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Other Discussion Boards => Arts & Entertainment => Topic started by: Rushy on May 03, 2014, 02:44:33 PM

Title: Watch_Dogs
Post by: Rushy on May 03, 2014, 02:44:33 PM
Anyone else getting this?

https://www.youtube.com/watch?v=8z3iG2QlJXk

I'm getting it on PC but this video does a good job of explaining the game. If you want a quick summary, it's closest to a Grand Theft Auto with push-button hacking mixed in. i.e. you can force traffic lights to turn green, trains to stop, doors and barriers open/close. That sounds rather boring straight out but mixed into the game it looks like it changes a lot of your tactics.
Title: Re: Watch_Dogs
Post by: Saddam Hussein on May 03, 2014, 04:08:30 PM
Oh boy, another GTA clone.

This thread is now about how the game is shit.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 04:41:26 PM
I'm aware of it, but I don't plan on getting it. I feel like it's being over hyped, but that's the case with most Ubisoft games.

The premise sounds interesting enough, and I might pick it up for the Wii U (when the price drops considerably) if that version ever comes out (I'm not holding my breath).
Title: Re: Watch_Dogs
Post by: Lemon on May 03, 2014, 05:06:08 PM
Looks like an okay game with some special mechanics that will soon lose their novelty.
Title: Re: Watch_Dogs
Post by: Pete Svarrior on May 03, 2014, 05:18:57 PM
It looks sensible enough, but I doubt it can keep its hype up on the mechanics alone. Either it'll have a decent storyline or it'll die a quiet death.
Title: Re: Watch_Dogs
Post by: Rushy on May 03, 2014, 07:41:39 PM
Either it'll have a decent storyline or it'll die a quiet death.

Who plays these kinds of games for their story?
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 07:46:23 PM
Either it'll have a decent storyline or it'll die a quiet death.

Who plays these kinds of games for their story?

No one. The only thing that will save this game for me is if it's fun... I play GTA to kill people and listen to music while I drive my car over ramps into other cars, blow things up, hit women in the face with my backhand, and snipe hardworking citizens from the top of malls while I fend off helicopters with my extremely unrealistic stock of RPG-7 ammo. I find the story in all GTA games to be detestable, especially GTA V's. None of the characters are likable and the plot is always worthless, as if it's written by a room full of chimpanzees. If I want a good story I'd play an RPG or MGS, not a sandbox game where hitting the curb with your vehicle the wrong way makes you fly into a glitch zone forever.

There's already so much hype for this game that people are going to buy it regardless of whether it's good or not. Ubisoft has been milking the hype-machine online for Watch Dogs for awhile now.
Title: Re: Watch_Dogs
Post by: Rushy on May 03, 2014, 07:52:33 PM
No one. The only thing that will save this game for me is if it's fun... I play GTA to kill people and listen to music while I drive my car over ramps into other cars, blow things up, hit women in the face with my backhand, and snipe hardworking citizens from the top of malls while I fend off helicopters with my extremely unrealistic stock of RPG-7 ammo. I find the story in all GTA games to be detestable, especially GTA V's. None of the characters are likable and the plot is always worthless, as if it's written by a room full of chimpanzees.

There's already so much hype for this game that people are going to buy it regardless of whether it's good or not. Ubisoft has been milking the hype-machine online for Watch Dogs for awhile now.

There is no GTA V for PC, so that is pretty much why this game is already sold for me. If the story is better than GTA, that'll be a plus, but that isn't remotely why I'm excited for this game. I'm excited because I've waited for GTA for so long that I'll gladly buy a game that looks better and has better play mechanics. There is no parkour, slow-motion, or environmental interaction in GTA games, so given a choice at this point if Watch_Dogs does what the video says it does, then hell, if GTA V does come out for PC, I probably wouldn't get it, given I would already have Watch_Dogs.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 07:55:19 PM
There is no parkour, slow-motion, or environmental interaction in GTA games.

Careful what you wish for. GTA V has slow-motion, it's not very well implemented but it's not terrible.
Title: Re: Watch_Dogs
Post by: Rushy on May 03, 2014, 08:00:05 PM
Careful what you wish for. GTA V has slow-motion, it's not very well implemented but it's not terrible.

