I've been playing Morrowind regularly for the last couple of weeks. The game has grown on me a lot, even the little idiosyncracies that I hated when I first began playing it. I enjoy the wide variety of skills, and now I'm irritated that Oblivion and especially Skyrim trimmed them down so much. One-handed and two-handed? Lame. Same with all the weapon types. Why couldn't there have been spears or throwing weapons in Skyrim? Or why couldn't they at least have added some variety among the four basic weapon types that they did have? Okay, it might not have made much cultural sense to include the Japanese weapons from Morrowind, but there were other options available to them. Like, some of the daggers could have been seaxes. Or some of the swords could have been, I don't know, falchions. And if they had included spears, they could have brought in atgeirs. They'd have been a cool addition.
Also, I like the towns and cities. Some of them came across as overly complex and labyrinthine at first, and to a degree that is a problem, but it's really more the map system that's responsible for the confusion. It's not very good when you're navigating a small area with different points of interest at different heights. But the cities themselves aren't intentionally confusing, and it only takes a little familiarity before it becomes relatively simple to find your way throught them. In Vivec, for example, most of the cantons follow the same basic layout. Once you figure that out, the city becomes a lot less intimidating.
I've beaten the main quest of Morrowind! Inb4 "no ur a faker go play it 4 reelz" or whatever. Although I am going to play it without commands at some point, I felt that what I did was a better introduction to the depth of the game than diving right in from the start. Anyway, it occurs to me that I get more responses when I'm being negative, so here goes:
I still don't like the beginning of the game. We may simply have to agree to disagree on this point, but to me, it seems like you're a political pawn right from the start, being blatantly manipulated for the benefit of other people, and the only way to advance the story is to play along and let them use you for their own purposes. Admittedly, I made a mistake the last time we discussed this when I said that the first few missions had you redundantly gathering information that the Empire already has - that wasn't true. But still, the behind-the-scenes manipulation is there, particularly evident in the fact that they don't even bother to tell you that you're the Nerevarine at first, and it felt very undermining to my role as the supposed hero.
The rest of the story is good, though. It's definitely the most unique and creative story Bethesda's ever come up with. Really, the only other big problem I have with it is the dialogue, which still sucks. I don't mind reading, but those dialogue menus are far too convoluted and difficult to keep track of, not to mention redundant to the point of frustration. Was it really necessary for literally every single character short of Vivec and Dagoth Ur to have an option for "Solstheim," just so they could all repeat, "Solstheim? A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go."? One thing that would have improved the dialogue considerably is giving the options that you've already selected the same shading that was in Oblivion and Skyrim to indicate that yes, you've already heard about that one.
Also, tell us more about what you think of the game, Rushy.