I've been playing Insomniac's Spider-Man game and it's mostly quite good, please enjoy some fragmented and poorly organised complaints. My excuse is I have a really bad cold and my head feels like it's stuck in a vice.
They really nailed the fluidity of the movement, though sometimes combat feels a bit unwieldy compared especially to the two major Arkham sequels, which have a more intuitive combat flow, especially with the quick gadgets button combos. Spidey will often target random other enemies during a combo without any directional input for no apparent reason, so instead of taking out the enemy I just knocked to the floor, he will suddenly turn around and target someone completely different with the rapid web shots. Being able to take some enemies out immediately by webbing them to a wall or floor is cool though, and not having a head-on fight with gun-wielding enemies be an automatic death sentence does give it something that the Arkham games always lacked.
Speaking of stealth, the MJ/Miles sections suck ass. Yeah I really want to have the character who can run up walls and cover all of Manhattan in a matter of minutes by swinging from skyscrapers taken away from me so that I can slowly fumble around as an ordinary person while armed guards with extremely selective cones of vision and radii of hearing fart about in silly obstacle courses like a bunch of potatoes with legs.
The movement is the best part of the game, and the size of the map complements it really well, although some of the collectathon stuff gets incredibly silly very quickly. You'll be on your way to a main objective and Spidey will just blurt out "hey look a pigeon lol" as if he doesn't have something more urgent to take care of. Some stuff can again be a little awkward, particularly interacting with walls in any way other than freerunning. Not jumping against a wall and immediately sticking to it is just weird, as is having to manually aim to shoot up to the ceiling. Ceiling and wall geometries can also be extremely fucky to negotiate; I don't care if it's more realistic, the environment should be built around accommodating Spider-Man as much as possible. The Tony Hawk games have always had ridiculous nonsense geometry because it's fun to have fun things even if they aren't faithful to the real world locations the levels are modelled on.
One final complaint is that for an open world game it feels super on-rails a lot of the time. Sometimes you finish an objective and then have nothing to do, but then literally one minute or less later someone will call you and tell you where to go next. I'm not sure what a good solution to this is, since there's nothing worse than having to complete minigames and sidequests to get the next piece of the main story, but it feels as though Insomniac didn't quite know which direction they wanted to go in with some of this stuff.
Again, overall I think the game is pretty good so far and it does a good job of living up to the fantasy of being your friendly neighbourhood Spider-Man, but a solid chunk of it is comprised of really fucking annoying shit put in seemingly at random.