Can you describe the stereotype?
In a word? Mushrooms.
Morrowind is a funky game that only true funksters can appreciate. Oblivion, however, is a white bread game made for conservative congressmen.
Oh really? Since you've already posted TvTropes as a criticism of Oblivion, then obviously the same must work for Morrowind. Let's take a look: (
http://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting)
Post-Tolkien, this usually has at least three of the standard Five Races of heroic peoples:
Dwarves
...Yes.
Elves
...Yes.
Humans
Do I have to say yes or do you need to think this one out a bit?
As an alternative, Humans can be divided into races. Normally, this is done by using hair color and/or a Fantasy Counterpart Culture.
...Yes.
Any of the above being called by a different name is allowed. That applies to humans, too.
Yes, everything that even remotely looks like an elf should have "mer" in the name, including dwarves!
Our Monsters Are Different
Check out how wacky and zany and "different" our monsters are!
Functional Magic
Magic A Is Magic A, almost invariably
Black Magic (Dark Is Not Evil is allowed as an implementation detail)
Squishy Wizards
Linear Warriors, Quadratic Wizards
Yes.
At least two of the following:
The Empire
The Kingdom
The Alliance
The Horde (usually Undead or Orcish, and every so often, Beast Men, when the author wants a little variety or is a fur-fan. For even more variety, all three at once.)
Standard royal courts
Well, there is an empire, but as for the name itself there is no other entity, so this I can't really say. Though five great houses that you are born into for political power is not really groundbreaking, unless Game of Thrones strikes you as "new and original."
A (usually) European-style Pseudo-Medieval setting.
Check.
Generally Medieval Stasis; the general dividing line is that any technology that Leonardo da Vinci wouldn't have drawn renders the setting non-compliant, unless said technology is a Relic Of The Past.
Yes and no. The dwemer built some awesome stuff, but then magically disappeared so that the world could stay in a medieval shit hole. I'm going to give this one a check.
Fantasy Gun Control: You'd better learn how to use a bow, Mack, 'cause that gun's just gonna click.
Dwemer: Good enough to make robots, too dumb to make guns. Weird.
The Sword And Sandal subgenre thrives in a Fantasy Counterpart Culture in the ancient world and — just to make life confusing — can cheerfully co-exist with other portions of the world having a pseudo-medieval setting.
Check.
Similarly, technology is often all over the place, with Iron, Bronze, and Stone-age weapons existing alongside actual Middle Age- and early Renaissance-era weapons. Even if there are no guns, for example, you will often easily find rapiers, light blades that only came about in Real Life because guns began making armor less prevalent.
Yes.
Fantasy Character Classes, if the work in question is a Roleplaying Game of some kind, though this is not a necessary element. If it's not a game it may still feature some of the character archetypes that inspired the modern classes.
Morrowind is literally D&D when it comes to this.
The lesson here guys is there is no TES game that isn't a generic fantasy game, no matter how much you want to say it is unqiue or original. That goes doubly so for Morrowind, which is on top of being a generic fantasy, also has a pretty generic setting and landscape.