Wow, what a surprise, a game from a very popular developer in a very popular series was a commercial success! It's almost as if that's why it was so popular to begin with. It wasn't successful because it had a voiced protagonist, nor because it had a hollow dialogue system that superficially resembled Mass Effect's, nor because it had a Heart-Wrenching Personal Storyâ„¢ about a separated family, nor because it scrapped skills entirely and gave only the slightest nod to character-building with a perk chart, nor because 99% of the game is just killing and looting. It was successful because it was a Bethesda game and a Fallout game. Nobody asked them to simplify the game or dumb it down. Nobody wanted them to. Bethesda chose to do so, and as a result, that's the game we ended up playing. It means no more than that.