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Messages - Particle Person

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21
Arts & Entertainment / Re: Elite: Dangerous
« on: February 21, 2018, 02:37:44 AM »
You can already get blasted by a space flower actually, they've been killing people for a few months now (and they're hard as hell). They even began to cripple space stations. The new ships arriving in 3.0 (which launches Feb. 27, we learned today), are smaller, cuter, and also a throwback to the original 1984 octagonal design:



The arrival of the scouts coincides with the Thargoids arrival at "the bubble", which is the area of space roughly centered around Sol that most of humanity inhabits. They began their invasion in the Pleiades nebula, where humanity has a few outposts and where AEGIS, an organization dedicated to researching alien life, has a lot of laboratories. Each week, a few more stations are attacked, and last week they finally arrived at the edge of inhabited space. I suspect when 3.0 releases, we'll be seeing a lot of these guys around inhabited space.

22
Arts & Entertainment / Re: Elite: Dangerous
« on: February 19, 2018, 07:09:48 AM »
are really did

23
Arts & Entertainment / Re: Elite: Dangerous
« on: February 17, 2018, 10:01:39 PM »
Thargoids are spooky aliens which have been messing with humanity since 1984. This is one of their ships:


24
Arts & Entertainment / Re: Elite: Dangerous
« on: February 11, 2018, 11:23:34 PM »
>2018
>still playing Elite: Dangerous

2018 is upon us, and along with it comes a new season of updates for Elite, titled "Beyond". This season will consist of two major updates: one this quarter (open beta has concluded, live release is expected within a few weeks), and another in Q4. There will be two smaller updates in Q2 and Q3, which will add more missions, ships, and general QoL improvements. You can read a more detailed roadmap here, but I'll offer a quick rundown of the major updates.

Q1 Update
  • Improved planetary textures
  • New ship: The Chieftain
  • Overhauled trading tools
  • Overhauled engineering system to reduce RNG and tedium
  • Overhauled crime and punishment system
  • Challenging wing missions that can be properly shared with other players
  • The ability to pirate megaships
  • Little weenie aliens for new players to fight (and probably other alien stuff)
  • A whole slew of other little changes and additions, ship buffs, new ship voices, Galnet Audio, and so on.

Q4 Update (this is the big one)
  • Complete re-work of exploration tools and mechanics
  • New celestial phenomena to find whilst using those tools and mechanics
  • Complete re-work of mining mechanics
  • "The Codex", a sort of in-game lore repository as well as a personal log of discoveries
  • New in-game player groups called "squadrons", these will fill the role of traditional MMO guilds, and will be able to purchase mobile fleet carriers
  • Further improvements to planetary surface generation, overhauled "scatter-rock" system and better fog and vapor effects (this is their concept goal)
  • A new and improved lighting model

Overall, pretty good stuff. All free, too. I played the open beta for the upcoming Q1 update, and it's great. Trading no longer requires the use of third party tools to be effective, and the new planetary textures are wonderful. A lot of these are core improvements that the playerbase have been requesting for a long time, having become tired of Frontier simply bolting on new headline features to an incomplete base game. Essentially, Frontier want to make sure they have a very solid foundation of core gameplay mechanics before moving on to the next paid release, which I am 90% sure will be atmospheric landings and will either arrive at the end of 2018 or sometime in 2019.

Oh, also, Thargoids are currently burning a path of destruction straight toward Earth.

25
Suggestions & Concerns / Re: FAO Pete Svarrior . . .
« on: December 18, 2017, 11:17:49 PM »
This is tfes.org, so you are on what you refer to as the "TFES organization" right now. I think Pete explained the history of the two societies pretty thoroughly. This community (tfes.org) split from theflatearthsociety.org some time ago due to administrative issues.

26
Suggestions & Concerns / Re: Renewed FES merger talks
« on: October 24, 2017, 06:04:04 AM »
I'm fine with continuing to discuss the matter. [...]

Never mind!

27
Suggestions & Concerns / Re: Renewed FES merger talks
« on: October 24, 2017, 04:51:36 AM »
Well, John Davis didn't like Parsifal's most recent proposal (the exact same proposal John Davis made to us, but reversed), so he's now apparently opposed to the idea forever.

I doubt this is something Daniel would agree to, or that I should agree to in his stead; or our members and staff will for that matter. I can ping him about it, but I wouldn't hold my breath. I do see your point though - that we wouldn't agree to the same deal.

Oh well! While it does seem I continually adjusted our wants to your concerns, the base premise is untenable. I have promised not to try again if this fails, and I will keep my word to that. Cheers.

28
Suggestions & Concerns / Re: Renewed FES merger talks
« on: October 24, 2017, 02:13:57 AM »
As I said on the other side, I don't see any benefit to unifying if there's no forum merge.

29
I love the style.

30
I'm not going to buy it, but I do like it.

31
Arts & Entertainment / Re: Now Playing (the Video Game Version)
« on: July 06, 2017, 09:50:28 PM »
PlayersUnknown Battleground. Good shit, hit me up if anyone wants to do some murdering together.

I think I'll buy this soon.

32
Arts & Entertainment / Re: Now Playing (the Video Game Version)
« on: April 30, 2017, 01:29:29 AM »
What Remains of Edith Finch is probably the best "walking simulator" (this term is a bit of a disservice in this case, since there are some actual fun game mechanics) I've ever played.

33
Arts & Entertainment / Re: Star Citizen
« on: April 30, 2017, 01:28:23 AM »
The next update to Star Citizen will be the biggest it's ever had. This will make or break the game and the set the pace going forward (again). If these features are implemented properly Star Citizen will have a glorious future. If we get another buggy mess, it's going to be downhill from here.

That's a bit dramatic. Of course it's going to be a buggy mess - that doesn't mean that it's all downhill afterwards.

34
Arts & Entertainment / Re: Star Citizen
« on: April 15, 2017, 12:55:58 AM »
Star Citizen sucks lol

35
Arts & Entertainment / Re: Now Playing (the Video Game Version)
« on: March 06, 2017, 02:34:14 PM »
implying video games are good

36
Arts & Entertainment / Re: Star Citizen
« on: March 04, 2017, 02:10:34 AM »
Oh, I was under the impression that the full single player campaign had been released already since it allows you to purchase it on the site, and I was watching a video of some guy doing missions. May end up buying into the Alpha just because it seems like it has a lot of potential.

You could also buy Elite: Dangerous, which is a similar kind of game, just much further along in development.

37
Arts & Entertainment / Re: Elite: Dangerous
« on: February 21, 2017, 07:01:03 AM »
Maybe my ship was accidentally calculating how many black holes there are in Star Citizen LOL

38
Arts & Entertainment / Re: Elite: Dangerous
« on: February 21, 2017, 07:00:24 AM »
How can you even get temperature data from a black hole?

Apparently I cannot

39
Arts & Entertainment / Re: Elite: Dangerous
« on: February 15, 2017, 07:20:57 PM »
Yeah, I'm not sure. Maybe my ship's sensors can't detect heat to that degree.

40
Technology & Information / Re: Windows Subsystem for Linux
« on: February 15, 2017, 07:19:11 PM »
How's that download coming

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