In other news, I got Pokemon Omega Ruby yesterday and have sunk about 5 hours into it. It adds a lot of nice features that improve the overall formula. DexNav, for one, which lets you search for specific Pokemon in grass and get them over and over again.
I really haven't spent that much time with the game yet, but so far it's pretty solid. Although, it's still way too easy. I was hoping that they would at least add a difficulty option like Black/White2, but nope. It also does not allow you to customize your trainer's appearance, which I feel is a big step backwards since I loved that aspect of X/Y. The overworld has way too many load screens between zones, which is a huge stepback from Emerald (which was a GBA gen game). In Emerald the entire overworld was seamless, which made it feel a lot larger than it actually was and added to the sense of exploration. So far, Emerald is still winning in the game-design category and still might be the best Pokemon game in my opinion.
I'm surprised this is even being called a remake. ORAS actually feels like a Pokemon game loosely based on Ruby/Sapphire, as zones look completely different, not just because everything is updated in 3D, but because the layouts of most areas have changed. I don't get that "oooh! that looks just like Ruby/Sapphire/Emerald" nostalgia vibe at all, which is disappointing... but it's still a solid Pokemon game for what it tries to do.