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Other Discussion Boards => Arts & Entertainment => Topic started by: Particle Person on August 19, 2014, 10:40:11 PM

Title: Elite: Dangerous
Post by: Particle Person on August 19, 2014, 10:40:11 PM
After seeing my brother wear a little pin depicting the logo, I finally gave in and made the $7,500 down payment for beta access. Despite its unfinished state, this is already my dream game. It's like a nearly perfect recreation of what I imagined was really happening when I played the original Escape Velocity as a child. I've found that nearly every feature I would like to see implemented at or sometime after release has already been planned by the developers, whose attitude concerning game design seems to be very similar to mine.

Anyway, I was wondering if anybody else has played this. I would guess not, so this can also serve as a general discussion thread concerning the recent rebirth of the space sim genre. I'm sure you nerds have some le epic trol opinions to share about the subject.

tl;dr Elite rules Star Citizen drools
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 19, 2014, 11:00:16 PM
You paid $7,500 for beta access to a kickstarter game?


I ask because I thought it was $100+.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 19, 2014, 11:04:24 PM
No, it's $75 for beta access now. I meant 7,500 pennies.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 19, 2014, 11:06:57 PM
No, it's $75 for beta access now. I meant 7,500 pennies.


Oooohhhh.... 7,500 pennies. Right...


Anyways, this looks like an interesting title. I wouldn't pay to play beta though. I have always been interested in Space Sims, especially when they're done right. The closest thing we've got to a modern day Space Sim is Spore endgame, and that's really fucking sad. If this game is anything remotely close to what they promise at release then I will give it a shot.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 19, 2014, 11:15:07 PM
Yeah, perhaps this goes without saying, but unless you're xXxXhardcoreXxXx like me just wait until the full release and price reduction which is only a few months away. Although the basic game mechanics already feel great, there isn't much to do besides explore an area of around 50 systems, basic trading, pirate hunting, PVP, and simple bulletin board missions. 
Title: Re: Elite: Dangerous
Post by: Vindictus on August 19, 2014, 11:21:59 PM
You're really taking the sarcasm to new levels.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 19, 2014, 11:26:15 PM
I used to get in trouble in grade school all the time because my teachers thought I was addressing them with a "sarcastic tone", even when I was completely serious about what I was saying. I always told them to eat a boner. So eat one, Vindictus, because this is a very serious thread and I really like this game.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 19, 2014, 11:35:17 PM
Yeah, perhaps this goes without saying, but unless you're xXxXhardcoreXxXx like me just wait until the full release and price reduction which is only a few months away. Although the basic game mechanics already feel great, there isn't much to do besides explore an area of around 50 systems, basic trading, pirate hunting, PVP, and simple bulletin board missions.

Does it play similar to Freelancer? Despite that game's flaws, I really enjoyed it.
Title: Re: Elite: Dangerous
Post by: Thork on August 19, 2014, 11:52:58 PM
I loved freelancer. I loved finding my way to the corsair system to get the awesome ships. I didn't like that you couldn't blow up the big ships though. that kind of sucked. If they shoot you, you should be able to kill them.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 19, 2014, 11:55:53 PM
Freelancer is a bit more "arcadey" in its execution. Star Citizen will probably be more like Freelancer than E:D is. They're both Chris Roberts games, after all. Chris Roberts tries to offer more focused and cinematic experiences in his games. For example, Freelancer and Star Citizen split space up into distinct and static "rooms", which can only be exited using some hyper-loading-screen-warpdrive, but each area is very detailed. David Braben, on the other hand, likes to offer absolute freedom and authenticity (as much as is possible in a distant future sci-fi setting). Our entire galaxy is recreated to scale in Elite. About 400 billion solar systems (or 100-200 billion, at the least. There is some controversy over whether the 400B number refers to the number of star systems or actual stars) will be available to explore at launch, and they're all potentially home to planets, moons, and space stations that all orbit whatever they should be orbiting in a realistic way.
Title: Re: Elite: Dangerous
Post by: Thork on August 20, 2014, 12:09:18 AM
Freelancer was just beautiful. Loved the way every system looked different and had its own colours and theme. Nice big planets etc.

I preferred the gameplay of the x series. x3 is just awesome. So cool that you can end up with your own systems, run your own factories, get huge battleships, expunge entire races etc. Its got the mechanics that Freelancer should have had. Its just not quite as easy on the eye.

Favourite system - 18 Billion ... named after the 18 billion souls that had died in a horrific war some years before you get there.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 20, 2014, 12:19:35 AM
Freelancer is a bit more "arcadey" in its execution. Star Citizen will probably be more like Freelancer than E:D is. They're both Chris Roberts games, after all. Chris Roberts tries to offer more focused and cinematic experiences in his games. For example, Freelancer and Star Citizen split space up into distinct and static "rooms", which can only be exited using some hyper-loading-screen-warpdrive, but each area is very detailed. David Braben, on the other hand, likes to offer absolute freedom and authenticity (as much as is possible in a distant future sci-fi setting). Our entire galaxy is recreated to scale in Elite. About 400 billion solar systems (or 100-200 billion, at the least. There is some controversy over whether the 400B number refers to the number of star systems or actual stars) will be available to explore at launch, and they're all potentially home to planets, moons, and space stations that all orbit whatever they should be orbiting in a realistic way.

Yay, 400 billion systems that are all procedural generated with little variation! Woo!

Game development has come a long way!
Title: Re: Elite: Dangerous
Post by: Thork on August 20, 2014, 12:20:46 AM
Freelancer is a bit more "arcadey" in its execution. Star Citizen will probably be more like Freelancer than E:D is. They're both Chris Roberts games, after all. Chris Roberts tries to offer more focused and cinematic experiences in his games. For example, Freelancer and Star Citizen split space up into distinct and static "rooms", which can only be exited using some hyper-loading-screen-warpdrive, but each area is very detailed. David Braben, on the other hand, likes to offer absolute freedom and authenticity (as much as is possible in a distant future sci-fi setting). Our entire galaxy is recreated to scale in Elite. About 400 billion solar systems (or 100-200 billion, at the least. There is some controversy over whether the 400B number refers to the number of star systems or actual stars) will be available to explore at launch, and they're all potentially home to planets, moons, and space stations that all orbit whatever they should be orbiting in a realistic way.

Yay, 400 billion systems that are all procedural generated with little variation! Woo!

Game development has come a long way!
Yes, it does sound a little too big. I like to finish a game.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 12:21:54 AM
Yay, 400 billion systems that are all procedural generated with little variation! Woo!

Game development has come a long way!

Why didn't you tell us before that you actually have played the game?

Yes, it does sound a little too big. I like to finish a game.

Most of the action will be centered on a few hundred inhabited systems that are created or at least heavily modified by hand.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 20, 2014, 12:27:18 AM
I don't need to play the game to know how it's made.

http://elite-dangerous.wikia.com/wiki/Procedural_Generation
Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 12:30:08 AM
Procedural generation does not imply "little variation".
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 20, 2014, 12:44:36 AM
Procedural generation does not imply "little variation".

I know. I'm just rustling your jimmies.

Have you heard of No Man’s Sky? It seems like they are trying to do something similar. Looks like the market is going to become over-saturated, but Elite is looking to be the best of the lot.
Title: Re: Elite: Dangerous
Post by: Rushy on August 20, 2014, 03:11:11 AM
Between both E:D and Star Citizen I ended up pledging for SC. Something about E:Ds big flying cheese wedges doesn't sit right with me.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 03:30:25 AM
Yes, I'm also interested in No Man's Sky, but that game seems to be focused more on pure exploration. It has a much smaller budget and team, so I don't expect it to be as fleshed out as SC or E:D. Nonetheless, I hope iit turns out to be an indie success.

Between both E:D and Star Citizen I ended up pledging for SC. Something about E:Ds big flying cheese wedges doesn't sit right with me.

I like the blockier ships. They look robust enough to travel through space at several times the speed of light. A lot of Star Citizen's ships look too over-engineered and fragile to me.

(http://media.moddb.com/cache/images/members/1/408/407236/thumb_620x2000/Bd4a9Tz_-_Imgur.jpg) (http://www.blogcdn.com/massively.joystiq.com/media/2012/11/image01.jpg)
It's like they're just cramming polygons wherever they want to, with no coherent design plan. Compare to this:

(http://img4.wikia.nocookie.net/__cb20140801181539/elite-dangerous/images/3/3d/Police_05.jpg)

Simple and elegant. Nobody is going to use the sillhouette of an RSI Constellation for their intimidating alliance logo, because it would look like messy poo. The Anaconda, on the other hand, has an easily identifiable and iconic shape. It looks imposing, rather than confusing.

Anyway, that's obviously a matter of personal preference, so we don't have to go on about it forever. Apart from that, what do you prefer about SC?
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on August 20, 2014, 04:11:20 AM
Not linear enough.  Needs more leveled zones.
Title: Re: Elite: Dangerous
Post by: Rushy on August 20, 2014, 04:31:28 AM
I like the blockier ships. They look robust enough to travel through space at several times the speed of light. A lot of Star Citizen's ships look too over-engineered and fragile to me.

Simple and elegant. Nobody is going to use the sillhouette of an RSI Constellation for their intimidating alliance logo, because it would look like messy poo. The Anaconda, on the other hand, has an easily identifiable and iconic shape. It looks imposing, rather than confusing.

Anyway, that's obviously a matter of personal preference, so we don't have to go on about it forever. Apart from that, what do you prefer about SC?

I prefer SC's "everything where it belongs" gameplay. If I want to play in the open-end universe, I can, but if I just want to do some arcade dogfighting, I can just boot up the dogfighting module, rather than wait in space for hours looking for things to shoot (see: Eve Online).

Other than that I also prefer SC because it is using CryEngine. The game itself looks absolutely gorgeous so far and I daresay it will only get better. The attention to detail in the dogfighting beta is astonishing. I don't know how E:D does it, but SC calculates damage to a craft based on real location. If a bullet hits your rear shield, it does damage only to the rear shielding, and if it hits your rear thruster only that thruster takes damage. Your ship only explodes if your power plant takes catastrophic damage.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 05:13:46 AM
I prefer SC's "everything where it belongs" gameplay. If I want to play in the open-end universe, I can, but if I just want to do some arcade dogfighting, I can just boot up the dogfighting module, rather than wait in space for hours looking for things to shoot (see: Eve Online).

Other than that I also prefer SC because it is using CryEngine. The game itself looks absolutely gorgeous so far and I daresay it will only get better. The attention to detail in the dogfighting beta is astonishing. I don't know how E:D does it, but SC calculates damage to a craft based on real location. If a bullet hits your rear shield, it does damage only to the rear shielding, and if it hits your rear thruster only that thruster takes damage. Your ship only explodes if your power plant takes catastrophic damage.

CryEngine looks great, but I don't think it's the best choice for a space sim. There's no easy way to present huge areas or dynamic environment features like planetary rotation or orbits.

Locational damage is also a feature of Elite. You can breach an opponent's cargohold to spill its contents, destroy their canopy and force them to rely on their suit's limited oxygen supply, destroy their shield generators, thrusters, weapons, etc.
Title: Re: Elite: Dangerous
Post by: Rushy on August 20, 2014, 05:18:18 AM
CryEngine looks great, but I don't think it's the best choice for a space sim. There's no easy way to present huge areas or dynamic environment features like planetary rotation or orbits.

They've hired multiple Cryengine developers to work out any kinks and have already rebuilt the entirety of Cryengine's atrocious netcode.

Locational damage is also a feature of Elite. You can breach an opponent's cargohold to spill its contents, destroy their canopy and force them to rely on their suit's limited oxygen supply, destroy their shield generators, thrusters, weapons, etc.

Ah, I haven't played the E:D beta so I didn't know.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 06:04:12 AM
I'll talk all day about how E:D blows Star Citizen's tits into tiny space bits, but ultimately I'm really glad both of these games are being made. It's interesting to see the two original giants of the space sim genre return at around the same time.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 20, 2014, 06:27:00 AM
It's starting.
Title: Re: Elite: Dangerous
Post by: rooster on August 20, 2014, 06:13:26 PM
After seeing my brother wear a little pin depicting the logo
Your brother is so cool.
Title: Re: Elite: Dangerous
Post by: Lord Dave on August 20, 2014, 09:34:49 PM
400 Billion star systems?

I can see that as being really hard to keep track of.

"Hey dude, mine at star system XD-382901  Or is it XD 382910.  One is good, one is full of high level pirates."


Title: Re: Elite: Dangerous
Post by: Rushy on August 20, 2014, 11:46:14 PM
400 Billion star systems?

I can see that as being really hard to keep track of.

"Hey dude, mine at star system XD-382901  Or is it XD 382910.  One is good, one is full of high level pirates."

It's an unrealistic number. One only has to look at Eve Online to see that once you have thousands of star systems, human interaction among the outlying systems starts getting pretty scarce. They probably mean "up to 400 billion." Regardless, anyone can generate an unlimited amount of procedural systems given enough resources. A baseline game engine called Space Engine proves this, because they procedurally generated every star in every visible galaxy in the universe.

I'll talk all day about how E:D blows Star Citizen's tits into tiny space bits, but ultimately I'm really glad both of these games are being made. It's interesting to see the two original giants of the space sim genre return at around the same time.

Well, I'd say as it stands E:D is better, but SC will be better. E:D is in late beta and SC is only early alpha on a single module. I'll probably end up playing both regardless.

Title: Re: Elite: Dangerous
Post by: Particle Person on August 20, 2014, 11:59:23 PM
400 Billion star systems?

I can see that as being really hard to keep track of.

"Hey dude, mine at star system XD-382901  Or is it XD 382910.  One is good, one is full of high level pirates."

It's an unrealistic number.

It's a very realistic number. That's the whole point.
Title: Re: Elite: Dangerous
Post by: Rushy on August 21, 2014, 12:03:39 AM
It's a very realistic number. That's the whole point.

It can be realistically generated, not realistically played. I wasn't implying that generating 400 billion is unrealistic, otherwise I would not have noted one can generate unlimited amounts of something. Did you even read the whole post?


Anyway, the idea that people will play/explore 400 billion worlds or that it is even relevant to gameplay is nonsense. Like I said, Eve Online has a few thousands worlds with hundreds of thousands of players online at once and it can hardly obtain 1 person per system.

It is better to have very interesting primary systems than lots of boring empty ones.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 21, 2014, 12:05:41 AM
It's true, not every system will be visited. Even if the game were played for thousands of years that would still be true. I don't see that as a problem, and neither do the developers.

It is better to have very interesting primary systems than lots of boring empty ones.

Why not both?
Title: Re: Elite: Dangerous
Post by: Rushy on August 21, 2014, 12:07:44 AM
It's true, not every system will be visited. Even if the game were played for thousands of years that would still be true. I don't see that as a problem, and neither do the developers.

Quantity over quality. Isn't that what made Daggerfall an awful game?

Why not both?

Did I say something about not having both?
Title: Re: Elite: Dangerous
Post by: Particle Person on August 21, 2014, 12:18:06 AM
It's true, not every system will be visited. Even if the game were played for thousands of years that would still be true. I don't see that as a problem, and neither do the developers.

Quantity over quality. Isn't that what made Daggerfall an awful game?

The majority of Elite's players, I suspect, won't ever leave human space. Human space comprises a few thousand systems (exact number unknown) near the rim of the galaxy. I'm guessing it will be about the same size as EVE's galaxy. These are the systems that will be hand developed.

Quote
Why not both?

Did I say something about not having both?

Yes, you implied it. Then you explied it by using the phrase "quantity over quality", which is used to describe a set that is numerous but lacking in quality.

Your brother is so cool.

 :-B
Title: Re: Elite: Dangerous
Post by: Rushy on August 21, 2014, 06:29:36 PM
The majority of Elite's players, I suspect, won't ever leave human space. Human space comprises a few thousand systems (exact number unknown) near the rim of the galaxy. I'm guessing it will be about the same size as EVE's galaxy. These are the systems that will be hand developed.

I hardly doubt they're putting much effort into the hand developed galaxies, considering they didn't even bother to advertise them. What restaurant would make prime rib, then advertise that it has 400 billion cold ham & cheese sandwiches? A restaurant that doesn't have prime rib.

Yes, you implied it. Then you explied it by using the phrase "quantity over quality", which is used to describe a set that is numerous but lacking in quality.

I did neither of these things. Perhaps you should try reading my words and spend less time pondering on their greater meaning. I'll give you a hint: there isn't one.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 21, 2014, 06:40:47 PM
The majority of Elite's players, I suspect, won't ever leave human space. Human space comprises a few thousand systems (exact number unknown) near the rim of the galaxy. I'm guessing it will be about the same size as EVE's galaxy. These are the systems that will be hand developed.

I hardly doubt they're putting much effort into the hand developed galaxies, considering they didn't even bother to advertise them.

Not galaxies. I'm not sure what you mean, though. Frontier has been very clear that most of the action will take place in the human systems. From the FAQ:

Quote
Most of the action will take place within the human populated core systems of the major factions[...]

Quote
Yes, you implied it. Then you explied it by using the phrase "quantity over quality", which is used to describe a set that is numerous but lacking in quality.

I did neither of these things. Perhaps you should try reading my words and spend less time pondering on their greater meaning. I'll give you a hint: there isn't one.

What did you mean when you used the phrase "quantity over quality" to describe Elite's design, if not that detailed and interesting core systems cannot coexist with numerous mostly empty ones?
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on August 21, 2014, 08:45:10 PM
Why do you keep chomping down on every feeble "i no sumthing u dont no" he tosses out?
Title: Re: Elite: Dangerous
Post by: Particle Person on August 21, 2014, 08:54:29 PM
I'm simply asking for clarification.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 12:00:41 AM
Not galaxies. I'm not sure what you mean, though. Frontier has been very clear that most of the action will take place in the human systems. From the FAQ:

Quote
Most of the action will take place within the human populated core systems of the major factions[...]

FAQ=/=advertising. Advertising is something that seeks people out and draws attention, not inform people actively searching for information. They're advertising 400 billion systems as if it is an integral part of the game when it is at most a shoehorned back-burner feature. In fact, the ad video showed hardly any useful information whatsoever. I hope the development department is better than the marketing department.

