[03:17] <&Blanko> Hey Rushy is Tetris an open world RPG or not
[03:17] <Georgoid> ur retarted but u donut even no it and i walnut tell u y
[03:17] <&Blanko> Can I have an answer asap
[03:20] <Georgoid> I'm not even halfway through my workday
[03:20] <Georgoid> whyyyyy
[03:21] <&Blanko> Rushy: Rushy
[03:21] <&Blanko> Answer my question please
[03:21] <&Blanko> Simple yes or no
[03:21] <Georgoid> I'm going to move to Finland and become a deadbeat
[03:21] <&Blanko> Fuck off we're full
[03:22] <Rushy> hmm
[03:22] <Rushy> by whose definition, blanko?
[03:22] <Rushy> yours or mine?
[03:22] <&Blanko> Yours
[03:22] <Rushy> no it isn't
[03:22] <&Blanko> Okay
[03:22] <Rushy> but your definition would result is Open World Tetris: Definitive Edition
[03:23] <&Blanko> So what makes Four Swords an open world RPG but not Tetris
[03:23] <Rushy> hmm
[03:24] <Rushy> I think it might have something to do with not being able to go anywhere in tetris
[03:25] <&Blanko> Four Swords is a level-based puzzle game
[03:25] <&Blanko> Just like Tetris
[03:25] <Rushy>
http://forum.tfes.org/index.php?topic=4846.msg99216#msg99216[03:25] <Rushy> so its a tetris game with a zelda theme?
[03:26] <&Blanko> You tell me
[03:26] <Rushy> hmm
[03:26] <Rushy> I think you're making a strawman
[03:26] <&Blanko> You claim to know what all Zelda games are like
[03:26] <&Blanko> So why are you asking me about it?
[03:26] <Rushy> yes which is why your comparison seems odd
[03:26] <Rushy> after all, I can't walk around in tetris
[03:27] <Rushy> because there's no world that's open to walk around in
[03:27] <Rushy> but there is in four swords
[03:27] <&Blanko> Okay
[03:27] <Rushy> hence it is open world
[03:27] <&Blanko> You can walk around in Star Citizen
[03:27] <Rushy> indeed
[03:27] <&Blanko> I guess I can only assume it's the same game as Four Swords
[03:27] <Rushy> hmm, open world isn't a genre
[03:27] <&Blanko> I mean
[03:28] <Rushy> so that'd be a silly assumption
[03:28] <&Blanko> There's just nothing groundbreaking about Star Citizen
[03:28] <&Blanko> You walk around and press the use button
[03:28] <Rushy> there isn't
[03:28] <&Blanko> Why would anyone play that?
[03:28] <Rushy> it's just well known gameplay gimmicks all put into one game
[03:28] <Rushy> simultaneously
[03:28] <&Blanko> hmm
[03:28] <&Blanko> Walking around and pressing use key are in plenty of games
[03:28] <&Blanko> Including Zelda games
[03:29] <Rushy> well zelda games and star citizen are open world games
[03:29] <Rushy> so I can see how the similarity could confuse someone such as yourself
[03:30] <&Blanko> Actually I'm constructing a strawman
[03:30] <&Blanko> Besides, you just said Zelda games aren't open world
[03:30] <&Blanko> Make up your mind
[03:31] <Rushy> where did I say that?
[03:31] <&Blanko> "There's no such thing as a truly open world Zelda game"
[03:31] <Rushy> that's true
[03:31] <&Blanko> Which by the way isn't true
[03:32] <Rushy> that doesn't mean there aren't open worlds
[03:32] <&Blanko> Zelda 1 doesn't have any of the progression gating you described
[03:32] <&Blanko> Breath of the Wild according to dev talks won't either
[03:32] <Rushy> so you can immediately fight the final boss?
[03:32] <Rushy> that doesn't sound right
[03:32] <Rushy> I don't remember being able to do that
[03:33] <&Blanko> hmmm
[03:33] <&Blanko> Okay let me get this right
[03:33] <&Blanko> It's not open world unless you can go fight the final boss first
[03:33] <Rushy> well it's not truly open world
[03:33] <&Blanko> Is that what you're saying now
[03:34] <Rushy> you can have an open world, but if you're stopping the player from artificially completing parts of the game, it's not very open, is it?
[03:34] <Rushy> that's like, 3/4 of the way open
[03:34] <&Blanko> Yes it is
[03:34] <Rushy> indeed
[03:34] <&Blanko> You know what makes your trolling so obvious
[03:34] <Rushy> I don't troll
[03:34] <&Blanko> You can't concede even the smallest point
[03:35] <&Blanko> You just keep piling on these ridiculous inconsistencies
[03:35] <Rushy> I could if you would kindly stop being so wrong