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Other Discussion Boards => Arts & Entertainment => Topic started by: honk on December 10, 2020, 12:31:09 AM

Title: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 10, 2020, 12:31:09 AM
The wait is over. What do we think?
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 10, 2020, 12:34:10 AM
I think I am the only one on FES currently playing the game lmao...
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Rama Set on December 10, 2020, 01:10:06 AM
I think I am the only one on FES currently playing the game lmao...

I am a pleb and can't run it, but I was watching a stream today and it looks pretty dope.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Rushy on December 10, 2020, 01:57:52 AM
<Anastoid> Rushy: Texas is now an independent republic
<Anastoid> as it should be
<Rushy> indeed
<Rushy> the game is fun
<Anastoid> xasop I chose large uncircumsized penis btw
<Rushy> imagine using anything that isn't the katana
<junker> Saddam: did you enjoy the breasts? i know Rushy did
<Anastoid> I mean circumsized
<xasop> Actually neither of those is a word
<Rushy> junker: NIPPLES: OFF
<Rushy> I can say without a doubt that I have never used a character creator that had "NIPPLES: ON/OFF" as an option
<Anastoid> and I elected to keep my nipples
<Rushy> I did as well
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Fortuna on December 10, 2020, 06:18:36 AM
The NPCs walking around are pretty whack, even if most of them are supposed to be addicted to drugs. They’re what I’d expect from a game released in 2015, not 2020. But overall the game is fun so far. It’s nice to play an RPG that isn’t generic fantasy or Fallout. Even if they don’t tune up the NPCs, it’s good for a couple playthroughs.

Also, when I was riding in DeShawn’s car it ran over an NPC and he screamed and blood sprayed through the car. I wish I recorded it because it was fuckin’ hilarious, choomba.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: beardo on December 10, 2020, 08:23:04 AM
I'll buy it if Steam or GOG ever has it for 10-15€
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Clyde Frog on December 10, 2020, 02:11:48 PM
I think I am the only one on FES currently playing the game lmao...
My copy arrives later today. I'm a little concerned about the reports that it has some serious bugs on the console versions right now though.

Edit: I am looking forward to seeing this particular bug, though: "Characters often break their animation cycles and randomly strike “T” poses."
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 10, 2020, 03:00:45 PM
(https://i.imgur.com/FhZLOUA.png)
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 11, 2020, 03:30:54 AM
The game is running pretty smoothly for me, at least once I updated my drivers and didn't have to deal with distant environments popping up right next to me. I'm pleasantly surprised to see that the dialogue has been enormously improved from what we saw in the demos - characters no longer swear as gratuitously, and the infamous "bigger than my balls" line has been removed. Driving is a pain with a mouse and keyboard, as you can't use the mouse to steer. The biggest disappointment for me overall is the combat. Maybe things get better when you're a high level and you can equip cool weapons, but right now, guns do barely any damage to most enemies. It takes a ton of ammo to bring even one down, and headshots only inflict marginally more damage. I had my qualms about the combat when I saw it in the demos, but this level of bullet-sponginess is worse than anything I had imagined. The melee combat, while clunky, is far more satisfying.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Fortuna on December 11, 2020, 06:32:37 AM
The biggest disappointment for me overall is the combat. Maybe things get better when you're a high level and you can equip cool weapons, but right now, guns do barely any damage to most enemies. It takes a ton of ammo to bring even one down, and headshots only inflict marginally more damage. I had my qualms about the combat when I saw it in the demos, but this level of bullet-sponginess is worse than anything I had imagined. The melee combat, while clunky, is far more satisfying.

What difficulty are you playing on? I’m playing on normal and I spec’d into revolvers. Most non-boss enemies I can one or two shot. This isn’t call of doodie though, where you can just pick up any old gun and mow anyone down. It’s an RPG, choomba. You have to spec into the weapons if you want to do any damage with them.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Rushy on December 11, 2020, 04:28:13 PM
I'm playing on hard difficulty and I haven't used any gun aside from the pistol I started with and a katana. Melee combat with the katana is incredibly overpowered and the game's AI can't handle you sprinting up to them and stabbing them. Speccing into blades even makes it so sprinting around causes your armor to increase 30% and for your evasion to go up, so not only can you just sprint up to people and stab them but they do less damage to you and a considerable amount of time they'll simply do no damage at all.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 11, 2020, 04:39:21 PM
During the Braindance mission I had a nice Scam Shitizen style glitch and ended up floating above the city.


