Deadly PremonitionThe most important thing to note about this game is that under no circumstances should you play it on PC. This is literally the worst PC port I have ever played in my life. It's fucking broken. It's not simply that the frame rate is choppy sometimes, that there are numerous visual and audio glitches, or that cutscenes often freeze for a few seconds at a time - although there are all of those things - it's the constant crashes. This game's shoddy technical quality is often cited as part of its appeal, and to a degree I can see where that's coming from, but there is nothing endearing or charming about the game regularly crashing. Bear in mind that saving can only be done at certain points, so you're often going to lose large chunks of progress when it crashes. It was a nightmare constantly having to restart the game, reset my computer, and even once or twice reinstall the entire game to get past the glitchy parts, and I wouldn't wish that experience on my worst enemy.
Setting that aside, is the game good? Well...no, not really. It's earned something of a cult following since its release in 2010, but that seems to be more ironic than anything else. It's janky and stilted, the combat is some very, very dull and repetitive shooting of the exact same enemy type a million times over, it all takes place in a far too large open world of which only about one percent can be interacted with, and the story is ludicrous. However, as nonsensical as it is, there's definitely some goofy appeal to the story - a bizarre pastiche of
Twin Peaks wherein an eccentric FBI agent investigates a series of murders in a small town - and I'll admit it had me hooked all the way through. I'd have liked there to have been some actual detective work in solving the mystery, as the main character seems to rely on apophenia and psychic visions to put the clues together, and the reveal of the culprit in particular doesn't make any sense at all, but it was all so delightfully funny and weird that I couldn't help seeing it all through to the end.
That being said, I'm not sure I can really recommend buying a game where a demented story and cast of characters are its only redeeming qualities. There is something to enjoy with this game, but you could probably get the same experience by watching a playthrough on YouTube instead.
Dragon's Dogma: Dark ArisenBlanko recommended this game a few years ago, and I wish I could talk to him about it now. It's good for the most part. It's an open-world fantasy RPG where you play as a chosen one who alone has the power to defeat this mysterious ancient dragon that's suddenly appeared and begun wreaking havoc on the world. The obvious comparison is to
Skyrim, and I really like that this dragon is a far more memorable and intimidating villain than Alduin ever was. But the story isn't really the focus here; the combat is, and it's great. There are no skills or attributes, just you selecting one of many vocations (a fighter uses a one-handed weapon and shield, a warrior uses a two-handed weapon, mages specialize in defensive and restorative magic, sorcerers in offensive magic, etc.) You also select up to three pawns - AI characters who'll help you out - to accompany you, and naturally you'll want to pick vocations for them that complement yours. The action is incredibly fun, especially when you're fighting large monsters with several bars of health. A lot of the time what you have to do is jump onto these big enemies and clamber over them until you reach a weak spot and hit them there, although this cool feature is frequently undercut by the camera wildly spinning the moment you cling to one so that you can't see what you're doing or in what direction you're climbing.
Sadly, it almost feels like the rest of the game is trying to ruin what really works. For example, exploration in the overworld is a drag. The world of Gransys, the setting, feels very small in comparison to the worlds of
Skyrim or TW3, with large stretches of the world map being inaccessible ocean and mountains, but the game seemingly "compensates" for this by making you as slow as molasses. Well, you move quickly enough when you're sprinting, but your stamina depletes very quickly and replenishes very slowly, and when you're not sprinting, you're going about as fast as a crawling baby. Exploring is also tough because you can't really go cross-country and cut through the wilderness, because if you do, you'll more often than not hit a dead fucking end in the form of a strategically-placed impassable ravine, cliff, or river and have to backtrack to the road. You're not really supposed to leave the road at all. So you have to keep following the road and just hope it takes you where you're headed, and blindly guess which way you're supposed to go at a junction. Maybe the road heading south will eventually turn around and lead you to your destination in the east. Maybe it'll take you in the wrong direction entirely, and you'll have to spend more time backtracking when you finally realize your mistake.
There is a fast-travel system that can alleviate this, but even that's not especially convenient. It could have been worse, though. In the original
Dragon's Dogma (
Dark Arisen is essentially an expanded re-release), you could find a finite number of crystals you could drop on the ground all over the world map, and then use a disposable "ferrystone" to warp yourself to any one of the dropped crystals. The ferrystones weren't exactly finite, but they were rare and expensive, so you were meant to use them very sparingly. In
Dark Arisen, you're at least given a special ferrystone that you can use repeatedly, but you're still hampered by only being able to warp to wherever you've dropped a crystal. It wouldn't really be a problem if not for how slow and laborious traversing the world is.
There are a number of side quests you can take on, but many of them are scripted to automatically fail or become unavailable at almost any given point in the main quest. There's no logic to this and no predictability. I ended up having to look up which quests would fail and when because it got so frustrating, and you can
take a look for yourself if you don't believe me. There are a lot of quests that will automatically fail, and of course the game gives you absolutely no warning whenever it's about to happen. You can't quickly load a previous save once it does happen, either, because for some reason you can only have one save file, and the game very helpfully automatically saves whenever you finish a quest, setting your failure in stone.
And then there are the pawns. They're so fucking stupid! They can't sit still for a moment. They're always running in circles, always sticking their noses in everything, always slipping off ledges to their deaths, always running into obvious traps and into the range of AoE attacks, and you don't have the options to properly order them around. You can tell them to run ahead (which isn't very useful, because they're always running ahead), to come to where you are now, and to help you out (which usually means healing you). That's it. You can't order them to regroup, to spread out, to ignore enemies until you engage them, to be more aggressive or more defensive, to stay in a particular spot for a moment, or any other useful thing you can think of. It's especially annoying when you're facing a tough fight and you want to handle things delicately, but your pawns won't let you. They will always charge blindly into battle, whether you want them to or not.
Finally, and this is not at all a big problem with the game, just something that's very weirdly handled, there's the romance. You'll have a love interest by the end of the main story, who ends up playing a role in the climax. You don't exactly get to choose who it is, though. The game has a weird system where the character who likes you the most automatically becomes your love interest, because if they like you, you must like them back, right? And no, the game is not trying to critique heteronormativity or anything like that by presenting you with a love interest you didn't ask for who could easily be a member of the same gender. You can clearly tell that the female love interests were a priority for the devs - there are more of them, they're all conventionally attractive, and the cutscenes they share with you are full of tender dialogue and declarations of love, whereas the male love interests never treat you as anything other than a platonic bro. Again, this isn't a big deal or a huge issue, but it stands out because of how bizarre it is. Why not just let you choose whom you want your love interest to be? Why be so weird about it? Why not be normal instead?
Despite all my bitching, I loved this game, and I strongly recommend it to fans of action RPGs.