The Flat Earth Society
Other Discussion Boards => Arts & Entertainment => Topic started by: Ghost of V on March 28, 2015, 10:56:20 PM
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Show me one that isn't. Grindy =! bad either.
www.eveonline.com
Really?
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Show me one that isn't. Grindy =! bad either.
www.eveonline.com
Really?
Describe what in Eve Online could possibly be described as "grinding." Yeah, some of the aspects of the game are boring as all hell, but that doesn't make it grinding. You literally can't grind, since leveling up is based on time, not experience.
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Show me one that isn't. Grindy =! bad either.
www.eveonline.com
Really?
Describe what in Eve Online could possibly be described as "grinding." Yeah, some of the aspects of the game are boring as all hell, but that doesn't make it grinding. You literally can't grind, since leveling up is based on time, not experience.
It doesn't matter what leveling up is based on. To progress you have to mine and do the same shit over and over again, which makes it 'grindy'. I consider anything that requires you to sink massive amounts of time doing basically the same things over and over to progress "grindy".
Maybe my definition is not the common one?
Thinking about it now, with my definition, any game could be considered a grind... hmm... might have to go back to the drawing board on this one.
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It doesn't matter what leveling up is based on. To progress you have to mine and do the same shit over and over again, which makes it 'grindy'.
Uhh, what? To progress you have to mine? You've never even played Eve Online before, have you?
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It doesn't matter what leveling up is based on. To progress you have to mine and do the same shit over and over again, which makes it 'grindy'.
Uhh, what? To progress you have to mine? You've never even played Eve Online before, have you?
It's been a while, but I have played it. I did a lot of mining.
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It's been a while, but I have played it. I did a lot of mining.
Well that was entirely your own choice. It is called a sandbox for a reason. You don't have to mine, and even if you did, I imagine you were apparently solo mining. Solo mining does feel grindy and boring, but fleet mining feels fast-paced. Going from belt to belt, stripping them clean, and blowing up anyone that isn't blue.
It is also why I am so excited about Star Citizen. Star Citizen is like Eve without all the dumbass "skill this up for a 1% increase" min-maxing bullshit.
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It's been a while, but I have played it. I did a lot of mining.
Well that was entirely your own choice. It is called a sandbox for a reason. You don't have to mine, and even if you did, I imagine you were apparently solo mining. Solo mining does feel grindy and boring, but fleet mining feels fast-paced. Going from belt to belt, stripping them clean, and blowing up anyone that isn't blue.
Yeah, I didn't make too many friends. I played it for about a week, then moved on to something else. I'd love to start it up again, though. The idea of Eve Online is really appealing to me. Maybe I was playing the game incorrectly.
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I'd just wait for Star Citizen, which will hopefully be Eve Online without the min-maxing and the spreadsheets. It seems like CCP (eve devs) would realize a gameplay mechanism is fucked up if Microsoft Excel is a necessary third party product to play your game.
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tfw didn't take pp2's split warming seriously
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I have fixed this post's title, I suggest doing the same to the thread.
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The amount of time you spend in EVE Online, you should just spend building a business and doing all of your accounting yourself, since that's what the game is. The difference is that you don't get paid real money.
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No, that is not what the game is. Yes, there are activities which can be made easier with spreadsheets, but they are optional and fairly niche.
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I wouldn't call logistics 'niche' in Eve. Literally any corporate activity requires logistics and logistics requires spreadsheets. The mere fact that Eve calls them corporations instead of guilds is the most fitting name ever given in gaming history. If you fight, you're going to lose ships, if you lose ships, those ships have to come from somewhere. Merc corps (at least the good ones) pay you additional insurance. I was in one where you submit your complete ship fitting and killmail to the budget branch and they pay you out 90% the ship's market value in 3-5 days (no, I'm not joking, that was the estimated/maximum response time). This is how the corporation as a whole managed to field huge fleets over and over again.
99% of everything in Eve is mined, manufactured, and distributed by players. If you're buying anything above the basic skillbooks and some dinky autocannon that comes on starter ships, then you're buying something from another player and somewhere along the line a corporation was involved and that corporation used spreadsheets.