What did you mean when you used the phrase "quantity over quality" to describe Elite's design, if not that detailed and interesting core systems cannot coexist with numerous mostly empty ones?

I was describing what was apparently an integral part of the game. It is never a good thing to have lots and lots of something worthless, even if it is only to augment base features. The mere mention of 400 billion systems is a number grab to make the game sound big and amazing, when all it tells me is some dev pressed the "generate" button quite a few too many times.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 12:49:08 AM
Quote
     There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.

    Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.

So I was reading upon the E:D FAQ, even contemplating a beta purchase, when I started reading this. Now I'm not sure I understand the flight model, so I need to ask, why is yaw limited?


In space, one shouldn't have to fight like a WWII plane. Therefore, I assume I am fully capable of letting the ship rotate freely in space on any axis. This should only be limited to the power output of my thrusters, not artificially limiting how fast I can turn.

Star Citizen does limit how fast you can turn, but let's you turn it off (doing this may also cause you to kill yourself if you're not careful, turning too quickly and applying too many g's to your pilot means you're dead). Does E:D have a similar flight model?

Quote
There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.

Oh, I see. Apparently they think rotating your ship to fire at opponents is overpowered. E:D has a lot of good features, but I don't agree with forcing players to act like they're flying jet planes in space.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 01:15:39 AM
Not galaxies. I'm not sure what you mean, though. Frontier has been very clear that most of the action will take place in the human systems. From the FAQ:

Quote
Most of the action will take place within the human populated core systems of the major factions[...]

FAQ=/=advertising. Advertising is something that seeks people out and draws attention, not inform people actively searching for information. They're advertising 400 billion systems as if it is an integral part of the game when it is at most a shoehorned back-burner feature. In fact, the ad video showed hardly any useful information whatsoever. I hope the development department is better than the marketing department.

Well, yeah, "400 billion systems" is a lot more attention grabbing than "a few thousand developed core systems". Are advertisements now better sources of information than FAQs?

Quote
What did you mean when you used the phrase "quantity over quality" to describe Elite's design, if not that detailed and interesting core systems cannot coexist with numerous mostly empty ones?

I was describing what was apparently an integral part of the game. It is never a good thing to have lots and lots of something worthless, even if it is only to augment base features. The mere mention of 400 billion systems is a number grab to make the game sound big and amazing, when all it tells me is some dev pressed the "generate" button quite a few too many times.

Good job, you cracked the case. Frontier wants there to be a realistic number of systems to help the player feel as though they're in an actual galaxy. They aren't totally worthless, though, since you'll be able to discover valuable resources in deep space and profit by selling the coordinates or through some sort of claim system. I don't think the full details of that system have been released yet. Aliens will also be added to deep space at some point. The vastness of deep space won't detract from the detail of the core systems. As you say, all they had to do was press the "generate" button, so their attention is now almost entirely focused on human space. So again, I ask,

It is better to have very interesting primary systems than lots of boring empty ones.

Why not both?

Quote
There is an inherent flaw with the premise of close combat space flight, leading to endless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.

Oh, I see. Apparently they think rotating your ship to fire at opponents is overpowered. E:D has a lot of good features, but I don't agree with forcing players to act like they're flying jet planes in space.

You can rotate your ship to fire at opponents, regardless of your direction of thrust. You just have to turn flight assist off.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 22, 2014, 01:42:24 AM
*yawns*
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 01:44:01 AM
Who is talking to you? You've just inserted a very inconvenient page break for no reason. ???
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 02:18:33 AM
Well, yeah, "400 billion systems" is a lot more attention grabbing than "a few thousand developed core systems".

Not really, anyone willing to play a space RPG is going to instantly know 400 billion systems is bullshit. "Thousands of hand-crafted systems" would have been a much better line.

Are advertisements now better sources of information than FAQs?

No, but I don't recall claiming otherwise.

It is better to have very interesting primary systems than lots of boring empty ones.
Why not both?

It is never a good thing to have lots and lots of something worthless, even if it is only to augment base features.

Maybe one day you'll actually read my posts instead of asking the same question over and over again. I honestly don't know why you drag things on like this. You asked the same thing over and over again in the Morrowind thread, too. Do you do it because you have nothing more interesting to discuss? Really, tell me why.


You can rotate your ship to fire at opponents, regardless of your direction of thrust. You just have to turn flight assist off.

Except there is an artificial yaw limitation you can't turn off. Star Citizen calls this "G-Safe" and E:D calls it "go fuck yourself."
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 02:22:05 AM
It is never a good thing to have lots and lots of something worthless, even if it is only to augment base features.

Maybe one day you'll actually read my posts instead of asking the same question over and over again. I honestly don't know why you drag things on like this. You asked the same thing over and over again in the Morrowind thread, too. Do you do it because you have nothing more interesting to discuss? Really, tell me why.

Speaking of not reading posts, remember when I said this?

Quote
They aren't totally worthless, though, since you'll be able to discover valuable resources in deep space and profit by selling the coordinates or through some sort of claim system. I don't think the full details of that system have been released yet. Aliens will also be added to deep space at some point.

So how would the game be better if it only consisted of human space?
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 02:24:54 AM
So how would the game be better if it only consisted of human space?

When did I say anything about human space?
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 02:29:41 AM
The hand crafted solar systems, I mean. That's human space.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 02:51:01 AM
The hand crafted solar systems, I mean. That's human space.

Certainly they hand crafted systems other than boring ol' human ones?
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 02:54:41 AM
Humans are the only known sentient race in the galaxy apart from the Thargoid, which won't be included at launch.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 02:56:59 AM
Humans are the only known sentient race in the galaxy apart from the Thargoid, which won't be included at launch.

Ew.

In other news, my Star Citizen alpha copy is now multiplayer enabled, so I tried it out. Deathmatch was sort of eh, but the capture the core (flag) mode was pretty fun.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 02:57:53 AM
Did you answer my question yet?
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 02:59:26 AM
Did you answer my question yet?

What question? You post a lot of them.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 03:00:43 AM
The most recent one. How would the game be better if it only included the hand crafted systems?
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 03:06:10 AM
The most recent one. How would the game be better if it only included the hand crafted systems?

They could craft proper and interesting places to explore, rather than bland systems that just change a few variables between them. I mean, have you tried exploring wormholes in Eve? Oh look, another system that looks just like the last one I was in, except this one has sleepers that can one hit me. great.

Lots and lots of generated systems is only useful if the economy is player driven because you get real economic advantages for finding resources. That is the only reason people ever went into wormholes in Eve. Well, neither E:D nor SC decided to go that route. Now they're just a waste of space, literally.
Title: Re: Elite: Dangerous
Post by: Snupes on August 22, 2014, 03:08:42 AM
How does that extra space detract from the game? Just stay in the handcrafted areas
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 03:10:21 AM
How does that extra space detract from the game? Just stay in the handcrafted areas

I never said it necessarily detracted from the game, it just seems like an odd thing to put into it in the first place. "here is a bunch of systems no one will ever use. have fun"

Their time could be better spent improving procedural terrain generation or something.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 03:12:11 AM
The most recent one. How would the game be better if it only included the hand crafted systems?

They could craft proper and interesting places to explore, rather than bland systems that just change a few variables between them. I mean, have you tried exploring wormholes in Eve? Oh look, another system that looks just like the last one I was in, except this one has sleepers that can one hit me. great.

What makes you think they aren't crafting proper and interesting places to explore?

Quote
Lots and lots of generated systems is only useful if the economy is player driven because you get real economic advantages for finding resources. That is the only reason people ever went into wormholes in Eve. Well, neither E:D nor SC decided to go that route. Now they're just a waste of space, literally.

So now you're arguing that the generated systems simply contribute nothing, not that they're actually a detriment to the game. Space isn't exactly a limited resource in game development, so I don't understand what space is being wasted. If these systems didn't exist, there would simply be nothing there. Would that be an improvement? Besides, I've already explained that they do serve a purpose beyond basic exploration, and will be expanded upon even further as expansions are released.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 03:15:21 AM
What makes you think they aren't crafting proper and interesting places to explore?

They're too busy making 400 billion uninteresting places to explore.

So now you're arguing that the generated systems simply contribute nothing, rather than actually being a detriment to the game. Space isn't exactly a limited resource in game development, so I don't understand what space is being wasted. If these systems didn't exist, there would simply be nothing there. Would that be an improvement? Besides, I've already explained that they do serve a purpose beyond basic exploration, and will be expanded upon even further as expansions are released.

The game itself doesn't get worse, but it doesn't get better, either. They're wasting developer resources that could be elsewhere. Why bother implementing 400 billion systems when you can make a few more thousand good ones. Their systems are supposedly 1:1 scale, they could make a single system that would take a lifetime to explore, but instead they choose to make a bunch of boring ones. Weird.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 03:21:04 AM
What makes you think they aren't crafting proper and interesting places to explore?

They're too busy making 400 billion uninteresting places to explore.

They're already made. Deep space systems are created using the same procedural method used to create the base for the core systems, which are then modified and added to by hand. Since the technology had to be made for the core game anyway, almost no development time had to be sacrificed for the inclusion of deep space.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 03:28:44 AM
They're already made. Deep space systems are created using the same procedural method used to create the base for the core systems, which are then modified and added to by hand. Since the technology had to be made for the core game anyway, almost no development time had to be sacrificed for the inclusion of deep space.

Uhh, no. 400 billion systems don't just add themselves into the game without having people work on integrating them and debugging the clusterfuck that will be linking them to the primary systems.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 03:35:48 AM
They don't have to be "linked" to anything, because Elite's interstellar navigation system doesn't involve static warpgates or anything. The systems simply need to be placed by the generator and anybody with sufficient fuel and drive equipment can reach them. The game has been designed around generating an entire galaxy from the very beginning, so it isn't like they developed the core systems and then tacked on the rest of them.
Title: Re: Elite: Dangerous
Post by: Rushy on August 22, 2014, 03:38:39 AM
They don't have to be "linked" to anything, because Elite's interstellar navigation system doesn't involve static warpgates or anything. The systems simply need to be placed by the generator and anybody with sufficient fuel and drive equipment can reach them.

I had to look this up just to make sure:

link
liNGk/
noun
noun: link; plural noun: links

    1.
    a relationship between two things or situations, especially where one thing affects the other.

Yeah, I don't see warpgates anywhere in that definition. Weird.

Anyway, again, a developer has to link the systems in the game, that doesn't magically happen.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 22, 2014, 03:42:24 AM
It does happen through automation, though. The developers don't hand draw little lines between every system in the galaxy.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 22, 2014, 05:37:42 AM
Who is talking to you? You've just inserted a very inconvenient page break for no reason. ???

Aweee. I'm so sorry, Alex. ::)
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 01:05:43 AM
Do you feel the beta is worth 150% the retail price?
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 02:04:16 AM
You basically pay 25 extra dollars for early access to a demo of the game. If that doesn't sound too outrageous, then you may find it worth it. It just depends on how patient you are and how enthusiastic you are about supporting the development. There's certainly enough content and  opportunity for emergent gameplay in the game already to keep people busy until release.

I don't regret my purchase, but I am impatient, financially irresponsible, and very enthusiastic about this game. The perfect customer. Fortunately for me, the game is still extremely fun in its current state. So I hope that answer is as ambiguous as possible.
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 02:22:50 AM
Instead of waiting for your answer, I just watched a 30 min gameplay video. It looks horrifically boring and involves arduously trading useless items in a ship that's too small.

Bought game. Now downloading.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 02:37:46 AM
Trading is definitely the most popular way of making money right now. It's slightly more fun than it looks, though. The game is good at initially making you feel like you're really a shitty poor space captain piloting a small and shitty ship, which makes the satisfaction of actual progression that much sweeter.
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 02:40:43 AM
Trading is definitely the most popular way of making money right now. It's slightly more fun than it looks, though. The game is good at initially making you feel like you're really a shitty poor space captain piloting a small and shitty ship, which makes the satisfaction of actual progression that much sweeter.

I just need this game to fill in my Eve Online craving. In the long run it will save me money by allowing me to play a game similar in style and play without paying per month and ultimately wasting money. Since this game nor SC have skill levels, I will also not have to feel like I could have been playing a better skilled character.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 02:52:50 AM
I feel the very same way.
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 03:05:58 AM
Within the first five minutes of the game I incurred a fine for firing in a no fire zone because I couldn't figure out how to stow my weapons. While attempting to do so, I discovered the "tab" key is the boost key, and boosted myself right into the side of the station.

10/10 would recommend
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 03:19:13 AM
It's 'U', in case you somehow still haven't figured it out.
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 03:59:03 AM
I did finally resort to looking at the controls interface after my usual method of "press all the buttons" only got me deeper in shit.


All of the money (~1200 CR) earned from my first mission went to fixing my ship that has 6% health left. I'm absolutely amazed slamming into that station left me alive at all.


Is there a way to actually look at the map while docked? I don't like docking, looking at contracts, undocking, checking the map, then docking again to accept the ones I can actually get to. The meter for whether you can actually make the jumps is totally lying.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 04:00:51 AM
If you're that damaged in a Sidewinder with default outfitting, it's cheaper to just kill yourself and get a free Sidewinder rather than pay for repairs.
Title: Re: Elite: Dangerous
Post by: Rushy on August 23, 2014, 04:04:00 AM
If you're that damaged in a Sidewinder with default outfitting, it's cheaper to just kill yourself and get a free Sidewinder rather than pay for repairs.

Well, too late now. Besides, this ship has history now. It slammed into a station at 180 m/s and came out solid as a rock.


Really need a ship with a longer jump range.

Oh, you hold left shift while docked to look at other screens. Probably should look at the control list a bit more...
Title: Re: Elite: Dangerous
Post by: Particle Person on August 23, 2014, 04:44:57 AM
I don't think you have to hold it. Just tapping it should toggle through the screens. I really wish you could just use free look to activate them instead like you can when you aren't docked. Hopefully that will be fixed by release.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 01:52:24 AM
I'm up to 12k credits. Turns out just running around shooting pirates for their bounties is a lot more profitable than trading with the sidewinders tiny cargo hold.


I just learned I'm mostly wasting my time because all beta data will be wiped. That's a shame.
Title: Re: Elite: Dangerous
Post by: rooster on August 24, 2014, 02:16:45 AM
Protip: Don't shoot at someone just because they interdict you and have a name.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 02:19:46 AM
I'm up to 12k credits. Turns out just running around shooting pirates for their bounties is a lot more profitable than trading with the sidewinders tiny cargo hold.


I just learned I'm mostly wasting my time because all beta data will be wiped. That's a shame.

Yeah, duh. Why should people who paid extra to play early have an advantage in online play over all of the players who join at release?
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 24, 2014, 02:20:30 AM
I'm up to 12k credits. Turns out just running around shooting pirates for their bounties is a lot more profitable than trading with the sidewinders tiny cargo hold.


I just learned I'm mostly wasting my time because all beta data will be wiped. That's a shame.

Well you seem to enjoy it. So I think their work is done.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 02:22:12 AM
Yeah, duh. Why should people who paid extra to play early have an advantage in online play over all of the players who join at release?

There's not really much in the game to give a great deal of advantage to anyone.

Well you seem to enjoy it. So I think their work is done.

Yeah, the game is fun. It's like Eve, except the combat doesn't consist of "orbit @5k" + "hit the gun button"
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 02:23:09 AM
Yeah, duh. Why should people who paid extra to play early have an advantage in online play over all of the players who join at release?

There's not really much in the game to give a great deal of advantage to anyone.

Except for little trivial things like credits, ships, and equipment. It's a beta, and glitches have been exploited to create wealth unfairly. As beta testers, we're supposed to break the game. It would be ridiculous if that sort of progress carried over into the real game.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 24, 2014, 02:23:33 AM
I'm up to 12k credits. Turns out just running around shooting pirates for their bounties is a lot more profitable than trading with the sidewinders tiny cargo hold.


I just learned I'm mostly wasting my time because all beta data will be wiped. That's a shame.

Yeah, duh. Why should people who paid extra to play early have an advantage in online play over all of the players who join at release?

You just described every Japanese MMO ever released.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 02:26:14 AM
You just described every Japanese MMO ever released.

Oh, Japan does it? It must be a totally reasonable thing to do, then.
Title: Re: Elite: Dangerous
Post by: Ghost of V on August 24, 2014, 02:33:46 AM
You just described every Japanese MMO ever released.

Oh, Japan does it? It must be a totally reasonable thing to do, then.

No. Japanese MMOs usually release in Japan before they are released in NA. So, when the game is finally released stateside there are thousands of maxed out JP players. I'm glad that Elite won't have the same problem.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on August 24, 2014, 04:06:39 AM
Are there leveled zones and linear quest chains yet?
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 02:07:30 PM
Are there leveled zones and linear quest chains yet?

Yes.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 03:51:20 PM
Whelp, knowing about the wipe killed all enjoyment out of playing. If they want the beta to be solely for testing, then they should have made everything 1 credit (like Eve does) so everyone could test all possible ship configurations and scenarios.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 04:17:33 PM
They're also testing the economy and game balance, which involves things like how long it should take to earn enough credits to purchase an Anaconda, and how much certain missions should pay you. None of this would be possible if everything were essentially free. Plus, nearly everybody would be flying around in very powerful ships and killing each other everywhere if there were no consequences, which would be annoying.
Title: Re: Elite: Dangerous
Post by: rooster on August 24, 2014, 05:25:55 PM
Is anyone else using voice commands and TrackIR or is that just my nerdy boyfriend?
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 06:23:47 PM
Plus, nearly everybody would be flying around in very powerful ships and killing each other everywhere if there were no consequences, which would be annoying.

This is patently false, all you have to do is log in to Eve's Singularity server to see that. I will say that CCP has an active form of testing in Singularity, though. They have devs inside the designated systems that monitor test scenarios.

Also, there are currently no consequences in E:D. You can always get a free sidewinder no matter what you do and all things considered it is not exactly a harmless ship.

Is anyone else using voice commands and TrackIR or is that just my nerdy boyfriend?

definitely just him. Although I will be using the oculus rift as soon as the consumer version is released.

Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 06:29:03 PM
Also, there are currently no consequences in E:D. You can always get a free sidewinder no matter what you do and all things considered it is not exactly a harmless ship.

I'm sure the person who grinds for two weeks to buy their Anaconda and then loses it will agree that there are no consequences when they get their amazing free Sidewinder.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 06:43:59 PM
I'm sure the person who grinds for two weeks to buy their Anaconda and then loses it will agree that there are no consequences when they get their amazing free Sidewinder.

You can buy a new one for a fraction of the cost via insurance. Further the credit retrieval in E:D is exponential. It takes a long time to work your way up to a Type 9 or Anaconda, but once you have one you can make bucketloads of credits in a fraction of the time. A Type 9, for example, can make about 200K CR in profit per trip (which should take 10-30 minutes).

Furthermore, one may only look to Eve (again) to see what happens when you make a free (or close to free) ship fairly powerful. I've seen entire swarms of "battle badgers" cost corporations billions because their jump freighter got badger'd.

A person who wants to go around blowing shit up is never going to get a slow-ass anaconda anyway. They'll probably buy a Type 9, use it to farm money for Cobra MK IIIs, then blow shit up using those. There is no real consequence using that strategy because E:D has no reputation system.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 06:46:55 PM
I'm sure the person who grinds for two weeks to buy their Anaconda and then loses it will agree that there are no consequences when they get their amazing free Sidewinder.

You can buy a new one for a fraction of the cost via insurance. Further the credit retrieval in E:D is exponential. It takes a long time to work your way up to a Type 9 or Anaconda, but once you have one you can make bucketloads of credits in a fraction of the time. A Type 9, for example, can make about 200K CR in profit per trip (which should take 10-30 minutes).

Furthermore, one may only look to Eve (again) to see what happens when you make a free (or close to free) ship fairly powerful. I've seen entire swarms of "battle badgers" cost corporations billions because their jump freighter got badger'd.

A person who wants to go around blowing shit up is never going to get a slow-ass anaconda anyway. They'll probably buy a Type 9, use it to farm money for Cobra MK IIIs, then blow shit up using those.

The person in my scenario didn't wait until he had the extra 10% of the base cost of his fancy new ship, so when he lost it he couldn't afford to replace it. Obviously you can mitigate consequences through preparation, but there are always consequences.

If you want to zip around and blow things up, buy a Viper, not a Cobra. The Cobra sacrifices firepower potential for cargo space.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 06:48:56 PM
The person in my scenario didn't wait until he had the extra 10% of the base cost of his fancy new ship, so when he lost it he couldn't afford to replace it. Obviously you can mitigate consequences through preparation, but there are always consequences.

Basically what you're saying is the system only works if the player is an idiot. That isn't a very good system.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 06:50:42 PM
The person in my scenario didn't wait until he had the extra 10% of the base cost of his fancy new ship, so when he lost it he couldn't afford to replace it. Obviously you can mitigate consequences through preparation, but there are always consequences.

Basically what you're saying is the system only works if the player is an idiot. That isn't a very good system.

That's not what I'm saying at all. The system works either way. People who make poor decisions and buy things they can't afford to replace are punished severely if they mess up, and people who are more patient and plan for the worst suffer less severe consequences.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 06:56:27 PM
That's not what I'm saying at all. The system works either way. People who make poor decisions and buy things they can't afford to replace are punished severely if they mess up, and people who are more patient and plan for the worst suffer less severe consequences.

... That's not what I'm getting at, though. The game has no punishment for continued suicidal behavior and exponential profiteering is a bad mechanic.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 07:05:06 PM
That's not what I'm saying at all. The system works either way. People who make poor decisions and buy things they can't afford to replace are punished severely if they mess up, and people who are more patient and plan for the worst suffer less severe consequences.

... That's not what I'm getting at, though. The game has no punishment for continued suicidal behavior

You lose money every time you die. Unless you have infinite wealth, you will be unable to afford replacement equipment at some point if you keep killing yourself. That seems like punishment. It's pretty similar to EVE's system, actually, except insurance is mandatory and simpler in Elite.

Quote
and exponential profiteering is a bad mechanic.

How? As your wealth grows, your ability to create wealth grows accordingly. That's how it works in reality, and that's how it works in other games.
Title: Re: Elite: Dangerous
Post by: Rushy on August 24, 2014, 07:13:46 PM
You lose money every time you die. Unless you have infinite wealth, you will be unable to afford replacement equipment at some point if you keep killing yourself. That seems like punishment. It's pretty similar to EVE's system, actually, except insurance is mandatory and simpler in Elite.

I've died quite a bit and never lost money.

How? As your wealth grows, your ability to create wealth grows accordingly. That's how it works in reality, and that's how it works in other games.

It should grow linearly, not exponentially. I shouldn't be able to grind for weeks to afford a Type 9, then buy an additional Type 9 in the span of a few hours. Yes, you should earn money faster, but the rate of growth is ridiculous.
Title: Re: Elite: Dangerous
Post by: Particle Person on August 24, 2014, 07:21:28 PM
You lose money every time you die. Unless you have infinite wealth, you will be unable to afford replacement equipment at some point if you keep killing yourself. That seems like punishment. It's pretty similar to EVE's system, actually, except insurance is mandatory and simpler in Elite.

I've died quite a bit and never lost money.


You're dying in a vanilla Sidewinder, then. The game has to give you a free starter ship, otherwise your character could permanently die.

Quote
How? As your wealth grows, your ability to create wealth grows accordingly. That's how it works in reality, and that's how it works in other games.

It should grow linearly, not exponentially. I shouldn't be able to grind for weeks to afford a Type 9, then buy an additional Type 9 in the span of a few hours. Yes, you should earn money faster, but the rate of growth is ridiculous.

I don't actually have relevant experience, since I'm still in an Eagle. Up until a recent update (I think, either that or it's coming soon), supply and demand were static, so it was very easy to make a lot of money through trading. Things won't be so simple in the full game.
Title: Re: Elite: Dangerous
Post by: Snupes on August 25, 2014, 09:05:05 PM
This is literally the first I've seen of this game, but holy Goddamn is it awesome.

https://www.youtube.com/watch?v=KbaLJTGHkj8
Title: Re: Elite: Dangerous
Post by: Vindictus on August 25, 2014, 10:57:20 PM
Is there an invite system or something with this game? Because I'm a cheap cunt and I don't want to drop 50 pounds on a beta.
Title: Re: Elite: Dangerous
Post by: Rushy on August 26, 2014, 01:33:47 AM
Is there an invite system or something with this game? Because I'm a cheap cunt and I don't want to drop 50 pounds on a beta.

No. You either buy beta now or pay for the full game at a cheaper price point. I'd suggest waiting, given that any money you grind out of the game will magically disappear once the full game is released.


In reply to Snupes' video, smuggling is a really awful way to make money. Hopefully there will soon be more lucrative cargo to haul, because as it stands, the time you're taking to scoop cargo and sneak it around is too much compared to how fast it is to trade legally. The game currently has no real black market items. The only "smuggling" you do is with stolen cargo, which is only worth it if you find a bunch of uranium or gold.
Title: Re: Elite: Dangerous
Post by: Rushy on August 26, 2014, 03:19:17 AM
I found out that ramming (and destroying) other players or NPCs does not incur any type of response from the security forces. I accidentally rammed a sidewinder with my hauler while entering a docking port and it subsequently exploded. The hauler's shields are exceptionally strong and didn't even budge.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on August 26, 2014, 05:07:00 AM
Do you have to have a shiny modern gaming rig to run this game properly, or could you run it on a less-advanced machine?
Title: Re: Elite: Dangerous
Post by: Rushy on August 26, 2014, 01:53:06 PM
Do you have to have a shiny modern gaming rig to run this game properly, or could you run it on a less-advanced machine?

Space games are never particularly demanding, considering they are made up of mostly space. They do have minimum specs available:

Quote
    Direct X 11
    Quad Core CPU (4 x 2Ghz is a reasonable minimum)
    2 GB System RAM (more is always better)
    DX 10 hardware GPU with 1GB video ram
    Internet connection
Title: Re: Elite: Dangerous
Post by: Snupes on August 26, 2014, 07:10:05 PM
>1GB VRAM

Literally four times more powerful than my computer
Title: Re: Elite: Dangerous
Post by: Rushy on August 27, 2014, 01:29:07 AM
>1GB VRAM

Literally four times more powerful than my computer

I think you might be mistaking a large baking potato to be your computer.
Title: Re: Elite: Dangerous
Post by: Thork on August 27, 2014, 02:00:43 PM
>1GB VRAM

Literally four times more powerful than my computer

I think you might be mistaking a large baking potato to be your computer.
Mine has chips in it.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:04:18 PM
Arena Commander is temporarily free to play. I hate it already, and I'm just trying to register.

You need a login ID that is distinct from your "community monicker" and your "handle", and you have to look at this interface:

(http://i.imgur.com/YRsYqfE.png)
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:28:43 PM
What are you confused about?
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:34:20 PM
Nothing, it's just ugly and ineffective. Placing the labels for input fields far away from the fields and connecting them with a series of zagging lines doesn't look cool, and it reduces readability.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 01, 2014, 09:36:24 PM
Yeah, it seems a bit counter-intuitive. I don't understand why the text isn't near the respective box?
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:36:47 PM
Nothing, it's just ugly and ineffective. Placing the labels for input fields far away from the fields and connecting them with a series of zagging lines doesn't look cool, and it reduces readability.

We've already discussed that aesthetics are personal preference and therefore irrelevant. I don't like E:D's orangey HUDs or their cheese shapes, but win some lose some I guess.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:38:03 PM
Nothing, it's just ugly and ineffective. Placing the labels for input fields far away from the fields and connecting them with a series of zagging lines doesn't look cool, and it reduces readability.

We've already discussed that aesthetics are personal preference and therefore irrelevant. I don't like E:D's orangey HUDs or their cheese shapes, but win some lose some I guess.

This is also a matter of readability, which is a form of functionality.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:39:34 PM
This is also a matter of readability, which is a form of functionality.

I didn't have a problem reading it; considering how many others have signed up and that you're the first I've seen to complain about it, lots of other people probably didn't have a problem either.

Also, the color of the HUD is arguably a form of functionality as well.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:45:10 PM
This is also a matter of readability, which is a form of functionality.

I didn't have a problem reading it; considering how many others have signed up and that you're the first I've seen to complain about it, lots of other people probably didn't have a problem either.

People aren't complaining about it because it isn't a big deal. It's just a minor example of poor web design.

Quote
Also, the color of the HUD is arguably a form of functionality as well.

Indeed, which is why orange was chosen.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:48:27 PM
People aren't complaining about it because it isn't a big deal. It's just a minor example of poor web design.

It's an example of what is, in your opinion, poor web design. You keep talking as if there is an objective truth to the situation and you are the bearer of it. If anything, this is just you looking for things wrong with the game before you even play it (and failing to do so).

Indeed, which is why orange was chosen.

I find the orange HUD harder to read than the brighter blue HUDs in SC. Monitors in general are bright objects. If this were an actual spaceship, I'd probably choose red or orange, but since this is actually a backlit LCD monitor visualizing a spaceship, blue is the better option.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:52:30 PM
It's an example of what is, in your opinion, poor web design. You keep talking as if there is an objective truth to the situation and you are the bearer of it. If anything, this is just you looking for things wrong with the game before you even play it (and failing to do so).

I was originally just joking, but if you want to have a full blown autistic discussion about this, then please, explain how zigging labels far away from their respective input fields is an improvement or even equal to placing the labels right next to the fields where they can be more quickly identified and read.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:53:14 PM
I was originally just joking, but if you want to have a full blown autistic discussion about this, then please, explain how zigging labels far away from their respective input fields is an improvement or even equal to placing the labels right next to the fields where they can be more quickly identified and read.

It looks cool.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 09:55:19 PM
Alright then. I think we've identified the major difference in design philosophy between E:D and SC.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 09:57:20 PM
Alright then. I think we've identified the major difference in design philosophy between E:D and SC.

Well, yeah. I'm pretty sure the cheese wedge ships in E:D versus the crazy "needs more stuff sticking out of it" ships in SC gave that away. E:D is trying to get close to full space simluation (except the artificial constraints on ship maneuverability, I'm still mad about that) and SC is an expansive Wing Commander/Freelancer game.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 10:06:52 PM
Make sure you post your handle so I can bother you in-game. Unlike E:D, SC already has a friend system.


Nevermind, I lied.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 10:19:25 PM
It's also Alexandyr, but my monicker is Alexandur and my login ID is Alexandir so any hackers who try to hack my account will be so confused that they'll give up.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 01, 2014, 10:20:25 PM
Whoa, that's like seven proxies or some shit.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 10:37:09 PM
I'm sure you're downloading away right now (or not, idk). Make sure you pick up the helmet on the pedestal before entering the ship and after you're in the ship you can use the tab key to free the mouse and select options. Should be fairly straight forward from there.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 01, 2014, 10:39:12 PM
Can you do a barrel roll in either game?
Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 10:41:05 PM
I'm sure you're downloading away right now (or not, idk). Make sure you pick up the helmet on the pedestal before entering the ship and after you're in the ship you can use the tab key to free the mouse and select options. Should be fairly straight forward from there.

It will take another eight hours or so. What happens if I don't use a helmet?

Can you do a barrel roll in either game?

Yes.
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 10:51:18 PM
I'm sure you're downloading away right now (or not, idk). Make sure you pick up the helmet on the pedestal before entering the ship and after you're in the ship you can use the tab key to free the mouse and select options. Should be fairly straight forward from there.

It will take another eight hours or so. What happens if I don't use a helmet?

Nothing. By that I mean literally nothing. You'll get in the ship and nothing will happen, you'll just sit there. The lore is that the ship hooks up to the helmet and the simulation is just a VR for your character. I'm sure you'll ask "why don't I just spawn with the helmet on?" and that is because the helmet is shoehorned in after the original hangar module released. Also, some people want to sit in the ship and admire the cockpit without the menu in their face.

The ship the game gives you will be an Aurora and I won't lie, Auroras suck balls. They'll be a lot of other Auroras since you and the other freebies will be playing, but I'm sure a Hornet will eventually come by and push your shit in for giggles. For a good comparison imagine playing E:D in an arena mode where you're in a Sidewinder and other players have Vipers. Auroras have no port or starboard shields. Shields in SC are not bubbles, there is port, starboard, aft, and forward shields. Ignore the shield power section of the HUD, even if it shows full power to forward shields, it is just lying to you, nothing happens.

Also, keep in mind the three flight computer options (similar to E:D's flight assist). You'll have "Coupled", "G-Safe" and "Comstab" enabled by default. "Coupled" means the engine will direct thrust in the direction the nose is pointing (disabling it results in the engine attempting to keep your heading regardless of nose direction). "Comstab" automatically steadies the ship, useful to keep on, but sometimes you'll want it off, especially if some of your thrusters are damaged. "G-safe" limits your ship's rotational speed and forward thrust to human-safe levels. If you turn it off it is possible to red out and then black out from g-forces, but you can also maneuver more quickly.

Title: Re: Elite: Dangerous
Post by: Particle Person on September 01, 2014, 10:57:53 PM
I'm sure you're downloading away right now (or not, idk). Make sure you pick up the helmet on the pedestal before entering the ship and after you're in the ship you can use the tab key to free the mouse and select options. Should be fairly straight forward from there.

It will take another eight hours or so. What happens if I don't use a helmet?

Nothing. By that I mean literally nothing. You'll get in the ship and nothing will happen, you'll just sit there. The lore is that the ship hooks up to the helmet and the simulation is just a VR for your character. I'm sure you'll ask "why don't I just spawn with the helmet on?" and that is because the helmet is shoehorned in after the original hangar module released. Also, some people want to sit in the ship and admire the cockpit without the menu in their face.

I like that you're given the choice to not wear it. You don't have to be so insecure about your worthless garbage game.

Quote
The ship the game gives you will be an Aurora and I won't lie, Auroras suck balls. They'll be a lot of other Auroras since you and the other freebies will be playing, but I'm sure a Hornet will eventually come by and push your shit in for giggles. For a good comparison imagine playing E:D in an arena mode where you're in a Sidewinder and other players have Vipers. Auroras have no port or starboard shields. Shields in SC are not bubbles, there is port, starboard, aft, and forward shields. Ignore the shield power section of the HUD, even if it shows full power to forward shields, it is just lying to you, nothing happens.

Also, keep in mind the three flight computer options (similar to E:D's flight assist). You'll have "Coupled", "G-Safe" and "Comstab" enabled by default. "Coupled" means the engine will direct thrust in the direction the nose is pointing (disabling it results in the engine attempting to keep your heading regardless of nose direction). "Comstab" automatically steadies the ship, useful to keep on, but sometimes you'll want it off, especially if some of your thrusters are damaged. "G-safe" limits your ship's rotational speed and forward thrust to human-safe levels. If you turn it off it is possible to red out and then black out from g-forces, but you can also maneuver more quickly.

I'm going to immediately disable all of those flight assist options and pwn everyone with my superior piloting
Title: Re: Elite: Dangerous
Post by: Rushy on September 01, 2014, 11:09:32 PM
I like that you're given the choice to not wear it. You don't have to be so insecure about your worthless garbage game.

I'm just trying to head off your tiny complaints before they happen. You didn't even get through the sign-up process without bawwing.

I'm going to immediately disable all of those flight assist options and pwn everyone with my superior piloting

Well, just keep in mind the flight model is entirely different. In E:D you really feel more like you're flying a jet plane in space, but in SC you feel like you're in a spaceship. The result is that before you get used to it, the flying feels awkward and foreign. Also your shields don't stop physical impacts (bullets, asteroids, etc.) so don't run into any of those things.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 12:55:48 AM
Some more information about exploration from the latest newsletter:


Quote
Exploration is something many people are excited about, but we haven’t yet discussed it here. There is exploration for the sake of it, but it is also possible to make money from exploring too. There is a lot out there – which will be covered more in future newsletters – many surprising things like the many planets with neon atmospheres – things not yet seen in astronomy.