GTA V could have everything Watch_Dogs has and more, but I still wouldn't buy it if it wasn't coming to PC. After buying a gaming computer, I have adamantly refused to buy any game that will only be played by myself for a console.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 08:01:23 PM
Careful what you wish for. GTA V has slow-motion, it's not very well implemented but it's not terrible.

GTA V could have everything Watch_Dogs has and more, but I still wouldn't buy it if it wasn't coming to PC. After buying a gaming computer, I have adamantly refused to buy any game that will only be played by myself for a console.

I miss the days when I had a decent gaming computer. Damn electrical storm...

I need to get a new one, but I'm too lazy to build one myself.
Title: Re: Watch_Dogs
Post by: Pete Svarrior on May 03, 2014, 09:06:01 PM
Who plays these kinds of games for their story?
Essentially, everyone. It's just that most people don't realise it. If the game's flow doesn't encourage you to make good use of its mechanics, you will not make good use of the mechanics, and the game will flop.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 09:10:11 PM
Who plays these kinds of games for their story?
Essentially, everyone. It's just that most people don't realise it. If the game's flow doesn't encourage you to make good use of its mechanics, you will not make good use of the mechanics, and the game will flop.

While this is true in theory, Watch Dogs is a sandbox game that lets you explore to your hearts content without engaging in the story. Therefore, a good story isn't necessarily needed, but it helps. Like I sad in my previous post, GTA games are made the same way... and I only played them to cause chaos, like many others.
Title: Re: Watch_Dogs
Post by: Saddam Hussein on May 03, 2014, 09:56:56 PM
Please stay on topic.  This thread is about how bad Watch Dogs will be, not how bad GTA or consoles are.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 03, 2014, 10:01:18 PM
WPlease stay on topic.  This thread is about how bad Watch Dogs will be, not how bad GTA or consoles are.

sry
Title: Re: Watch_Dogs
Post by: Rushy on May 03, 2014, 10:22:06 PM
Essentially, everyone. It's just that most people don't realise it. If the game's flow doesn't encourage you to make good use of its mechanics, you will not make good use of the mechanics, and the game will flop.

A good story is not necessary for that. It sounds like you're confusing well made game missions with a story. The missions can be amazing but have a lackluster story and vice-versa. If you're saying that a story is necessary for motivation, well I'd venture to say you must not have ever played a GTA game before.
Title: Re: Watch_Dogs
Post by: Pete Svarrior on May 04, 2014, 08:37:31 PM
A good story is not necessary for that. It sounds like you're confusing well made game missions with a story. The missions can be amazing but have a lackluster story and vice-versa. If you're saying that a story is necessary for motivation, well I'd venture to say you must not have ever played a GTA game before.
I wouldn't call it confusing, but yes, we seem to be using different words for the same thing.
Title: Re: Watch_Dogs
Post by: Rushy on May 18, 2014, 08:15:49 PM
(http://www.cheats.co/blog/wp-content/uploads/2014/04/Watch-Dogs-spider-tank.jpg)



Apparently they've taken the time to turn this into some sort of terrifying mix of Saints Row silliness and GTA.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 19, 2014, 12:20:12 AM
They've jumped the shark.
Title: Re: Watch_Dogs
Post by: Particle Person on May 25, 2014, 02:15:23 AM
You can torrent the game now. People are giving the writing pretty high praise.
Title: Re: Watch_Dogs
Post by: Rushy on May 25, 2014, 02:24:48 AM
You can torrent the game now. People are giving the writing pretty high praise.

I've paid for the game already. I wonder how that  would work in court, though. If you paid for the game, then downloaded it, is it still piracy? I suppose it would be because I bought it specifically from Steam.
Title: Re: Watch_Dogs
Post by: Rushy on May 25, 2014, 04:38:27 PM
I really contemplated downloading this game but all the sites look shady as fuck. Might as well wait another day for it.
Title: Re: Watch_Dogs
Post by: Particle Person on May 25, 2014, 10:25:49 PM
Apparently one of the more popular seeds included malware that made your computer part of a bitcoin mining network.
Title: Re: Watch_Dogs
Post by: Pete Svarrior on May 25, 2014, 10:49:16 PM
You can torrent the game now. People are giving the writing pretty high praise.

