I have many questions about the EA formula from the Wiki listed below. If you're going to respond, this is what I would like to have explained.
y = 3/4 * root((b*x^4)/c^2,3)It does not make any sense as it includes the speed of light, which is a velocity, so the
answer will also be a velocity, not a position. It's actually worse as it uses c^2 so what does that even mean in the context of calculating a position? What's a square second? This makes the formula unusable for it's intended purpose, and I'd like an explanation.
I can see it is meant as an approximation of some more complicated math, but there is no information on what those are, how they were derived or what data was used to do so.
It also includes an undefined term "Bishop Constant" with little indication what it is, or how big. A fraction? A large number? Small?
The rest of my post is examining the Wiki page for any clues as to how this formula can be used to back up any of the claims, listed for reference.
I'm sourcing my information from here -
https://wiki.tfes.org/Electromagnetic_Acceleration1. Theory
This seems to say that light must bend and curve because cars don't go in straight lines. It then uses the Moon Tilt Illusion as evidence, but this is an
illusion so isn't a real effect, so I'm not sure why it's being used as evidence. Nothing about how to calculate or describe the bending.
1.1 Approximation
This is where an approximate formula is described, but without any references on what data was used to construct it, or what more complicated equations it is derived from.
It is the only place any numbers are presented.
2.1 Clouds Lit From Underside
This says that light curves to hit clouds from the underside. It's just a simple statement that once again boils down to "bendy light".
2.2 Horizon Dip
Again, claiming light bends up and so this can kind of explain the horizon but not really. Once more, just a statement that "light bends".
3.1 Nearside Always Seen
This says that light not only curves, but curves in different directions based on where the observer is? Again, it simply states that "light bends" but doesn't explain how all this bending still keeps the sun and moon looking like perfect spheres.
3.2 Lunar Phases
This is also extremely vague. It just states that curving light causes the phases, somehow. I see a picture of bendy lines and one of moon phases in a circle but this lacks any detail other than that the Sun sometimes can shine in ways to make shadows and then the light bends so everyone sees the same shadow. Nothing on how this can be plotted.
3.2.1 Moon Position Table
This just renames the lunar phases, it's not data.
3.3 Lunar Eclipse
This states that eclipses are caused by the moon moving above the Sun, so light must only go down from the Sun. No reason given.
4 Evidence
4.1 Celestial Sphere
This says that EA makes the sky look like it does, and so evidence is, the sky looks like it does. This again boils down to just a claim that EA is correct.
4.2 Moon Tilt Illusion
This is an illusion. It's not a real effect. Zero relevance.
In summary, all the 'theories' presented just say how "bendy light" could cause all kinds of effects, but nothing at all on how all these very different effects could work together or how. As I stated in another thread, I could claim bendy light makes all squares look like circles, and have about as much evidence to back that up as I found in the Wiki. Since I did not get any answers in
this thread I've started one focused on my question to hopefully get some answers.