The great thing about exploration is it is many-layered; one person might be the first to visit a system – but this is an easy thing to do, and one person can visit a great many systems in a short period of time, so rapidly the ‘frontier’ of unvisited systems will quickly recede.

Visiting a system is not really exploring it except on an extremely superficial level, so our plan is, we will not count the system as explored at that point. Let’s face it, if an alien visited our solar system, staying in the immediate proximity of the sun for a few seconds while their drives recharged or cooled down, they will not see very much, and we on Earth would be unlikely to see them. If our alien explorer claimed our system to be “explored” and didn’t find Earth, they wouldn’t really be an explorer!

So, true system exploration is a bigger deal than just visiting that system. Players must scan it to determine what number and sizes of planets are present, and to get the next level of data they must travel to at least the vicinity of each body to investigate. A system will only be ‘partially explored’ until all major bodies (planets and moons within a certain distance of the central star(s)) have been scanned by someone and the data returned home. There are different levels of scanning, both passive and active, that can be done from orbit, to determine basic planet types, their chemical composition, mineral deposits, surface liquids, interesting anomalies, and even indications of the presence of indigenous life.

Active scanning is needed for any detail of value, especially if the planet has an atmosphere, using a powerful ground-penetrating radar beam and as much of the surface should be scanned as possible. The wary player should perhaps first check for other ships in the system… This is because an active scan consumes a vast amount of power – nothing even a Sidewinder’s drives can’t manage – but it is an incredibly bright beacon of emitted energy, visible across most of the stellar system they are in and easily tracked, and depending on the expertise of the player, it can take quite a while to get a full scan - easily long enough for most ships to super-cruise to the location. Even the basic scanner fitted to all ships since about the year 3000 is an incredibly sensitive instrument, and so they will find it easy to find such a player. And that player will most likely be very hot with their shields down… best hope they are friendly, and that they are not worried about being the first back with the data!

The reason to do this, to do the scanning and return the data, is the big prize. Getting such information back to a civilised planet with a data claim registration facility (most Federal or Imperial worlds with a high enough population will have one) and logging the data earns money for the explorer – more or less depending on the value of the planet and its location. Discovering a world with indigenous life is incredibly valuable, but even scanning seemingly worthless moons has value – both for completeness of maps (verifying there isn’t something there is still useful), but very rarely, something interesting may be there after all – maybe even a strange artefact. A wise explorer will buy the latest such data before leaving – to see which systems have been explored first, so as not to duplicate the efforts of others.

Perversely, The Federation and Empire do not share this data with each other – indeed they are competitive about it. Taking such information to the Federation earns the player a good reputation with them, but the parallel is true of the Empire. Unscrupulous players have taken the information to both, but woe betides the player who is discovered doing this – which can happen if both mega-powers send a research team to investigate!

Explorers began as a civilised and cooperative bunch of people. After all, travelling vast distances out into the unknown and back is quite an achievement, with many a “Dr Livingstone I presume” moment far out in the stars, but from time to time there have been cases of explorers racing each other back to log their data once they see each other – or even attacking each other when they realise both have just scanned the same systems. There is even a class of pirate that await intrepid explorers returning from afar, threatening them with destruction if they don’t hand over their data. However, unlike cargo, handing over a bit of low value data is often enough. A pirate can scan for cargo, but fortunately data does not show on a scan  so they do not know how much (or how little) you really have.

Exploration is not just at huge distances. Even within human space, there is the odd undiscovered planet or asteroid belt – usually in the far, cold outer reaches of a system, where no-one has bothered looking. So get ready to get exploring!
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 02:43:12 AM
Elite Dangerous and Star Citizen centrally plan to offer the same features. The difference being that Star Citizen plans to release its features one at a time for one price (for those patient enough that price is only $30), whereas E:D plans to release the base game ($50) and then paid-for expansions ($??) after that.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 03:01:20 AM
Elite Dangerous and Star Citizen centrally plan to offer the same features.

To an extent, but definitely not to the extent that the only major difference is in the pricing model.
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 04:57:55 PM
To an extent, but definitely not to the extent that the only major difference is in the pricing model.

Well, I'd certainly like to hear more major differences.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 05:29:28 PM
The two game universes are structured completely differently. Star Citizen's will be scaled down, and Elite's is to scale. Star Citizen will include a single-player story driven campaign, whereas Elite will focus more on background simulation and emergence. Planetary interaction will involve a scripted landing sequence transitioning into an instanced hub area in Star Citizen. In Elite, atmospheric entry will be seamless and the entire surface of every planet will be explorable. Star Citizen's unrestricted yaw makes the combat completely different from Elite's. I'm sure more big differences will make themselves apparent as the development of both games continues.

As you said, Star Citizen is a successor to Wing Commander/Freelancer, and those two games are very different from any entry in the Elite series.
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 06:13:43 PM
The two game universes are structured completely differently. Star Citizen's will be scaled down, and Elite's is to scale.

Both games are to scale, they simply use different ratios. Since each game is scaled based on how fast you can fly, you won't notice the difference. Star Citizen scaled the universe down and capped the highest speed at 0.2c. E:D simply made the ships go faster.

Star Citizen will include a single-player story driven campaign, whereas Elite will focus more on background simulation and emergence.

I'm not sure what you mean by "focus more" since Star Citizen has separate teams for each module. The team working on the simulated universe is not working with the single player campaign team, in fact, they're not even in the same country. The team creating Squadron 42 (the SP campaign) is in the UK while the team creating the MMO universe is in Texas.

Planetary interaction will involve a scripted landing sequence transitioning into an instanced hub area in Star Citizen. In Elite, atmospheric entry will be seamless and the entire surface of every planet will be explorable.

This is only initially. Star Citizen does plan to introduce procedural generation of planets and proper atmospheric entry. The prime difference between E:D and SC will be that SC is polishing the hell out of everything. The E:D beta has a lot of content, but honestly feels empty and rushed. Stations, ships, and each system feels pretty much the same  with little or no other player interaction. It feels more like an alpha.

Star Citizen's unrestricted yaw makes the combat completely different from Elite's. I'm sure more big differences will make themselves apparent as the development of both games continues.

You mean it makes Star Citizen more a space combat simulator than the game that is supposedly focused more on simulation. Apparently real space combat is too real for E:D.

As you said, Star Citizen is a successor to Wing Commander/Freelancer, and those two games are very different from any entry in the Elite series.

It is a successor but they plan to offer much more than either of those games had combined.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 06:47:54 PM
The two game universes are structured completely differently. Star Citizen's will be scaled down, and Elite's is to scale.

Both games are to scale, they simply use different ratios. Since each game is scaled based on how fast you can fly, you won't notice the difference. Star Citizen scaled the universe down and capped the highest speed at 0.2c. E:D simply made the ships go faster.

Assuming we both mean 1:1 with reality when we say "to scale", then no, Star Citizen is not to scale. Time and space are both scaled down. The developers have explicitly stated this.

Quote
Star Citizen will include a single-player story driven campaign, whereas Elite will focus more on background simulation and emergence.

I'm not sure what you mean by "focus more" since Star Citizen has separate teams for each module. The team working on the simulated universe is not working with the single player campaign team, in fact, they're not even in the same country. The team creating Squadron 42 (the SP campaign) is in the UK while the team creating the MMO universe is in Texas.

I mean focus more. E:D will have a more robust background simulation system.

Quote
Planetary interaction will involve a scripted landing sequence transitioning into an instanced hub area in Star Citizen. In Elite, atmospheric entry will be seamless and the entire surface of every planet will be explorable.

This is only initially. Star Citizen does plan to introduce procedural generation of planets and proper atmospheric entry. The prime difference between E:D and SC will be that SC is polishing the hell out of everything. The E:D beta has a lot of content, but honestly feels empty and rushed. Stations, ships, and each system feels pretty much the same  with little or no other player interaction. It feels more like an alpha.

I'm interested to see how they implement unrestricted planetary exploration on top of the existing hub system, and with such physically small planets.

Quote
Star Citizen's unrestricted yaw makes the combat completely different from Elite's. I'm sure more big differences will make themselves apparent as the development of both games continues.

You mean it makes Star Citizen more a space combat simulator than the game that is supposedly focused more on simulation. Apparently real space combat is too real for E:D.

Indeed. Why Frontier didn't make the space combat more like the space combat we see in real life is beyond me.

Quote
As you said, Star Citizen is a successor to Wing Commander/Freelancer, and those two games are very different from any entry in the Elite series.

It is a successor but they plan to offer much more than either of those games had combined.

I should hope so, since both games are over a decade old and were made with much, much less money. The point is that the general design philosophy has remained the same for both Roberts and Braben.

Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 07:43:28 PM
Assuming we both mean 1:1 with reality when we say "to scale", then no, Star Citizen is not to scale. Time and space are both scaled down. The developers have explicitly stated this.

1:1 is a ratio of scale. "to scale" simply means something is an exact ratio of the original work. e.g when someone says their plastic car model is to scale, it means all the parts are the same size as the 1:1 car when compared relative to each other. If I make a scale model of the solar system by making each planet and the Sun 1:80000 of their actual size and distance then my solar system model is "to scale"

There is no difference between a solar system that is 1:1 scale and you go 2000c vs a solar system that is 1:10000 scale and you only go 0.2c. The SC universe is "smaller" than the E:D universe only if you literally place the SC universe inside the E:D universe. Relative to your frame of reference inside the SC universe, it is no bigger or smaller than the actual universe. The systems are scaled inside Cryengine, which is why the developers refer to the scaling in this manner. Honestly, E:D probably isn't a "real" 1:1 scale, either, it's just the developers refer to their game as the equivalent of 1:1 when in reference to itself.

Basically there would be absolutely no way inside the game to say "these things are smaller than they should be" because you are also smaller. If I shrunk everything in your room, including you, by 1/4 then relatively speaking nothing would appear to change size to you at all.

I mean focus more. E:D will have a more robust background simulation system.

I doubt it.

I'm interested to see how they implement unrestricted planetary exploration on top of the existing hub system, and with such physically small planets.

The planets aren't physically small, see above.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 06, 2014, 07:52:39 PM
I'm not sure what you mean by "focus more" since Star Citizen has separate teams for each module. The team working on the simulated universe is not working with the single player campaign team, in fact, they're not even in the same country. The team creating Squadron 42 (the SP campaign) is in the UK while the team creating the MMO universe is in Texas.

But nevertheless, the campaign is part of the game.  It will occupy - I don't know what you'd call it technically, but memory, space, resources, whatever.  It's like you were saying to Alexandyr earlier in the thread about the procedural systems.  You can't just add a huge feature like a campaign onto a game without sacrificing a different element of the game somewhere.
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 07:59:33 PM
But nevertheless, the campaign is part of the game.  It will occupy - I don't know what you'd call it technically, but memory, space, resources, whatever.  It's like you were saying to Alexandyr earlier in the thread about the procedural systems.  You can't just add a huge feature like a campaign onto a game without sacrificing a different element of the game somewhere.

The campaign doesn't take place in the same universe as the MMO. The only way the campaign connects to the MMO is at the end you are allowed to keep whatever items/credits you accumulated inside the campaign should you choose to play the MMO after you complete the campaign (you can also simply skip the campaign).

They aren't sacrificing resources because the game was originally only single player/open world. They've expanded the game as they receive more funding. E:D's goals have always been rather concrete and become easier as they receive more funding, but did not hinge on funding and thus they spread themselves thin unless they receive more. Procedural generation is not an easy task to complete, only to implement. This is why SC didn't offer it until they had well over $40 million, whereas E:D offered it from the start with much less production money.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 08:03:06 PM
In Star Citizen, travel speed, celestial object size, and human size were not all scaled in a way that retains a 1:1 relationship with reality. Your analogy would make more sense if my room were 10% of its original size and I were 50% of my original size.

https://www.youtube.com/watch?v=w5M5DXzcMmg&t=1066

Roberts states that they "won't go fully accurate" because "that would be boring" when referring to the physical size of systems. Why would he say that if the systems were 1:1 with reality?

https://www.youtube.com/watch?v=NwTsSkUhQhU&t=482

This dirty homeless person says that the planets "won't be quite life sized". Again, why would he say that if the relationship between the size of a person with the size of a planet retained a 1:1 ratio?
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 08:12:32 PM
In Star Citizen, travel speed, celestial object size, and human size were not all scaled in a way that retains a 1:1 relationship with reality. Your analogy would make more sense if my room were 10% of its original size and I were 50% of my original size.

Yet that's not how it is scaled.

Roberts states that they "won't go fully accurate" because "that would be boring" when referring to the physical size of systems. Why would he say that if the systems were 1:1 with reality?

Could you refer me to the exact time he said that?

This dirty homeless person says that the planets "won't be quite life sized". Again, why would he say that if the relationship between the size of a person with the size of a planet retained a 1:1 ratio?

This is most likely because they don't think of scales in the manner that 1:10000 is still life-sized. These are all developers, SC has no marketing team at all. The thought that simply because things are smaller in game does not mean they could still say 1:1 ratio probably doesn't cross their mind.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 08:14:36 PM
The time should be embedded within the link, but it's at around 17:48

Yet that's not how it is scaled.

Those percentages were not meant to be specific. It's an analogy. The point is that the size of a human in comparison to everything else is greater than it is in E:D.
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 08:19:59 PM
The time should be embedded within the link, but it's at around 17:48

Chris Roberts wasn't talking about planets, in fact, the question didn't even mention that. He is directly referring to the amount of "nothingness" in game, which will not be fully accurate because he is correct, that would be boring. Real space is full of empty boring near-vacuum.

The point is that the size of a human in comparison to everything else is greater than it is in E:D.

Which is why I said "yet that's not how it is scaled" The human size is scaled to the universe.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 08:29:37 PM
https://www.youtube.com/watch?v=wf2_9-6Fmyc&t=1765

Huh, here's another video of a different developer talking about how theoretically they might be able to achieve a planetary scale of 1:100. Strange how all of these devs are making the same mistake and not describing the scale as 1:1.
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 09:08:32 PM
Huh, here's another video of a different developer talking about how theoretically they might be able to achieve a planetary scale of 1:100. Strange how all of these devs are making the same mistake and not describing the scale as 1:1.

Funny, I have yet to see any of them describe the humans as 1:1. They keep saying "the universe" and the only way your argument works is if they scaled everything but the people. Since Chris Roberts refers to the scaling as different than 1:1 it's no surprise they would simply follow his colloquial wording.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 09:33:49 PM
Huh, here's another video of a different developer talking about how theoretically they might be able to achieve a planetary scale of 1:100. Strange how all of these devs are making the same mistake and not describing the scale as 1:1.

Funny, I have yet to see any of them describe the humans as 1:1. They keep saying "the universe" and the only way your argument works is if they scaled everything but the people. Since Chris Roberts refers to the scaling as different than 1:1 it's no surprise they would simply follow his colloquial wording.

Who keeps saying "the universe"? The word "universe" isn't used in any of the videos I linked. They talk about "the solar system" and "planets".
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 09:37:33 PM
Who keeps saying "the universe"? The word "universe" isn't used in any of the videos I linked. They talk about "the solar system" and "planets".

The only video and time you've given me used the word "nothingness" You keep posting videos without times and expecting me to watch the whole thing listening for keywords.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 09:41:33 PM
So you just made something up about videos you hadn't watched and hoped for the best? Why are you shitting this thread up so badly? This is probably turning people away from both games. Anyway, every link I gave should take you to the correct time. You're probably just being ultra retarded. The relevant part of the second video begins at 7:40, and the third at 28:25
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 10:08:51 PM
So you just made something up about videos you hadn't watched and hoped for the best? Why are you shitting this thread up so badly? This is probably turning people away from both games. Anyway, every link I gave should take you to the correct time. You're probably just being ultra retarded. The relevant part of the second video begins at 7:40, and the third at 28:25

Both developers said they haven't even confirmed the actual scale of the game. Also, there are many, many more videos than just the ones you posted, and yes, many do refer to the entire universe being scaled. Also, no the links you give don't have the time embedded because of the way FES embeds videos. I'm not going to bother copy/pasting your links, so you better start pasting times or prepare for me to ignore them.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 06, 2014, 10:38:31 PM
Anybody else want to contribute now?
Title: Re: Elite: Dangerous
Post by: Rushy on September 06, 2014, 10:58:32 PM
Anybody else want to contribute now?

You already know I'm the only other STEM master race poster on this forum. No one else is going to give any shits about two space simulation games.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 06, 2014, 11:06:27 PM
They should port them to xbawks.  Otherwise fuck it because if it's not on a console it's not a real game imo.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 07, 2014, 08:34:13 PM
Anybody else want to contribute now?

You already know I'm the only other STEM master race poster on this forum. No one else is going to give any shits about two space simulation games.

I find that hard to believe. I thought FES is full of euphoric scientists who are enlightened by their own intelligence.
Title: Re: Elite: Dangerous
Post by: rooster on September 07, 2014, 08:42:40 PM
No, this thread makes it pretty clear that it's just you and Rushy that care.

A&A would join in if he didn't hate this forum.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 07, 2014, 08:44:30 PM
A&A would join in if he didn't hate this forum.

Yeah, why is that? Did he get Thork'd one too many times, or what?
Title: Re: Elite: Dangerous
Post by: rooster on September 07, 2014, 08:51:54 PM
A&A would join in if he didn't hate this forum.

Yeah, why is that? Did he get Thork'd one too many times, or what?
He got tired of the same old discussions, too many "he is" and rubber duck pictures, and he gets bored of the troll game pretty quickly.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 07, 2014, 08:58:03 PM
Very understandable. Still, I miss those puns.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 07, 2014, 09:47:07 PM
Personally, I'm more interested in E:D.  It sounds like the more ambitious and original game, and its title is (slightly) less dumb.  That being said, no space simulator will ever manage to top Privateer 2: The Darkening.  That one had Christopher Walken in it.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 08, 2014, 03:15:50 AM
Sounds like the score is Elite - 2 Scam Shitizen - 1
Title: Re: Elite: Dangerous
Post by: Rushy on September 08, 2014, 03:58:39 AM
Sounds like the score is Elite - 2 Scam Shitizen - 1

Considering Saddam likes ESO, his supposed liking of E:D actually subtracts from your score, not adds to it. Eat:Dick - 0    SC - 1
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 08, 2014, 12:12:52 PM
This coming from the guy who keeps up with the Battlefield franchise.
Title: Re: Elite: Dangerous
Post by: Rushy on September 08, 2014, 07:29:39 PM
This coming from the guy who keeps up with the Battlefield franchise.

