post by: honk on November 24, 2019, 06:28:57 PM
They've been committed to this game for years already. It's a cult of sunk-cost fallacy, unreasonable expectations, and in general just being blind to the obvious truth of an utterly inept dev.
Title: Re: Star Citizen
Post by: Fortuna on November 24, 2019, 08:32:07 PM
They've been committed to this game for years already. It's a cult of sunk-cost fallacy, unreasonable expectations, and in general just being blind to the obvious truth of an utterly inept dev.

Rubberts isn't inept, he's just incredibly slow at delivering. If your credits and gear didn't get wiped every quarterly release I'd be playing it as a regular game. Considering the game was basically unplayable 2 years ago, I'd say they've made some decent progress since then.
Title: Re: Star Citizen
Post by: Parsifal on November 24, 2019, 08:40:16 PM
Rubberts isn't inept

Take your $1000 rose-tinted glasses off for a minute. Zurovec is in charge of the PU which is the only reason it's making as much progress as it is. Anything Chris Roberts personally has a hand in is awful.
Title: Re: Star Citizen
Post by: Rushy on November 25, 2019, 03:42:49 AM
This ShitizenConned confirmed the game is still moving in the right direction. The new planet tech looks good, the new more complex missions look promising and the idea of exploring another system in 2025 is exciting. The game, as it stands right now, is pretty fun. It's a little deflating to have our progress wiped every few months, but we don't really feel the pinch too much because I can spawn so many different ships. The game is buggy and it can sometime be frustrating to play, but when it works it's a great game and it still has a lot of potential. If CIG were busy spinning their wheels, I would be concerned, but every update has had appreciable feature and quality of life upgrades. The game is progressing towards their goals and I'm generally pleased with the outcomes.

As a gameplay overview:

I shot Parsifal with a railgun from 250 meters away while on one of Hurston's moons while he was dressed up in what was essentially a Hello Kitty outfit. I once boarded Parsifal's ship and he killed me by setting the self destruct and ejecting from the ship so I couldn't turn it off. Parsifal, Anastas and myself all got wiped by NPCs while in a bunker because Anastas fired a round that alerted them all to our presence and we didn't take cover. Anastas won out against Parsifal in a land fight because they were in a cave, Parsifal tried to use his sniper rifle and Anastas blasted him with a shotgun. It's not a bad game, just an unfinished one.

Title: Re: Star Citizen
Post by: Baby Thork on November 25, 2019, 03:01:14 PM
the idea of exploring another system in 2025 is exciting
Is this irony or a joke I'm not part of?

It reads as though you are happy to wait 6 years for level 2 to be added to the game.


I shot Parsifal with a railgun from 250 meters away while on one of Hurston's moons while he was dressed up in what was essentially a Hello Kitty outfit.
Bloody pervert. A railgun death is too good for him.  >:(
Title: Re: Star Citizen
Post by: Parsifal on November 25, 2019, 10:21:03 PM
It reads as though you are happy to wait 6 years for level 2 to be added to the game.

Star Citizen is not a game, it is a multi-user virtual environment. It doesn't have points or scores, it doesn't have winners or losers.
Title: Re: Star Citizen
Post by: ChrisTP on November 26, 2019, 01:01:41 AM
It reads as though you are happy to wait 6 years for level 2 to be added to the game.

Star Citizen is not a game, it is a multi-user virtual environment. It doesn't have points or scores, it doesn't have winners or losers.
*Continues* You aren't simply playing Star Citizen, you are a Star Citizen~
Title: Re: Star Citizen
Post by: Rushy on November 26, 2019, 01:53:37 AM
It reads as though you are happy to wait 6 years for level 2 to be added to the game.

The planned released for the next system is in 2020. The last planet of the current system releases next month (supposedly) so the next system coming next year as planned is entirely plausible. Hopefully they're not lying that the planets/systems will release more quickly now.

Bloody pervert. A railgun death is too good for him.  >:(

I've also killed Parsifal by:

And, it doesn't really count as me killing him, but I did get to watch as he took his helmet off on a moon that has the same atmospheric pressure as Earth. The problem being that the atmosphere was almost entirely SO2. He suffocated to death. A lesson to check both the pressure gauge AND the atmospheric contents gauge before removing your helmet.
Title: Re: Star Citizen
Post by: Snupes on November 26, 2019, 04:20:07 AM
I shot Parsifal with a railgun from 250 meters away while on one of Hurston's moons while he was dressed up in what was essentially a Hello Kitty outfit. I once boarded Parsifal's ship and he killed me by setting the self destruct and ejecting from the ship so I couldn't turn it off. Parsifal, Anastas and myself all got wiped by NPCs while in a bunker because Anastas fired a round that alerted them all to our presence and we didn't take cover. Anastas won out against Parsifal in a land fight because they were in a cave, Parsifal tried to use his sniper rifle and Anastas blasted him with a shotgun. It's not a bad game, just an unfinished one.

