Is anyone interested in playing a game of Diplomacy? It's kind of a simpler version of Risk, only everyone's moves are arranged secretly and revealed/settled simultaneously. Negotiation is as important as actual military maneuvers and therefore necessary to win.
Each player assumes control of one of seven of the Great Powers of Europe at the dawn of the 20th century. Wars will be declared, territories conquered, and alliances forged - and broken! Betrayal is practically inevitable in this game, so the question isn't whether or not your allies will stab you in the back, but
when.
The seven Great Powers consist of Britain, France, Germany, Russia, Austria-Hungary, Italy, and the Ottoman Empire. If we can't scrape together that many players, we can still play with less. Countries are supposed to be distributed at random, but I'm willing to allow you to claim your preference at this point. We can get stricter about the rules later on if this takes off. I'll be serving in the role of gamemaster - a neutral adjudicator who you'll be privately sending your orders to every turn. Orders will be resolved as soon as I receive them from every player, or else at the end of one week. If I don't receive any orders from you by then, all of your units will be held in place for the resolution phase. Negotiation can take place in the thread or (of course) through private channels.
The full rules may be found
here.