Apples and Oranges. My liking of a generic FPS game has no impact on my ability to judge MMOs. You, on the other hand, like a generic MMO and therefore you judging E:D as "more original" means only the opposite could possibly be true.
Title: Re: Elite: Dangerous
Post by: Vindictus on September 09, 2014, 02:57:17 AM
Generic MMOs are 10x more cancerous than generic FPS games.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 09, 2014, 02:59:08 AM
Even me, the paragon of gaming excellence, enjoys a good FPS now and then.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 09, 2014, 03:48:02 AM
This coming from the guy who keeps up with the Battlefield franchise.

Apples and Oranges. My liking of a generic FPS game has no impact on my ability to judge MMOs. You, on the other hand, like a generic MMO and therefore you judging E:D as "more original" means only the opposite could possibly be true.

I fully acknowledge that TESO is crap.  The fact that I enjoy it says nothing about my judgment of a game's objective quality.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 09, 2014, 03:49:08 AM
Did you vote for SC, Saddam? You aren't allowed to vote.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 09, 2014, 04:17:15 AM
I vote for No Man's Sky.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 09, 2014, 04:17:58 AM
I vote for No Man's Sky.

Incorrect.
Title: Re: Elite: Dangerous
Post by: Ghost of V on September 09, 2014, 04:40:57 AM
Well, I think the poll is rigged a little bit.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 09, 2014, 05:55:03 PM
Did you vote for SC, Saddam? You aren't allowed to vote.

Why would I vote for SC when I just said that I was more interested in the erectile dysfunctional game?  Anyway, I've already voted, sorry.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 09, 2014, 05:56:14 PM
The only vote apart from mine at the time I posted that was for Shit Shitizen. 
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on September 09, 2014, 06:02:14 PM
I see.  Well, I hadn't voted then.
Title: Re: Elite: Dangerous
Post by: Rushy on September 13, 2014, 02:57:58 AM
Star Citizen just added friend co-op battling and racing. So, you should actually buy the game, because no one else I know cares about this game. What STEM master race failures.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 13, 2014, 09:17:14 PM
I probably will at some point, but I think I'll do it later in development.
Title: Re: Elite: Dangerous
Post by: Rushy on September 13, 2014, 11:14:42 PM
I probably will at some point, but I think I'll do it later in development.

Considering its the same cost no matter what, there is really no point in waiting. It costs almost half of what E:D charges, anyway.
Title: Re: Elite: Dangerous
Post by: Particle Person on September 14, 2014, 01:30:17 AM
I probably won't wait long. Development seems to be progressing at a decent pace. I almost certainly won't be waiting for the 2023 full release, or whatever.
Title: Re: Elite: Dangerous
Post by: Rushy on September 14, 2014, 01:36:21 AM
I probably won't wait long. Development seems to be progressing at a decent pace. I almost certainly won't be waiting for the 2023 full release, or whatever.

This thread is no place for your ridiculous optimism.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 01, 2014, 03:19:50 AM
Big update to the beta today. The explorable area has been expanded to around 500 systems, a new ship was added, and the basics of exploration (gathering and selling data) gameplay have been implemented.
Title: Re: Elite: Dangerous
Post by: Rushy on October 01, 2014, 05:00:00 AM
I'm still waiting for the reputation system to be added and the vicinity of stations to be better secured. It's not acceptable that someone can sit outside a station and blow absolutely everyone up without retribution. Even Eve Online doesn't let you do that.

It should take actual effort to run down transport ships and ransom for cargo. It should not be a station camp fest.
Title: Re: Elite: Dangerous
Post by: Vongeo on October 02, 2014, 04:56:28 AM
Generic MMOs are 10x more cancerous than generic FPS games.
I don't think so, people don't dump all there money into generic FPSes and try and beat call of duty.

I guess they do that and try and beat wow, but they also have less money
Title: Re: Elite: Dangerous
Post by: Particle Person on October 09, 2014, 05:44:14 PM
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

(http://i.imgur.com/DWxPs1Z.jpg)
Title: Re: Elite: Dangerous
Post by: spoon on October 09, 2014, 09:50:28 PM
I've seen beautifuler.
Title: Re: Elite: Dangerous
Post by: Rushy on October 10, 2014, 02:38:28 AM
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it. Also, I'm waiting to play the game until my god damn graphics card gets back from MSI.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 10, 2014, 04:58:35 PM
It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it.

A lot of people have been bringing this up, so I suspect Frontier will fix it.
Title: Re: Elite: Dangerous
Post by: Ghost of V on October 10, 2014, 05:14:55 PM
Planetary/atmospheric graphics have been updated, which leads to beautiful views like this:

It is terribly unrealistic to be able to see a star like that up close and still see all of the stars around it. Also, I'm waiting to play the game until my god damn graphics card gets back from MSI.

I guess realism is important to you in a game where you can travel faster than light via hyperspace portals, huh?
Title: Re: Elite: Dangerous
Post by: Particle Person on October 10, 2014, 05:17:03 PM
That isn't how it works. Look up the Alcubierre Drive to get an idea of how FTL travel is explained in Elite.
Title: Re: Elite: Dangerous
Post by: Ghost of V on October 10, 2014, 05:24:54 PM
That isn't how it works. Look up the Alcubierre Drive to get an idea of how FTL travel is explained in Elite.

And I'm sure that explanation is just as fantastical.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 10, 2014, 05:34:21 PM
All ideas are equally fantastical.
Title: Re: Elite: Dangerous
Post by: Ghost of V on October 10, 2014, 05:52:54 PM
All ideas are equally fantastical.

Not Morrowind.

Yeah, I just went there. In your space sim thread.
Title: Re: Elite: Dangerous
Post by: Rushy on October 10, 2014, 06:31:09 PM
All ideas are equally fantastical.

I'm glad you've finally accepted the truth.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on October 10, 2014, 06:52:50 PM
E:D is science fantasy.
Title: Re: E:D & SC
Post by: Rushy on October 11, 2014, 06:38:54 PM
https://www.youtube.com/watch?v=8gGLE3USB2U

A pretty fascinating view of what's coming up for the next alpha module release. Not sure how I feel about the HUD, it seems too cluttered and in your face, but considering how terribad the Hornet HUD used to be compared to what it is right now, I'm not too worried. I'm very impressed how well walking around in the ship during flight seems to work. I thought that would be ridiculously hard for them to implement.

It looks like they might intend to let players control their own landing sequence considering the "EDL ASSIST" appeared to be something the user can toggle. I'd be pretty happy if it was an option, but I wouldn't be mad if it wasn't.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 11, 2014, 06:59:56 PM
Yeah, that HUD was pretty obstructive, especially when he was flying through the city. Everything else looks very slick though.
Title: Re: Elite: Dangerous
Post by: Rushy on October 11, 2014, 07:15:40 PM
Luckily they've appeared to be well aware of their terrible HUDs so far. They redesigned the Hornet HUD and cockpit, as well as posting some newer designs of the Aurora HUD. They have a unique layout for every ship and their initial choices of HUD seems to be throwing as much information in your face as possible.

I feel like the progress they're making is speeding up. I suppose after working most of the kinks out of cryengine, they can concentrate a lot more on game content. Here is a quick clip of a dev showing a new area and noting the early Cryengine limitations. Also be aware he says that the level "has no textures or shaders" which considering it looks pretty damn good to me is amazing.

http://www.youtube.com/watch?v=9dekkDN9pKY&feature=youtu.be

E:D has been making a lot of progress as well, but they seem to be claiming to be about 2 months away from full release, but the game doesn't feel nearly complete enough for that.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 12, 2014, 10:17:27 PM
But... there are clearly textures applied to that station.

Here's another good planetary shot. No starfield visible this time. Not sure how their visibility is determined yet.
(http://i.imgur.com/tRVClpK.jpg)

Title: Re: Elite: Dangerous
Post by: Rushy on October 13, 2014, 12:25:24 AM
But... there are clearly textures applied to that station.

It is being rendered using PBR (Physics Based Rendering) only, which means the game is just saying "this is metal, I'll render it as metal" and "this is plastic, I'll render it as plastic." There aren't any proper textures applied. I doubt the entire station is supposed to be some horrific shade of gray and yellow. I'm going to go ahead and believe the man in the video when he says there aren't any textures or shaders.


Here's another good planetary shot. No starfield visible this time. Not sure how their visibility is determined yet.

Well that is certainly a lot better, but I'm not sure it should block every single star, just most of them.
Title: Re: Elite: Dangerous
Post by: Rushy on October 13, 2014, 10:53:51 PM
Even with my new card I get a whopping 18 FPS @4K high settings in Star Citizen. I think I can chalk it up to poor graphics optimization, rather than just graphics that are "too good."

E:D looks beautiful at 4K and runs at 60 FPS on high settings. My only problem is that Crossfire seems to cause some sort of terrible texture issue on planets and stars. They'll sometimes glitch out and look like they're made of whatever the normal texture is plus black striping.
Title: Re: Elite: Dangerous
Post by: Rushy on October 25, 2014, 02:35:12 AM
Star Citizen released a Reddit thingy to answer questions. I am almost disturbed by the intended scope of this game and I really wonder if they can make it a reality.

http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/

Title: Re: Elite: Dangerous
Post by: Particle Person on October 25, 2014, 04:57:02 AM
Damn. The FPS mechanics sound much more in-depth than I expected.
Title: Re: Elite: Dangerous
Post by: Vindictus on October 25, 2014, 09:25:56 AM
lol @ people giving gold to the OP of an AMA.
Title: Re: Elite: Dangerous
Post by: Rushy on October 26, 2014, 02:08:59 AM
Damn. The FPS mechanics sound much more in-depth than I expected.

It isn't very hard for a marketing department to spew out what people want to hear. I won't be holding my breath to see half of the features they talk about, especially the little spiel about hiding in a crate.
Title: Re: Elite: Dangerous
Post by: Rushy on October 27, 2014, 04:42:21 AM
The newer beta apparently added a "turret" class of weapon that automatically tracks targets in EVE-like fashion. An Anaconda can eat up anyone without even looking at them. Maneuvering your ship into the cockpit blind spots is pointless and fighting an Anaconda in anything other than another Anaconda is asking to get ganked. All the large ships also cost significantly more, with the Type-9 being around 60 million credits and the Anaconda being about 46. That isn't including the equipment you'd have to buy to deck them out.

The Eagle is now actually better than the Sidewinder which makes me happy. Bounty hunting with gimbaled multi-cannons makes a good 50-100k credits an hour. All in all I really like E:D so far but it still feels pretty empty. I pretty much log on, kill some people, then log off, which is funnily enough what I also do in Star Citizen.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 27, 2014, 03:48:15 PM
People actually tend not to use turrets very much, because they overheat very quickly.
Title: Re: Elite: Dangerous
Post by: Rushy on October 27, 2014, 04:26:38 PM
People actually tend not to use turrets very much, because they overheat very quickly.

A heatsink launcher makes overheat irrelevant.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 27, 2014, 04:33:38 PM
People actually tend not to use turrets very much, because they overheat very quickly.

A heatsink launcher makes overheat irrelevant.

Well, no, because a heatsink launcher requires space and needs to be actively used. Turrets are also apparently just kind of a pain to use. I haven't used them myself, but people are saying they just kind of shoot whatever they want to, rather than what the pilot wants them to. I don't encounter ships with turrets very often, and I when I do, I get the impression that they're underpowered rather than overpowered.
Title: Re: Elite: Dangerous
Post by: Rushy on October 27, 2014, 04:48:07 PM
Well, no, because a heatsink launcher requires space and needs to be actively used.

Uhh, you mean like everything else in the game?

Turrets are also apparently just kind of a pain to use. I haven't used them myself, but people are saying they just kind of shoot whatever they want to, rather than what the pilot wants them to. I don't encounter ships with turrets very often, and I when I do, I get the impression that they're underpowered rather than overpowered.

I've heard the opposite, lots of people I've talked to agree that a "disco Anaconda" basically annihilates everything within range of its weapons (which is also ridiculous considering that is about 5km)

I watched a turret Anaconda destroy an authority Anaconda and five authority vipers. If that is underpowered, then me and you have two different definitions of that term.

Title: Re: Elite: Dangerous
Post by: Particle Person on October 27, 2014, 04:55:44 PM
Well, no, because a heatsink launcher requires space and needs to be actively used.

Uhh, you mean like everything else in the game?

No. Many modules are passive. Having to actively use a heatsink launcher to manage heat generated by turret is a form of balance.

I've heard the opposite, lots of people I've talked to agree that a "disco Anaconda" basically annihilates everything within range of its weapons (which is also ridiculous considering that is about 5km)

I watched a turret Anaconda destroy an authority Anaconda and five authority vipers. If that is underpowered, then me and you have two different definitions of that term.

Well, I've seen an Eagle take out an Anaconda armed with two turrets, among other things, so there.
Title: Re: Elite: Dangerous
Post by: Rushy on October 27, 2014, 05:04:04 PM
No. Many modules are passive. Having to actively use a heatsink launcher to manage heat generated by turret is a form of balance.

Having a module that can dissipate all heat instantly is far from what I would call balanced.

Well, I've seen an Eagle take out an Anaconda armed with two turrets, among other things, so there.

Arguing that you can easily defeat a badly fitted Anaconda is irrelevant. All of the authority vessels were armed to the teeth and the (properly equipped) Anaconda ripped them up anyway. Even worse is that a turret Anaconda requires little to no effort to pilot. Target, hit the fire button, launch heatsinks when necessary. That is approaching EVE-level fighting effort.

Also, it sounds like you're talking specifically about beam laser turrets. Multicannon turrets suffer little to no heat issues.
Title: Re: Elite: Dangerous
Post by: Particle Person on October 27, 2014, 05:13:05 PM
I'm finding it very difficult to care about what you're saying. Go ahead and load up on turrets. Go ahead and marry them while you're at it. Just don't baw your heart out when I slice you up with my gimbaled weapons while your turrets are locked onto the nearest asteroid or on fire.
Title: Re: Elite: Dangerous
Post by: Rushy on October 27, 2014, 05:21:36 PM
I'm finding it very difficult to care about what you're saying. Go ahead and load up on turrets. Go ahead and marry them while you're at it. Just don't baw your heart out when I slice you up with my gimbaled weapons while your turrets are locked onto the nearest asteroid or on fire.

If you're so hardcore why are you using gimbals at all. The pros use fixed mount multicannon and manually lead their shots. Stop being such a pleb.
Title: Re: Elite: Dangerous
Post by: Rushy on October 29, 2014, 05:35:07 PM
Beta 3.0 is out now. Mining was added. I haven't tried it yet but from what I've heard and seen, I'm not exactly itching slap mining lasers onto my ship.

Title: Re: Elite: Dangerous
Post by: Rushy on November 01, 2014, 04:19:23 PM
FPS Reveal of Star Citizen:

https://www.youtube.com/watch?v=cir3w-wIx9U&list=UUTeLqJq1mXUX5WWoNXLmOIA


They've already said they're working on adding their motion capture movements to the game, so try to ignore the almost hilarious way the characters move around.

http://www.youtube.com/watch?v=xbevrR-ylDo&feature=youtu.be


Title: Re: Elite: Dangerous
Post by: Rushy on November 04, 2014, 10:58:20 PM
No thoughts, PP2? I'm disappointed. There is literally no one else here interested in the space sim master race gaming genre.
Title: Re: Elite: Dangerous
Post by: Snupes on November 04, 2014, 11:50:51 PM
No thoughts, PP2? I'm disappointed. There is literally no one else here interested in the space sim master race gaming genre.
Incorrect.
Title: Re: Elite: Dangerous
Post by: Vindictus on November 05, 2014, 12:44:49 AM
I am, I'm just poor and there's a few games coming out that are more worthy of my money.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on November 05, 2014, 12:53:16 AM
I might be interested in checking out the final product, but not in every video detailing its development blow by blow.
Title: Re: Elite: Dangerous
Post by: Rushy on November 05, 2014, 02:18:32 AM
I might be interested in checking out the final product, but not in every video detailing its development blow by blow.

You're the kind of person that goes into bookstores and just reads the ending in any book you pick up.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 05, 2014, 02:21:26 AM
I might be more interested if you actually stayed on topic. I would tell you to use the Star Citizen thread that you created, but, as you say, nobody else seems to care, so it makes sense to keep these space sim shenanigans to one thread. All of the FPS action looks great, it's just hard to get very excited when release is so far away (and E:D is so close).
Title: Re: Elite: Dangerous
Post by: Rushy on November 05, 2014, 02:34:44 AM
I might be more interested if you actually stayed on topic. I would tell you to use the Star Citizen thread that you created, but, as you say, nobody else seems to care, so it makes sense to keep these space sim shenanigans to one thread. All of the FPS action looks great, it's just hard to get very excited when release is so far away (and E:D is so close).

Does E:D really feel like a release-level game to you? It doesn't to me. They keep saying "yes, definite release before the end of the year" but that strikes me as very odd. If Star Citizen lives up to what it wants to be, it is going to make E:D look like X: Rebirth.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 05, 2014, 02:45:09 AM
The publicly available version of E:D is missing many things that have already been developed. It isn't an early access version of the game. It's a beta build meant to test specific features.
Title: Re: Elite: Dangerous
Post by: Snupes on November 05, 2014, 05:06:33 AM
I might be interested in checking out the final product, but not in every video detailing its development blow by blow.

You're the kind of person that goes into bookstores and just reads the ending in any book you pick up.

how is this even a remotely accurate comparison
Title: Re: Elite: Dangerous
Post by: Rushy on November 05, 2014, 05:15:18 AM
I might be interested in checking out the final product, but not in every video detailing its development blow by blow.