I've paid for the game already. I wonder how that  would work in court, though. If you paid for the game, then downloaded it, is it still piracy? I suppose it would be because I bought it specifically from Steam.
I dunno about American law, but in many countries this would be a no-no because torrenting has an upload component to it. Distribution of pirated software is usually more srs than downloading it anyway.
Title: Re: Watch_Dogs
Post by: Rushy on May 26, 2014, 06:05:51 PM
10 hours left to release omg I'm so excited this game is going to be


awful, its going to be awful I just know it, they'll fuck it up somehow, the PC version will be a worse console port than Dark Souls or something.
Title: Re: Watch_Dogs
Post by: Blanko on May 26, 2014, 06:11:08 PM
10 hours left to release omg I'm so excited this game is going to be


awful, its going to be awful I just know it, they'll fuck it up somehow, the PC version will be a worse console port than Dark Souls or something.

Judging by what people have been saying about the leaked version, it actually is worse optimized than Dark Souls PC port. Day 1 patches and new drivers might improve things, but... I wouldn't count on it.
Title: Re: Watch_Dogs
Post by: Rushy on May 26, 2014, 06:12:30 PM
Judging by what people have been saying about the leaked version, it actually is worse optimized than Dark Souls PC port. Day 1 patches and new drivers might improve things, but... I wouldn't count on it.

(http://www.reactiongifs.us/wp-content/uploads/2013/06/raining_david_tennant_nosedrip.gif)
Title: Re: Watch_Dogs
Post by: Vindictus on May 26, 2014, 07:26:21 PM
I find it hard to imagine a game worse than the Dark Souls PC port.
Title: Re: Watch_Dogs
Post by: Rushy on May 26, 2014, 07:35:37 PM
Quote
Performance update

Catalyst 14.6 will also provide performance boost to Watch Dogs, Thief and Murdered Soul Suspect (which is not yet released). You should expect 25-28% better performance in Watch Dogs with the new drivers. Catalyst 14.6 also has new CrossFire profiles specificly for WD. AMD claims it will provide up to 99% scaling to Watch Dogs.

Considering that I use Crossfire, this gets big thumbs up from me for AMD. They normally aren't this well prepared when it comes to drivers.

Title: Re: Watch_Dogs
Post by: Particle Person on May 27, 2014, 01:31:11 PM
I've played about 4 hours so far. The PC version is excellent, and it isn't a port. PC was the lead development platform.
Title: Re: Watch_Dogs
Post by: Rushy on May 27, 2014, 06:57:26 PM
I've played about 4 hours so far. The PC version is excellent, and it isn't a port. PC was the lead development platform.

Not sure if serious.

The game is loaded with radial menus that are pretty obnoxious on PC. It is a good port overall, but it is still a port, you can feel it. I do give props to Ubisoft, though, as the interface is still fairly easy to use on PC after you adjust. There are also a lot of graphics options which are normally overlooked.

The game itself is fun, though some of the mini-games feel like afterthoughts that weren't fully developed, but the multiplayer is interesting and challenging. It even gives you multiplayer pop-ups from time to time when it notices you aren't doing anything particularly important.

 The biggest gripe I have about the game is driving, in which a single press of the forward button results in your character slamming the petal down. Driving is well done other than that, since I can feel they  put more effort into realistic car physics rather than arcade racing cars.

Title: Re: Watch_Dogs
Post by: Saddam Hussein on May 27, 2014, 07:00:31 PM
The game sucks.  I watched a video on YouTube, it sucks.

No, I will not shut up about this.
Title: Re: Watch_Dogs
Post by: Rushy on May 27, 2014, 07:02:41 PM
The game sucks.  I watched a video on YouTube, it sucks.

No, I will not shut up about this.

This would work if Watch_Dogs was a shitty linear RPG with "artificial difficulty" and includes you defeating every boss by stabbing them with a toothpick.
Title: Re: Watch_Dogs
Post by: Blanko on May 27, 2014, 07:04:20 PM
How's the performance on it?
Title: Re: Watch_Dogs
Post by: Rushy on May 27, 2014, 07:31:54 PM
How's the performance on it?

I assume you mean graphics wise? Abysmal. This is honestly the only game I've ever played (on my computer) that I can't run on Ultra (and the graphics aren't exactly new-age or anything). I see constant stuttering and I get random video lag spikes. I can't imagine the mess of a game engine this thing runs on with Ubisoft releasing it on 4 different consoles and PC.

