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Offline Rushy

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1320 on: October 15, 2014, 01:57:22 AM »
I would have played this game if Kirkbride was the lead designer.

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Offline Particle Person

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1321 on: October 15, 2014, 02:01:30 AM »
http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Aldmeri_Dominion

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Alinor
A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."

It's not really that clear-cut.  In any case, Alinor isn't in TESO.

Disregardingly, I think we can agree that the Altmeri architecture is probably the most disappointing in the game. I like everything else. Although I am annoyed that Dunmeri buildings are all built in the Indoril style, even in areas where that doesn't make any sense. Kirkbride would be disappointed.
Your mom is when your mom and you arent your mom.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1322 on: October 15, 2014, 03:10:57 AM »
Kirkbride said that he too was disappointed by the Altmeri architecture.  I wish that he would just write a big long post in which he details everything that he likes and dislikes about the game; it would be so much easier for the rest of us.  That being said, I'm not sure if he's actually played the game or if he's just reacting to stuff he's heard about it.

As for the Dunmeri architecture thing, I myst do lore research/play moar to see if I can find anything to argue with you about.  By the way, how far did you get in the game?  Did you clear Stonefalls and Deshaan?
« Last Edit: November 17, 2014, 05:48:52 PM by Saddam Hussein »

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1323 on: October 15, 2014, 10:04:55 PM »
Cats seems to be the only animals in the game that you can't kill. I approve.
The Mastery.

Ghost of V

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1324 on: October 15, 2014, 11:01:04 PM »
When are they going to release a patch for TESO that makes the game fun?

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1325 on: October 15, 2014, 11:04:31 PM »
They will never cater to your specific opinion on what fun is. So never.
The Mastery.

Ghost of V

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1326 on: October 15, 2014, 11:05:29 PM »
I require at least .07ans of fun before I will play this game.

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1327 on: October 15, 2014, 11:07:32 PM »
What's your definition of fun?
The Mastery.

Ghost of V

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1328 on: October 15, 2014, 11:12:32 PM »
.07ans

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1329 on: October 15, 2014, 11:13:26 PM »
elaborate
The Mastery.

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Offline Snupes

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1330 on: October 15, 2014, 11:17:28 PM »
There are cigarettes in joints. You don't smoke it by itself.

Ghost of V

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1331 on: October 15, 2014, 11:36:24 PM »
elaborate

Fun is on a scale of 0-1 Andrews (An). 1 Andrew is the maximal amount of fun (only Andrew has this) and everything else is somewhere between zero and Andrew.

As you can clearly see: Fun is a measurable concept measured in Andrews. I require .07ans to start having 'fun', but it may be different for you.

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1332 on: October 15, 2014, 11:39:57 PM »
What would the game require in order for it to have .07ans of fun for you?
The Mastery.

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Offline Snupes

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1333 on: October 16, 2014, 12:03:26 AM »
What would the game require in order for it to have .07ans of fun for you?
elaborate
.03ans less than .1ans.
There are cigarettes in joints. You don't smoke it by itself.

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1334 on: October 16, 2014, 12:07:13 AM »
enough
The Mastery.

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1335 on: October 16, 2014, 12:07:37 AM »
I am having 1.34x10-34 ans of fun reading this.

Ghost of V

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1336 on: October 16, 2014, 12:09:01 AM »
What would the game require in order for it to have .07ans of fun for you?

More facial options for the chars, mostly.

But also flying mounts, blood elves, and trolls.

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Offline beardo

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1337 on: October 16, 2014, 12:13:44 AM »
There are no blood elves in TES lore, deal with it. But there are trolls. I've heard about no plans on new PC facial options, but they will implement a more realistic facial animation engine at some point.
The Mastery.

Saddam Hussein

Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1338 on: October 16, 2014, 02:23:24 AM »
Cats seems to be the only animals in the game that you can't kill. I approve.

There are a fair number of animals you can't kill.  None of the pets, which of course includes cats, but also dogs and monkeys.  You also can't kill the horses you see in stables, and I believe, although I'm not positive, that you can't kill the livestock at farms.  Oh, and you can't kill the senche-tigers, at least not the friendly ones that are kept as pets by NPCs.  But are these senche-tigers really animals, or are they Khajiit?  In the words of the wise wizard who's in charge of the lore for the game:

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Q: The Senche-Tigers. These aren't the true khajiit Senche are they? They're no where near big enough. I always envisioned them with bodies like Sabrecats but as tall as an Altmer at the shoulder.

A: The in-game answer is that the differences between Senche, Senche-raht, and senche-tigers are confusing and hard to understand for everyone but Khajiit. Furthermore, Khajiit seem to sense an intelligence in senche-tigers that other races do not, but since senche-tigers don’t speak, their intelligence is hard to assess. We WILL be adding senche-tiger mounts sometime soon, but they’ll be just slightly larger than their wild counterparts, NOT the gigantic felines described in some of the lore.

The out-of-game answer to the question of Khajiiti subspecies is that depicting wide variation among the cat-folk runs smack up against an Elder Scrolls standard, which is the expectation that characters of any race can use all available arms and armor. We can deviate only so far from the humanoid standard before it becomes a problem when donning equipment.

Well, that totally clears everything up.
« Last Edit: November 17, 2014, 05:49:57 PM by Saddam Hussein »

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Offline Crudblud

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Re: The Elder Scrolls Online/General Elder Scrolls Discussion
« Reply #1339 on: October 16, 2014, 04:20:25 AM »
"If we get too creative it would be hard work and we don't want that." - Zenimax Lore Guy