The Flat Earth Society

Other Discussion Boards => Arts & Entertainment => Topic started by: Fortuna on August 03, 2016, 07:56:21 AM

Title: No Man's Sky
Post by: Fortuna on August 03, 2016, 07:56:21 AM
I just pre-purchased this on Steam after watching every single Sean Murray demonstration. I'm either going to play it for 10 minutes and realize I wasted $60, or I'm going to be playing it for 12 hours a day for the first few days. Right now, I feel like it's likely to be the latter.

For those of you who haven't heard of it it is a sci-fi exploration game in which all players exist in the same universe and explore planets and star systems. Players can name planets, creatures and plants that they are the first to discover. The game's lead designer, Sean Murray, has said that the universe is so huge that coming across a planet that another player has discovered will be very unlikely. Supposedly, there are 18,446,744,073,709,551,616 discoverable planets.

https://www.youtube.com/watch?v=D-uMFHoF8VA
Title: Re: No Man's Sky
Post by: Lord Dave on August 03, 2016, 08:14:01 AM
So it's EVE Online but with a little more stuff?
Title: Re: No Man's Sky
Post by: Fortuna on August 03, 2016, 12:01:41 PM
So it's EVE Online but with a little more stuff?

The only similarity between this game and Eve online is that you can go into space in both of them.
Title: Re: No Man's Sky
Post by: Rushy on August 07, 2016, 04:30:48 PM
It's more like Elite: Dangerous. As wide as an ocean, as deep as a kiddie pool.

You can never have more than one ship. You can't build a base or manage a fleet. You just explore an endless amount of procedurally generated content that will start to become predictably bland after your first ten or so planets. Trick me once, shame on you, trick me twice, shame on me. David Braben tricked me with Elite. I'll be damned if I'll let whoever designed this game trick my ass again.
Title: Re: No Man's Sky
Post by: garygreen on August 07, 2016, 05:02:11 PM
yeah this sounds like spore all over again.
Title: Re: No Man's Sky
Post by: Fortuna on August 07, 2016, 08:11:53 PM
It's more like Elite: Dangerous. As wide as an ocean, as deep as a kiddie pool.

You can never have more than one ship. You can't build a base or manage a fleet. You just explore an endless amount of procedurally generated content that will start to become predictably bland after your first ten or so planets. Trick me once, shame on you, trick me twice, shame on me. David Braben tricked me with Elite. I'll be damned if I'll let whoever designed this game trick my ass again.

Well, having played Star Citizen already, I'm going to ease my disappointment with some No Man's Sky. Also, a day one patch was just announced this morning.

http://www.no-mans-sky.com/2016/08/update-1-03/
Title: Re: No Man's Sky
Post by: Lord Dave on August 07, 2016, 08:50:32 PM
Star citizen sucked?
Title: Re: No Man's Sky
Post by: Fortuna on August 07, 2016, 09:08:25 PM
Star citizen sucked?

It does right now at least. Piloting a ship feels like stirring a stick around in thick mud, laser shots have no impact feeling, super glitchy, nowhere to go really. I know it isn't finished, but there are some core mechanics they'll have to improve on for it to be good.
Title: Re: No Man's Sky
Post by: garygreen on August 09, 2016, 02:05:46 PM
played for about an hour last night before i went to bed.  wandered around starting planet, collected some shit and fixed my ship, then spent about 15 minutes in my ship.  it's ok so far.  my biggest complaint is that it so far feels like the game is...i dunno, crafting just for the sake of crafting, if that makes any sense?  i mean i guess that's technically true of any video game with crafting in it, but this kinda feels like crafting is the game, and everything else is just facilitating that.  like minecraft has lots of crafting, but the crafting facilitates construction and creativity and the rest of the stuff that the game is about.  this feels kinda like crafting is only going to facilitate CRAFTING LVL 2 ITEMS so that i can then build the shit i need to CRAFT LVL 3 ITEMS OMG and so on and so on.