(https://i.imgur.com/836N3q3.jpg)
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Particle Person on December 11, 2020, 06:00:26 PM
My favorite glitch so far was when my car slightly clipped into a piece of debris and immediately was rocketed upward about 300 feet. I nailed the landing, it was preem. Apart from that, bugs have been minimal. One T-posing pedestrian and one soft-lock requiring a reload.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Rushy on December 11, 2020, 11:02:54 PM
My favorite glitch was when I called my car, so it phases through a solid concrete wall, drove through several cargo containers and then drove across a river (not using a bridge) just to get to me.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 12, 2020, 01:10:23 AM
Obviously this is a far stricter RPG than I thought. I wasn't expecting this level of near-ineffectiveness in using weapons not specialized in. Like Rushy said, though, the balance is completely out of whack in how heavily favored melee combat is. By specializing in blades, I can hack and slash through enemies easily, but even if I just use my fists, I'm way better off than if I try to use guns. Incidentally, the incredible level of salt in the CP2077 subreddit would be hilarious if not for the fact that a bunch of their complaints are spot on. In particular:

https://www.reddit.com/r/cyberpunkgame/comments/kb2jgj/i_just_realized_that_there_is_no_ai_for_driving/

https://www.reddit.com/r/cyberpunkgame/comments/kb4j99/night_city_is_beautiful_but_it_feels_static_and/

Maybe CDPR just shouldn't have made this an open-world game?
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 12, 2020, 04:34:20 AM
but even if I just use my fists, I'm way better off than if I try to use guns.

git gud
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Rushy on December 13, 2020, 09:29:03 PM
https://www.youtube.com/watch?v=jWmIjXIFcq8&feature=youtu.be
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 13, 2020, 11:03:20 PM
Accurate shadows...........



(https://i.imgur.com/IvAExhz.jpg)





(https://i.imgur.com/BNeNGoo.jpg)
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 14, 2020, 04:10:13 AM
https://www.reddit.com/r/cyberpunkgame/comments/kc7hbh/probably_the_best_bug_ive_ever_encountered/

I love the look of sheer terror on the driver's face as he and his car warp through space and time. And then there's this:

https://www.reddit.com/r/cyberpunkgame/comments/kcjdis/decided_to_test_how_bad_the_cop_spawning_issue_is/

This game is literally a meme at this point. How did it get such glowing reviews? How?

https://www.metacritic.com/game/pc/cyberpunk-2077/critic-reviews

I'm having fun with it, sure, but it's way, way too flawed to be deserving of this kind of overwhelming acclaim. Is there shillery afoot?
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Dr David Thork on December 18, 2020, 09:00:36 PM
CDProjektRekt

https://www.bbc.co.uk/news/business-55359568
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 18, 2020, 11:12:09 PM
I finished the main story. It was p fun. I might pick it back up after the inevitable patches and DLC.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 21, 2020, 02:48:33 AM
They can fix the bugs and glitches with patches, but I think we're stuck with the janky combat and driving, the rudimentary AI, and the shallow, non-immersive open world. Also, the NYT has an article on this:

https://www.nytimes.com/2020/12/19/style/cyberpunk-2077-video-game-disaster.html
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Particle Person on December 21, 2020, 09:31:22 PM
This is interesting.

https://www.youtube.com/watch?v=W-OZqwjzNas&feature=youtu.be

Looks like they do have some form of police pursuit AI, it's just (mostly) disabled. There's a similar video about gang pursuits. Seems like it's something that was planned, but they couldn't get it to work in time. I think there's a decent chance we'll see these things added back in a patch.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: garygreen on December 21, 2020, 09:46:00 PM
https://www.reddit.com/r/cyberpunkgame/comments/khpi7h/finally_got_my_ps1_copy_of_the_game/
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 22, 2020, 04:41:22 AM
Cyberpunk 2022

https://youtu.be/H5rl3rg_Gmc
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Fortuna on December 25, 2020, 08:42:21 AM
How does it end? I can't beat the game because I keep getting sidetracked by side missions.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 26, 2020, 10:30:28 PM
(responding to a post from junker, which he deleted because he is a coward)

