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Arts & Entertainment / Re: Now Playing (the Video Game Version)
« on: February 24, 2014, 05:13:17 PM »
Well screw, Drew. How dare he write the games and books to just leave at the end?! I lost any respect I may have had for him.
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some roleplaying game that doesn't let you play the way you wantFo realz. I love playing unarmed characters cause those powerfists are pretty damn awesome. What kind of rpg is this?!
This was the rough plan before the original lead writer left at the end of ME2.Ah, so that's why the game seems different. The story lines are generally weaker and don't continue previous themes as you mentioned. Do you know why he left?
My dog had a tumor removed the size of a rugby ball, it's not easy to notice.I wish mine would have yelped. I might have known sooner.
The only point where I knew something was wrong was when she yelped after stroking her stomach.
That is one tough dogHe's a little wobbly on his feet sometimes but that's probably the meds. He gets pain medication once a day and antibiotics. He had a cough too and she was a little worried that it might be cancer in his lungs, but I told her he usually has one when he's shedding a lot. She thought it might be allergies then so he's taking benadryl too and he hasn't been coughing which is a good sign for his lungs.
I bet he's up about now as if nothing happened.
That couldn't have been cheap.I did set up a credit line, but it wasn't as expensive as I thought it would be. She's a great vet. She took him to her house overnight rather than set him up at an emergency place and didn't charge me for the x-rays that were too dark or light. Of course, the expenses aren't over yet. We have a check up tomorrow and his sutures will be removed next week.
Oh, then I didn't make it to a vault. It wasn't Shady Sands either as there were no people.First, we can stop assuming I made a judgment off 5 minutes. I played for about 20. I made it to a vault in the east and experienced several crappy battle sequences. If the story gets better great, however I'm sure the combat remains terrible. The only person I talked to was a caravan trader. Yay. They could have at least started you off inside the vault rather than outside which makes it seem like they're discouraging any opening story.If you spend that much time on character creation then sure. I can see it getting annoying.
But if a game also doesn't draw you in with any kind of good story or environment then it also sucks.
And shouldn't character creation take awhile for a good RPG? That's just kind of standard really. The first Fallout didn't seem like too much of an RPG in the first 5 minutes. More like a point and click rat fighting game.
I'm having trouble working out what you're trying to say. Is it the mark of a good RPG to spend time on character creation or is it in fact crappy if it takes more than five minutes?
As for F1, Vault 13 is only a place to begin, not the game in full, there's plenty of story if you allow the game a little time to get rolling, a large chunk of it comes from the large cast of characters you meet out in the world. If you're looking for a big attention grabbing thing right away, it doesn't have that, what it does have is a world rebuilding itself and lots of stuff to do to help or hinder its progress, ultimately these combine to offer rather a large story surrounding the fate of the future NCR. If you judge it to be a bad game on the first five minutes alone, that's your problem.
Second, yes it is the sign of a good RPG to spend time on character creation. Usually, I know what I want and it doesn't take too long for me on modern RPGs simply because they're not as thorough as the older ones. If you're spending too much time creating your face then you should remind yourself that you'll never look at it and it doesn't matter. Remind me if I'm wrong, but doesn't the original Fallout ask you to pick a character with a backstory? I thought that was weird. I would rather they feed me a backstory through dialogue with NPCs, but whatever.
It has a high rating, so it must get better at some point. I was just wondering when. Then again people really love FFVII and I never could get into that.
Well, 20 minutes and 5 isn't all that different in terms of how much of the game you experienced. Shady Sands, which is en route to Vault 15 from your starting location, is generally where people stop first, in it you meet Aradesh and Tandi, get Ian in your party, fight some radscorpions and Khans and generally get a feel for how pretty much everything in the game works. I can understand people not liking Fallout, really, I can, but I think a lot of people either do what you did or they get killed in their first random encounter and just quit. It's the kind of game that requires a patient and methodical approach, and I'd really advise giving it a few hours at least before dismissing it, it just isn't the kind of game you can assess in 20 minutes.
As for character creation, in a traditional RPG like D&D, as I understand it, each player designs a character and comes up with a backstory for them, they then play that character according to the information they've decided upon. In Fallout, there are three premades with their own backstories that you can play, but by far the most popular — and recommended — option is to create a new one from scratch with whatever backstory you like. I guess it depends how much imagination you want to put into it, personally I didn't like how F3 handled backstory, it was far too prescriptive for my taste, but I can appreciate why some would prefer to have an opening sequence like that rather than having to come up with their own motivations for whatever they're doing.
Nah, it looks like it's for the writing and style. It also apparently has one of the top best endings.You hate everything, so I can see how you're confused.Not sure what you're questioning...It has a high rating, so it must get better at some point.
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Bad games never get high ratings, apparently.
I find high rated games to be generally enjoyable in some way. Especially since I love this genre and the new Fallout games, I'm sad I haven't enjoyed this one yet. Which is why I'll try again.
But maybe it's high rated because of its gameplay mechanics, which you've already demonstrated not to like.
You hate everything, so I can see how you're confused.Not sure what you're questioning...It has a high rating, so it must get better at some point.
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Bad games never get high ratings, apparently.
Not sure what you're questioning...It has a high rating, so it must get better at some point.
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Right. The guy who just kinda talks at you and pushes you out the vault.The only person I talked to was a caravan trader.
Incorrect, you speak to Kenneth Mars right at the beginning.
First, we can stop assuming I made a judgment off 5 minutes. I played for about 20. I made it to a vault in the east and experienced several crappy battle sequences. If the story gets better great, however I'm sure the combat remains terrible. The only person I talked to was a caravan trader. Yay. They could have at least started you off inside the vault rather than outside which makes it seem like they're discouraging any opening story.If you spend that much time on character creation then sure. I can see it getting annoying.
But if a game also doesn't draw you in with any kind of good story or environment then it also sucks.
And shouldn't character creation take awhile for a good RPG? That's just kind of standard really. The first Fallout didn't seem like too much of an RPG in the first 5 minutes. More like a point and click rat fighting game.
I'm having trouble working out what you're trying to say. Is it the mark of a good RPG to spend time on character creation or is it in fact crappy if it takes more than five minutes?
As for F1, Vault 13 is only a place to begin, not the game in full, there's plenty of story if you allow the game a little time to get rolling, a large chunk of it comes from the large cast of characters you meet out in the world. If you're looking for a big attention grabbing thing right away, it doesn't have that, what it does have is a world rebuilding itself and lots of stuff to do to help or hinder its progress, ultimately these combine to offer rather a large story surrounding the fate of the future NCR. If you judge it to be a bad game on the first five minutes alone, that's your problem.
The game crashes. Start over.Damn. So close.
You punch at the nearest Deathclaw.Cast magic missile.
You miss.
The Deathclaw attacks you with his claws.
You are near death.
The other two Deathclaws comes closer.
What do you do?
You exit the Vault.Throw away pistol and use fists.
You're level 1.
Your weapon is a 10 mm pistol.
Three wild Deathclaws appears and charges at you.
What do you do?
Would you prefer Deathclaws right from the start?Yes.