but i'm only an hour in, so that obviously could all change very rapidly.  just my initial impression.  i think in general i may just be getting crabby toward "create your own lore!" games.  i don't wanna create my own lore in a video game.  i want to explore your world, not write it.  i suck at writing.
Title: Re: No Man's Sky
Post by: Blanko on August 09, 2016, 02:22:35 PM
played for about an hour last night before i went to bed.  wandered around starting planet, collected some shit and fixed my ship, then spent about 15 minutes in my ship.  it's ok so far.  my biggest complaint is that it so far feels like the game is...i dunno, crafting just for the sake of crafting, if that makes any sense?  i mean i guess that's technically true of any video game with crafting in it, but this kinda feels like crafting is the game, and everything else is just facilitating that.  like minecraft has lots of crafting, but the crafting facilitates construction and creativity and the rest of the stuff that the game is about.  this feels kinda like crafting is only going to facilitate CRAFTING LVL 2 ITEMS so that i can then build the shit i need to CRAFT LVL 3 ITEMS OMG and so on and so on.

but i'm only an hour in, so that obviously could all change very rapidly.  just my initial impression.  i think in general i may just be getting crabby toward "create your own lore!" games.  i don't wanna create my own lore in a video game.  i want to explore your world, not write it.  i suck at writing.

That seems to be my general impression from the gameplay footage I saw as well, but it's also worth noting just how long gathering takes in this game. I watched a streamer mine the same node for ten straight minutes and then move on to the next node to do the same thing. And that's essentially what your entire objective boils down to, you mine minerals so you can go mine better minerals.

I dunno, it looks like it gets dull really, really fast. Even the actual space travel parts seem to be there just to fast travel between planets. Sure, it's cool that you can do that seamlessly, but it's nothing you couldn't do from a menu, and that's pretty depressing.
Title: Re: No Man's Sky
Post by: Lord Dave on August 09, 2016, 03:09:40 PM
played for about an hour last night before i went to bed.  wandered around starting planet, collected some shit and fixed my ship, then spent about 15 minutes in my ship.  it's ok so far.  my biggest complaint is that it so far feels like the game is...i dunno, crafting just for the sake of crafting, if that makes any sense?  i mean i guess that's technically true of any video game with crafting in it, but this kinda feels like crafting is the game, and everything else is just facilitating that.  like minecraft has lots of crafting, but the crafting facilitates construction and creativity and the rest of the stuff that the game is about.  this feels kinda like crafting is only going to facilitate CRAFTING LVL 2 ITEMS so that i can then build the shit i need to CRAFT LVL 3 ITEMS OMG and so on and so on.

but i'm only an hour in, so that obviously could all change very rapidly.  just my initial impression.  i think in general i may just be getting crabby toward "create your own lore!" games.  i don't wanna create my own lore in a video game.  i want to explore your world, not write it.  i suck at writing.

That seems to be my general impression from the gameplay footage I saw as well, but it's also worth noting just how long gathering takes in this game. I watched a streamer mine the same node for ten straight minutes and then move on to the next node to do the same thing. And that's essentially what your entire objective boils down to, you mine minerals so you can go mine better minerals.

I dunno, it looks like it gets dull really, really fast. Even the actual space travel parts seem to be there just to fast travel between planets. Sure, it's cool that you can do that seamlessly, but it's nothing you couldn't do from a menu, and that's pretty depressing.

"Space... is full of thousands of hours... of boredom.  Offset by a few moments of terror." -Admiral Kirk: Starfleet Academy game.
Title: Re: No Man's Sky
Post by: garygreen on August 09, 2016, 06:19:05 PM
I dunno, it looks like it gets dull really, really fast. Even the actual space travel parts seem to be there just to fast travel between planets. Sure, it's cool that you can do that seamlessly, but it's nothing you couldn't do from a menu, and that's pretty depressing.

yeah this part was actually making me lol a bit while playing.  there are a couple of things, like the warp animation, where it seems obvious that i'm definitely waiting for the game to load something, it's just that there's no loading bar.  but the animation itself feels like it takes way too long for it to be a generic animation.  it absolutely feels like "hey watch these colors while we load the next system."  i could be 100% wrong about that, though.

also i don't mean to start shitting on this game too much after only 90 minutes of play time.  it's definitely fun, and so far i would recommend it to space/scifi game fans.  but i think you're right that it will dull out relatively quickly.
Title: Re: No Man's Sky
Post by: beardo on August 09, 2016, 07:52:33 PM
"You can play with your firends, but you won't be!"
Title: Re: No Man's Sky
Post by: garygreen on August 11, 2016, 03:05:28 PM
lol got spored.

http://www.theverge.com/2016/8/11/12429140/no-mans-sky-travel-journal-day-three-ps4-pc

this very accurately describes my experience with the game so far.