I can only hope it gets better over time. I just downloaded the newest beta driver from AMD that they released today claiming better crossfire profiles and a 25% performance increase on Watch Dogs so I'll check in when I can play it again.
Title: Re: Watch_Dogs
Post by: Blanko on May 27, 2014, 07:32:50 PM
So how exactly is it a good port
Title: Re: Watch_Dogs
Post by: Rushy on May 27, 2014, 07:36:22 PM
So how exactly is it a good port

I define an overall good port as not being obstructed playing the game control-wise. Poor optimization doesn't make the game impossible to play, I just have to run it on lower settings and the graphics issues subside.

It's not like the game crashes constantly or anything. The graphics peeve me a bit but I don't think vanity qualifies a game as a bad port.

Title: Re: Watch_Dogs
Post by: Particle Person on May 27, 2014, 07:55:32 PM
The PC version is quite literally not a port.
Title: Re: Watch_Dogs
Post by: Rushy on May 27, 2014, 08:11:09 PM
AMD beta driver 14.6 makes the graphics problems significantly worse (as in unplayable texture and lightmapping). Sigh.
Title: Re: Watch_Dogs
Post by: Blanko on May 27, 2014, 08:14:08 PM
The PC version is quite literally not a port.

Yeah, no reason to doubt Ubisoft™ on that, right? It's not like they've ever lied about anything, right?  :^)
Title: Re: Watch_Dogs
Post by: Particle Person on May 28, 2014, 12:37:49 AM
Why would they lie about their lead development platform? ???
Title: Re: Watch_Dogs
Post by: Saddam Hussein on May 28, 2014, 01:48:23 AM
Why would they lie about their lead development platform? ???

To pander to the PC master race, who would otherwise spread negative word-of-mouth about the game on principle alone.
Title: Re: Watch_Dogs
Post by: Rushy on May 28, 2014, 07:26:34 AM
I've encountered one of the most interesting multiplayer glitches I've ever come across.


In watch dogs, you can invade other peoples worlds, similar to Dark Souls, and you "hack" them, basically you try to hack them while a timer runs and they try to find you. Well, when attempting to do this, I got stuck in another player's game world, including respawning, etc. While the enemy player could kill me, I could respawn inside his world (usually too far away to be visible). This resulting in extreme shenanigans. For example, the enemy player attempted to withdraw money from an ATM, but was rudely interrupted when an 18 wheeler attempted to flatten him and the ATM against a brick wall. However, as hard as I tried, the player could not die. Either by shooting, running over, exploding his vehicles, etc. It was a complete stalemate. He ended up disconnecting.
Title: Re: Watch_Dogs
Post by: Ghost of V on May 28, 2014, 04:38:24 PM
There are some pretty realistic reflections in Watch Dogs...

(http://i.imgur.com/SQboHbH.jpg)
Title: Re: Watch_Dogs
Post by: Rushy on May 28, 2014, 04:56:19 PM
Yeah the graphics are pretty bad. All the trees stutter as if they're having tree seizures or something, too.

Title: Re: Watch_Dogs
Post by: EnigmaZV on May 28, 2014, 05:05:47 PM
or treezures, as it were.
Title: Re: Watch_Dogs
Post by: Particle Person on May 28, 2014, 11:38:04 PM
Yeah the graphics are pretty bad. All the trees stutter as if they're having tree seizures or something, too.

You mean they move in the wind?
Title: Re: Watch_Dogs
Post by: Ghost of V on May 28, 2014, 11:39:19 PM
I really just wanted someone that has played the game to confirm that the windows actually give off false reflections. Is this true or not?
Title: Re: Watch_Dogs
Post by: Particle Person on May 28, 2014, 11:43:06 PM
It is.
Title: Re: Watch_Dogs
Post by: Vindictus on May 28, 2014, 11:43:33 PM
Doesn't every game with 'mirroring' give off false reflections?
Title: Re: Watch_Dogs
Post by: Ghost of V on May 28, 2014, 11:44:17 PM
Doesn't every game with 'mirroring' give off false reflections?

Not all of them give off false reflections like the one I posted above. But if you want to get technical, yes.
Title: Re: Watch_Dogs
Post by: Rushy on May 29, 2014, 01:24:26 AM
You mean they move in the wind?

If that was what they were trying to portray they did a pretty awful job of it. No, it can only be described as graphical stuttering.

