I strongly disagree with regard to game mechanics. The game was Kickstarter'd as a spiritual successor to Baldur's Gate, and the people who actually threw money at it to let it happen wanted things that way. Tyranny didn't "fix" anything, it simply wasn't trying to target a very specific (and, I appreciate, peculiar) niche.
Besides, if you're not treating your party as a cohesive unit, you'd really struggle with any of the more challenging battles. If you *really* hate issuing commands, set up your party AI, allow them to use per-rest abilities, and enjoy burning a village's worth of camping supplies. Alternatively, hit that "Story Mode" button and auto-attack away - if you hate the game mechanically but love the story and characters, why would you not just make use of that?
I don't hate the game mechanics; I just feel that the level of micromanagement expected of you is a little crazy, as was the decision to not give you options to even somewhat mitigate the burden. You're essentially controlling six player characters at once. Even for a niche game inspired by the CRPGs of the late 90s/early 2000s, that's a lot to be laying on the player. It's great that you like it, and I'm sure plenty of other people did too, but a couple of options to tone it down just a bit wouldn't have been unwarranted.
I largely agree with you and Crudblud on
L.A. Noire. One thing that I felt really hurt its story was the out-of-nowhere protagonist switch for the final act. It's not like Phelps had died or was no longer involved in the story. You just had to...play as somebody else from then on.
HITMANI've bothered Rushy enough about this on IRC; time to write a review. This game is great. It's broken down into six "episodes," with each one being set in a different area where you go in, kill your targets, and get out. These levels are the best part of the game. They're all visually distinctive, physically large, and complex enough to provide fun for several playthroughs. I especially love how there are always some places within them that have nothing, or almost nothing to do with the main objective. They're not useless, as you can find crazy weapons and goofy disguises in them, but you'd never visit them if you were just trying to kill your targets in the most direct way possible. The second level, set in the town of Sapienza, Italy, is the best example of this. Your targets are in a villa in the center of town, but there's also a nearby restaurant, the city hall, a beach full of tourists, a church, and a labyrinth of tunnels running under it all.
As great as these levels are, and as many different opportunities they provide for you to infiltrate your targets' inner circles and kill them in creative ways, there are only six of them. That's not enough for a full-sized game. I think I'd have been satisfied with two more. The game tries to provide a bit more content by giving you bonus missions set in slightly-altered versions of the existing levels, and they're fun, but the problem with trying to reuse the levels like that is that they were obviously designed with the main target's housing and protection first and foremost in mind. Infiltrating Sapienza's church simply can't compare with infiltrating its villa, just like infiltrating Marrakesh's shisha cafe is nothing next to infiltrating its embassy. Two other issues that I had were the main story, which was really dumb and added nothing to the game, and the fact that all the extras are voiced by a small handful of American and British voice actors.
I also have to mention that I love the enormous variety of skills and vocations that Agent 47 can demonstrate his proficiency in over the course of the game. This dude is an expert mechanic, sushi chef, model, masseur, yogi, rock musician, music producer, and therapist - and that's not even getting into the number of exotic weapons he can competently wield. It's so ridiculous that it quickly becomes hilarious, and I'm eagerly awaiting what insights the next "season" of this game will give us into 47's skillset. Will he sing an opera? Deliver a lecture on quantum physics? Rushy suggested he be at the UN and give a moving speech on world peace. My hope is that we see him impersonate a famous dancer and tear up the dance floor with his sweet moves.
Kingdom Come: DeliveranceThis game is racist because it has no black people. 0/10