Quote
The ocean, though, isn’t that exciting once you become accustomed to its picturesque nature. Aside from a few small creatures — my first glimpse at aquatic alien life is a school of mini-squid with only three tentacles — the ocean is mostly empty. I’m able to scan it to identify a few new plants, but not much more.

The surface, meanwhile, is surprisingly quiet. It’s lush with bioluminescent plant life, but there are few animals. I do meet a new sentient alien species — this time they’re robotic humanoids with digital screens for faces. Unfortunately, none of the new language skills that I learned in the previous star system apply here, so I fumble through a conversation understanding literally nothing that is being said to me. I give the alien a rare isotope and cross my fingers, and it seems to be happy. But it’s hard to read the facial expressions of a being without a face.

This new planet is beautiful and varied, but I can’t help but notice a sense of sameness creeping in. The architecture has changed, but I still know roughly what to expect when I walk into a building. There will probably be a computer with a new technology I can learn, some abandoned crates with useful minerals stuffed inside, maybe a terminal that refreshes my health or teaches me a new word. If I’m lucky, there will be an alien to talk to or an intergalactic trading computer where I can buy and sell goods. This feeling extends to my time exploring the surface: no matter if it’s an icy planet, a toxic one, or anything in between, my time is still primarily spent scanning for new lifeforms, searching out ruins and buildings, and collecting whatever I need to keep my suit and ship running. Do as much as possible then move to the next planet to repeat the cycle.

you basically exhaust everything this game has to offer gameplay-wise in the first hour.  everything after that is just repeating the same tasks on planets with differently colored skies.
Title: Re: No Man's Sky
Post by: Lord Dave on August 11, 2016, 03:15:42 PM
lol got spored.

http://www.theverge.com/2016/8/11/12429140/no-mans-sky-travel-journal-day-three-ps4-pc (http://www.theverge.com/2016/8/11/12429140/no-mans-sky-travel-journal-day-three-ps4-pc)

this very accurately describes my experience with the game so far.

Quote
The ocean, though, isn’t that exciting once you become accustomed to its picturesque nature. Aside from a few small creatures — my first glimpse at aquatic alien life is a school of mini-squid with only three tentacles — the ocean is mostly empty. I’m able to scan it to identify a few new plants, but not much more.

The surface, meanwhile, is surprisingly quiet. It’s lush with bioluminescent plant life, but there are few animals. I do meet a new sentient alien species — this time they’re robotic humanoids with digital screens for faces. Unfortunately, none of the new language skills that I learned in the previous star system apply here, so I fumble through a conversation understanding literally nothing that is being said to me. I give the alien a rare isotope and cross my fingers, and it seems to be happy. But it’s hard to read the facial expressions of a being without a face.

This new planet is beautiful and varied, but I can’t help but notice a sense of sameness creeping in. The architecture has changed, but I still know roughly what to expect when I walk into a building. There will probably be a computer with a new technology I can learn, some abandoned crates with useful minerals stuffed inside, maybe a terminal that refreshes my health or teaches me a new word. If I’m lucky, there will be an alien to talk to or an intergalactic trading computer where I can buy and sell goods. This feeling extends to my time exploring the surface: no matter if it’s an icy planet, a toxic one, or anything in between, my time is still primarily spent scanning for new lifeforms, searching out ruins and buildings, and collecting whatever I need to keep my suit and ship running. Do as much as possible then move to the next planet to repeat the cycle.

you basically exhaust everything this game has to offer gameplay-wise in the first hour.  everything after that is just repeating the same tasks on planets with differently colored skies.
If fairness, not much else you can do.  Randomly generated stuff has to come from a shared pool of "parts" and the parts need to fit together so....

Plus, what else would you do if you found a new planet?  Scan it for stuff, get stuff, move on.
Title: Re: No Man's Sky
Post by: garygreen on August 11, 2016, 04:37:36 PM
If fairness, not much else you can do.  Randomly generated stuff has to come from a shared pool of "parts" and the parts need to fit together so....

