Do they have the skill system pinned up somewhere? I seem to have missed a lot of information about the game.
They do not, and I must sheepishly admit that I got a little carried away there. I was going by a few journalists noting that some of the demonstrated skills of the netrunner class were hacking robots to kill enemies, hacking gym equipment to kill enemies, hacking enemies' mechanical limbs to kill their owners, and strangling enemies with a unique garrote called a nanowire. But I'm sure they'll have plenty of nonlethal skills, and the demo did show a stealth section completed without bloodshed. That's good, but I can't imagine we'll be free to play through the whole game like that, given how we've already seen a few scripted battles.
I guess the main point I'm trying to make here is that I'm not particularly excited to play yet another FPS. It takes a lot to rise above the glut of competent-but-uninspired shooters we receive every year, and the only ones that really catch my interest are the ones coming from devs that have already proven themselves in the genre. Yes, experimentation and trying new things are good, but to make this a full-blown FPS is just a weird sidestep into very,
very well-worn territory. It's like BioWare abandoning thoughtful, character-driven RPGs in favor of cashing in on the "live service" trend in gaming with a
Destiny ripoff. Okay, it's not that bad, but it's the same general principle. What'll make this game good, or even great, will be the well-designed, immersive world CDPR creates, the memorable characters, the well-written story, and, I'm sure, having far more content than any of its peers. That's what I'm excited for, and I'd have preferred that CDPR hadn't bothered trying to compete with the big boys at id and MachineGames with a flashy FPS.
That being said, the game will undoubtedly still end up being one of the best of the year, and of course I'm going to play the hell out of it. I'm not unreasonable.