I'm not. I hate Skyrim, as well as every other ES game that came out after Morrowind. Oblivion is just objectively worse.
Morrowind? Really? You do realize that that is the game where you can hit someone dead-on and still miss due to dice-rolls right? >_>
Back to addressing this post.
The problem here is that you're looking at this objectively; I'm looking at it subjectively. I have more fun playing Oblivion than I do playing Skyrim. That's a personal fact, for me. My personal tastes lead me to post on forums about how Oblivion is better than Skyrim. Although Skyrim does add some "improvements" on the original formula, it also takes some away. For example, the level up system in Skyrim is
subjectively worse than Oblivion's level up system. I felt like I was actually creating a specified character with his own skills/weaknesses in Oblivion. Leveling up requires thought and dedication in Oblvion; Skyrim's system is just la-di-da/hoop-da-loop put points into a tree and pick which stat you want to level out of THREE stats. Oblivion's level up system, while more complicated, is more engaging and promotes experimentation and planning. The reason for this is because I think Skyrim was made with a more "noob-friendly" attitude, so that new ES players don't fuck up their character builds within the first few levels. I guess I should be thanking Bethesda, but I'm not a child and I know how to manage stats. Stat management is a large part of RPGS and adds more depth. Unforunately, Skyrim is lacking in the depth department because of these changes.
Comparisons:
Conversation system: I think it's funnier to watch in Oblivion. Especially when you're just cruising into a town and you're forced to turn around and zoom in on some guarding yelling "HALT" at you. Never gets old. Of course, this is completely subjective. I can understand how some people could see Skyrim's handling of dialog as more graceful or realistic (because it is).
Quests: the quests were far better in Oblivion, especially the guild quests. The guild quest progession made sense in Oblivion: you're not trusted by the guilds until you complete several quests, in Skyrim there's some loophole that makes you the most important member of each guild immediately. The civil war quest in Skyrim is a big dull timesink (ransack 20+ keeps) with no useful reward. In Oblivion, I actually cared about the characters in the guilds, especially with the Dark Brotherhood. When I was told I had to kill all the Dark Brotherhood NPCS in Oblivion I was actually a tad bit upset. Skyrim never got any sort of emotional reaction out of me except anger at all the retarded PS3 glitches (which deserves its own section).
Glitches: Skyrim's has an abundance of gamebreaking glitches. The game glitches out all the time. I haven't played it in a while so I don't know if it's been patched for the console versions, so forgive me if it has. I actually could not complete Skyrim because one of the main questlines broke during my playthrough. The quest were you have to give all your equipment to this elf guy and go to a Thalmor party yielded an infinite loadscreen (I tried several things to fix this, but eventually had to create a completely new character). I know that Oblivion has it's share of glitches and bugs too, but I never had a game-breaking glitch.
Towns: I haven't seen anyone claim that Skyrim has better towns than Oblivion. Morthal, Winterhold, and Dawnstar are the biggest offenders here. They are absolutely boring and it seems like the devs put no effort into making them (fuck, you could make a better town with the TES quest maker that is bundled with Skyrim/Oblvion, easily). I understand why they're so shitty story-wise, but it still seems lazy to me. Maybe these towns were dumbed down because of the rushed launch of Skyrim? Who knows. Oblivion's towns are all unique and relatively large. Each town feels like it has its own culture and each town has its own unique architecture. Even Kvatch is better than Morthal, Winterhold, and Dawnstar and that is saying something.
I'll get to more later.