It only took like fifteen years for someone to make this game sound remotely appealing to me
Title: Re: Star Citizen
Post by: honk on November 26, 2019, 06:25:37 AM
As a gameplay overview:

I shot Parsifal with a railgun from 250 meters away while on one of Hurston's moons while he was dressed up in what was essentially a Hello Kitty outfit. I once boarded Parsifal's ship and he killed me by setting the self destruct and ejecting from the ship so I couldn't turn it off. Parsifal, Anastas and myself all got wiped by NPCs while in a bunker because Anastas fired a round that alerted them all to our presence and we didn't take cover. Anastas won out against Parsifal in a land fight because they were in a cave, Parsifal tried to use his sniper rifle and Anastas blasted him with a shotgun. It's not a bad game, just an unfinished one.

Judging by this, I'd say that you're not so much enjoying the gameplay specific to this game as you are enjoying playing with your friends. In that case, you don't need to confine yourself to a buggy alpha that frequently crashes and regularly wipes your progress. You guys could just go play Fortnite instead. More content, certainly more stability, and a lot more ways to play around with the mechanics for amusing hijinks, all for free.
Title: Re: Star Citizen
Post by: Rushy on November 27, 2019, 01:19:01 AM
Judging by this, I'd say that you're not so much enjoying the gameplay specific to this game as you are enjoying playing with your friends. In that case, you don't need to confine yourself to a buggy alpha that frequently crashes and regularly wipes your progress. You guys could just go play Fortnite instead. More content, certainly more stability, and a lot more ways to play around with the mechanics for amusing hijinks, all for free.

I can kill Parsifal on a deserted moon with a railgun in Fortnite? Can Anastas and myself hunt him from moon to moon? Can Parsifal decide the best way to fight me is by waiting for me in an asteroid field in a fighter, knowing I'm in a freighter in Fortnite?

There's no other game that offers the same genre of gameplay that Star Citizen offers and you know that. The only game to even come close is No Man's Sky and that's not really conducive to our "murder each other lmao" style of friendship.
Title: Re: Star Citizen
Post by: Particle Person on November 27, 2019, 01:24:16 AM
You can even dance in Star Citizen. Forknight has nothing on it.
Title: Re: Star Citizen
Post by: Rushy on November 30, 2019, 06:42:16 PM
Chris Roberts made more money in the past week selling pictures of virtual spacecraft than the entire FES' yearly salaries combined. For posterity, none of the ships below are actually in the game right now. Stock numbers are hidden now, so I can only go by previous years. Therefore Roberts sold: approximately 400 Javelins, 2000 Idris' and 800 Krakens. And that's just the warbond (cash only) ships. He sold even more credit versions, which can be 0% "new money" or 100% "new money". The credit versions can be bought with 80% store credit and 20% new money. The "warbond" versions cannot be bought with store credit and therefore 100% of their sales add funding to the game.

(https://i.imgur.com/OzHHFYF.jpg)

Title: Re: Star Citizen
Post by: Parsifal on November 30, 2019, 07:10:44 PM
Chris Roberts made more money in the past week selling pictures of virtual spacecraft than the entire FES' yearly salaries combined. For posterity, none of the ships below are actually in the game right now. Stock numbers are hidden now, so I can only go by previous years. Therefore Roberts sold: approximately 400 Javelins, 2000 Idris' and 800 Krakens. And that's just the warbond (cash only) ships. He sold even more credit versions, which can be 0% "new money" or 100% "new money". The credit versions can be bought with 80% store credit and 20% new money. The "warbond" versions cannot be bought with store credit and therefore 100% of their sales add funding to the game.

I'm still not giving him $20 for the Pisces upgrade. Small victory, but still.
Title: Re: Star Citizen
Post by: Baby Thork on November 30, 2019, 08:36:03 PM
Imagine spending $3000 on a computer game.

You couldn't tell anyone you knew in real life. The shame. The weak-mindedness. The dumbfuckery. I'd lie and tell my family I spent it on a male prostitute instead. There's more dignity in that.
Title: Re: Star Citizen
Post by: Parsifal on November 30, 2019, 11:05:05 PM
Imagine spending $3000 on a computer game.

I see you still haven't figured out how much Rushy has paid for this game.
Title: Re: Star Citizen
Post by: Baby Thork on November 30, 2019, 11:22:29 PM
I don't want to know. Its one of those things you are aware happened, but never want to learn the fine details. A bit like how one's mother lost her virginity.
Title: Re: Star Citizen
Post by: Rama Set on November 30, 2019, 11:59:01 PM
His spending on Star Citizen is why I was so puzzled he was negative on people spending $5/month on a twitch sub.
Title: Re: Star Citizen
Post by: Rushy on December 01, 2019, 12:33:09 AM
His spending on Star Citizen is why I was so puzzled he was negative on people spending $5/month on a twitch sub.

Imagine unironically paying other people to play videogames

Imagine spending $3000 on a computer game.

You couldn't tell anyone you knew in real life. The shame. The weak-mindedness. The dumbfuckery. I'd lie and tell my family I spent it on a male prostitute instead. There's more dignity in that.

