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Technology & Information / Re: HeartBleed - Why so long?
« on: April 10, 2014, 11:21:10 PM »Are you saying that it shouldn't be a surprise that a know bug this serious should take so long to fix?
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Are you saying that it shouldn't be a surprise that a know bug this serious should take so long to fix?
It would be unusual to find a field without a sheep in it. Therefore all animals in fields are sheep.
Evidence?
Community != Volunteer
Here's my experience:
The proprietary driver (legacy) was a pain to install. Once in I found that steam games were visually faster but produced graphical glitches (flashing shadows, missing renders, etc..).
The open source drivers worked without glitches but produced noticeably visually slower rendering. I think it was a 15fps difference.
Sure there'll be the occasional hobbyists but they're not really what drives open source development. In my opinion.
So what's the model really?
Valve will take a cut of games they sell via SteamOS.
Paid developers will do a significant part of the work on SteamOS. They will be paid because they are games developers who sell games on SteamOS.
Game players will buy games on SteamOS.
A very small fraction of those game players will have the wit and know-how to make changes to source code. This is a volunteer coder.
Make Money By Not Paying People. Ah the ethics of open source.
There's enough companies already releasing shit games safe in the knowledge that they're getting paid in return for free beta testing. I'm not sure how I feel if those beta testers get promoted into coders.
1. Because open source drivers are written by people without direct access to the card's firmware and that makes things oh so much nicer.
2. Valve has a fair bit of games and a lot of pull as a major software distribution service. Its not unreasonable to see them convincing both AMD and NVidia to optimize their opengl drivers. Especially when they throw around words like "half life 3".
1. Better opengl drivers (proprietary)
This has already been done by valve. Thanks valve!
$ Sudo apt-get install attackcloneIf you don't have sudo, you have bigger issues.
No command 'Sudo' found, did you mean:
Command 'sudo' from package 'sudo-ldap' (universe)
Command 'sudo' from package 'sudo' (main)
Command 'udo' from package 'udo' (universe)
Sudo: command not found
The big issue here is: customers don't give a crap if it's your fault or not. If what they're trying to do doesn't work, they'll just try something else. And in case of your average computer user, that something else won't be a different Linux distro. It'll be ¬Linux.
I don't think it's fair to call me a noob.
I got it to work.
I ran a few games on steam.
My problem is that most games I play are only optimized for Windows and not Linux. And the open source drivers for Linux (which are stable) are not optimized as well as the proprietary drivers. But the proprietary drivers are not as stable for the games.
If I can't download Steam on Linux, double click an executable, and have it just work, then I won't use it on Linux, and neither will millions of other gamers.
This thread is a monument to why no sane person would use Linux as a gaming platform.
What Linux kernel does Debian stable use? When was this kernel released?
Yes, because Debian is so quick about implementing fixes.
Debian might implement your fix in 6 to 8 years.