Hell, the WH space corp I was in had three spreadsheets I had to help manage by providing POS fuel parts and getting paid the market value of those parts provided as well as everyone else carting in parts for tech 3 factories. It really did become, well, a job, so I stopped. Eve is a game where min-maxing isn't just a possible strategy, it is the only one.
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I only mean that the average EVE player will probably never touch a spreadsheet, not that they aren't important.
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Hell, the WH space corp I was in had three spreadsheets I had to help manage by providing POS fuel parts and getting paid the market value of those parts provided as well as everyone else carting in parts for tech 3 factories. It really did become, well, a job, so I stopped. Eve is a game where min-maxing isn't just a possible strategy, it is the only one.
That doesn't sound fun at all. I think I will wait for Star Citizen.
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I only mean that the average EVE player will probably never touch a spreadsheet, not that they aren't important.
I guess I just automatically assumed my experience was average, since it is statistically likely.
Hell, the WH space corp I was in had three spreadsheets I had to help manage by providing POS fuel parts and getting paid the market value of those parts provided as well as everyone else carting in parts for tech 3 factories. It really did become, well, a job, so I stopped. Eve is a game where min-maxing isn't just a possible strategy, it is the only one.
That doesn't sound fun at all. I think I will wait for Star Citizen.
It has its moments. Eve Online is 10 minutes of really great fun spaced between hours and hours of sheer boredom. Being in that merc corp was fun when we were fighting things, except for the hours at a time we would roam around with nothing to do.
Some corporations even use that tactic. It is called 'weaponized boredom' and they win wars by not fighting anyone ever. Eventually the other corp has to give up and they win by default.
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Any other examples besides the obvious eve troll?
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Any other examples besides the obvious eve troll?
rumescape
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Elite: Dangerous. The MMO where you don't grind. Or do anything, for that matter.
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The opposite is true. All you can do is grind.
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What is the exact definition of 'grind'? I think this needs to be established.
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What is the exact definition of 'grind'? I think this needs to be established.
The game has chokepoints that necessitate doing a similar task over and over again in order to progress to more content.
The opposite is true. All you can do is grind.
Yes, well, I suppose that is true if your goal in Elite is just getting more credits. Apparently a vast swathe of players have taken to blowing up each other nonstop, since rebuying your ship is a silly amount of money and really all there is to do is PvP all the time. It bothers me even more that no ship in Elite apparently has a specific role, but rather the bigger more expensive ship is literally better.
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Well, Eve, being a sandbox game, has no conventional checkpoints. The userbase practically morphs the game's checkpoints based on various things, but mostly the fastest way to get to more content. You said yourself that everything is mined and made by the userbase, so the game itself is pretty much a grind fest just because of that principle. Mine, make shit, sell it to people, make a corporation by making a lot of money (I guess? Haven't played much), and then sit on your throne reaping rewards at the end of the day. Basically a grind based game. Any game with a living economy eventually becomes a grind fest, just like real life.
But you can actually die in real life.
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Well, Eve, being a sandbox game, has no conventional checkpoints. The userbase practically morphs the game's checkpoints based on various things, but mostly the fastest way to get to more content. You said yourself that everything is mined and made by the userbase, so the game itself is pretty much a grind fest just because of that principle. Mine, make shit, sell it to people, make a corporation by making a lot of money (I guess? Haven't played much), and then sit on your throne reaping rewards at the end of the day. Basically a grind based game. Any game with a living economy eventually becomes a grind fest, just like real life.
But you can actually die in real life.
Well for starters I said chokepoints... not checkpoints. Secondly, you, personally, don't have to grind. That's the point. If you want to grind to earn money, that's your choice, but earning money doesn't constitute a grind. You can earn billions just by blowing shit up all day. Some of the players enjoy doing the industry and enjoy doing the mining. It's not grinding if you like it or don't have to do it. In WoW, for example, if I want the end-game content I have to grind bear asses. There is no other way around it (you could theoretically level by PvP'ing, but that'd take decades to actually accomplish and is functionally nonexistent).
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Are you saying that you can get straight into endgame in Eve without doing any tedious grind work?
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There is no endgame. You can be useful in engagements with people who have been playing for years with about one day of training, though. The answer to the question you're trying to ask is yes.
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Also, none of that one day of training actually involves grinding. Hell, most merc corps will give you boatloads of frigates and gear so you can be a scout tackler.