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Arts & Entertainment / Re: Now Playing (the Video Game Version)
« on: February 24, 2022, 04:55:17 AM »
God of War
More like Dad of War. But this is actually really good. I think the key to this game's quality is just how well they integrate Atreus, the kid hanging out with you, into the gameplay. This stands out especially when you compare it to how most other games would handle the player always being accompanied by an allied NPC. Put simply, Atreus is never a problem. You don't need to worry about waiting for him to catch up if you're leaving the area, because he always appears right next to you, just offscreen so it isn't too jarring. You don't need to worry about babysitting or protecting him during combat, as he can usually dodge attacks just fine by himself, and while he can be incapacitated, it just takes a quick tap of a button to get him back on his feet. And most importantly of all, he's incredibly helpful in battle, especially once you level him up a bit and unlock the special arrows he can use. It really feels as though Santa Monica Studio went above and beyond in systematically removing every element of escort gameplay that tends to drag the experience down while retaining the parts that keep everything fast and fun, like video games are supposed to be.
The other gameplay elements are largely serviceable, if not spectacular. There's some fairly decent exploration and platforming, along with the occasional environmental puzzle. In stark contrast to the button-mashing combo-scoring of previous titles, combat is now a slower, more methodical hack-and-slash affair - nothing about it is particularly groundbreaking, but there's a nice and crunchy feel to it. Being able to switch between your weapons and your fists is a nice touch. I will say that the enemy variety isn't great, as about 90% of the enemies you fight are the same four or five basic monster types, and the minibosses in particular all feel like the same generic troll/ogre you fight right at the beginning of the game. The full bosses are great, but there are only a few of them. Don't let the padded bestiary fool you, either - enemies having slightly different names or categorization doesn't stop them from being pretty much the same old enemies. The puzzles are kind of lame, too, and particularly when it comes to the collectibles. You're almost always just hunting for hidden runes to smash to open a lock, or hitting a few chimes within a short timespan to open a lock.
Despite all the good things God of War has going for it, it would simply be an above-average hack-and-slash game if not for the story. The hokey B-movie dialogue and juvenile sex scenes of the previous games are replaced with a fairly simple story of Kratos and Atreus climbing a mountain to scatter the ashes of Atreus's late mother, while Kratos does his best all the while to teach his son wisdom and maturity, despite the fact that he barely knows him at all and is only too aware of the fact that his own violent nature and dark history make him a less than ideal role model. There are some things going on behind the scenes and some powerful enemies they eventually have to face, but for the most part, they remain focused on their task. This simplicity allows the game to put the focus on character rather than plot, and it's a genuine pleasure to watch Kratos and Atreus slowly grow to appreciate one another and help each other grow as people. There is one little detail at the end of the game I didn't like - the reveal of whom Atreus "really" is in the mythology. There are a couple of real-life mythological details that back it up, to be fair, but I still don't think it's a particularly good fit for him, and I suspect it was decided on more for audience recognition of the name than anything else. But that's a tiny quibble.
This game is great, basically. Can't wait to spend another few years waiting for its sequel to get a PC port.
HITMAN III
A tiny, tiny game in comparison to the two previous titles in this series. The levels are all significantly smaller, the number of unique challenges you can complete in each level have been dramatically reduced, only a small handful of scripted "mission stories" to help you infiltrate a location or get close to a target are available, when the previous games would usually offer seven or eight per level, and so on. It's just smaller in every possible way, and the fact that this game comes bundled with the previous two - something that I really appreciate, to be clear - only makes the comparative lack of content all the more noticeable. Almost all of my time spent with this game has just been playing the content from the two previous games. What a shame.
More like Dad of War. But this is actually really good. I think the key to this game's quality is just how well they integrate Atreus, the kid hanging out with you, into the gameplay. This stands out especially when you compare it to how most other games would handle the player always being accompanied by an allied NPC. Put simply, Atreus is never a problem. You don't need to worry about waiting for him to catch up if you're leaving the area, because he always appears right next to you, just offscreen so it isn't too jarring. You don't need to worry about babysitting or protecting him during combat, as he can usually dodge attacks just fine by himself, and while he can be incapacitated, it just takes a quick tap of a button to get him back on his feet. And most importantly of all, he's incredibly helpful in battle, especially once you level him up a bit and unlock the special arrows he can use. It really feels as though Santa Monica Studio went above and beyond in systematically removing every element of escort gameplay that tends to drag the experience down while retaining the parts that keep everything fast and fun, like video games are supposed to be.
The other gameplay elements are largely serviceable, if not spectacular. There's some fairly decent exploration and platforming, along with the occasional environmental puzzle. In stark contrast to the button-mashing combo-scoring of previous titles, combat is now a slower, more methodical hack-and-slash affair - nothing about it is particularly groundbreaking, but there's a nice and crunchy feel to it. Being able to switch between your weapons and your fists is a nice touch. I will say that the enemy variety isn't great, as about 90% of the enemies you fight are the same four or five basic monster types, and the minibosses in particular all feel like the same generic troll/ogre you fight right at the beginning of the game. The full bosses are great, but there are only a few of them. Don't let the padded bestiary fool you, either - enemies having slightly different names or categorization doesn't stop them from being pretty much the same old enemies. The puzzles are kind of lame, too, and particularly when it comes to the collectibles. You're almost always just hunting for hidden runes to smash to open a lock, or hitting a few chimes within a short timespan to open a lock.
Despite all the good things God of War has going for it, it would simply be an above-average hack-and-slash game if not for the story. The hokey B-movie dialogue and juvenile sex scenes of the previous games are replaced with a fairly simple story of Kratos and Atreus climbing a mountain to scatter the ashes of Atreus's late mother, while Kratos does his best all the while to teach his son wisdom and maturity, despite the fact that he barely knows him at all and is only too aware of the fact that his own violent nature and dark history make him a less than ideal role model. There are some things going on behind the scenes and some powerful enemies they eventually have to face, but for the most part, they remain focused on their task. This simplicity allows the game to put the focus on character rather than plot, and it's a genuine pleasure to watch Kratos and Atreus slowly grow to appreciate one another and help each other grow as people. There is one little detail at the end of the game I didn't like - the reveal of whom Atreus "really" is in the mythology. There are a couple of real-life mythological details that back it up, to be fair, but I still don't think it's a particularly good fit for him, and I suspect it was decided on more for audience recognition of the name than anything else. But that's a tiny quibble.
This game is great, basically. Can't wait to spend another few years waiting for its sequel to get a PC port.
HITMAN III
A tiny, tiny game in comparison to the two previous titles in this series. The levels are all significantly smaller, the number of unique challenges you can complete in each level have been dramatically reduced, only a small handful of scripted "mission stories" to help you infiltrate a location or get close to a target are available, when the previous games would usually offer seven or eight per level, and so on. It's just smaller in every possible way, and the fact that this game comes bundled with the previous two - something that I really appreciate, to be clear - only makes the comparative lack of content all the more noticeable. Almost all of my time spent with this game has just been playing the content from the two previous games. What a shame.