My issues with the immersion have nothing to do with the writing or worldbuilding, which I actually think is quite good for the most part. It's the aforementioned AI, the behavior of NPCs, and the general way the world works. If you commit a crime that no one sees, the police spawn out of nowhere right next to you, and you can easily escape them by simply breaking their line of sight for a short while. If you rescue a cowering NPC from gang members, they'll continue to cower without so much as a "thank you" or an acknowledgment that their situation has changed. If you park your car in the street, traffic will come to an absolute halt with no one making any effort to get around you. If you wave around weapons or fire in the air, NPCs around you will cower for a moment and then continue to ignore you, and NPCs in vehicles won't notice you at all. Sometimes NPCs and vehicles will vanish and be replaced by different ones if you look away from them for a moment. These aren't glitches; they're the game responding to the slightest and simplest of player interactions. Cybermeme's world hangs together by a shred, and has been outdone by pretty much any GTA clone from the last gen or the one before it.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 27, 2020, 04:38:48 AM
the behavior of NPCs, and the general way the world works. If you commit a crime that no one sees, the police spawn out of nowhere right next to you, and you can easily escape them by simply breaking their line of sight for a short while. If you rescue a cowering NPC from gang members, they'll continue to cower without so much as a "thank you" or an acknowledgment that their situation has changed. If you park your car in the street, traffic will come to an absolute halt with no one making any effort to get around you. If you wave around weapons or fire in the air, NPCs around you will cower for a moment and then continue to ignore you, and NPCs in vehicles won't notice you at all. Sometimes NPCs and vehicles will vanish and be replaced by different ones if you look away from them for a moment.

I am glad you know how to read Reddit threads...

How many of these things did you experience yourself and how many did you copy/paste from things you read about from other people who were busy having fun with the game?
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 27, 2020, 05:22:14 AM
Are you really skeptical of the fact that over the course of my playing this game, I have: a) accidentally committed a crime and had to run from the police; b) completed a "street crime" by killing the gang members before they could kill the non-hostile NPC they were attacking; c) parked in the street and observed traffic come to a complete halt (bear in mind that there are no parking spots in the entire city; you have to park on either the road or the sidewalk); d) accidentally swung or fired my weapons in a non-hostile area and noticed the reactions from passers-by; e) turned around on occasion and noticed that people or vehicles that were there a moment ago have vanished? These are not obscure scenarios that only weirdos looking to break the game are going to find themselves in. They're just ordinary interactions with the game that virtually all ordinary players will be having.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: Particle Person on December 27, 2020, 05:58:08 AM
There are actually a few parking garages and parking lots. I know for sure there's a parking garage just near your apartment.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: juner on December 27, 2020, 06:17:22 AM
Are you really skeptical of the fact that over the course of my playing this game, I have: a) accidentally committed a crime and had to run from the police; b) completed a "street crime" by killing the gang members before they could kill the non-hostile NPC they were attacking; c) parked in the street and observed traffic come to a complete halt (bear in mind that there are no parking spots in the entire city; you have to park on either the road or the sidewalk); d) accidentally swung or fired my weapons in a non-hostile area and noticed the reactions from passers-by; e) turned around on occasion and noticed that people or vehicles that were there a moment ago have vanished? These are not obscure scenarios that only weirdos looking to break the game are going to find themselves in. They're just ordinary interactions with the game that virtually all ordinary players will be having.

I will take this to mean you are mostly doing a copy/paste of complaints other people have posted and made memes about.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on December 27, 2020, 06:24:37 AM
There are actually a few parking garages and parking lots. I know for sure there's a parking garage just near your apartment.

My bad, I forgot about the parking garage in your apartment building.

Are you really skeptical of the fact that over the course of my playing this game, I have: a) accidentally committed a crime and had to run from the police; b) completed a "street crime" by killing the gang members before they could kill the non-hostile NPC they were attacking; c) parked in the street and observed traffic come to a complete halt (bear in mind that there are no parking spots in the entire city; you have to park on either the road or the sidewalk); d) accidentally swung or fired my weapons in a non-hostile area and noticed the reactions from passers-by; e) turned around on occasion and noticed that people or vehicles that were there a moment ago have vanished? These are not obscure scenarios that only weirdos looking to break the game are going to find themselves in. They're just ordinary interactions with the game that virtually all ordinary players will be having.

I will take this to mean you are mostly doing a copy/paste of complaints other people have posted and made memes about.