I really just wanted someone that has played the game to confirm that the windows actually give off false reflections. Is this true or not?

Yeah, it is. There is no dynamic lighting either, meaning you can stand in front of a car's headlights and the light does shine on you, but it also goes through you. (car is facing a wall, you are between car and wall, wall shows no signs of you being in front of car)
Title: Re: Watch_Dogs
Post by: EnigmaZV on May 29, 2014, 04:33:41 PM
Seriously? Dynamic lighting is a pretty basic thing to find in modern PC games.
Title: Re: Watch_Dogs
Post by: Rushy on May 29, 2014, 04:40:53 PM
Seriously? Dynamic lighting is a pretty basic thing to find in modern PC games.

I think this is a result of them trying to release it on four different consoles and PC. With advanced graphical features they probably couldn't optimize it well enough on the 360/PS3 to be playable, so they removed features altogether from the engine.

i.e. modern PC gaming is once again held back by shitty console peasants.
Title: Re: Watch_Dogs
Post by: Vindictus on June 04, 2014, 02:36:18 AM
http://www.gonintendo.com/s/229707-watch-dogs-hitting-wii-u-this-fall

Ok so is this game worth buying?
Title: Re: Watch_Dogs
Post by: Ghost of V on June 04, 2014, 04:40:55 PM
i.e. modern PC gaming is once again held back by shitty console peasants.

Well PC gaming shouldn't be so damn expensive to start up. >:|
Title: Re: Watch_Dogs
Post by: Particle Person on June 04, 2014, 07:13:44 PM
You mean they move in the wind?

If that was what they were trying to portray they did a pretty awful job of it. No, it can only be described as graphical stuttering.

I know you live in a state with no trees so you're understandably confused, but the effect actually looks quite nice.
Title: Re: Watch_Dogs
Post by: Particle Person on June 18, 2014, 02:38:06 AM
So apparently many of the graphical features seen in the original E3 reveal were still accessible in the game's files. Finally, we can have the graphics of 2012... today! Looks awesome.

https://www.youtube.com/watch?v=pAhA_o9vCEU
Title: Re: Watch_Dogs
Post by: Rushy on June 18, 2014, 03:05:36 AM
So apparently many of the graphical features seen in the original E3 reveal were still accessible in the game's files. Finally, we can have the graphics of 2012... today! Looks awesome.

I added the patch. The game runs a shit ton better than it did before. What the fuck. It doesn't surprise me a mod makes the game better, but the fact that he admits "all I really did was enable settings already in the game files" pisses me off.
Title: Re: Watch_Dogs
Post by: Blanko on June 18, 2014, 04:30:36 AM
So, Ubisoft deliberately gimped the fuck out of the PC version to make the parity with consoles seem higher than it is.

That's pretty disgusting.
Title: Re: Watch_Dogs
Post by: Ghost of V on June 18, 2014, 04:32:52 AM
So, Ubisoft deliberately gimped the fuck out of the PC version to make the parity with consoles seem higher than it is.

That's pretty disgusting.

Has happened before. It will happen again. Nothing new here.
Title: Re: Watch_Dogs
Post by: Particle Person on June 18, 2014, 04:40:31 AM
So, Ubisoft deliberately gimped the fuck out of the PC version to make the parity with consoles seem higher than it is.

That's pretty disgusting.

Has happened before. It will happen again. Nothing new here.

If that really is what happened, there's certainly never been a case this atrocious.
Title: Re: Watch_Dogs
Post by: Ghost of V on June 21, 2014, 06:21:36 AM
http://www.ign.com/articles/2014/06/20/ubisoft-comments-on-deactivated-watch-dogs-pc-settings

Ubisoft just released a statement about the mods. They claim that the changes negatively impact the game. That's pretty much their entire defense.
Title: Re: Watch_Dogs
Post by: Rushy on June 21, 2014, 06:55:31 AM
http://www.ign.com/articles/2014/06/20/ubisoft-comments-on-deactivated-watch-dogs-pc-settings

Ubisoft just released a statement about the mods. They claim that the changes negatively impact the game. That's pretty much their entire defense.

