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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1440 on: November 17, 2014, 03:03:46 AM »
Are you trying to do a Kirkbride/Particle Person/c0da thing?

What?

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Offline Particle Person

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1441 on: November 17, 2014, 03:08:50 AM »
The ending of the words is fuck you x10
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1442 on: November 17, 2014, 03:17:20 AM »
Okay.  This was a very productive discussion on lore.  I think we all learned a lot today.

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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1443 on: November 17, 2014, 03:19:11 AM »
I thought we were talking about graphics.

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1444 on: November 17, 2014, 03:41:53 PM »
You know what game has the most of everything?  Well, maybe not weapons, but certainly city designs, architecture, dungeon variety, and stuff like that?  TESO.

It's funny you should mention city designs, because that was one of my least favorite things about the game. Every city I visited seemed to be just like the last, too small, and too sparsely populated.
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1445 on: November 17, 2014, 06:18:40 PM »
You know what game has the most of everything?  Well, maybe not weapons, but certainly city designs, architecture, dungeon variety, and stuff like that?  TESO.

It's funny you should mention city designs, because that was one of my least favorite things about the game. Every city I visited seemed to be just like the last, too small, and too sparsely populated.

The game is nothing if not wildly inconsistent.  Whoever designed the Dunmeri cities definitely dropped the ball, same as the people who worked on the Altmeri and Breton ones.  However, some of the other cities show much more imagination in their designs, both in terms of architecture and general layout.  I already mentioned that Elden Root is a giant tree, and Hissmir in Black Marsh is a xanmeer - that is to say, a large step pyramid.  On an interesting side note, these pyramids were most likely inspired by the ones that the Mesoamericans built, because that seems to be the main influence on the Argonian culture, but there is another possibilty.  Similar pyramids, called ziggurats, were built by ancient Mesopotamians.  And who else do we know was inspired by Mesopotamia?  That's right, the Dwemer.  So it turns out you were all wrong in that stupid debate about whether the Dwemer were elves or dwarves.  The Dwemer are, and always have been, Argonians.

/lore

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1446 on: November 17, 2014, 06:29:27 PM »
e
The Mastery.

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Offline Daniel Jackson

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1447 on: November 17, 2014, 06:45:27 PM »
You know what game has the most of everything?  Well, maybe not weapons, but certainly city designs, architecture, dungeon variety, and stuff like that?  TESO.

It's funny you should mention city designs, because that was one of my least favorite things about the game. Every city I visited seemed to be just like the last, too small, and too sparsely populated.

The game is nothing if not wildly inconsistent.  Whoever designed the Dunmeri cities definitely dropped the ball, same as the people who worked on the Altmeri and Breton ones.  However, some of the other cities show much more imagination in their designs, both in terms of architecture and general layout.  I already mentioned that Elden Root is a giant tree, and Hissmir in Black Marsh is a xanmeer - that is to say, a large step pyramid.  On an interesting side note, these pyramids were most likely inspired by the ones that the Mesoamericans built, because that seems to be the main influence on the Argonian culture, but there is another possibilty.  Similar pyramids, called ziggurats, were built by ancient Mesopotamians.  And who else do we know was inspired by Mesopotamia?  That's right, the Dwemer.  So it turns out you were all wrong in that stupid debate about whether the Dwemer were elves or dwarves.  The Dwemer are, and always have been, Argonians.

/lore


The pyramids really were landing sites for interplanetary starships that enslaved primitive populations by posing as their gods. Mesoamericans and Mesopotamians had nothing to do with it.

Take it from me, the real Daniel Jackson.

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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1448 on: November 17, 2014, 07:14:20 PM »
lizard dwarves

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1449 on: November 19, 2014, 03:47:35 AM »

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Offline Particle Person

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1450 on: November 19, 2014, 03:52:32 AM »
I like that Daggerfall is ranked lowest for being "too big" when compared to Arena, seeing as Arena is infinitely large.
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1451 on: November 19, 2014, 02:28:42 PM »
Is it bigger than Daggerfall?  It doesn't look like Bethesda ever really measured it.

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1452 on: November 19, 2014, 02:46:48 PM »
The wilderness outside of cities generates infinitely as you travel through it.
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1453 on: November 19, 2014, 02:48:31 PM »
I see.  If it were your list, how would you order them?

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Offline Particle Person

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1454 on: November 19, 2014, 02:52:03 PM »
1. Morrowind
2. Skyrim
3. Oblivion (modded and with expansions)
4. Daggerfall
5. Arena

If I were ranking vanilla Oblivion, its place would be switched with Daggerfall. 
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1455 on: November 19, 2014, 02:56:30 PM »
We agree that Arena sucks, then.  Once I tried to play it, but I gave up when I found I couldn't even change the controls.  What did you think of Daggerfall?

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Offline Particle Person

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1456 on: November 19, 2014, 03:17:01 PM »
I like Daggerfall a lot actually, and I still play it semi-regularly. I'm still kind of unsure whether or not I should put it below Oblivion, mods or not. Daggerfall is the ultimate roleplayer's sandbox. It certainly is huge, and there is a ton of everything: factions, dialogue (if you think Morrowind's dialogue system is bad...), towns and cities, NPCs, etc. It feels like a true scale representation of a fantasy world. Of course, this results in many things feeling very repetitive, gameplay-wise. This is why I believe only people who really like roleplaying will enjoy the game, but for those who do, it's great.
Your mom is when your mom and you arent your mom.

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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1457 on: November 19, 2014, 04:01:17 PM »
1. Skyrim
2. Oblivion
3. Morrowind
4. Daggerfall
5. Arena



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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1458 on: November 19, 2014, 04:04:29 PM »
1. Skyrim
2. Oblivion
3. Morrowind
4. Daggerfall
5. Arena
Because this is the order in which the graphics are getting worse.
The Mastery.

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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1459 on: November 19, 2014, 04:27:52 PM »
Because this is the order in which the graphics are getting worse.

Not because.