Poll

Which game is objectively better?

Elite: Dangerous
Star Citizen?
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Offline Vongeo

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Re: Elite: Dangerous
« Reply #180 on: October 02, 2014, 04:56:28 AM »
Generic MMOs are 10x more cancerous than generic FPS games.
I don't think so, people don't dump all there money into generic FPSes and try and beat call of duty.

I guess they do that and try and beat wow, but they also have less money
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Offline Particle Person

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Re: Elite: Dangerous
« Reply #181 on: October 09, 2014, 05:44:14 PM »
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

Your mom is when your mom and you arent your mom.

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Offline spoon

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Re: Elite: Dangerous
« Reply #182 on: October 09, 2014, 09:50:28 PM »
I've seen beautifuler.
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Offline Rushy

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Re: Elite: Dangerous
« Reply #183 on: October 10, 2014, 02:38:28 AM »
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it. Also, I'm waiting to play the game until my god damn graphics card gets back from MSI.

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Offline Particle Person

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Re: Elite: Dangerous
« Reply #184 on: October 10, 2014, 04:58:35 PM »
It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it.

A lot of people have been bringing this up, so I suspect Frontier will fix it.
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Ghost of V

Re: Elite: Dangerous
« Reply #185 on: October 10, 2014, 05:14:55 PM »
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it. Also, I'm waiting to play the game until my god damn graphics card gets back from MSI.

I guess realism is important to you in a game where you can travel faster than light via hyperspace portals, huh?

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Offline Particle Person

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Re: Elite: Dangerous
« Reply #186 on: October 10, 2014, 05:17:03 PM »
That isn't how it works. Look up the Alcubierre Drive to get an idea of how FTL travel is explained in Elite.
Your mom is when your mom and you arent your mom.

Ghost of V

Re: Elite: Dangerous
« Reply #187 on: October 10, 2014, 05:24:54 PM »
That isn't how it works. Look up the Alcubierre Drive to get an idea of how FTL travel is explained in Elite.

And I'm sure that explanation is just as fantastical.
« Last Edit: October 10, 2014, 05:31:30 PM by Vauxhall »

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Offline Particle Person

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Re: Elite: Dangerous
« Reply #188 on: October 10, 2014, 05:34:21 PM »
All ideas are equally fantastical.
Your mom is when your mom and you arent your mom.

Ghost of V

Re: Elite: Dangerous
« Reply #189 on: October 10, 2014, 05:52:54 PM »
All ideas are equally fantastical.

Not Morrowind.

Yeah, I just went there. In your space sim thread.

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Offline Rushy

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Re: Elite: Dangerous
« Reply #190 on: October 10, 2014, 06:31:09 PM »
All ideas are equally fantastical.

I'm glad you've finally accepted the truth.

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Re: Elite: Dangerous
« Reply #191 on: October 10, 2014, 06:52:50 PM »
E:D is science fantasy.

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Offline Rushy

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Re: E:D & SC
« Reply #192 on: October 11, 2014, 06:38:54 PM »


A pretty fascinating view of what's coming up for the next alpha module release. Not sure how I feel about the HUD, it seems too cluttered and in your face, but considering how terribad the Hornet HUD used to be compared to what it is right now, I'm not too worried. I'm very impressed how well walking around in the ship during flight seems to work. I thought that would be ridiculously hard for them to implement.

It looks like they might intend to let players control their own landing sequence considering the "EDL ASSIST" appeared to be something the user can toggle. I'd be pretty happy if it was an option, but I wouldn't be mad if it wasn't.
« Last Edit: October 11, 2014, 06:42:03 PM by Irushwithscvs »

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Offline Particle Person

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Re: Elite: Dangerous
« Reply #193 on: October 11, 2014, 06:59:56 PM »
Yeah, that HUD was pretty obstructive, especially when he was flying through the city. Everything else looks very slick though.
Your mom is when your mom and you arent your mom.

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Offline Rushy

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Re: Elite: Dangerous
« Reply #194 on: October 11, 2014, 07:15:40 PM »
Luckily they've appeared to be well aware of their terrible HUDs so far. They redesigned the Hornet HUD and cockpit, as well as posting some newer designs of the Aurora HUD. They have a unique layout for every ship and their initial choices of HUD seems to be throwing as much information in your face as possible.

I feel like the progress they're making is speeding up. I suppose after working most of the kinks out of cryengine, they can concentrate a lot more on game content. Here is a quick clip of a dev showing a new area and noting the early Cryengine limitations. Also be aware he says that the level "has no textures or shaders" which considering it looks pretty damn good to me is amazing.



E:D has been making a lot of progress as well, but they seem to be claiming to be about 2 months away from full release, but the game doesn't feel nearly complete enough for that.

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Offline Particle Person

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Re: Elite: Dangerous
« Reply #195 on: October 12, 2014, 10:17:27 PM »
But... there are clearly textures applied to that station.

Here's another good planetary shot. No starfield visible this time. Not sure how their visibility is determined yet.


Your mom is when your mom and you arent your mom.

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Offline Rushy

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Re: Elite: Dangerous
« Reply #196 on: October 13, 2014, 12:25:24 AM »
But... there are clearly textures applied to that station.

It is being rendered using PBR (Physics Based Rendering) only, which means the game is just saying "this is metal, I'll render it as metal" and "this is plastic, I'll render it as plastic." There aren't any proper textures applied. I doubt the entire station is supposed to be some horrific shade of gray and yellow. I'm going to go ahead and believe the man in the video when he says there aren't any textures or shaders.


Here's another good planetary shot. No starfield visible this time. Not sure how their visibility is determined yet.

Well that is certainly a lot better, but I'm not sure it should block every single star, just most of them.

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Offline Rushy

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Re: Elite: Dangerous
« Reply #197 on: October 13, 2014, 10:53:51 PM »
Even with my new card I get a whopping 18 FPS @4K high settings in Star Citizen. I think I can chalk it up to poor graphics optimization, rather than just graphics that are "too good."

E:D looks beautiful at 4K and runs at 60 FPS on high settings. My only problem is that Crossfire seems to cause some sort of terrible texture issue on planets and stars. They'll sometimes glitch out and look like they're made of whatever the normal texture is plus black striping.

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Offline Rushy

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Re: Elite: Dangerous
« Reply #198 on: October 25, 2014, 02:35:12 AM »
Star Citizen released a Reddit thingy to answer questions. I am almost disturbed by the intended scope of this game and I really wonder if they can make it a reality.

http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/


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Offline Particle Person

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Re: Elite: Dangerous
« Reply #199 on: October 25, 2014, 04:57:02 AM »
Damn. The FPS mechanics sound much more in-depth than I expected.
Your mom is when your mom and you arent your mom.