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Messages - Rushy

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4581
Arts & Entertainment / Re: Dark Souls
« on: April 07, 2014, 02:02:43 AM »
I'd watch that almost as much as Dave's tutorial to holding things in your hands.

I would ask if you're serious, but maybe I don't want to know.

4582
Arts & Entertainment / Re: Dark Souls
« on: April 06, 2014, 11:09:59 PM »
When Dark Souls 2 comes out for PC I am going to post an entire walkthrough of the game doing nothing but complaining about its terrible design. Blanko will watch every single one of them.

4583
Technology & Information / Re: Ask Rushy about Bitcoins.
« on: April 06, 2014, 07:38:56 AM »

4584
Arts & Entertainment / Re: Dark Souls
« on: April 05, 2014, 11:56:33 PM »

4585
Arts & Entertainment / Re: Dark Souls
« on: April 05, 2014, 08:49:03 PM »
@Vauxy/Ghost of V: Get the sequel.  You'll like it.

Nope, already watched a speedrun and I hate it.

It's hard to ignore the terrible design in all of the videos.

4586
Technology & Information / Re: solar roadway prototype completed
« on: April 05, 2014, 01:50:25 AM »
I asked about the oil, tar, and rubber buildup.  I'll let you know what/if they respond.


As for electricity: yes larger panels would be cheaper to buy but usually by a private business and requiring several square miles of land.
Solar panels on homes is a great idea but it hasn't become mainstream yet, mostly due to the price of a solar system.


So why would roads be better than a plant?
First off, roads are owned by federal, state, or local towns depending on the type of road.  So rather than one private company owning a solar plant, its owned by a local town.
With a private plant, the land has to be purchased, zoned, and analyzed by the DEC for environmental impact.  Roads don't have such a problem (except new ones) as they are already allocated space. 
And because its used space, owned by a local government, the power generated can be used for any number of purposes.  The largest I see is incentive.


Every town and city wants people and businesses to move in.  If you can offer them a percentage of the generated power, you'll have the advantage over other locations and the upkeep will be minimal.  Its not like a tax break or subsidy where you have to budget it in every year.  You simply take the energy being generated and send it to the various businesses and homes.


This way you don't have to rely on land you may not he able to afford, don't have to worry about ruining your landscape (some people are very touchy about that) and its controlled by the local, state, or federal government depending on what kind of road it is.

I'll definitely be watching as it progresses.

Not a bad idea.

Solar farms tend to be a bit ugly. If you put them in a road I guess you get over that problem.

Solar farms are straight sci-fi cool looking and I won't have you saying otherwise. Especially the ones that use an array of mirrors instead of solar panels.

4587
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 06:01:19 AM »
I thought you learned form a korean master.

I never said what he was a master of, I don't even think he was an actual korean. I think it is illegal for them to teach their ways to the white people.

Good, so we agree that you can beat Starcraft by picking different methods at random? I'm glad that's settled.

Uhh, no. Remember when I asked you to provide evidence that was possible? You didn't (because it isn't). Feel free to take that offer up any time. The only thing you determined was that picking a zerg rush when it is a good time to pick it wins. In other words, you win if your intelligently choose a strategy. Your random trial and error attempts will always result in a loss.


4588
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:54:03 AM »
That's still fine. If we picked zerg rush at random where it works, we can pick something else where it doesn't.

Yes, Starcraft actually requires you to use different strategies to defeat different players. That must be mind blowing for a Dark Souls player such as yourself. I'm glad you could finally come to your senses on this issue.

4589
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:47:02 AM »
That's irrelevant, like it is in your argument about Dark Souls. We can try again if we fail, like trial and error dictates.

You won't eventually win all games, though, just some. In Dark Souls you win literally all fights against the computer by dodging and stabbing. A 6pool zergling rush may work against Protoss/Zerg sometimes, but it will never work against Terran. In fact if a 6pool works at all you are playing an absolutely abysmal Starcraft player or a computer on Normal or lower.

