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Offline Particle Person

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Re: Watch_Dogs
« Reply #40 on: May 28, 2014, 12:37:49 AM »
Why would they lie about their lead development platform? ???
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Saddam Hussein

Re: Watch_Dogs
« Reply #41 on: May 28, 2014, 01:48:23 AM »
Why would they lie about their lead development platform? ???

To pander to the PC master race, who would otherwise spread negative word-of-mouth about the game on principle alone.

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Offline Rushy

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Re: Watch_Dogs
« Reply #42 on: May 28, 2014, 07:26:34 AM »
I've encountered one of the most interesting multiplayer glitches I've ever come across.


In watch dogs, you can invade other peoples worlds, similar to Dark Souls, and you "hack" them, basically you try to hack them while a timer runs and they try to find you. Well, when attempting to do this, I got stuck in another player's game world, including respawning, etc. While the enemy player could kill me, I could respawn inside his world (usually too far away to be visible). This resulting in extreme shenanigans. For example, the enemy player attempted to withdraw money from an ATM, but was rudely interrupted when an 18 wheeler attempted to flatten him and the ATM against a brick wall. However, as hard as I tried, the player could not die. Either by shooting, running over, exploding his vehicles, etc. It was a complete stalemate. He ended up disconnecting.

Ghost of V

Re: Watch_Dogs
« Reply #43 on: May 28, 2014, 04:38:24 PM »
There are some pretty realistic reflections in Watch Dogs...


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Offline Rushy

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Re: Watch_Dogs
« Reply #44 on: May 28, 2014, 04:56:19 PM »
Yeah the graphics are pretty bad. All the trees stutter as if they're having tree seizures or something, too.


Re: Watch_Dogs
« Reply #45 on: May 28, 2014, 05:05:47 PM »
or treezures, as it were.
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Offline Particle Person

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Re: Watch_Dogs
« Reply #46 on: May 28, 2014, 11:38:04 PM »
Yeah the graphics are pretty bad. All the trees stutter as if they're having tree seizures or something, too.

You mean they move in the wind?
Your mom is when your mom and you arent your mom.

Ghost of V

Re: Watch_Dogs
« Reply #47 on: May 28, 2014, 11:39:19 PM »
I really just wanted someone that has played the game to confirm that the windows actually give off false reflections. Is this true or not?

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Offline Particle Person

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Re: Watch_Dogs
« Reply #48 on: May 28, 2014, 11:43:06 PM »
It is.
Your mom is when your mom and you arent your mom.

Re: Watch_Dogs
« Reply #49 on: May 28, 2014, 11:43:33 PM »
Doesn't every game with 'mirroring' give off false reflections?

Ghost of V

Re: Watch_Dogs
« Reply #50 on: May 28, 2014, 11:44:17 PM »
Doesn't every game with 'mirroring' give off false reflections?

Not all of them give off false reflections like the one I posted above. But if you want to get technical, yes.

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Offline Rushy

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Re: Watch_Dogs
« Reply #51 on: May 29, 2014, 01:24:26 AM »
You mean they move in the wind?

If that was what they were trying to portray they did a pretty awful job of it. No, it can only be described as graphical stuttering.

I really just wanted someone that has played the game to confirm that the windows actually give off false reflections. Is this true or not?

Yeah, it is. There is no dynamic lighting either, meaning you can stand in front of a car's headlights and the light does shine on you, but it also goes through you. (car is facing a wall, you are between car and wall, wall shows no signs of you being in front of car)

Re: Watch_Dogs
« Reply #52 on: May 29, 2014, 04:33:41 PM »
Seriously? Dynamic lighting is a pretty basic thing to find in modern PC games.
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Offline Rushy

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Re: Watch_Dogs
« Reply #53 on: May 29, 2014, 04:40:53 PM »
Seriously? Dynamic lighting is a pretty basic thing to find in modern PC games.

I think this is a result of them trying to release it on four different consoles and PC. With advanced graphical features they probably couldn't optimize it well enough on the 360/PS3 to be playable, so they removed features altogether from the engine.

i.e. modern PC gaming is once again held back by shitty console peasants.

Re: Watch_Dogs
« Reply #54 on: June 04, 2014, 02:36:18 AM »

Ghost of V

Re: Watch_Dogs
« Reply #55 on: June 04, 2014, 04:40:55 PM »
i.e. modern PC gaming is once again held back by shitty console peasants.

Well PC gaming shouldn't be so damn expensive to start up. >:|

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Offline Particle Person

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Re: Watch_Dogs
« Reply #56 on: June 04, 2014, 07:13:44 PM »
You mean they move in the wind?

If that was what they were trying to portray they did a pretty awful job of it. No, it can only be described as graphical stuttering.

I know you live in a state with no trees so you're understandably confused, but the effect actually looks quite nice.
Your mom is when your mom and you arent your mom.

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Offline Particle Person

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Re: Watch_Dogs
« Reply #57 on: June 18, 2014, 02:38:06 AM »
So apparently many of the graphical features seen in the original E3 reveal were still accessible in the game's files. Finally, we can have the graphics of 2012... today! Looks awesome.

Your mom is when your mom and you arent your mom.

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Offline Rushy

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Re: Watch_Dogs
« Reply #58 on: June 18, 2014, 03:05:36 AM »
So apparently many of the graphical features seen in the original E3 reveal were still accessible in the game's files. Finally, we can have the graphics of 2012... today! Looks awesome.

I added the patch. The game runs a shit ton better than it did before. What the fuck. It doesn't surprise me a mod makes the game better, but the fact that he admits "all I really did was enable settings already in the game files" pisses me off.

Offline Blanko

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Re: Watch_Dogs
« Reply #59 on: June 18, 2014, 04:30:36 AM »
So, Ubisoft deliberately gimped the fuck out of the PC version to make the parity with consoles seem higher than it is.

That's pretty disgusting.