You're the kind of person that goes into bookstores and just reads the ending in any book you pick up.

how is this even a remotely accurate comparison

He wants to skip to the ending without finding out how anything got where it is!
Title: Re: Elite: Dangerous
Post by: Vindictus on November 05, 2014, 06:52:49 AM
In that case then everyone that plays video games has been doing it for years. Except the lucky beta testers (if there even was a beta) and in-house alpha testers.
Title: Re: Elite: Dangerous
Post by: Rushy on November 05, 2014, 03:33:17 PM
In that case then everyone that plays video games has been doing it for years.

The difference is Saddam is actively defers the information until the game is complete. Most people never encounter alpha/beta information and thus are never given the choice between looking and not looking. He doesn't want to watch the video specifically because the game isn't done.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on November 05, 2014, 04:24:48 PM
No, I'm just not interested in watching these development/demo videos.
Title: Re: Elite: Dangerous
Post by: Rushy on November 05, 2014, 04:38:10 PM
No, I'm just not interested in watching these development/demo videos.

well ur a retart
Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 12:42:25 AM
I have just seen the prices for Star Citizen.

https://robertsspaceindustries.com/pledge/game-packages

The greed on display here is mind blowing. Would you like a game pack with a battleship? $15,000 please. Yeah, I'm not shitting you. You can spend $15,000 on this game to get the best ships.

So what if your wallet is a bit emptier? Well you can play the game in a skip for $30 but that doesn't give you access to the alpha and betas for the game. Most small ships will set you back $100. And that's before you have bought any upgrades for your ships.

Their pricing model is ridiculous. This is a game for the children of Chinese millionaires. Anyone else might as well hide in a small corner of the universe and hope never to be found.
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 08, 2014, 12:46:05 AM
I... don't even...

You have to buy the game then pay an extra $30 minimum to play it?
Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 12:52:36 AM
I don't know ??? I'm assuming someone is going to call me an idiot and tell me I have it all wrong.

I'm waiting ...
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 12:52:49 AM
[...]

Thork has never seen a crowdfunded game before.

I... don't even...

You have to buy the game then pay an extra $30 minimum to play it?

No, you get a starter ship for backing the game at $30. All of the ships can be purchased in game using only in game money and the developers have said repeatedly they won't even be difficult to earn in game. Once the game is released you won't be able to buy ships anymore, as the ships are only pledges. While I admit they have been sucking money out of people like vampires, I don't see why they would refrain from doing so, they don't have a publisher  or investors, the game's lead designer is also the CEO of the company (that he created solely to make the game).
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 08, 2014, 12:58:07 AM
That's not as bad. It's basically like a kicker-starter perk thing.

You said you could buy all those ships with in-game money, but then you said "Once the game is released you won't be able to buy ships anymore ... "

What?
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 01:01:53 AM
That's not as bad. It's basically like a kicker-starter perk thing.

You said you could buy all those ships with in-game money, but then you said "Once the game is released you won't be able to buy ships anymore ... "

What?

They are extensions of the kickstarter campaign.

Also, I meant with real money. After the game is released they have said each player can buy up to ~100,000 (that isn't very much) of in-game currency with real money as both a way for the company to make money and deter gold bots. Star Citizen has no subscription. You can pay $30 and play the game when it is released. You can pay $40 and play the beta as well as the release. There is no real benefit to paying more than the base amount, especially buying the larger ships which require other people to operate.
Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 01:03:44 AM
Reading the forums, it looks like those are the prices. Those backers expect their ships to actually cost less as they were first in!

https://forums.robertsspaceindustries.com/discussion/15516/
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 01:06:56 AM
Reading the forums, it looks like those are the prices. Those backers expect their ships to actually cost less as they were first in!

https://forums.robertsspaceindustries.com/discussion/15516/

Depends on when you pledge. If you pledged for a concept ship (this means the ships hasn't even been developed yet) then you receive a "discount" for pledging so early on. Then the later ships sales represent the rough equivalent price in game.


The lead designer, Chris Roberts, said he intends a Constellation, which sells for about $250 in the store, to take about 100 hours of gameplay to acquire. I hope that can give you a rough timeframe of how long it will take to get the other ships.
Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 01:11:37 AM
100 hours for £250 ship. And some of the best ships are £5000 so 2000 hours. and then they need upgrades, another 2000 hours. And you'd spend and equal amount of time/money planetside ... another 4000 hours.

So if I play this game every single day for 2 hours, its going to take me 7 years to get one of the better ships?

I'm out. >:(
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 01:15:53 AM
100 hours for £250 ship. And some of the best ships are £5000 so 2000 hours. and then they need upgrades, another 2000 hours. And you'd spend and equal amount of time/money planetside ... another 4000 hours.

So if I play this game every single day for 2 hours, its going to take me 7 years to get one of the better ships?

I'm out. >:(

The large Idris ship is meant for player organizations to buy. Even if you could buy one for yourself, what would you do with it? It has a crew requirement of at least 9 other people just to fly it around, much less do anything in combat. The Constellation is pretty much the largest ship meant for players who don't play in an organization, 100 hours is completely reasonable for the best ship a solo player would want to acquire.
Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 01:19:41 AM
100 hours? Just to get a good ship to play the game?

I don't have 100 hours to shit away playing a computer game.
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 08, 2014, 01:21:51 AM
100 hours? Just to get a good ship to play the game?

I don't have 100 hours to shit away playing a computer game.

100 hours is a very small amount of time to spend for end-game content (or whatever you want to call it: good shit) for most gamers. Learn to play games.
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 01:23:48 AM
100 hours? Just to get a good ship to play the game?

Just to get the solo-able multi-crew ship? Many MMOs take a lot longer than 100 hours to get to upper level gameplay. You don't even have to get the ship, if you intend on being a butt pirate the whole time then there would never be a reason to get the Constellation in the first place.

I don't have 100 hours to shit away playing a computer game.

Well then don't play the game, christ. Its like you came into this thread wanting to be angry at the game.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on November 08, 2014, 03:01:32 AM
Thork comes into every thread wanting to be angry about something.  Also, lol@Chris Roberts:

http://www.rottentomatoes.com/m/wing_commander/
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 03:05:38 AM
Thork comes into every thread wanting to be angry about something.  Also, lol@Chris Roberts:

http://www.rottentomatoes.com/m/wing_commander/

He is a much better game developer than movie director, I'll say that much.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 08, 2014, 03:15:12 AM
Meanwhile, David Braben's non-videogame related endeavors include things like inventing the Raspberry Pi.
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 03:20:04 AM
Meanwhile, David Braben's non-videogame related endeavors include things like inventing the Raspberry Pi.

He is much better hardware developer than software developer, I'll say that much.

Nevermind, he isn't even that. David Braben did not invent the Raspberry Pi, in fact, their development section doesn't even mention him. It sounds like he only gave money to the foundation and is a trustee board member. That hardly counts as inventing it.

http://www.raspberrypi.org/about/

It lists the main devs as: Paul Beech, Alex Bradbury, Dom Cobley, Peter Green, James Hughes, Rob Mullins, Mike Thompson, and Gert Van Loo.

Title: Re: Elite: Dangerous
Post by: Thork on November 08, 2014, 10:28:45 AM
So I have been doing some research on Star Citizen.

It is the most successful kickstarter of all time and has raised $56m through the sale of virtual ships. People are buying virtual ships for a virtual universe that doesn't exist yet. Many of the ships they buy are designs that may not enter the game for over a year after its launch. You can't see the ship you bought, can't fly it, admire it in your hanger or anything.

Star Citizen has been making limited edition ships. And the holy grail are those with lifetime insurance (LTI). IE, if they get stolen or destroyed in game they are replaced. These were phased out in 2012 and now carry a hefty price tag. A ship that may have cost $350 with LTI may now retail for more than $1900 on the 'grey' market. You can buy insurance in game and the designer says insurance won't be that much and can't understand the premiums but gamers disagree and are all over these.

Star Citizen first reacted to stop this 'grey market' by allowing the sale of a ship only once and then locking it to an account. this was supposed to cut out middlemen. However they just now trade in in-game currency. Once a ship is transferred, the middleman moves the real money from a paypal account to complete the transaction.

Star Citizen is about to do another run of LTI ships for the first time in 2 years. Just a few hundred, limited edition.

The interesting thing is that market analysts say it is not in Chris Roberts interest to ever release the game. He is generating more revenue and faster from ship pledge funding than he would likely get on sales of the game's release.

I think what we have here gentlemen, is a cyber Ponzi scheme.   8)
Title: Re: Elite: Dangerous
Post by: Rama Set on November 08, 2014, 12:46:10 PM
Virtual Virgin Galactic
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 04:35:41 PM
[incoherent rambling]

Sorry, Thork. Had you lead the discussion with this, I would have fallen for it, but you already ruined the thread for yourself by looking for something to argue about earlier. The jig is up. Shoo.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 08, 2014, 06:09:47 PM
Really great on-topic posting, guys.
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 07:23:36 PM
If we were to talk about the features in E:D the thread would be empty.

Title: Re: Elite: Dangerous
Post by: Particle Person on November 08, 2014, 07:31:29 PM
911 911 my favorite space game just got rekt
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 08, 2014, 07:40:14 PM
How do the ships that require multiple people to pilot work exactly? Do they just sit in a hangar until your "guild" decides to us it? Or do they float around in space and work as a guild hub for lesser ships to fly in and out?
Title: Re: Elite: Dangerous
Post by: Rushy on November 08, 2014, 07:43:45 PM
911 911 my favorite space game just got rekt

If E:D is currently your favorite space game it must be the only space game you've ever played.

How do the ships that require multiple people to pilot work exactly? Do they just sit in a hangar until your "guild" decides to us it? Or do they float around in space and work as a guild hub for lesser ships to fly in and out?

You can hire NPCs to do various jobs at a lower efficiency than human players. When your friends/org members jump on they'll be able to join your ship by taking control of a NPC character. Ships like the Constellation will have multiple crew members, but you probably won't suffer much by having NPCs man the turrets, which is why I said that is (probably) the largest ship that can be effectively used by a solo player.

The devs have hinted that very large ships, such as the Idris, Javelin, or Bengal Carrier, won't be effectively crewed by only NPCs in order to avoid one-man army scenarios. These ships also don't disappear while logged off.
Title: Re: Elite: Dangerous
Post by: Vongeo on November 10, 2014, 11:28:40 PM
This older british youtuber is having trouble with ED https://www.youtube.com/watch?v=3V9bjXABU14
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on November 16, 2014, 10:15:55 PM
http://www.polygon.com/2014/11/16/7230453/elite-dangerous-offline-mode-dropped

ED?  moar liek EA amirite
Title: Re: Elite: Dangerous
Post by: Rushy on November 16, 2014, 10:16:13 PM
Hey, PP2, did you know the E:D community is effectively having a meltdown because the game is a month from release and it's about as entertaining as watching paint dry? Thought I'd let you know.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 16, 2014, 10:22:23 PM
Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.
Title: Re: Elite: Dangerous
Post by: Rushy on November 16, 2014, 10:29:22 PM
Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

A month from release and you think they just held features back without testing them at all, just to surprise you at the end? Until I see otherwise I'm assuming that all that is going to be in the game at release is currently in the game.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 16, 2014, 10:30:16 PM
Ok

They have an internal QA team. The features they send out into the public to be tested are those that involve large systems that require stress testing.
Title: Re: Elite: Dangerous
Post by: Rushy on November 16, 2014, 10:39:47 PM
I guess we'll find out what they are and aren't hiding in a month.
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 17, 2014, 01:25:28 AM
You'd think they'd want to test out all the available features before releasing the full game. That's how most betas work. Unless they plan on treating early adopters of the game as beta testers by releasing new content over time via updates, which sounds kinda lame.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 01:29:37 AM
You'd think they'd want to test out all the available features before releasing the full game.

They are. Like all developers, they have an internal QA team for testing features that haven't been made public.

Unless they plan on treating early adopters of the game as beta testers by releasing new content over time via updates, which sounds kinda lame.

I'm not sure what you mean by this.
Title: Re: Elite: Dangerous
Post by: Ghost of V on November 17, 2014, 01:44:54 AM
I mean, it sounds like they're going to release an incomplete game and slowly add content over time via updates.

Thought I made that pretty clear.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 03:09:31 AM
Ah. Well, no. They are going to release a complete game and slowly add content over time as expansions.
Title: Re: Elite: Dangerous
Post by: Rushy on November 17, 2014, 03:11:22 AM
They are going to release a complete game

You and I must have very different ideas of what a complete game is.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 03:14:10 AM
They are going to release a complete game

You and I must have very different ideas of what a complete game is.

So you've played a complete build of the game?
Title: Re: Elite: Dangerous
Post by: Rushy on November 17, 2014, 03:14:41 AM
So you've played a complete build of the game?

Yes.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 03:17:33 AM
Interesting. I thought you were a brave soldier of the chair force, not an employee of Frontier Developments.
Title: Re: Elite: Dangerous
Post by: Rushy on November 17, 2014, 03:18:25 AM
Interesting. I thought you were a brave soldier of the chair force, not an employee of Frontier Developments.

I don't see how being an employee at Frontier is relevant to me playing a complete build of the game, but okay.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 03:21:06 AM
You do know why I think it's relevant though, because I've already made it explicity clear in this post:

Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

Title: Re: Elite: Dangerous
Post by: Rushy on November 17, 2014, 03:22:24 AM
You do know why I think it's relevant though, because I've already made it explicity clear in this post:

Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

ur retartet but u donut even no it and i walnut tell u y
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on November 17, 2014, 03:23:44 AM
You do know why I think it's relevant though, because I've already made it explicity clear in this post:

Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

ur retartet but u donut even no it and i walnut tell u y

I agree with this wise assessment.
Title: Re: Elite: Dangerous
Post by: Particle Person on November 17, 2014, 03:27:40 AM
You do know why I think it's relevant though, because I've already made it explicity clear in this post:

Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

ur retartet but u donut even no it and i walnut tell u y

Dr. Whom dies at the end of the most recent season.
Title: Re: Elite: Dangerous
Post by: Rushy on November 17, 2014, 03:29:41 AM
In all seriousness though, I've played a complete build of the game. I'm surprised PP hasn't, it being his favorite space game and all.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 03:53:29 AM
How are those 400 billion systems working out for you, PP? Have you found any content yet?
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:00:40 AM
Do you come up with your own material or does comedy legend Jerry Seinfield write these roasts for you?
Title: Re: Elite: Dangerous
Post by: Ghost of V on December 08, 2014, 04:05:57 AM
Wow zingers left and right in this great thread
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 04:07:10 AM
Do you come up with your own material or does comedy legend Jerry Seinfield write these roasts for you?

I'm just wondering how goes the adventure in your 1:1 super realistic space sim. It is so true to reality that when I'm playing the game, I actually feel like space is boring and empty!
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:09:51 AM
The full release (along with another wipe) is very close, so I haven't been playing. I have been observing the exploration of other players though, and there are certainly already plenty of interesting anomalies to be found all throughout the galaxy.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 04:14:49 AM
The full release (along with another wipe) is very close, so I haven't been playing. I have been observing the exploration of other players though, and there are certainly already plenty of interesting anomalies to be found all throughout the galaxy.

Just two more weeks for all that magical content you claimed they held back. I can't wait to see what is in store for us.


Oh man, once you start playing again we can group up and play together... o wait lol, that feature must be one of the ones they held back.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:15:57 AM
That feature has already been implemented.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 04:20:58 AM
That feature has already been implemented.

The current grouping system is bugged and randomly decides when to actually let you see your friends. I wouldn't call it implemented and up to now "it's beta" was a fair excuse. Well, the game goes gold in two weeks and it is still borked. Go figure.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:29:09 AM
I know you don't know anybody else who plays this, so you're just repeating other people's complaints, which are now out-dated. I know for a fact that private grouping works just fine now, and I've heard that public groups are working much better as of Gamma release.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 04:32:09 AM
I know you don't know anybody else who plays this,

Incorrect.

so you're just repeating other people's complaints, which are now out-dated.

The first part is somewhat correct, the second... not so much.

I know for a fact that private grouping works just fine now, and I've heard that public groups are working much better as of Gamma release.

Mhmm, okay. You also know that Frontier is hiding half the game behind a curtain just to yell "SURPRISE! IT DOESN'T SUCK!" on release day. The things you know, I doubt. You already admitted you haven't even bothered playing the updated game. I'm guessing you're worried it might not be as updated as you'd hope.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:33:18 AM
I don't care.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 04:34:42 AM
I don't care.

E:D is bad and you should feel bad for tricking me into paying for it.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 04:37:33 AM
It's an investment that will someday, in the distant future (but still years before Star Citizen is released), pay off in a big way. Honestly, I'm more excited for the first expansion than the full release.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 05:01:21 AM
It's an investment that will someday, in the distant future (but still years before Star Citizen is released), pay off in a big way. Honestly, I'm more excited for the first expansion than the full release.

Why are you looking forward to paying for features that should have been in the game from the get-go? Do you honestly prefer this "release broken mess first, fix later" development over SC's "it won't be released until it is ready" style? If E:D doesn't pull it's shit together in 8 days, the critics are going to rip the game apart, it will sell poorly, and there won't be any expansions because there isn't any money left. It really bothers me that they're doing this and it is a big red flag. Either Braben doesn't have any more money and simply must release the game to try and get more, or a big investor is pulling the plug and Braben has to prove that the game is viable. Either way, I don't see a good future for E:D.
Title: Re: Elite: Dangerous
Post by: Rushy on December 08, 2014, 01:43:07 PM
The full release (along with another wipe) is very close, so I haven't been playing. I have been observing the exploration of other players though, and there are certainly already plenty of interesting anomalies to be found all throughout the galaxy.

There won't be another wipe:

https://forums.frontier.co.uk/showthread.php?t=70786&p=1172609&viewfull=1#post1172609
Title: Re: Elite: Dangerous
Post by: Particle Person on December 08, 2014, 09:39:22 PM
Do you honestly prefer this "release broken mess first, fix later" development over SC's "it won't be released until it is ready" style?

It remains to be seen whether or not the game will be a "broken mess" upon release. It also definitely remains to be seen that SC won't be released until it's ready.
Title: Re: Elite: Dangerous
Post by: Rushy on December 09, 2014, 03:33:51 AM
Combat feels a lot easier now, but I think the Sidewinder's pitch speed was nerfed (I didn't bother measuring it, just feels that way). Might be that it just comes with shittier thrusters now, I'll check later.