Plus, what else would you do if you found a new planet?  Scan it for stuff, get stuff, move on.

the concept is pretty cool i think, and it's not so much that i don't want to explore stuff, it's just that it becomes obvious very quickly that there isn't a great deal worth exploring.  or maybe there's not much to explore that feels truly novel.  at least for me, anyway.  not giving up on it yet, though.
Title: Re: No Man's Sky
Post by: Rushy on August 11, 2016, 08:05:03 PM
Look at the bright side, No Man's Sky cost you $60 but Elite cost me $75. You learned the same lesson i did for $15 less. That's a good deal.

Also, this! http://www.metacritic.com/game/playstation-4/no-mans-sky

70/100 critic score, 5/10 user score. Ayy lmao.
Title: Re: No Man's Sky
Post by: garygreen on August 11, 2016, 08:57:23 PM
Look at the bright side, No Man's Sky cost you $60 but Elite cost me $75. You learned the same lesson i did for $15 less. That's a good deal.

Also, this! http://www.metacritic.com/game/playstation-4/no-mans-sky

70/100 critic score, 5/10 user score. Ayy lmao.

yeah, it's looking more and more like i'll be chalking this one up to a loss.  bummer.

oh, well.  back to kerbal space program! (http://www.pcgamer.com/what-no-mans-sky-could-learn-about-exploration-from-kerbal-space-program/)
Title: Re: No Man's Sky
Post by: rooster on August 12, 2016, 01:07:15 PM
Wow, who knew that a massive exploration game would get boring with no story?

I'm tired of games focusing on size and looks. I just want a good story and fun gameplay. :'(
Substance > attractiveness
Title: Re: No Man's Sky
Post by: Fortuna on August 12, 2016, 06:14:50 PM
Well, the PC release is a complete trainwreck. I haven't had a chance to play myself, but people with 1080s are getting stuttering and FPS drops. Luckily I'm still within the refund window, so I'll just play Subnautica until they get their shit together.
Title: Re: No Man's Sky
Post by: beardo on August 12, 2016, 06:17:42 PM
And why the hell is this thing 60 buck?
Title: Re: No Man's Sky
Post by: Blanko on August 12, 2016, 06:28:23 PM
https://www.youtube.com/watch?v=oIscL-Bjsq4
Title: Re: No Man's Sky
Post by: Fortuna on August 12, 2016, 10:39:05 PM
And why the hell is this thing 60 buck?

Console politics. Sony picked it up and marketed it as a AAA "exclusive".
Title: Re: No Man's Sky
Post by: beardo on August 12, 2016, 11:44:59 PM
I guess they don't want people to buy it. I'm certainly not getting it untill steam sells it for -75%.
Title: Re: No Man's Sky
Post by: Rushy on August 13, 2016, 02:58:35 AM
On the notion of multiplayer in NMS:

(http://i.imgur.com/jfn7s8W.png)
Title: Re: No Man's Sky
Post by: Fortuna on August 13, 2016, 08:34:51 AM
I tried it out just for the hell of it, expecting to get a refund and lo and behold, it worked flawlessly for me. I was getting capped at 30 FPS, so I turned off vsync and now we're flying at 60-80 FPS Chewie. I love it a little too much.
Title: Re: No Man's Sky
Post by: Rushy on August 13, 2016, 05:01:11 PM
Honestly the game looks like something I'd enjoy, but something I'd enjoy for $30 or so. I don't see enough content in streams to warrant a $60 purchase on a game like this.
Title: Re: No Man's Sky
Post by: Fortuna on August 14, 2016, 10:19:24 AM
Honestly the game looks like something I'd enjoy, but something I'd enjoy for $30 or so. I don't see enough content in streams to warrant a $60 purchase on a game like this.