They must have an interesting definition of what a negative impact is.
Title: Re: Watch_Dogs
Post by: Snupes on June 21, 2014, 12:19:08 PM
http://www.ign.com/articles/2014/06/20/ubisoft-comments-on-deactivated-watch-dogs-pc-settings

Quote
the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations

lol ok
Title: Re: Watch_Dogs
Post by: Ghost of V on July 02, 2014, 05:16:45 PM
So Rushy, this game has been out long enough. What are your impressions? Are you still playing the game or have you quit already? Did it live up to the hype?
Title: Re: Watch_Dogs
Post by: Rushy on July 02, 2014, 10:54:22 PM
What are your impressions?

I'd say its similar to the first Assassin's Creed game in that the potential is there and it could be great, but just isn't. The gameplay is too jarring, too poorly thought out and somewhat repetitive. The fundamental idea of the game is still good, it just needs a lot more fine tuning.

I'd like to think a Watch Dogs 2 would be great the same way Assassin's Creed 2 is infinitely better than its predecessor.

Are you still playing the game or have you quit already? Did it live up to the hype?

I finished the game long ago and quit soon afterwards. It was fun, but it wasn't an unbelievably great game. Graphics issues aside some gameplay elements needed a big overhaul, particularly the driving. Every time you hit the forward button your character slams the gas down and spins the wheels like you're in a shitty action movie. I'd give it a 6/10 for good effort but bad presentation.
Title: Re: Watch_Dogs
Post by: Vindictus on July 02, 2014, 10:59:05 PM
Good thing this is Ubisofts next big gaem series, so you can expect Watch Dogs: Electric Boogaloo soon.
Title: Re: Watch_Dogs
Post by: Rushy on July 02, 2014, 11:00:49 PM
Good thing this is Ubisofts next big gaem series, so you can expect Watch Dogs: Electric Boogaloo soon.

Ubisoft always does this. Take a good idea and make a pretty garbage first game just to test the waters, then makes a sequel that is actually worth playing. I always end up buying the first game anyway. I'm an idiot.
Title: Re: Watch_Dogs
Post by: Vindictus on July 02, 2014, 11:02:45 PM
I still have like 3 assassins creed games in my steam library and I've never finished any of them. I'm a big idiot.
Title: Re: Watch_Dogs
Post by: Particle Person on July 02, 2014, 11:07:58 PM
Contrary to popular belief, the first Assassin's Creed game is actually the best.
Title: Re: Watch_Dogs
Post by: Rushy on July 03, 2014, 12:25:55 AM
Contrary to popular belief, the first Assassin's Creed game is actually the best.

I am of course omitting the ending of Assassin's Creed 2, but overall the second game is ridiculously better than the first in all aspects.
Title: Re: Watch_Dogs
Post by: Particle Person on July 03, 2014, 12:27:25 AM
No, not all. Also not ridiculously. Not overall, and also not aspects.
Title: Re: Watch_Dogs
Post by: Rushy on July 03, 2014, 12:30:20 AM
No, not all. Also not ridiculously. Not overall, and also not aspects.

Ur dum.
Title: Re: Watch_Dogs
Post by: Vindictus on July 03, 2014, 12:36:51 AM
They're both bad games where you just walk around and assassinate people.
Title: Re: Watch_Dogs
Post by: Particle Person on July 03, 2014, 12:37:34 AM
k
Title: Re: Watch_Dogs
Post by: Ghost of V on July 03, 2014, 12:47:32 AM
Very interesting and confirms some of my initial impressions of the game. How was the hacking element? Was it utilized well or did it end up feeling like a gimmick?

And by gimmick I mean 'cheap gimmick'.
Title: Re: Watch_Dogs
Post by: Particle Person on July 03, 2014, 12:53:53 AM
No. It feels and functions exactly like hacking in real life.
Title: Re: Watch_Dogs
Post by: Ghost of V on July 03, 2014, 12:57:25 AM
Yeah OK.
Title: Re: Watch_Dogs
Post by: Rushy on July 03, 2014, 01:44:01 AM
Very interesting and confirms some of my initial impressions of the game. How was the hacking element? Was it utilized well or did it end up feeling like a gimmick?

And by gimmick I mean 'cheap gimmick'.

It has potential. Some areas were well designed and allowed you to use the abilities appropriately. Other areas felt like it was forced and things were where they shouldn't be. Specifically cameras. Who puts a camera in a corner where it has a field of view around 10 degrees? People in watch dogs do, apparently.