No one is going to spend $3000 on you,  Thork.

I don't want to know. Its one of those things you are aware happened, but never want to learn the fine details. A bit like how one's mother lost her virginity.

I've spent $6000 on Scam Shitizen.

Title: Re: Star Citizen
Post by: Baby Thork on December 01, 2019, 12:40:18 AM
I don't want to know. Its one of those things you are aware happened, but never want to learn the fine details. A bit like how one's mother lost her virginity.

It started with some gentle fingering on a swing at the local park with a boy in a leather jacket. She then led him to the small wooden fort. It was cold and muddy, but mommy was thirsty for it.

What did I just tell you? >o<
Title: Re: Star Citizen
Post by: Rushy on December 01, 2019, 12:41:59 AM
I don't want to know. Its one of those things you are aware happened, but never want to learn the fine details. A bit like how one's mother lost her virginity.

It started with some gentle fingering on a swing at the local park with a boy in a leather jacket. She then led him to the small wooden fort. It was cold and muddy, but mommy was thirsty for it.

What did I just tell you? >o<

You should have bought bitcoin,  then you,  too, could have spent thousands of dollars on frivolous scams.
Title: Re: Star Citizen
Post by: Fortuna on December 01, 2019, 07:58:53 AM
Fire up those wallets. It’s almost 890J time.
Title: Re: Star Citizen
Post by: Rushy on December 02, 2019, 01:00:51 AM
On Dec 14th, BBC will reveal why Scam Shitizen is such an amazing scam.

https://www.bbc.co.uk/programmes/m000cglv

Title: Re: Star Citizen
Post by: junker on December 07, 2019, 02:43:59 AM
I played for a few hours today, for the first time in a couple of years. It is much more playable these days.

Also I murdered Parsifal.
Title: Re: Star Citizen
Post by: Rushy on December 07, 2019, 05:19:02 PM
Now that the Anniversary sale is over, my scam fleet composition is now:

(https://i.imgur.com/GRETIkR.png)
Title: Re: Star Citizen
Post by: Pete Svarrior on December 07, 2019, 06:01:40 PM
And how much is that in US bucks?
Title: Re: Star Citizen
Post by: Fortuna on December 07, 2019, 09:27:45 PM
Now that the Anniversary sale is over, my scam fleet composition is now:

(https://i.imgur.com/GRETIkR.png)

Someone is going to have to pony up for a Pioneer eventually.
Title: Re: Star Citizen
Post by: Rushy on December 07, 2019, 09:37:22 PM
And how much is that in US bucks?

As I told Thork, it's about $6000. This was money spent years ago and "recycled" into new ships via the store credit system. I haven't spent anything on Star Citizen since January 2016.

Someone is going to have to pony up for a Pioneer eventually.

I probably will end up buying one when I acquire an actual job and stop being a broke student. My intention is to buy the Orion and Hull E eventually as well, all depending on my future financial situation.
Title: Re: Star Citizen
Post by: Pete Svarrior on December 07, 2019, 09:54:07 PM
As I told Thork, it's about $6000.
So you did. I'm just bad at reading.
Title: Re: Star Citizen
Post by: Baby Thork on December 07, 2019, 10:20:26 PM
being a broke student. My intention is to buy the Orion and Hull E eventually as well, all depending on my future financial situation.

If you are a broke student ... why have you spent $6000 on a computer game?

I'll rephrase. How exactly did you get the head injury and why haven't your parents stepped in to obtain power of attorney over you?
Title: Re: Star Citizen
Post by: Rushy on December 08, 2019, 05:33:34 PM
being a broke student. My intention is to buy the Orion and Hull E eventually as well, all depending on my future financial situation.

If you are a broke student ... why have you spent $6000 on a computer game?

I'll rephrase. How exactly did you get the head injury and why haven't your parents stepped in to obtain power of attorney over you?

There's this thing called "time" and it changes your situation. I haven't spent anything on the game since 2016, I said that earlier, but apparently it requires repeating. I've been busy completing an Electrical Engineering degree over a three year period, which required an incredibly high course load and I could not hold a job at the same time. Therefore, it was prudent to stop spending loads of money on vidya. That said, I've lived a very comfortable life thanks to my investments and in hindsight I could have spent on lot more on pointless nonsense but it was better to play it safe than make bad assumptions about the future. I started school in 2017 and will graduate with an EE degree in May, then my Scam Shitizen expenditures will probably pick up again because I am an moran who simply must spend money on virtual spacecraft.
Title: Re: Star Citizen
Post by: Snupes on December 09, 2019, 04:34:53 AM
Now that the Anniversary sale is over, my scam fleet composition is now:

What's it the anniversary of? The game's announcement, its beta release?
Title: Re: Star Citizen
Post by: Parsifal on December 09, 2019, 02:49:49 PM
What's it the anniversary of? The game's announcement, its beta release?

It's the anniversary of the end of the initial Kickstarter campaign, in November 2012. There is no beta yet, only an alpha.