Graphics have improved a lot, I haven't encountered any of the normal planet glitching, everything seems a bit more crisp, textures could bear some improvement.

Overall gameplay still feels kinda grindy, especially at first, since you're basically limited to doing missions only.

Title: Re: Elite: Dangerous
Post by: Rushy on December 11, 2014, 01:58:00 AM
https://www.youtube.com/watch?v=DZeO-4F45WM&feature=youtu.be
Title: Re: Elite: Dangerous
Post by: Particle Person on December 11, 2014, 02:02:19 AM
Yeah, the original trailer is really, really bad.
Title: Re: Elite: Dangerous
Post by: Rushy on December 11, 2014, 04:41:29 AM
Alright, well the most obnoxious bug in the game is creeping back up, and that is the security force fighters attack me even though I have absolutely no bounties or crimes to my name (including bounties outside the jurisdiction of the system the security fighters are from). What's worse is that when they do this you're not allowed to fight back (if you fire on the security forces it'll just make you wanted, increasing the chance other players smell blood in the water).

They had it fixed for a while. I wonder why it is suddenly back.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on December 11, 2014, 05:04:26 AM
Did Frontier suddenly just lose all confidence in the commercial viability of the game they were making and so decide to market it as something radically different?  In the wise words of the uploader of that video in the comments:

Quote
Its like someone advertised interstellar by showing a transformers 4 trailer with matthew mcconneheys face photoshopped onto optimus primes.
Title: Re: Elite: Dangerous
Post by: Rushy on December 11, 2014, 08:38:43 PM
Did Frontier suddenly just lose all confidence in the commercial viability of the game they were making and so decide to market it as something radically different?  In the wise words of the uploader of that video in the comments:

I think whereas Star Citizen exploded from a niche game into a giant AAA development, E:D stayed inside it's niche. The problem with staying inside the niche is that the players that would play E:D are probably the one's that have already backed it. This is not good for profits (and doubly not good for furthering the development of the game).

A trailer which showed E:D's niche aspects would decimate any chance at sales. E:D is labeled as a "space trading" genre, not a "space sim" genre. It is pretty much impossible to do anything in the game without, at some point, playing a trading simulator. If this were to be shown in a trailer, most people would find it quite dull. What Frontier did is bad, but not completely unexpected. They are showing a CGI commercial of Battlefield-in-Space in order to draw in unsuspecting Holiday season customers (e.g. parents looking for a game for their child). Most parents aren't going to buy their child Farming Simulator 2013 for Christmas and most parents aren't going to buy E:D if they think it is a sim game.

E:D isn't a bad game, but it is what it is, and it is a game which quite frankly can't appeal to a very large audience. Frontier knew this, so they simply made the game appear to be more inviting to a wider audience.

Title: Re: Elite: Dangerous
Post by: Particle Person on December 11, 2014, 10:53:36 PM
We should take advantage of that bounty exploit and get $$$stacked$$$
Title: Re: Elite: Dangerous
Post by: Rushy on December 12, 2014, 01:44:48 AM
We should take advantage of that bounty exploit and get $$$stacked$$$

Please do tell, I'm tired of listening to traders telling me how they just made 10 million in 45 minutes while I'm just sitting here making 50k an hour doing something that requires more than just hitting the FSD button.

Edit: oh you just meant us getting high bounties just to give the bounty to the other.
Title: Re: Elite: Dangerous
Post by: Rushy on December 12, 2014, 05:23:12 PM
Quote from: Gamma 2.03
Upped AI bounties to make bounty hunting more viable as a career

Neato, I can get rid of my dumb hauler and go back to actually playing an interesting game.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 12, 2014, 05:31:48 PM
We should take advantage of that bounty exploit and get $$$stacked$$$

Please do tell, I'm tired of listening to traders telling me how they just made 10 million in 45 minutes while I'm just sitting here making 50k an hour doing something that requires more than just hitting the FSD button.

Edit: oh you just meant us getting high bounties just to give the bounty to the other.

Yes. Here's a complete explanation: http://www.reddit.com/r/EliteDangerous/comments/2ongtn/you_can_farm_your_friends_bounties_very_easy_to/
Title: Re: Elite: Dangerous
Post by: Rushy on December 12, 2014, 09:01:21 PM
Yes. Here's a complete explanation: http://www.reddit.com/r/EliteDangerous/comments/2ongtn/you_can_farm_your_friends_bounties_very_easy_to/

This would work if I actually knew another person who played E:D.
Title: Re: Elite: Dangerous
Post by: Rushy on December 13, 2014, 05:46:17 AM
Users have to fiddle with game files just to change basic things that should be options in the game...

https://www.youtube.com/watch?v=geMcu6xIifI

http://www.reddit.com/r/EliteDangerous/comments/2p3784/you_can_manually_customize_the_gui_colors/

Title: Re: Elite: Dangerous
Post by: Particle Person on December 13, 2014, 06:11:46 AM
Frontier is planning to add an ingame UI color change feature.
Title: Re: Elite: Dangerous
Post by: Rushy on December 13, 2014, 06:23:31 AM
Frontier is planning to add an ingame UI color change feature.

The game releases on Tuesday, at this point "Frontier is planning to..." is meaningless. When people buy this game and play it on release, they're going to get a game that is missing very basic features. If I was pointing out there is no station walking and you say "that will be in an expansion" then yes, that is acceptable, but to be missing something like this is just garbage. This game is still in beta and everyone knows it.

Game breaking bugs I've personally encountered so far:

1. Security forces attack even if you're not wanted. Attacked them back will just result in more security forces warping in and attacking you, oh, you'll also get a bounty which you'll have to pay off.

2. Landing pads sometimes glitch out, as a result the game thinks you're "loitering" and the station begins shooting at you at nearly instantly destroying your ship.

3. My weapons were bugged as "deployed" and as a result I couldn't enter hyperspace or supercruise. Had I not been near a station to dock and reset the bug, I would have had to self-destruct my ship just to continue playing the game.

And that is just me, personally. The forums are filled with people who can't even play the game because it gets stuck at the loading screen... They released two separate patches claiming to fix that.

Title: Re: Elite: Dangerous
Post by: Rushy on December 14, 2014, 04:52:36 PM
I now seem to care more about this game than PP2 does.

Anyway, since bounty hunting is completely borked (security fighters keep trying to kill me despite ME HELPING THEM!) I've had to resort to playing Space Trucker 2014. I'm contemplating making an excel sheet to maximize profit margins.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on December 14, 2014, 05:26:17 PM
Big Rigs: Over the Galaxy Racing
Title: Re: Elite: Dangerous
Post by: Rushy on December 14, 2014, 06:46:16 PM
New update released, these are the patch notes:

Quote
- Fix a rare crash that could occur if a ship belonging to a stale but valid faction shot someone
- Fix a rare crash that would be caused by a missile that was partially constructed (or partially shut down) appearing on someone's radar
- Fix rare crash in nebulae sorting
- Fix a rare crash when hyperspacing
- Prevent crash if we fail to allocated vertex or index data
- Scrolling with the Game Pad in a module slot in Outfitting causes the highlight to disappear
- Fix unrecoverable error when trying to abandon a mission
- Stop missions disappearing when switching servers
- Stop in progress missions disappearing when switching servers
- Reputation fix for massacre missions
- Decrease many reputation gatings for missions
- Increase number of missions on a board
- Fix independent permit missions
- Fix salvage mission contracts so that they tell the player what system to search
- Make sure that permit missions are included in the upload
- Added in game links (in the training descriptions) to the external tutorial videos
- Fix for several system specific mission components failing. Specifically addresses salvage and assassination missions
- Don't allow the route finder to make more then one step which performs a galaxy octree search to improve performance
- Filters are reset when you exit from the map fixed
- Avoid showing trade route lines for the same commodity flowing both ways
- Update stations to allow for planet classification changes (fixes some missing stations)
- Fix a bunch of incorrect meta-data about terraformed planets
- Mission jump distance corrected for long range jump distances
- New batch translations (French & German - not text complete yet)
- Better debug output for starsystem web request errors
- Rename slave category to 'slavery' to hopefully reduce confusion about slave legality
- Various text fixes
- Fix erroneous cargo item "CropHaarvestors" in USS

Lots of people are pretty pissed because this didn't fix most of the actual game-breaking bugs, it just fixed some pretty menial garbage. Oh, you can't bounty hunt because the police are bugged? But we changed "slave" to "slavery" so there's that!
Title: Re: Elite: Dangerous
Post by: Rushy on December 14, 2014, 08:41:04 PM
They just released a patch for the patch. I feel like Frontier got secretly bought out by EA at this point.

Big Rigs: Over the Galaxy Racing

More accurate than it should be.
Title: Re: Elite: Dangerous
Post by: Rushy on December 16, 2014, 04:04:35 PM
Like I already said, E:D is not an early access game. The version that we have is a build designed to test specific features; it is not latest and most complete build.

Here's the complete build patch notes:

•Prevent missions softlocks when switching servers from A->B->A without disconnecting from A
•Check if we should use the neutron star's version of the bolometric luminosity first to prevent soft lock
•Avoid crash in creating a location object when it hits a rare window
•Sky box view distance to reduce hyperspace times to some galaxy areas, sparser sky in distant arm regions, but most importantly no more out of memory problems

Wow, look at all that new content! Amazing! Mystifying! Un-fucking-believable!

YOU LOSE. GOOD DAY, SIR.
Title: Re: Elite: Dangerous
Post by: Particle Person on December 16, 2014, 05:16:43 PM
k
Title: Re: Elite: Dangerous
Post by: Rushy on December 16, 2014, 05:22:32 PM
k

Feigning indifference will get you nowhere.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on December 16, 2014, 05:53:27 PM
So the game's been released.  Where are all the reviews?
Title: Re: Elite: Dangerous
Post by: Ghost of V on December 16, 2014, 05:58:51 PM
Here's Rushy's review from metacritic:

"Elite Dangerous is not a good game. It tries to feed off some lingering nostalgia you may have. However, while the playable area is large it feels empty. The player has no palpable impact on the universe. It wants to be an MMO but does not give you appropriate tools to interact with other players. In fact, consider yourself lucky, when you manage to get put into the same instance as the other players on your friendslist. There are frequent server problems and disconnects. Elite ignores any and all advances that have been made in gameplay and story telling in the last 20 years of the industry. The gameplay is unbalanced so your only viable recourse is MINDLESS GRINDING of trade runs. PVP is non-existent because people rarely meet and if you meet someone that you would like to fight it is a 50% chance that they won't simply alt-f4 and ghost away in solo mode. Ridiculous. The games only redeeming quality is its virtual reality support, which works really well in the smaller ships. However, it breaks in the larger ships like the Type-7, because the cockpits are so large that the edge of it are in the same focal plane as the galaxy background, which makes it feel like you are sitting in a model of a ship that has a screen projecting the galaxy half a meter behind the edge of the cockpit. I have been with the game since alpha, hoping things would get better for the release, however Frontier is not listening to negative feedback and is just powering forward with blinders on. Finally, the customer support is abysmal. People are waiting 6 months to get answers to simple accounting tickets. Abysmal. "
Title: Re: Elite: Dangerous
Post by: Rushy on December 16, 2014, 06:26:39 PM
While it has a similar tone, it looks nothing like my usual writing.

So the game's been released.  Where are all the reviews?

There are user reviews on metacritic but no professional reviews yet. I'm not sure the game is popular enough to warrant immediate professional media attention. Keep in mind that regardless of how much me or PP2 talk about it, it is still a very niche game.

http://www.metacritic.com/game/pc/elite-dangerous

Quote from: Sou_ka
Game is fantastic and only getting better over time, but you might have to have an IQ above 75 to find it enjoyable.

I thought this was funny because not only is this guy being a pretentious ass, his name is one syllable away from Sokarul.
Title: Re: Elite: Dangerous
Post by: Rushy on December 18, 2014, 01:30:47 AM
I hate this game so much I did this just to play it:

(http://i.imgur.com/uYul8Vf.jpg)
Title: Re: Elite: Dangerous
Post by: Particle Person on December 18, 2014, 09:16:39 PM
Very nice. Anyway, I care about this game again. Naturally, I am disappointed that I was wrong about Frontier throwing the curtain back at release and revealing loads of secret new content. On the bright side, since they didn't introduce anything new, the launch has been very smooth. I just hope that content updates will be frequent from now until the next expansion, which I am also very much looking forward to.
Title: Re: Elite: Dangerous
Post by: Rushy on January 01, 2015, 02:58:12 AM
https://www.youtube.com/watch?v=LgfekhHTwvs
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on January 01, 2015, 03:19:42 AM
The reviews are all positive.  I was expecting a critical reaming that would have been a delight to read.
Title: Re: Elite: Dangerous
Post by: Rushy on January 01, 2015, 03:23:18 AM
The reviews are all positive.  I was expecting a critical reaming that would have been a delight to read.

I don't understand the reviewers though. Most of them give positive reviews, but basically go on to say "the game really isn't good right now, but I'm sure in the future it will be." ??? I didn't know they were all fortune tellers. Weird.

I think it is a cop-out to review a game based on what you imagine it might be rather than what it is.
Title: Re: Elite: Dangerous
Post by: Thork on January 01, 2015, 04:10:46 AM
Dangerous
https://www.youtube.com/watch?v=pPb0NuI42xc
Title: Re: Elite: Dangerous
Post by: Vindictus on January 01, 2015, 08:47:47 AM
Fuck David Guetta.
Title: Re: Elite: Dangerous
Post by: Rushy on January 03, 2015, 09:21:04 PM
E:D players finally come to terms with the fact that their game is empty:

http://www.reddit.com/r/EliteDangerous/comments/2r7suu/rant_im_bored_and_its_a_shame_really/
Title: Re: Elite: Dangerous
Post by: Rushy on January 09, 2015, 05:20:04 AM
 Saddam Hussein    10:18:49 PM    Viewing the topic Elite: Dangerous.

Stop lurking and post you ass.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on January 09, 2015, 04:00:13 PM
FPS Reveal of Star Citizen:

https://www.youtube.com/watch?v=cir3w-wIx9U&list=UUTeLqJq1mXUX5WWoNXLmOIA

Not gonna lie, this looks awful.  And the clowns playing it sound like idiots yelling pseudo-military jargon like "tango down" and "how copy."
Title: Re: Elite: Dangerous
Post by: Rushy on January 09, 2015, 04:25:24 PM
Why did you quote the star citizen thread here? Also, I agree about the audio, I muted the video about halfway through.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on January 09, 2015, 05:44:09 PM
I didn't quote the Star Citizen thread. ???
Title: Re: Elite: Dangerous
Post by: Rushy on January 09, 2015, 09:50:52 PM
I didn't quote the Star Citizen thread. ???

Well... post your comments in the star citizen thread anyway.
Title: Re: Elite: Dangerous
Post by: Ghost of V on January 09, 2015, 09:57:02 PM
TANGO DOWN!!!

repeat

TANGO DOWN!!!

MAYDAY
MAYDAY
Title: Re: Elite: Dangerous
Post by: Rushy on February 03, 2015, 05:02:08 AM
They are. Like all developers, they have an internal QA team for testing features that haven't been made public.

Any day now Frontier is going to scream "SURPRISE!" and the game will have lots of content and be fun.


Any day now.
Title: Re: Elite: Dangerous
Post by: Saddam Hussein on February 03, 2015, 05:18:23 AM
Admit it, PP, you were wrong about this game.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 03, 2015, 05:22:12 AM
Wrong about what, pacifically?
Title: Re: Elite: Dangerous
Post by: Rushy on February 03, 2015, 07:23:07 PM
Wrong about what, pacifically?

Your vote in the poll.
Title: Re: Elite: Dangerous
Post by: Vindictus on February 05, 2015, 10:41:29 PM

Not gonna lie, this looks awful.  And the clowns playing it sound like idiots yelling pseudo-military jargon like "tango down" and "how copy."

Never play Arma.
Title: Re: Elite: Dangerous
Post by: Rushy on March 05, 2015, 03:27:52 PM
So, what is Frontier working on right now? What could it be? Could it be new content? Walking in ships and stations? Actually giving the ships interiors in the first place? More exciting events in the game? No!

They're busy porting the game to Xbox One!

http://www.engadget.com/2015/03/04/elite-dangerous-xbox-one/

What a bunch of jokesters.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 05, 2015, 11:47:04 PM
Ships already have interiors.
Title: Re: Elite: Dangerous
Post by: Rushy on March 05, 2015, 11:59:06 PM
Ships already have interiors.

One tiny cockpit/flight deck =/= interior

For example the Anaconda is fucking huge. They have not rendered even 1% of the inside of that ship. Star Citizen has ship interiors. Elite: Dangerous has first person cameras glues to a motionless point on the ship.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 06, 2015, 03:10:20 AM
For example the Anaconda is fucking huge. They have not rendered even 1% of the inside of that ship.

Yes, they have. When they design a new ship, they design and model the interior as well.
Title: Re: Elite: Dangerous
Post by: Rushy on March 06, 2015, 03:33:34 AM
For example the Anaconda is fucking huge. They have not rendered even 1% of the inside of that ship.

Yes, they have. When they design a new ship, they design and model the interior as well.

No, they haven't. There is no interior modeled or textured out. They made concept images, yes, but they never actually made the interior in the game engine. Star Citizen has more resources, more people, and a more capable FPS engine, despite all this, it has taken them months to block out each ship's interior and most of Star Citizen's ships are actually smaller than Elite's. You're absolutely bonkers if you think Frontier has managed to model those ships' interiors.

I guarantee it will be years before people are walking around their ships in Elite. In fact, I doubt it will ever happen at all.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 06, 2015, 04:10:57 AM
No, they haven't. There is no interior modeled or textured out.

