4581
Arts & Entertainment / Re: Dark Souls
« on: April 07, 2014, 02:02:43 AM »I'd watch that almost as much as Dave's tutorial to holding things in your hands.
I would ask if you're serious, but maybe I don't want to know.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'd watch that almost as much as Dave's tutorial to holding things in your hands.
@Vauxy/Ghost of V: Get the sequel. You'll like it.
Nope, already watched a speedrun and I hate it.
I asked about the oil, tar, and rubber buildup. I'll let you know what/if they respond.
As for electricity: yes larger panels would be cheaper to buy but usually by a private business and requiring several square miles of land.
Solar panels on homes is a great idea but it hasn't become mainstream yet, mostly due to the price of a solar system.
So why would roads be better than a plant?
First off, roads are owned by federal, state, or local towns depending on the type of road. So rather than one private company owning a solar plant, its owned by a local town.
With a private plant, the land has to be purchased, zoned, and analyzed by the DEC for environmental impact. Roads don't have such a problem (except new ones) as they are already allocated space.
And because its used space, owned by a local government, the power generated can be used for any number of purposes. The largest I see is incentive.
Every town and city wants people and businesses to move in. If you can offer them a percentage of the generated power, you'll have the advantage over other locations and the upkeep will be minimal. Its not like a tax break or subsidy where you have to budget it in every year. You simply take the energy being generated and send it to the various businesses and homes.
This way you don't have to rely on land you may not he able to afford, don't have to worry about ruining your landscape (some people are very touchy about that) and its controlled by the local, state, or federal government depending on what kind of road it is.
Not a bad idea.
Solar farms tend to be a bit ugly. If you put them in a road I guess you get over that problem.
I thought you learned form a korean master.
Good, so we agree that you can beat Starcraft by picking different methods at random? I'm glad that's settled.
That's still fine. If we picked zerg rush at random where it works, we can pick something else where it doesn't.
That's irrelevant, like it is in your argument about Dark Souls. We can try again if we fail, like trial and error dictates.
Yes, now we're back to a real equivalent, where we can just use the same strategy to eventually win. Very convenient indeed.
It's okay, we have infinite attempts, remember? So let's take a zerg rush for instance, would that not ever win a game?
Well, that's convenient. I guess we don't even need to randomise anything to win matches.
What about rushing with anything else? Would that not win any games?
Would rushing with SCVs not win any games in Starcraft?
Only when I do it, though. The true secret of SCV rushing has been passed down to me by a Korean master who has dominated the field of Starcraft for over 200 years.
You can't win games in Starcraft. Okay.
You didn't answer my question.
If a winning game can be reduced to a series of button clicks, then why wouldn't that same sequence of clicks be able to win as well?
But why wouldn't it be true? If a winning game can be reduced to a series of button clicks, then why wouldn't that same sequence of clicks be able to win as well? Even if the AI adapts differently (again, unlikely), we would still have infinitely many attempts.
But there's nothing stopping the random strategy from being exactly same as the one where the player has actively adapted to their opponent.
The Facebook page of solar roadways (the people in the pic). They linked it.
As for expense, yeah. But at the same you have a quick ROI with no plowing for winter and electrical production.
Rushing with SCV's works every time.