If that were true, I'd already have beaten Morrowind, along with Arena and Daggerfall.
Well now I'm just confused. Why are you still playing ESO?
I just mean that "regardless of how good or bad the gameplay actually is" isn't quite accurate. If the gameplay was awful enough, then I wouldn't be playing it, not even for the lore. The only game that I've played through just for the lore/story while also recognizing that the gameplay itself was pretty bad was
Redguard. Oh, and also
The Stanley Parable.
I have a great idea. Let's talk about
Morrowind again!
It's interesting that you feel spoiled by Skyrim, since it has fewer locations and less variety among them. Concerning dungeons: Skyrim has 176, which include Daedric shrines, caves, Dwemer ruins, mines, forts, and ruins. Morrowind has 224, and they include caves, ancestral tombs, daedric shrines and ruins, Dunmer strongholds, Dwemer ruins, grottos, mines, and Velothi towers.
This is
incredibly misleading, bro. Mainly because you're overgeneralizing the hell out of the Skyrim dungeons. Like, Morrowind has caves and grottos, but Skyrim just has caves? Even though Skyrim's caves vary wildly in their general look and feel, depending on their location and occupants? Yeah, that's a totally-fair comparison.
I know that Morrowind does officially distinguish between the two, while Skyrim doesn't, but if we're going to go down that road, then Skyrim distinguishes between caves and passes, regular ruins and Nordic ruins, and Imperial towers, Nordic towers, and forts. And the game also counts camps, ships/shipwrecks, and shacks as dungeons, although the last one is a bit of a stretch.
And then if we include the overworld dungeons - which might seem like a bit of an oxymoron, but Skyrim counted them as such - there's even more variety. There are clearings, groves, dragon lairs, and giant camps, far more than what Boringwang offers.