It does get a bit repetitive, but I'm hooked for some reason. You could probably get it in a few months on discount and when the bugs are fixed. They're supposedly working on more content too.
Title: Re: No Man's Sky
Post by: beardo on August 14, 2016, 05:01:05 PM
Shoot rocks with a laser, wheeeeee
Title: Re: No Man's Sky
Post by: George on August 15, 2016, 03:45:43 PM
I watched a friend play it for a while.  It looked boring as hell.
Title: Re: No Man's Sky
Post by: Fortuna on August 17, 2016, 09:22:14 AM
So, the first 30 hours or so will give you a novelty experience that you've never had before. The procedural generation, fly to any planet, warp to a huge selection of star systems etc... are all pretty breathtaking and create a genuinely exciting atmosphere. After the ~30 hour mark, the luster begins to fade and, if you don't like the core gameplay, you will start to hate the game probably. Exploring planets can become tedious if you don't have autism and you don't like renaming every animal species and plant you find. This is something I actually like doing though, so don't get it if that doesn't sound fun to you. The inventory system is really annoying, so I made it a point to upgrade my storage as much as possible. Managing your inventory is its own little mini game and I've been having much more fun exploring without having to dump materials constantly. Overall, I'd give the game an 8/10. It's inherently flawed, and missing a soul, but the parts that do work are insanely good. If Hello Games beefed up the story, made the AI more robust, and created a zone of star systems where players could warp to easily and interact with each other, I think it would have a ridiculous amount of replay value. For the majority of people it's a $30 game, but I have absolutely no regrets after getting bent over by Sean Murray for the full $60.
Title: Re: No Man's Sky
Post by: rooster on August 17, 2016, 12:27:50 PM
Only after 30 hours it became tedious? Wow..
Title: Re: No Man's Sky
Post by: Rushy on August 17, 2016, 03:20:45 PM
30 hours? I had a hard time watching streamers play for more than an hour. Some were even getting noticeably bored after the first "Oooo aaahhh" planet-to-space experience.
Title: Re: No Man's Sky
Post by: George on August 18, 2016, 04:21:55 AM
https://www.youtube.com/watch?v=A8P2CZg3sJQ
Title: Re: No Man's Sky
Post by: George on August 26, 2016, 04:07:52 PM
You.

Yes, you. The one screaming, "There's no multiplayer!" and "Sean Murray lied to us!" and other slurs I dare not mention.

Tread lightly.

You are one. We are hundreds, thousands. Millions. You aren't just IN the minority; you ARE the minority.

I don't feel awkward or anxious playing No Man's Sky around others, and your words don't affect me. Many others, however, are coming out of their shells for the first time in their lives. This is the first time many are enjoying the beautiful world that has been procedurally generated for us - and it IS beautiful. Incredibly so. DON'T ruin this for them. We No Man's Sky fans may have our differences, but we will not hesitate to come to the aid of our fellow explorers, especially against someone who so virulently slurs that which has brought us all together.

Don't take this the wrong way. I don't hate you. I don't fear you.

I pity you.

I'm sorry that you feel this way towards us. I'm sorry that No Man's Sky is such a bane to your existence. And I'm sorry that you are missing out on such a wonderful experience. Mostly, though, I'm sorry that you feel the need to go around and publicly chastise and berate others. I'm sorry that, to ensure your own validity, you need to make others feel invalid. I'm sorry that your self-worth is so infinitesimally miniscule that you have to make others feel less-than-human, at least in your own denatured mind, just to feel whole. I am truly sorry that day-in and day-out you have to put up with your worthless, meaningless, Shakespearean tragedy of a life.

I ask you politely to cease your unnecessary cries for attention, and instead invite you to join our ranks. Uninstall Call of Duty, start up No Man's Sky, and breathe in the splendour and the amazement of your first planet, and then, maybe, just maybe, you'll see what you've been so hopelessly searching for this whole time.
Title: Re: No Man's Sky
Post by: beardo on August 26, 2016, 04:25:57 PM
shoot laser at rocks
Title: Re: No Man's Sky
Post by: garygreen on August 26, 2016, 05:00:23 PM
it's a survival game where an infinite supply every resource you'll ever need is always pretty much right in front of you no matter where you happen to be in the game.

oh but hey you can name a bunch of shit funny stuff like RIP HARAMBE or whatever
Title: Re: No Man's Sky
Post by: beardo on August 26, 2016, 05:14:06 PM
Do the same things over and over and over again ;)
Title: Re: No Man's Sky
Post by: Fortuna on August 26, 2016, 05:36:04 PM
I almost have my 48 slot ship. The trick is going to be getting one that looks cool too. After I get that I'm going to upgrade my hyperdrive to max and go land on some planets other people have discovered.
Title: Re: No Man's Sky
Post by: Lord Dave on August 26, 2016, 08:08:30 PM
Do the same things over and over and over again ;)
It's the grind method that's gotten Blizzard a mint back in 2004 up to like 5 years ago.  Don't mess with the grind formula.