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Arts & Entertainment / Re: Kerbal Space Program
« on: August 26, 2015, 03:27:13 PM »I'm playing the career game.
There are a couple of mods that would greatly enhance the enjoyment of your career game, especially if you prefer to play in short bursts. Science grinding can get super annoying.
- CapCom: Mission Control on the Go - A contract management window available in all scenes; accept, decline, or cancel contracts without going back to the Mission Control Center.
- Contract Window+ - A new, more flexible contract monitoring window. Really useful for showing your progress toward completing mission objectives in real-time.
- KerbalScienceExchange - Lets you exchange science points and funding. I often find myself with an abundance of cash and just a few of science points away from my next tech, and it's nice to be able to spend some cash for science over grinding for it.
- [X] Science - A Science Checklist plugin for KSP. Basically it gives you a checklist of every science experiment you're capable of conducting and your progress toward them. For instance, if you haven't yet produced a crew report from a splashed-down command pod, then there will be an item on the checklist for it telling you what to do and how much science you'll earn. Really, really useful.