Except actually there is so I guess your retarded?
Title: Re: Elite: Dangerous
Post by: Rushy on March 06, 2015, 05:15:15 AM
Alright, how about this: since I honestly can't seem to find any, can you post pictures of the fully modeled ship interiors?
Title: Re: Elite: Dangerous
Post by: Particle Person on March 06, 2015, 05:21:13 AM
Nope :^)
Title: Re: Elite: Dangerous
Post by: Ghost of V on March 06, 2015, 05:23:20 AM
Wow
Title: Re: Elite: Dangerous
Post by: Rushy on March 06, 2015, 05:23:38 AM
Okay. Glad we could get this sorted out.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 06, 2015, 08:26:19 PM
I just don't feel like finding where that was said. I've already seen it, so I don't need to see it again. Anyway, FD obviously hasn't dropped everything to port the game to consoles. A major content update is in beta right now, and another one will be close behind it.
Title: Re: Elite: Dangerous
Post by: Rushy on March 07, 2015, 01:57:19 AM
Ah, yes, another case of you believing that mystery content is hidden in the game. I mean, it seems like ships with fully built interiors would be something you show off. They post renders of new ships all the time and updated old ships, but never their interiors. I think you should just admit you're just making things up.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 07, 2015, 02:01:21 AM
They aren't really fully built, it's just that all the bare architecture is there.
Title: Re: Elite: Dangerous
Post by: Rushy on March 07, 2015, 02:10:56 AM
They aren't really fully built, it's just that all the bare architecture is there.

Which means they haven't built the ship interiors. Even if they have gotten as far as grayboxing the interiors, they're not complete, which is why I sarcastically noted that they have not added them yet.


Which leads me into my next point, judging how many issues Star Citizen has tackled in the past few years, I wonder if Frontier really understands the scope of building fully modeled ship interiors. The Anaconda, the largest playable ship at roughly 280 meters, is larger than pretty much every Star Citizen ship. Currently the largest ship nearing completion in Star Citizen is the Idris, a frigate class ship that is about 239 meters long. CIG has not only taken years developing the interior (which I could post, by the way), but has a team working on it that is larger than the entire Frontier team combined. They even estimate it will take roughly 50-70 players or NPCs to crew effectively.

Given this, I am once again going to say that I doubt the ship's in Frontier will ever be available to walk in, and if they are, Frontier is going to half ass the hell out of it.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 07, 2015, 02:16:48 AM
They'll just procedurate it.
Title: Re: Elite: Dangerous
Post by: Rushy on March 07, 2015, 02:22:21 AM
I'm glad we could agree that Elite is dumb. Now buy Scam Shitizen and we can play a real multiplayer game with spaceships.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 07, 2015, 02:26:11 AM
Okay, let me just stroll down to the money store and take out a loan for $10,000 so I can use a ship that's actually fun.
Title: Re: Elite: Dangerous
Post by: Rushy on March 07, 2015, 02:29:13 AM
Okay, let me just stroll down to the money store and take out a loan for $10,000 so I can use a ship that's actually fun.

Actually, they just added the credit system in Arena Commander so that you can get additional ships without paying le real monies. Thus, with the lowest Arena Commander package sitting at $40, you get more game for almost half the cost of the E:D beta.

https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits
Title: Re: Elite: Dangerous
Post by: Rushy on March 13, 2015, 12:02:46 AM
Just a heads-up, Frontier almost doubled the bounties on NPCs, making bounty hunting a bit more viable. It's not more content or anything, but hey, it is something.
Title: Re: Elite: Dangerous
Post by: Rushy on March 15, 2015, 04:31:34 PM
Man, E:D is weird:

Quote
To the CMDR who interdicted me and pasted the wrong warning... I understand you probably meant to CTRL + V a fancy warning message you had copied to clipboard at one point to me, but didn't realize you had copied a link to a porn video about fisting. Your immediate log out afterwards tells me you're embarrassed... well I'm here to tell you, I looked up the URL and there's nothing wrong with porn ok? Even fisting if that's your thing. Be yourself.
Title: Re: Elite: Dangerous
Post by: Rama Set on March 15, 2015, 05:27:52 PM
Man, E:D is weird:

Quote
To the CMDR who interdicted me and pasted the wrong warning... I understand you probably meant to CTRL + V a fancy warning message you had copied to clipboard at one point to me, but didn't realize you had copied a link to a porn video about fisting. Your immediate log out afterwards tells me you're embarrassed... well I'm here to tell you, I looked up the URL and there's nothing wrong with porn ok? Even fisting if that's your thing. Be yourself.

Maybe weird, but I can respect this.
Title: Re: Elite: Dangerous
Post by: Rushy on March 15, 2015, 05:36:53 PM
I'm not saying the post itself is weird, but he is right, normally pirates paste some long informational message that says "give me ur stuff or die in 5 seconds" sort of deal, it's weird to me that someone was watching porn and playing E:D in close enough time proximity that the URL got onto the clipboard instead of the message.
Title: Re: Elite: Dangerous
Post by: Rushy on March 16, 2015, 03:08:08 AM
So, PP2, the wing player grouping system is in the game now. Do you actually play this anymore? Just let me know.
Title: Re: Elite: Dangerous
Post by: Blanko on March 16, 2015, 03:08:58 AM
So, PP2, the wing player grouping system is in the game now. Do you actually play this anymore? Just let me know.

Did he ever actually play it?
Title: Re: Elite: Dangerous
Post by: Rushy on March 16, 2015, 03:16:35 AM
So, PP2, the wing player grouping system is in the game now. Do you actually play this anymore? Just let me know.

Did he ever actually play it?

I really have no idea. I've never even been given evidence that he actually bought the game.
Title: Re: Elite: Dangerous
Post by: Ghost of V on March 16, 2015, 03:17:57 AM
I don't think he's played it at all. I haven't seen a post where he claimed to play it either.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 16, 2015, 02:14:21 PM
Yes, I play this game. My CMDR name is Ambroza.
Title: Re: Elite: Dangerous
Post by: Rushy on March 17, 2015, 02:29:04 AM
Yes, I play this game. My CMDR name is Ambroza.

I can't tell if you're being serious or not.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 17, 2015, 02:39:45 AM
Busted. I was actually making a hilarious joke.
Title: Re: Elite: Dangerous
Post by: Blanko on March 17, 2015, 02:41:40 AM
 :-\
Title: Re: Elite: Dangerous
Post by: Ghost of V on March 17, 2015, 02:43:54 AM
So you haven't played the game? What
Title: Re: Elite: Dangerous
Post by: Particle Person on March 17, 2015, 02:45:25 AM
Did you all get your vaccinations today? No, I'm not kidding, retards. CMDR Ambroza is my name and Elite: Dangerous is my game. Add me.
Title: Re: Elite: Dangerous
Post by: Ghost of V on March 17, 2015, 02:50:38 AM
Vaccinations hurt people
Title: Re: Elite: Dangerous
Post by: Rushy on March 17, 2015, 03:10:55 AM
 I just tried to take too long of a road trip and ran out of fuel in a system with nothing in it. Figures.
Title: Re: Elite: Dangerous
Post by: Rushy on March 28, 2015, 04:54:16 PM
Don't know if you knew this PP2 but they are doing a contest where you have to find a Prototype Nvidia Titan Black cargo at a station and you get a free Titan Black if you deliver it to Godel Ring.
Title: Re: Elite: Dangerous
Post by: Particle Person on March 28, 2015, 05:32:29 PM
I'm too far away from civilized space for that to matter to me. Soon I will become one with our God, Sagittarius A*.
Title: Re: Elite: Dangerous
Post by: Rushy on March 29, 2015, 10:16:46 PM
Pretty crazy how easy making money bounty hunting is now. Before it took me a week to earn 1mil in combat, now I earn 1mil in 30 mins to an hour. Of course that still means an Anaconda takes 120 hours just to buy. Lame.
Title: Re: Elite: Dangerous
Post by: Particle Person on April 01, 2015, 01:03:59 AM
Finally, planetary landing!

(http://i.imgur.com/94TNA7n.jpg)
Title: Re: Elite: Dangerous
Post by: Rushy on April 01, 2015, 03:22:53 AM
Have you gotten to Sag A* yet?
Title: Re: Elite: Dangerous
Post by: Particle Person on April 01, 2015, 03:24:21 AM
No, it will take me a while.
Title: Re: Elite: Dangerous
Post by: Rushy on April 01, 2015, 03:26:03 AM
Are you making sure to scan all of le planets? We should complain on the Elite forums that there are no flat ones.
Title: Re: Elite: Dangerous
Post by: Particle Person on April 01, 2015, 03:30:29 AM
Only if there's something worth scanning that's reasonably close to me. Rocky and icy planets can talk to the hand. I've mostly been playing Pillars of Eternity lately anyway.
Title: Re: Elite: Dangerous
Post by: Ghost of V on April 01, 2015, 05:32:37 AM
So is there life on some of these planets or are they mostly just eye candy?
Title: Re: Elite: Dangerous
Post by: Rushy on April 01, 2015, 01:16:27 PM
Well some of them at least appear to have cities on them. You still can't do anything with them, though, other than stare.
Title: Re: Elite: Dangerous
Post by: Ghost of V on April 01, 2015, 04:22:48 PM
Well some of them at least appear to have cities on them. You still can't do anything with them, though, other than stare.

Wow.
Title: Re: Elite: Dangerous
Post by: Rushy on April 01, 2015, 06:22:31 PM
Don't worry, we'll be able to land on them soontm, for the low price of $39.99 or whatever price they try to set as the DLC price.
Title: Re: Elite: Dangerous
Post by: Rushy on April 02, 2015, 06:12:08 PM
Be careful if you buy the Vulture. They're not joking when it shows the maneuverability rating all they way up. I got nauseous flying it for 15 minutes or so.
Title: Re: Elite: Dangerous
Post by: Rama Set on April 02, 2015, 09:34:05 PM
Why is maneuverability even a thing in space?
Title: Re: Elite: Dangerous
Post by: Ghost of V on April 02, 2015, 09:38:14 PM
Why is maneuverability even a thing in space?

Why wouldn't it be?
Title: Re: Elite: Dangerous
Post by: Rushy on April 02, 2015, 10:43:14 PM
Why is maneuverability even a thing in space?

It is a rating based on how powerful the ship's thrusters are compared to its mass. More maneuverability means you can orbit your opponent at a faster rate, and if you can orbit them faster than they can turn to follow you, you win. Assuming, of course, you're fighting against the computer or someone dumb enough to sit there while you fly circles around them.
Title: Re: Elite: Dangerous
Post by: Fortuna on April 15, 2015, 02:35:37 PM
Why is maneuverability even a thing in space?

Because it's a game and not some hardcore astronaut simulator.
Title: Re: Elite: Dangerous
Post by: Vindictus on April 16, 2015, 01:36:02 AM
Why is maneuverability even a thing in space?

Because it's a game and not some hardcore astronaut simulator.

John Madden! (http://youtu.be/Hv6RbEOlqRo)
Title: Re: Elite: Dangerous
Post by: Rushy on April 16, 2015, 01:38:02 AM
John Madden! (http://Moonbase Alpha provides a realistic simulation of…: http://youtu.be/Hv6RbEOlqRo)

Vindictus can't into links.
Title: Re: Elite: Dangerous
Post by: Vindictus on April 16, 2015, 01:39:06 AM
John Madden! (http://Moonbase Alpha provides a realistic simulation of…: http://youtu.be/Hv6RbEOlqRo)

Vindictus can't into links.

I'm posting from my phone so I blame android.

Fixed. I put 2 links in one.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 10, 2017, 07:22:36 AM
Have you gotten to Sag A* yet?

Yes, I arrived five days ago. Here's the exploration data:

{ "timestamp":"2017-02-06T05:21:12Z", "event":"Scan", "BodyName":"Sagittarius A*", "DistanceFromArrivalLS":0.000000, "StarType":"SupermassiveBlackHole", "StellarMass":516608.000000, "Radius":10813403136.000000, "AbsoluteMagnitude":20.000000, "Age_MY":486, "SurfaceTemperature":0.000000, "SemiMajorAxis":521224192.000000, "Eccentricity":0.881000, "OrbitalInclination":-5.192616, "Periapsis":352.536316, "OrbitalPeriod":57710156.000000, "RotationPeriod":301.967163 }
Title: Re: Elite: Dangerous
Post by: xasop on February 10, 2017, 07:31:02 PM
"SurfaceTemperature":0.000000

(http://img.sjm.so/confused)
Title: Re: Elite: Dangerous
Post by: Particle Person on February 15, 2017, 07:20:57 PM
Yeah, I'm not sure. Maybe my ship's sensors can't detect heat to that degree.
Title: Re: Elite: Dangerous
Post by: Fortuna on February 16, 2017, 03:49:06 AM
How can you even get temperature data from a black hole?
Title: Re: Elite: Dangerous
Post by: xasop on February 16, 2017, 04:22:22 AM
How can you even get temperature data from a black hole?

Hawking radiation.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 21, 2017, 07:00:24 AM
How can you even get temperature data from a black hole?

Apparently I cannot
Title: Re: Elite: Dangerous
Post by: Particle Person on February 21, 2017, 07:01:03 AM
Maybe my ship was accidentally calculating how many black holes there are in Star Citizen LOL
Title: Re: Elite: Dangerous
Post by: xasop on February 21, 2017, 02:13:57 PM
Maybe my ship was accidentally calculating how many black holes there are in Star Citizen LOL

Star Citizen has an enormous black hole, though. It's called their bank account.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 11, 2018, 11:23:34 PM
>2018
>still playing Elite: Dangerous

2018 is upon us, and along with it comes a new season of updates for Elite, titled "Beyond". This season will consist of two major updates: one this quarter (open beta has concluded, live release is expected within a few weeks), and another in Q4. There will be two smaller updates in Q2 and Q3, which will add more missions, ships, and general QoL improvements. You can read a more detailed roadmap here, (https://forums.frontier.co.uk/showthread.php/397639-Elite-Dangerous-2018-Roadmap-Regularly-Updated) but I'll offer a quick rundown of the major updates.

Q1 Update

Q4 Update (this is the big one)

Overall, pretty good stuff. All free, too. I played the open beta for the upcoming Q1 update, and it's great. Trading no longer requires the use of third party tools to be effective, and the new planetary textures are wonderful. A lot of these are core improvements that the playerbase have been requesting for a long time, having become tired of Frontier simply bolting on new headline features to an incomplete base game. Essentially, Frontier want to make sure they have a very solid foundation of core gameplay mechanics before moving on to the next paid release, which I am 90% sure will be atmospheric landings and will either arrive at the end of 2018 or sometime in 2019.

Oh, also, Thargoids are currently burning a path of destruction straight toward Earth.
Title: Re: Elite: Dangerous
Post by: Cain on February 13, 2018, 11:59:13 AM
This sounds like a pretty fun game. Might hold me over until 2023 or some shit when Scam Shitizen comes out. Also, what the hell is a Thargoid?
Title: Re: Elite: Dangerous
Post by: Particle Person on February 17, 2018, 10:01:39 PM
Thargoids are spooky aliens which have been messing with humanity since 1984. This is one of their ships:

(https://vignette.wikia.nocookie.net/elite-dangerous/images/8/82/Elite_Dangerous_Unknown_Ship_HD.png/revision/latest?cb=20170106035328)
Title: Re: Elite: Dangerous
Post by: xasop on February 17, 2018, 10:27:07 PM
Thargoids are space flowers which have been messing with humanity since 1984.

Fixed.
Title: Re: Elite: Dangerous
Post by: Dr David Thork on February 17, 2018, 10:40:26 PM
1984 you say? The same year the Macintosh went onto the market! Those spooky aliens are really did start messing with us.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 19, 2018, 07:09:48 AM
are really did
Title: Re: Elite: Dangerous
Post by: Cain on February 19, 2018, 02:04:33 PM
That Thargoid ship has an...... interesting design, to say the least. I look forward to getting blasted into oblivion by a space flower.
Title: Re: Elite: Dangerous
Post by: Particle Person on February 21, 2018, 02:37:44 AM
You can already get blasted by a space flower actually, they've been killing people for a few months now (and they're hard as hell). They even began to cripple space stations. The new ships arriving in 3.0 (which launches Feb. 27, we learned today), are smaller, cuter, and also a throwback to the original 1984 octagonal design:

(https://vignette.wikia.nocookie.net/elite-dangerous/images/7/72/Thargoid-Scouts.png/revision/latest?cb=20180112170956)

The arrival of the scouts coincides with the Thargoids arrival at "the bubble", which is the area of space roughly centered around Sol that most of humanity inhabits. They began their invasion in the Pleiades nebula, where humanity has a few outposts and where AEGIS, an organization dedicated to researching alien life, has a lot of laboratories. Each week, a few more stations are attacked, and last week they finally arrived at the edge of inhabited space. I suspect when 3.0 releases, we'll be seeing a lot of these guys around inhabited space.
Title: Re: Elite: Dangerous
Post by: juner on February 21, 2018, 03:24:09 AM
FYI I am permabanning anyone who votes for SC.

I have never even played Elite.
Title: Re: Elite: Dangerous
Post by: Cain on March 01, 2018, 05:58:52 PM
So the general consensus is Elite is good? Or is SC still objectively better?
Title: Re: Elite: Dangerous
Post by: Rushy on March 02, 2018, 05:08:10 AM
So the general consensus is Elite is good? Or is SC still objectively better?

The answer to both of those questions is yes.
Title: Re: Elite: Dangerous
Post by: Cain on March 02, 2018, 05:36:16 PM
So the general consensus is Elite is good? Or is SC still objectively better?

The answer to both of those questions is yes.
Well, SC is better until someone shoots the shield generator.....
Title: Re: Elite: Dangerous
Post by: crutonius on April 07, 2018, 11:37:11 PM
So the general consensus is Elite is good? Or is SC still objectively better?

Elite dangerous supports vr. Imo a space sim that doesn't support vr is a total waste.

Ed is a narrow experience compared to sc. But it's released.

I haven't played sc much though I have a, license? I'm not sure how buying the game works currently. I'm loathe to play an unfinished game.

SC I've put a bit 1500 hours into it. Any praise you've heard is accurate. Any criticism you've heard is also accurate.
Title: Re: Elite: Dangerous
Post by: xasop on April 08, 2018, 12:27:26 AM
I haven't played sc much
SC I've put a bit 1500 hours into it.

(http://i1.kym-cdn.com/photos/images/newsfeed/000/787/356/d6f.jpg)