I don't know why you keep bringing up Skyrim like it's some kind of insult. At least in that game you don't have to lock yourself into an immutable plan right at the beginning. The classless system allows for more organic and believable character growth. Tamriel is not a vocational society where everybody is born into their skillset and profession. Just like on our own flat earth, people develop all sorts of odd combinations of skills over time (I definitely wish they would stop lopping off skills with each new game). For example, one of my characters is an Imperial who was a hunter during his early levels. After a profound religious experience, he dedicated his life to the service of Talos and began training as a knight. That wasn't something I had planned during character creation, so if I wanted to do the same thing in one of the previous games I would have to use the console.