You are dumb and you post dumb things. Also, have a Dunkey video:

https://www.youtube.com/watch?v=DPW6fkcM-14

Everything Dunkey says is right.
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: ROFLROFLROFL on April 01, 2021, 11:39:49 PM
the early version of the game sucked and was glitchy as heck! not only is it bugged it also was so bad that compared to any rockstar game is like a ant while all rockstar games are like a human that kill the ant.( watch the video on youtube that shows how red dead redemshion is better than cyberpunk 2077, even Gta 4 is better than it)
Title: Re: Cyberpunk 2077 - Official Discussion Thread
Post by: honk on May 08, 2021, 08:59:12 PM
After taking a few months off, I finally returned to the game and have now beaten it. I unironically agree with most of what Dunkey said in his review. Even setting all the bugs and glitches aside - and the bugs and glitches are easily the game's biggest problem - this is still an enormously flawed game, far more so than I would have expected from the developers of TW3. The combat is mindless busy work, as putting just a few levels into your primary skill makes it easy to curb-stomp almost anything the game can throw at you, unless you have the bad luck to step on a mine or stand next to a gas tank someone shoots at. The driving is awful. The motorcycles aren't too bad, but literally every car in the game handles like dogshit and feels very bad to drive. Traversing Night City is a chore sometimes, too. It's full of these super tall fences that you can't jump over and fenced-off roads that you can't drive onto and just annoying little obstructions in general that force you to take long roundabout routes to get to wherever you're going. Something that happened quite a bit was that I'd warp to a spot that on the map looked to be right next to my objective, but when I spawned there, it turned out that the warp point was on top of a tall building that I couldn't jump off of, or the objective was surrounded by a huge wall with the only entrance being a good distance away from me. The badlands don't have as many obstructions as the city proper, but they compensate for that by making the already-shitty vehicles handle even more poorly when off-roading, so you'll constantly be bouncing and rolling and spinning out as you try to drive to your objective. I'm not saying I should just be able to teleport to wherever I want to be at all times and have the game served up on a silver platter to me, but it's just a pain in the ass to constantly have to be spending several minutes running to your objective because the game forces you to go so far out of your way.

And here's something that really baffles me. When you've completed most of the main story and reached the point of no return, then, and only then, do you unlock the questlines for Rogue and Kerry. Rogue only has a couple of quests, but Kerry has seven. And all of these are punctuated by waiting periods of several in-game hours, and in some cases whole days. (Granted, there's an option to skip time, but there's no way that repeatedly skipping 24 hours of in-game time was the intended playstyle.) Bear in mind, at this point in the main quest, V has realized that their time is very limited, and the story is about to reach the climax. I have to ask, why? That's not rhetorical. I seriously want to know why this game holds off on introducing you to a very lengthy optional questline until you've literally reached the point of no return in the main story. It's such weird, confusing placement.

There is a bright side to the game, and it comes in the form of its story and setting. For all my complaints about the world's lack of responsiveness and difficulty in smoothly traversing it, Night City is beautiful, atmospheric, and reflects a level of detail far above and beyond what most devs are willing to put into their games. It's things like the intricate designs of the vehicles, the weapons, the bars, the diners, and the different parts of the city, like the sleek and luxurious high-rises, the working-class neighborhoods full of dingy little shacks, and the seedy red-light district. Interaction is minimal and the AI obviously leaves a lot to be desired, but at least in terms of atmosphere and visual design, Night City is easily the most impressive city I've seen in an open-world video game. The story is also great, as I think pretty much everyone has already agreed. V is not the foul-mouthed edgelord the trailers portrayed them as, and I was very pleasantly surprised to discover that there's a ton of potential for character development for players who are so inclined. Character development that's actually acknowledged by the game's narrative and dialogue, I mean, not stuff that only exists in your head like "after a profound religious experience, my hunter dedicated his life to the service of Talos and began training as a knight." The supporting cast are similarly strong. They're not one-dimensional quest dispensers, but characters who feel like real people with their own personalities, needs, and goals. And the romantic relationships you can begin with certain characters are genuinely very nice. Panam is best girl.

In closing, Cybermeme reminds me a lot of Bethesda games. It's flawed to such a degree that I'd hesitate to call it an unambiguously good game, but I loved playing through it, and I'm sure I'll do so again in the future, although subsequent playthroughs will definitely be a lot less completionist than this one was. I really wish the game had cut down on the number of assaults/reported crimes and given us more interesting sidequests instead.