I love how you put words in my mouth, Blanko. Very classy.
I didn't say that rolling removes all the "problems" with the game. I said that utilizing all of Sonic's tools alleviates all the problems you have with the game. It's as if you played Sonic the hardest way possible without rolling, spin-dashing, or you just went super fast the whole time because "lol dats how u play da gaem". Once again, the marketing for Sonic never said that you would go at top speed 100% of the time. Sega just showcased how the game was faster than other platformers, which is arguable to begin with (but that's irrelevant to the content in the game). Marketing does not determine whether or not a game is good, the game itself does. I could understand your criticisms if Sega advertised the game as a racer where you run around a track several times, but Sonic is not marketed like that at all. It was clearly advertised as a platformer with a fast protagonist. Your false assumptions about Sonic being marketed a certain way is irrelevant to begin with, no one cares wtf Sega said before the game was released. I'm judging the game by its content, not false promises on Sega's part. Even if Sonic doesn't live up to Sega's hype for it (which I think it does, but whatever), it's still a good game in its own way.