Quote from: Alexandyr on August 08, 2014, 08:11:35 PMI thought we were talking about setting, not game mechanics. Combat is shitty in every ES game. Rushy, can you give us an example of a fictional setting that is relatively unique?Are you just going to ask the same question until the answer is different? I might as well be trying to discuss Morrowind with a graffiti'd brick wall.
I thought we were talking about setting, not game mechanics. Combat is shitty in every ES game. Rushy, can you give us an example of a fictional setting that is relatively unique?
Your mom is when your mom and you arent your mom.
That was the first time I asked that question. I changed the question so that you would be more comfortable with the phrasing. Since absolutele uniqueness is impossible, I'm now asking about relative uniqueness. I ask because I'm curious about your perception of uniqueness in fiction.
Why won't you answer the question? You may as well just answer it. I'm going to respond the same way no matter what answer you give. It will be something like>thinks Morrowind is generic>thinks [Psychonauts or whatever] is unique>uwotm8.ppt
Have it your way, Rushy. Morrowind is less generic than Oblivion, in many very distinctive ways. There.
I disagree. Most fantasy looks just like Oblivion and almost nothing like Morrowind.
Explain how this:looks less generic than this:
Sorry, but those both look like generic fantasy landscapes to me. Explain what is so unique about one or the other?
Explain what is so unique about one or the other?
Morrowind is much more generic than Oblivion.
The top image looks like landscape I can see by walking for about 10 minutes. The bottom one has mushroom trees. Stop being such a neandertard.
Quote from: Irushwithscvs on August 09, 2014, 06:44:51 AMExplain what is so unique about one or the other?But you're the one making that claim.Quote from: Irushwithscvs on August 09, 2014, 02:26:53 AMMorrowind is much more generic than Oblivion.