On beardo's recommendation, I played DOOM. It's great! I'm really glad that they kept true to the characteristics of the older games in the series, and didn't try to emulate modern shooters by including recharging health, a two-weapon limit, reloading, and the like. Or, for that matter, a lengthy intro mission that just has you walking around in a safe area while a bunch of NPCs talk to you. Seriously, why the fuck has that last one become so common in shooters? It's not like they can't have a story or anything, but there are other ways to deliver exposition than just putting the action on hold for ten or fifteen minutes at the start of the game so the characters can explain it all to you.
The only (minor) problem that I had with the game is that the villain was completely pointless. Technically, yeah, she set everything into motion, but as far as the gameplay goes, she's meaningless. You barely interact with her at all throughout the game, and whenever she appeared in a hologram or was mentioned in dialogue, she might as well have been just randomly popping up to say "oh btw I exist." There was no need to include her in the game. If they wanted to give us a villain, then they should have gone all out and given us an awesome villain, not a great big nothing.