Here you go:
http://universesandbox.com/blog/2016/02/n-body-problem/
By default, the simulations in Universe Sandbox ² try to set an accuracy which prevents orbits from falling apart due to error. This means setting a maximum error tolerance for each step and also making sure the total error doesn’t reach an upper limit.
If you crank up the time step, the simulation then has to take fewer, larger steps. This means the potential for greater error. And the greater the error, the more likely it is that an orbit, which otherwise would be stable, falls apart. Moons crash into planets, Mercury gets thrown out of the solar system — things like that.
This isn’t what most people want in their simulations. But at the same time, most people also don’t want a limit on how fast they can run their simulation. This is a problem.
An imperfect solution
So how can we get around this problem? How can we accurately simulate thousands of objects while still allowing for large steps forward in time? For example, what if you wanted to simulate our solar system on a time scale of millions of years per second so that you could see the evolution of our Sun?
One solution proposed by Thomas, our physics programmer, is to allow for a special mode within simulations running at high time steps. This mode (which of course could be toggled) would collapse the existing n-body simulation into a series of 2-body problems: Moon & Earth, Earth & Sun, Europa & Jupiter, Jupiter & Sun, etc.
Solving a 2-body problem is much easier than solving an n-body problem. Not only is it faster computationally, but there is also a relatively arbitrary difference between figuring out where the two objects will be in one year and where they’ll be in a million years — it still requires just one calculation. So if you collapse an n-body simulation into a series of two-body problems, the simulation could take one big step forward, instead of taking the small steps needed for calculating it as an n-body problem.
The results won’t be entirely accurate, as this method would effectively ignore all gravitational influences outside of the main attractor. As mentioned before, calculating Earth’s orbit by looking at how it interacts with just the Sun is not accurate, as Earth is also affected by every other body. The Sun, however, is the most significant factor by far, because it is much more massive than any other object in our solar system. The other, much smaller forces tend to have little effect overall in non-chaotic systems. So while it’s not correct, it’s close enough when simulating something relatively stable like our solar system.
See bolded. They admit that the methods used are not correct.
I believe that these are the same work-around methods QED considers to have solved the n-body problems. While in common use, it is my opinion that the commonality does not have anything to do with a correct depiction or simulation of Newtonian gravity.
I think what is wrong is that you just don’t understand differential equations. If you have a coupled differential equation, then you can represent it as two uncoupled differential equations. This usually makes them easier to solve. The penalty is that you have to solve twice as many!
You continue to insist that this decoupling method is somehow not genuine. That it cheats the system somehow, or implies that the original equations are somehow invalid.
It’s like if you wanted to solve the problem: 5+7=?, and I said: “hey just do this”: 5+7=5+5+2=10+2=12.
And then you say: “there is a flaw in your method if you have to take some shortcut.”
No Tom, that’s just how arithmetic works...
You just don’t understand how differential equations work.
That’s all!
The moment you acknowledge this, and take action to remedy it - by LEARNING, is the moment you begin to enter the scientific discourse.
Right now, you are not part of that scientific discussion. You are reacting like a cornered intransigent, and to avoid changing an entrenched position, it sounds like you are just making stuff up.
Which is exactly what you’re doing.
I implore you to abandon this argument. The internet is written in ink, and with every reply you sink another nail into the coffin of your potential future reputation. Nothing will come from this that benefits you.