Beardo we should play Starcraft some time. It is fun and I am not very good.

4590
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:42:53 AM »
Yes, now we're back to a real equivalent, where we can just use the same strategy to eventually win. Very convenient indeed.

Please proceed to use that strategy to win all Starcraft games. I really would like to see it.

4591
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:39:32 AM »
It's okay, we have infinite attempts, remember? So let's take a zerg rush for instance, would that not ever win a game?

That depends on your opponent.

Well, that's convenient. I guess we don't even need to randomise anything to win matches.

Which is exactly what the argument was about. I'm glad you realize that your "hurr durr I can pick a strategy at random" argument is erroneous.

4592
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:17:25 AM »
What about rushing with anything else? Would that not win any games?

That would depend on who I'm playing. I change strategies based on my opponent in Starcraft. I don't need to do that in Dark Souls. Dodge/stab beats everything, including other players, unless they can dodge/stab better than I can. Then its just a game of twitch fighting. Quite droll.

4593
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 05:01:27 AM »
Would rushing with SCVs not win any games in Starcraft?

Only when I do it, though. The true secret of SCV rushing has been passed down to me by a Korean master who has dominated the field of Starcraft for over 200 years.

4594
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 04:45:37 AM »
You can't win games in Starcraft. Okay.

Not in the fashion you have described up to this point. Trial and error does not win you any games in StarCraft. You must intelligently pick a strategy to win, unlike "thinking not required" Dark Souls. The same strategy will always eventually win.

4595
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 04:41:11 AM »
You didn't answer my question.

I see you also ignored my point.

If a winning game can be reduced to a series of button clicks, then why wouldn't that same sequence of clicks be able to win as well?

There is no "winning game."

4596
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 04:31:05 AM »
But why wouldn't it be true? If a winning game can be reduced to a series of button clicks, then why wouldn't that same sequence of clicks be able to win as well? Even if the AI adapts differently (again, unlikely), we would still have infinitely many attempts.

It's not true because you have no evidence for it. If you pick a random strategy to use against an opponent in StarCraft, you will always lose. That's a pretty easily falsifiable statement. All you have to do is compile a list of all possible button clicks and then pick from that list randomly, then proceed to win a game of StarCraft against another player or AI. If you can't do that, then why bother making the assumption that you can? You're just arguing a straw man at this point.

4597
Arts & Entertainment / Re: Dark Souls
« on: April 04, 2014, 04:23:35 AM »
But there's nothing stopping the random strategy from being exactly same as the one where the player has actively adapted to their opponent.

If this were true, then I suggest you provide evidence of it. This will be the third time I've asked, and probably the third time you'll gloss over it.

4598
Technology & Information / Re: solar roadway prototype completed
« on: April 04, 2014, 01:58:43 AM »
The Facebook page of solar roadways (the people in the pic).  They linked it.


As for expense, yeah.  But at the same you have a quick ROI with no plowing for winter and electrical production.

What is the overall purpose other than looking neat, though? I understand they produce electricity, but they can do that without putting them under cars, where they will produce less and less electricity as tar, rubber and oil build up on their surface. Why not sink your money into a nice big solar farm? Roads with asphalt and tar are not necessarily great for the environment, but neither is slapping down roads made of solar panels.

If they can mass produce these, why not just use them as normal high endurance solar panels? Even with the heating elements and LEDs, I'm not understanding the end result here, you could make both of those things cheaper than solar panels and just outsource the electricity to larger, cheaper solar panels elsewhere.

4599
Technology & Information / Re: solar roadway prototype completed
« on: April 04, 2014, 01:47:19 AM »
Neat idea but looks really, really expensive.


Also the front page image is awful, where did you even find this site?

4600
Arts & Entertainment / Re: Dark Souls
« on: April 03, 2014, 07:59:32 PM »
Rushing with SCV's works every time.

Only when I do it, though. The true secret of SCV rushing has been passed down to me by a Korean master who has dominated the field of Starcraft for over 200 years.

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