On the Notion of Dark Souls
18:07 Blanko Enemies that get stuck don't return to their spawn points
18:07 pizaaaaplanet Correct
18:07 Blanko So since the warrior returned to his spawn point, he must have deaggro'd
18:08 pizaaaaplanet Assuming he has. I've been unable to reproduce that
18:08 Blanko Because you're bad at video games
18:08 pizaaaaplanet Which, by the way, only confirms my proposal that the game is not well-designed
18:08 Blanko Yes, the game is unsuitable for your skill level
***
18:17 pizaaaaplanet You appear to confuse "gud things" with design
18:17 pizaaaaplanet There are many games that are designed like utter shit that people enjoy. Good design is not a prerequisite for a good game
18:18 pizaaaaplanet Good design is extraordinarily rare, and it's difficult to take you seriously when all you have to say is "all these design flaws are because GET GOOD"
18:18 Blanko Aside from a bug with mobs getting stuck, everything you're proposing as "bad design" is just "this is too hard"
18:18 pizaaaaplanet Not at all
18:19 Blanko Actually, yeah
18:19 pizaaaaplanet An expectation for me to know a key combination that's not stated to me is poor design
18:19 Blanko It's not hard at all
18:19 pizaaaaplanet Yes, I can Google it, or I can ask you. It's not good game design that I have to.
18:19 Blanko True
18:19 Franklin casual scum
18:20 Blanko You could have figured it out yourself
18:20 Franklin "hold my hand mr. video game"
18:20 Franklin fucking filthy casuals
18:20 pizaaaaplanet Blanko: Yes, that's what we call "trial and error gameplay" <3
18:20 pizaaaaplanet (A form of poor design)
18:20 Blanko Woah okay
18:20 Blanko A form of game design is poor BECAUSE I SAID SO
18:21 pizaaaaplanet Nah, I've taken a course on that, I'm far from an expert, but I understand the principles
18:21 pizaaaaplanet But let's try this the other way around
18:21 pizaaaaplanet Dark Sols is gud design BECAUSE I SAID SO
18:21 Blanko >course on game design
18:21 Blanko Alright, bigshot
18:21 pizaaaaplanet Software design*
18:22 Blanko So not relevant
18:22 pizaaaaplanet Stop the presses, Dark Souls is not software
18:23 Blanko Yeah, I'm sure software design 101 deals all the objective facts about trial and error gameplay
18:23 pizaaaaplanet In case you haven't noticed, I'm a software developer with a tad more experience than "software design 101", but I think I do agree your University of /v/ degree is probably better
***
19:01 pizaaaaplanet We'll have to agree to disagree on the crestfallen guy. It breaks a number of principles I listed, which are standard knowledge. You're welcome to substitute it with your own view of good design, although you may want to elabroate on it when you do so
19:01 Blanko Like you said yourself, it's "case-specific"
19:02 pizaaaaplanet Wrong principle
19:02 Blanko So I don't see how some principles are applicable when we're treating things case-by-case anyway
19:03 Blanko I don't personally see a design difference between the crestfallen guy and figuring out how to methodically clear a room of enemies
19:03 pizaaaaplanet If you're going to take things I said about one thing and apply it to others, then I'm going to do the same and claim that the crestfallen guy being a bug
19:03 pizaaaaplanet is a bug*
19:03 Franklin Wait
19:04 Franklin You guys are still fucking going on this topic?
19:04 Blanko Yes
19:04 Blanko Problem?
19:04 Blanko pizaaaaplanet: The only principle I recall you specifically mentioning was the undocumented interface one
19:05 Franklin I'm going to go smoke a cig, and maybe get some food. If you fuckers are still going I will be impressed by your combined stubbornness and unwillingness to reach consensus on such a stupid topic.